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De10ter

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCmCo
201326MinimalismDecluttercompo3823.343.173.433.592.662.462.682.9149
201225You are the VillainShining Farcecompo5052.742.051.842.562.372.1436
201223Tiny WorldCongratulations Doc, it's a shrink ray!compo3923.043.063.542.703.022.233.442.7488
201122AloneYou Are (Not) Alonecompo5232.291.642.293.142.362.552.002.622.6728

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by De10ter

LD22 — Alone

Afrocity Atrocity by Sos 2011-12-19T14:40:00

Hmm,
won't run for me:
"VerifyError: Error #1014: Class flash.display3D::Context3D could not be found."
I gather this is a flash player 11 thing, which I don't have (yet).

Little Lucy by Marco Jonkers 2011-12-19T13:36:00

I liked the style and the hinted at story (could use a bit of sad, low music too), shame it's so short (or else I'm missing something), I'd play more.

2 small quibbles: the 'hotspot' for larger objects always seem to be to the left rather than run the length or centered and the perspective of the bathroom sink is inconsistant with the rest of the house.

AS:ZT - Assault Squad: Zombie Tactics by thristhart 2011-12-19T18:27:00

I liked it.
though, as a puzzle game I think it suffers a bit from requiring meta information (i.e. the player has to die/fail just to see how the level plays out and then make their moves based on that.)

The Lonely Island by Bezza 2011-12-19T13:48:00

I won :)
Loved the cameo.

Thought the text/status line at the at the bottom was a bit too subtle though, I didn't notice it until half way through and even after that often missed updates.

WebToW by double051 2011-12-19T13:42:00

Hmm, afraid I don't get it.
It may just be that I'm no familular with the inspiration ('Tug of War' custom games in Starcraft 2) but I'm not sure of the rules/dynamics/power balance?/effects of my decision.
Some instructions would be beneficial.

You Are (Not) Alone by De10ter 2011-12-19T11:06:00

Thanks madmaw :)

Isolation Ball by Suese 2011-12-19T14:31:00

Hmm,
the direction of the arc seems to be influenced by the prevailing wind direction in Guam... or some other random element :)
Some instructions would be beneficial.

Rubber Ball in a Dark Room by OdedS 2011-12-19T13:21:00

Same problem as Acrux, mouse cursor disapprears ov the game area (Tested in firefox 7).

LD23 — Tiny World

The Tourist by FunkyDelPueblo 2012-04-23T23:11:00

Err, the link takes me to a page claiming to be "The Tourist", but embedded is actually "Super Gluten Fighter"

It's a tiny world by Endurion 2012-04-23T11:29:00

Pretty cool. Never did manage to beat the boss but strangely addictive :)

A Pale Blue Dot by ronkmonster 2012-04-23T11:15:00

Hmm, I liked it but 2 things:
It could have used some inertia like classic asteroids and I think the difficulty should have scaled up rather than starting at full throttle.

ineptia by Sodaware 2012-04-23T22:30:00

I think someone was betting on "Indirect control" :3
Pretty neat for what it is, but like others have said, felt too slow, the sounds get annoying quickly and an undo button would be good.

Who stole my pixels?!? by matheus23 2012-04-23T16:22:00

Hmm, I must be missing something.
I started with 3 trees, cut them all down to make a couple of blocks then...nothing. I had nothing else to do. The island was destroyed before the first night was over.
Seems like it could be fun but but as things are I see almost none of the gameplay the lengthy tutorial refers to :/

Asylum by Orni 2012-04-28T19:44:00

I think someone was betting on 'One room' theme ;)
Fantastic game, so simple but had so much character.
Agree with the other commenters, some sounds and music would/could push this over the edge into bwcoming an incredible experience!

Immune System (virus vs. antibodies game) by martensms 2012-04-28T21:14:00

I like the concept but found it a little difficult/frustrating. I think it was that the units, after completing an order, moved back to to location they were at when they recieved the order (as far as I could tell), which for me sent them back to the starting area constantly.

Protector by kiswa 2012-04-23T16:11:00

Well its...different.

