Afrocity Atrocity by Sos 2011-12-19T14:40:00
Hmm,
won't run for me:
"VerifyError: Error #1014: Class flash.display3D::Context3D could not be found."
I gather this is a flash player 11 thing, which I don't have (yet).
Foon → Ludum Dare Explorer → Users → De10ter
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 26 | Minimalism | Declutter | compo | 382 | 3.34 | 3.17 | 3.43 | 3.59 | 2.66 | 2.46 | 2.68 | 2.91 | 49 | ||
| 2012 | 25 | You are the Villain | Shining Farce | compo | 505 | 2.74 | 2.05 | 1.84 | 2.56 | 2.37 | 2.14 | 36 | ||||
| 2012 | 23 | Tiny World | Congratulations Doc, it's a shrink ray! | compo | 392 | 3.04 | 3.06 | 3.54 | 2.70 | 3.02 | 2.23 | 3.44 | 2.74 | 88 | ||
| 2011 | 22 | Alone | You Are (Not) Alone | compo | 523 | 2.29 | 1.64 | 2.29 | 3.14 | 2.36 | 2.55 | 2.00 | 2.62 | 2.67 | 28 |
Hmm,
won't run for me:
"VerifyError: Error #1014: Class flash.display3D::Context3D could not be found."
I gather this is a flash player 11 thing, which I don't have (yet).
I liked the style and the hinted at story (could use a bit of sad, low music too), shame it's so short (or else I'm missing something), I'd play more.
2 small quibbles: the 'hotspot' for larger objects always seem to be to the left rather than run the length or centered and the perspective of the bathroom sink is inconsistant with the rest of the house.
I liked it.
though, as a puzzle game I think it suffers a bit from requiring meta information (i.e. the player has to die/fail just to see how the level plays out and then make their moves based on that.)
I won :)
Loved the cameo.
Thought the text/status line at the at the bottom was a bit too subtle though, I didn't notice it until half way through and even after that often missed updates.
Thanks madmaw :)
Hmm,
the direction of the arc seems to be influenced by the prevailing wind direction in Guam... or some other random element :)
Some instructions would be beneficial.
Same problem as Acrux, mouse cursor disapprears ov the game area (Tested in firefox 7).
Err, the link takes me to a page claiming to be "The Tourist", but embedded is actually "Super Gluten Fighter"
Pretty cool. Never did manage to beat the boss but strangely addictive :)
Hmm, I liked it but 2 things:
It could have used some inertia like classic asteroids and I think the difficulty should have scaled up rather than starting at full throttle.
Hmm, I must be missing something.
I started with 3 trees, cut them all down to make a couple of blocks then...nothing. I had nothing else to do. The island was destroyed before the first night was over.
Seems like it could be fun but but as things are I see almost none of the gameplay the lengthy tutorial refers to :/
I like the concept but found it a little difficult/frustrating. I think it was that the units, after completing an order, moved back to to location they were at when they recieved the order (as far as I could tell), which for me sent them back to the starting area constantly.
Pretty good.
These top/side scrolling shooter things arn't really my favorite genre but for me this one seemed like a good start, if a bit difficult. Agree with Vertigo though, the firing sound was unquestionably going to be the most common sound the player hears and it's about as pleasent as jamming an icepick in my ear repeatedly.
Really interesting concept, shame there's not more content/gameplay. Looks and sounds good and seems pretty polished.
Based on the screenshots I wasn't expecting much going in but I honestly found the simple game mechanic, pew sfx and classic/retro explosions charming :D
My only complaints would be that it's really slow to level up and too easy to cheat by just spinning and firing.
Quite a fun concept, but I failed to understand the route building stuffs :/
Oddly compelling, I liked it.
Quite satisfying to get a full assembly line going.
Very cool.
Simple mechanics but a challenging game.
I love the changing terrain as a reaction to disasters.
And as if that wasn't enough it looks great!
Hmm, I agree with SBareS, the turrent control was frustrating. Rather than turning the the direction that would be fastest it usually wanted to turn right regardless of how far that was.
Hmm, the 'correct' order of the actions seems arbritrary. There seems to be no skill involved inchoosing the right option, just using meta gaming knowledge from previous attempts.
I really wanted to like this. I love the look and the idea and at first glance it looks really polished but its just too buggy:
- If you move at the pace of the story/tutorial you don't have the resources available when it says to build a defense tower.
- If you cheat and build the harvester before it tells you, then you can stockpile resources while it waits for you to build a harvester.