Nanobot Rescue Team by Hegemege 2012-04-23T16:43:00

Pretty good.
These top/side scrolling shooter things arn't really my favorite genre but for me this one seemed like a good start, if a bit difficult. Agree with Vertigo though, the firing sound was unquestionably going to be the most common sound the player hears and it's about as pleasent as jamming an icepick in my ear repeatedly.

Tininess Defense by The-Force 2012-04-23T22:53:00

Really interesting concept, shame there's not more content/gameplay. Looks and sounds good and seems pretty polished.

Invaders! by wibblymat 2012-04-28T22:01:00

Based on the screenshots I wasn't expecting much going in but I honestly found the simple game mechanic, pew sfx and classic/retro explosions charming :D
My only complaints would be that it's really slow to level up and too easy to cheat by just spinning and firing.

Nineties Holywood Hacker by Casino Jack 2012-04-24T19:12:00

Quite a fun concept, but I failed to understand the route building stuffs :/

TINY COMPUTER PEOPLE by Tuba 2012-04-23T14:00:00

Oddly compelling, I liked it.
Quite satisfying to get a full assembly line going.

Tinysasters by Volute 2012-04-23T23:30:00

Very cool.
Simple mechanics but a challenging game.
I love the changing terrain as a reaction to disasters.
And as if that wasn't enough it looks great!

Attack on the Planet XXS-01 by TenTonToon 2012-04-23T11:55:00

Hmm, I agree with SBareS, the turrent control was frustrating. Rather than turning the the direction that would be fastest it usually wanted to turn right regardless of how far that was.

Minor Deities by maranas 2012-04-23T11:06:00

Hmm, the 'correct' order of the actions seems arbritrary. There seems to be no skill involved inchoosing the right option, just using meta gaming knowledge from previous attempts.

In a Lonely Sea of Stars by Ben 2012-04-28T21:29:00

I really wanted to like this. I love the look and the idea and at first glance it looks really polished but its just too buggy:
- If you move at the pace of the story/tutorial you don't have the resources available when it says to build a defense tower.
- If you cheat and build the harvester before it tells you, then you can stockpile resources while it waits for you to build a harvester.
- Even doing this and getting a big headstart knowing where the first wave was going to come from and placing towers in their path I was still severly outgunned!?!?
It's a shmae, like I say, I like the concept and love the look but find it unplayable :(

Tiny Visitor by 01010111 2012-04-23T13:03:00

Very slick.

Sun Save World by castor 2012-04-23T17:29:00

Hmm, strange but pretty cool.
While it is a rather small amount of land I suspect someone was betting on 'Growing' or possibly 'Artificial life' being the theme ;)

Tiny World by graytest 2012-04-23T15:54:00

Doesn't work for me either (Windows Vista)
Says version is not campatible with this version of windows.

Exciting Electrons by Tumaini 2012-04-23T12:37:00

Hmm, I get that it's based on real data and I like the concept but it seems needlessly fiddly :/
It wasn't clear at first to use the mouse wheel but even after reading that, the default setting moves the electron but obviously isn't the (whole) answer/solution but _any_ other value I use either has no effect or sends it flying off :(

Invaders From Space by smvilar 2012-04-28T21:51:00

I liked it.
Though it was a bit too difficult for my tastes :S

Internal Monsters by mherkender 2012-04-28T21:42:00

I was going to agree/backup Lidfrid (had a message all written out) but checked the instructions again and spotted:
- Press N to use 100 energy to create a Neutrophil that eats bacteria.
This is completly arbitrary/unintuative needs to be front and center and would have preferably been in game.
That being said, I liked the idea, sort of a tower defence - tetris/columns mashup, but found it too unforgiving. I could place 2... things down and successfully defend against 2... nemies but as soon as the 3rd rolled in I didn't have enough energy and had no chance of covering the entire screen and the penalty meant it was an insta game over every time :(

Cage by epicSpeedTurtle 2012-04-28T22:22:00

That was cute. A bit too repetative/grindy but a nice idea and pretty polished.

Lemming Apocalypto by 10WonXero10 2012-04-23T12:56:00

Fun.
Could use a bit more variety in the backgrounds/levels. Momentum seemed weird though, he runs like he's skating on ice but jumps like he's swimming through tar.

Lemming Apocalypto by 10WonXero10 2012-04-23T18:33:00

...why are there two people in the comments talking like they are the developer?
10WonXero10 says ... "I experimented..." (Submitter)
sdwil2k5 says ... "I tried putting a reset option..." (???)

Game of anthills by azmaeve 2012-04-23T16:29:00

Hmm, it'd be better if the instructions (click to add anthills) were in the game.
Personally I think it should move at a much MUCH slower pace, even if it's not interactive it would give you a chance to root for your 'team' :)

Quark Shark by hampa 2012-04-24T17:39:00

Really unique gameplay (at least I've never played anything like it).
Good fun but can get a bit disorientating.

Gingerbread Kingdom by mikkom 2012-04-28T21:00:00

I really enjoyed that :)
Fun and challenging, though unless the difficulty curve is extremely slow (I played for quite a while :) ) then I think it may get a bit too easy once you get the hang of it.

Tiny War by VDOgamez 2012-04-23T17:23:00

Pretty cool.
I love the concept but I think I would have prefered something a bit slower and more tactical personally.

Alien Punch! by dcolgan 2012-04-28T19:25:00

Ok, I won't lie, by the looks of it I didn't have high hopes for this one and the intro/setup/scenario didn't help but this was surprisingly fun :)
Played for a while, was pretty satisfying to smack them around and the drifting between and grabbing onto world felt pretty good.

Pixel Story by Flyboy 2012-04-23T13:20:00

Wow.
I loved it.
Combining puzzle solving with shooter skill, and creating some really distinct encounters with so little.
My only complaint is that I found the cursor a little hard to follow/pickout.

TinyFish by Werxzy 2012-04-23T15:34:00

Interesting, but I had trouble figuring out how to attack without being attacked :(

Housefly by dacap 2012-04-24T18:57:00

Man, that was fun :)
Awesome work.

12 Days in a Snow Globe by derdragon 2012-04-23T11:50:00

Hmm, I assume the graphics were not made in the 48 hour timeframe? If so then amazing work, else I'd say so up front.
Interesting idea but I found the controls extremely unintuitive.

Interplanetary Rescue by fishbrain 2012-04-28T21:48:00

I liked it.
Was a bit too difficult for my taste but I liked the inclusion of gravity and a goal to classic asteroids.
Fail to see the theme in it though.

WaterdropWorld by barigorokarl 2012-04-24T19:31:00

An interesting concept and there looks to be a fair bit of content and presumably gameplay that goes with it unfortunately I wan't able to see much since performance problems made it unplayable :(

Bright Worlds by johnfn 2012-04-23T22:59:00

Interesting. I didn't complete it but I struggle to see the theme in it :/
I would say it was a nice little platformer except the controls seems pretty sluggish for me making it a little frustrating as soon as enemies appeared.

Removed by SBareS 2012-04-23T12:03:00

I was completely baffled until I realised it was right click to move, the first game was over in seconds with no input from me at all.
Things just seems too outwith my control, if things moved slower and there was some good pathfinding in there to allow me to give complex destinations/orders I think this could be quite fun.

A Load of Bulls... by Frib 2012-04-23T11:12:00

I like the small, curved world, works really well :)
I found the projectiles hard to see though and the bulls hard to track (i.e. when they're right on top of you it's hard to tell where they are/where they just moved to)

$ales by Sanguine 2012-04-23T12:13:00

Interesting and oddly compelling :)
It'd be nice to see/know of all the markets available without exploring/using up money.

Save Me by chinchang 2012-04-26T15:30:00

I like the idea and the look but I had some problems controlling the character, sometimes he'd carry on moving after I'd let go, sometimes he stop responding to keypresses :(

Pixel World by RevoluGame 2012-04-23T11:41:00

Neato.
Small bug though. After you get the ability to kill the enemies, going back and killing the very first one, walking though his space still triggers the 'ouch' message.
And it's probably just me but I couldn't get the last few pieces high above the gound above the first enemies :(

Virus Wars by Ingon 2012-04-26T11:37:00

Hmm, seeed fun enough until/except I couldn't figure out what to do with the red enemies that toggled after shooting them in tut level 3 or survival. Some in game instruction would have helped.
I liked the idea and the subtle but clear indication of enemy type/behaviours.