- Even doing this and getting a big headstart knowing where the first wave was going to come from and placing towers in their path I was still severly outgunned!?!?
It's a shmae, like I say, I like the concept and love the look but find it unplayable :(
Very slick.
Hmm, strange but pretty cool.
While it is a rather small amount of land I suspect someone was betting on 'Growing' or possibly 'Artificial life' being the theme ;)
Doesn't work for me either (Windows Vista)
Says version is not campatible with this version of windows.
Hmm, I get that it's based on real data and I like the concept but it seems needlessly fiddly :/
It wasn't clear at first to use the mouse wheel but even after reading that, the default setting moves the electron but obviously isn't the (whole) answer/solution but _any_ other value I use either has no effect or sends it flying off :(
I liked it.
Though it was a bit too difficult for my tastes :S
I was going to agree/backup Lidfrid (had a message all written out) but checked the instructions again and spotted:
- Press N to use 100 energy to create a Neutrophil that eats bacteria.
This is completly arbitrary/unintuative needs to be front and center and would have preferably been in game.
That being said, I liked the idea, sort of a tower defence - tetris/columns mashup, but found it too unforgiving. I could place 2... things down and successfully defend against 2... nemies but as soon as the 3rd rolled in I didn't have enough energy and had no chance of covering the entire screen and the penalty meant it was an insta game over every time :(
That was cute. A bit too repetative/grindy but a nice idea and pretty polished.
Fun.
Could use a bit more variety in the backgrounds/levels. Momentum seemed weird though, he runs like he's skating on ice but jumps like he's swimming through tar.
...why are there two people in the comments talking like they are the developer?
10WonXero10 says ... "I experimented..." (Submitter)
sdwil2k5 says ... "I tried putting a reset option..." (???)
Hmm, it'd be better if the instructions (click to add anthills) were in the game.
Personally I think it should move at a much MUCH slower pace, even if it's not interactive it would give you a chance to root for your 'team' :)
Really unique gameplay (at least I've never played anything like it).
Good fun but can get a bit disorientating.
I really enjoyed that :)
Fun and challenging, though unless the difficulty curve is extremely slow (I played for quite a while :) ) then I think it may get a bit too easy once you get the hang of it.
Ok, I won't lie, by the looks of it I didn't have high hopes for this one and the intro/setup/scenario didn't help but this was surprisingly fun :)
Played for a while, was pretty satisfying to smack them around and the drifting between and grabbing onto world felt pretty good.
Wow.
I loved it.
Combining puzzle solving with shooter skill, and creating some really distinct encounters with so little.
My only complaint is that I found the cursor a little hard to follow/pickout.
Hmm, I assume the graphics were not made in the 48 hour timeframe? If so then amazing work, else I'd say so up front.
Interesting idea but I found the controls extremely unintuitive.
I liked it.
Was a bit too difficult for my taste but I liked the inclusion of gravity and a goal to classic asteroids.
Fail to see the theme in it though.
An interesting concept and there looks to be a fair bit of content and presumably gameplay that goes with it unfortunately I wan't able to see much since performance problems made it unplayable :(
Interesting. I didn't complete it but I struggle to see the theme in it :/
I would say it was a nice little platformer except the controls seems pretty sluggish for me making it a little frustrating as soon as enemies appeared.
I was completely baffled until I realised it was right click to move, the first game was over in seconds with no input from me at all.
Things just seems too outwith my control, if things moved slower and there was some good pathfinding in there to allow me to give complex destinations/orders I think this could be quite fun.
I like the small, curved world, works really well :)
I found the projectiles hard to see though and the bulls hard to track (i.e. when they're right on top of you it's hard to tell where they are/where they just moved to)
Neato.
Small bug though. After you get the ability to kill the enemies, going back and killing the very first one, walking though his space still triggers the 'ouch' message.
And it's probably just me but I couldn't get the last few pieces high above the gound above the first enemies :(
Hmm, seeed fun enough until/except I couldn't figure out what to do with the red enemies that toggled after shooting them in tut level 3 or survival. Some in game instruction would have helped.
I liked the idea and the subtle but clear indication of enemy type/behaviours.
Afraid I found it uncontrolable.
Using the mouse to fire but not aim seems a strange choice and lining up your guy with your target is a nighmare.
Errr, pretty...basic.
The ending was... in fitting with the theme I guess.
It was just too slow and too easy I'm afraid.
Oh man, that was really good! A twist on classic Asteroids.
I loved the graphics and the weapons, felt really polished, though heat never seemed to be an important factor for me.
Unfortunately I couldn't play. After the menu screen I get an error:
Error: Error #2130: Unable to flush SharedObject.
at Error$/throwError()
at flash.net::SharedObject/flush()
at com.ld23.worlds::TitleWorld()
at com.ld23::Main/init()
at net.flashpunk::Engine/onStage()
at flash.display::DisplayObjectContainer/addChild()
at flash.display::Stage/addChild()
at com.ld23::SirusTheVirus/startup()
at com.ld23::SirusTheVirus/onMouseDown()
Daaawwww, that was cute :)
I didn't have much reason to leave the starting platform though, only when they started dipping below my firing line.
Found it a little strange/esoteric but a fun little challenge. Few points though, mainly about controls:
Moving up/down was really hit and miss for some reason, often having to hold or press several times to get a response though left/right was fine.
Moving around was generally a bit of a chore, perhaps if it followed the cursor instead.
Hmm,
Not sure how I feel about this one.
Not sure if the obsatcles change as you go higher since I rarely got past more than a few rows. It'd be nice if there was some dificulty scaling and perhaps an indication of how high you currently are.
Also I'm not sure what the obstacles were and was often disorientated and left wondering if they were staying still and the viewport was moving or not.
Despite all that I did find it addictive and had many attempts to reach ever higher.
Not sure how it fits the theme though.
Hmm, I tried to 'get a hang of' the controls but if there's some skill/trick to it I couldn't figure it out and like other commenters resorted to spamming the fire buttong which ,ade things far too easy.
Looks really polished and fits the theme nicely.
Found it a little too challenging/frustrating though.
Hmm, doesn't run for me (Windows Vista)
Pretty clever, shame it doesn't fit the theme.
Thanks all.
@Andrew, yeah that's one of the known bugs unfortunately.
Proper collision detection was a pain right up to the end but to my knowledge that particular spot is the only place it has game breaking effect :/
Thanks for all the positive comments guys! :D
Thanks guys.
I'm definately feeling inspired to continue this game. Not sure whether I'd look to truely explore the depths of the shrinking (more enemies, puzzles etc) or else spice it up with other the other obvious rays (ice ray, disintegration ray etc)
But either way I'm looking forward to this as my next project one I find the time :)
Hmm, kinda mixed feelings about this one.
I liked the car chase concept but was disappointed that the cop cars didn't collide with each other, would have really added some depth/tactics.
Defending the car was unexpected in a good way, but the blood splats being drawn on top of everything was a bit offputting (think it should really have been on the road/under the characters)
But like I say, I liked the concept :)
I couldn't get past the first hard jump, the one with the parallel platforms 0_o
Liked the look and the concept but didn't get very far.
The first wall jump was the trikiest part and having to repeat it was just so frustrating :(
Fun.
Performance became a bit of an issue for me after a minute or so (using firefox if that matters), cursor would stick making targeting sluggish/difficult.
Maybe a little too fast though, felt overwhelmed very quickly and noticed different her names(/types?) but was in no position to evaluate them/their differences/tactics (if any)
Nice concept, simple but satisfying gameplay.
Though after a few speed upgrades I found it too hard to control and eventually beat the game by having most of the upgrades and letting the drill go in a straight line with no input from me.
Won't rate because I can't get it to do anything 0_o
Game starts with the blue box bouncing around in its space on the left and I can't interact with any thing.
Tried clicking on dark gray, light gray, blue and red blocks with and without shift held. Nothing
Tried dragging the blocks with and without shift held. Nothing. :/
Hmm, not bad, but it's a bit disappointing that there's no tactics/player input to combat.
If there'd been some element that required player skill or even player choices (like alternate routes) I think it could have been a lot better.
I really enjoyed this one, classic asteroids vs the Earth :)
Like Ace though I noticed a slowdown after a while which made it hard to play.
Nice concept, shame it didn't get finished.
A minimap would have been a welcome addition too.
The story was a good idea, but the player collisions were all over the place and the stuttering camera made it really hard to look at :/
Not bad.
Like most others I felt the controls wer pretty rough, and I found that if you just spam bombs while moving right then they don't explode when they get offscreen.
I nearly stopped playing due to the wall jumping frustration, but glad I kept on going, I enjoyed that.
Fun physics puzzle game.
I was feeling pretty clever until I got to the level with 2 targets, 2 fixed triangles, 2 rects and 2 squares, just can't figure that one out :/
Uh, just noticed before I committed this comment and shut down the game, the pieces on that level can fly out of bounds.