Burger Defender by Beerman 2012-04-23T22:46:00

Afraid I found it uncontrolable.
Using the mouse to fire but not aim seems a strange choice and lining up your guy with your target is a nighmare.

Tiny Adventures In SPACE by Jacic 2012-04-23T22:38:00

Errr, pretty...basic.
The ending was... in fitting with the theme I guess.
It was just too slow and too easy I'm afraid.

Astro Break by hulahulahest 2012-04-23T16:53:00

Oh man, that was really good! A twist on classic Asteroids.
I loved the graphics and the weapons, felt really polished, though heat never seemed to be an important factor for me.

Sirus the Virus by eburn184 2012-04-26T15:32:00

Unfortunately I couldn't play. After the menu screen I get an error:
Error: Error #2130: Unable to flush SharedObject.
at Error$/throwError()
at flash.net::SharedObject/flush()
at com.ld23.worlds::TitleWorld()
at com.ld23::Main/init()
at net.flashpunk::Engine/onStage()
at flash.display::DisplayObjectContainer/addChild()
at flash.display::Stage/addChild()
at com.ld23::SirusTheVirus/startup()
at com.ld23::SirusTheVirus/onMouseDown()

My Little Friends by yanmania 2012-04-23T12:46:00

Daaawwww, that was cute :)
I didn't have much reason to leave the starting platform though, only when they started dipping below my firing line.

Wirepair by CaptainIcy 2012-04-24T18:02:00

Found it a little strange/esoteric but a fun little challenge. Few points though, mainly about controls:
Moving up/down was really hit and miss for some reason, often having to hold or press several times to get a response though left/right was fine.
Moving around was generally a bit of a chore, perhaps if it followed the cursor instead.

Rush Hour by Cryptoporticus 2012-04-23T17:13:00

Hmm,
Not sure how I feel about this one.
Not sure if the obsatcles change as you go higher since I rarely got past more than a few rows. It'd be nice if there was some dificulty scaling and perhaps an indication of how high you currently are.
Also I'm not sure what the obstacles were and was often disorientated and left wondering if they were staying still and the viewport was moving or not.
Despite all that I did find it addictive and had many attempts to reach ever higher.
Not sure how it fits the theme though.

Angels on a Pin by Dmitri Z 2012-04-28T19:29:00

Hmm, I tried to 'get a hang of' the controls but if there's some skill/trick to it I couldn't figure it out and like other commenters resorted to spamming the fire buttong which ,ade things far too easy.

Shake it up! by Tommyno222 2012-04-24T17:54:00

Looks really polished and fits the theme nicely.
Found it a little too challenging/frustrating though.

Dwindling Worlds by NiallM 2012-04-23T12:49:00

Hmm, doesn't run for me (Windows Vista)

Frustrating Tiny Rooms by PapyPilgrim 2012-04-23T16:00:00

Pretty clever, shame it doesn't fit the theme.

Congratulations Doc, it's a shrink ray! by De10ter 2012-04-23T15:16:00

Thanks all.
@Andrew, yeah that's one of the known bugs unfortunately.
Proper collision detection was a pain right up to the end but to my knowledge that particular spot is the only place it has game breaking effect :/

Congratulations Doc, it's a shrink ray! by De10ter 2012-04-24T14:00:00

Thanks for all the positive comments guys! :D

Congratulations Doc, it's a shrink ray! by De10ter 2012-04-25T16:44:00

Thanks guys.
I'm definately feeling inspired to continue this game. Not sure whether I'd look to truely explore the depths of the shrinking (more enemies, puzzles etc) or else spice it up with other the other obvious rays (ice ray, disintegration ray etc)
But either way I'm looking forward to this as my next project one I find the time :)

Molecules by m4c0 2012-04-24T18:36:00

As Tumanini said, windows version doesn't work, i.e. it won't unpack the zip since windows won't allow a file 'Foo' (no extrnsion) alongside a folder 'Foo' (and the web player hates my laptop so I can't rate)

LD25 — You are the Villain

Escape by mokujin 2012-12-17T11:55:00

Hmm, kinda mixed feelings about this one.
I liked the car chase concept but was disappointed that the cop cars didn't collide with each other, would have really added some depth/tactics.
Defending the car was unexpected in a good way, but the blood splats being drawn on top of everything was a bit offputting (think it should really have been on the road/under the characters)
But like I say, I liked the concept :)

Green Grump by nickusername1 2012-12-18T12:00:00

I couldn't get past the first hard jump, the one with the parallel platforms 0_o

Lil Assassin by RylandAlmanza 2012-12-18T12:18:00

Liked the look and the concept but didn't get very far.
The first wall jump was the trikiest part and having to repeat it was just so frustrating :(

Destroy All Heroes by Vennril 2012-12-18T12:10:00

Fun.
Performance became a bit of an issue for me after a minute or so (using firefox if that matters), cursor would stick making targeting sluggish/difficult.
Maybe a little too fast though, felt overwhelmed very quickly and noticed different her names(/types?) but was in no position to evaluate them/their differences/tactics (if any)

Crunch Crunch Boom by Sigrath 2012-12-18T11:44:00

Nice concept, simple but satisfying gameplay.
Though after a few speed upgrades I found it too hard to control and eventually beat the game by having most of the upgrades and letting the drill go in a straight line with no input from me.

Die Block by patricklorio 2012-12-17T12:01:00

Won't rate because I can't get it to do anything 0_o
Game starts with the blue box bouncing around in its space on the left and I can't interact with any thing.
Tried clicking on dark gray, light gray, blue and red blocks with and without shift held. Nothing
Tried dragging the blocks with and without shift held. Nothing. :/

Mothertrucking knights by ryangoodwin 2012-12-17T11:44:00

Hmm, not bad, but it's a bit disappointing that there's no tactics/player input to combat.
If there'd been some element that required player skill or even player choices (like alternate routes) I think it could have been a lot better.

Angry Angus from Outer Space!!! by Xeke_Death 2012-12-17T12:20:00

I really enjoyed this one, classic asteroids vs the Earth :)
Like Ace though I noticed a slowdown after a while which made it hard to play.

Local Mastermind by Nehmulos 2012-12-18T12:04:00

Nice concept, shame it didn't get finished.
A minimap would have been a welcome addition too.

LD26 — Minimalism

JEB_001 by Bevilacqua 2013-04-30T09:30:00

The story was a good idea, but the player collisions were all over the place and the stuttering camera made it really hard to look at :/

Block Breaker by Tahooey 2013-04-30T08:47:00

Not bad.
Like most others I felt the controls wer pretty rough, and I found that if you just spam bombs while moving right then they don't explode when they get offscreen.

True treasure of Kartoffelschloss by mortus 2013-05-13T15:46:00

I nearly stopped playing due to the wall jumping frustration, but glad I kept on going, I enjoyed that.

BLOBGLOBS by Cell 2013-04-30T09:36:00

Took me a while to notice the controls on the bottom...
Even after that I have no idea what I was doing...
Still managed to kill a few... uh... enemies(?) though

BLOB by Kvisle 2013-04-30T10:08:00

Was pretty fun.
Couldn't get past level 11 though :/

Minimal by GingerMess 2013-04-30T10:00:00

Fun physics puzzle game.
I was feeling pretty clever until I got to the level with 2 targets, 2 fixed triangles, 2 rects and 2 squares, just can't figure that one out :/
Uh, just noticed before I committed this comment and shut down the game, the pieces on that level can fly out of bounds.

Declutter by De10ter 2013-04-28T23:18:00

@Cybearg
The chalenge lies in NOT destroying the 'right' blocks :)
Letting the little guy fall takes all your points.
That said, it's not a very challenging game.