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WebToW
WebToW
By double051
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Innovation | 337 | 2.45 | | |
| Graphics | 437 | 2.33 | | |
| Humor | 609 | 1.20 | | |
| Overall | 638 | 1.85 | | |
| Fun | 664 | 1.42 | | |
| Coolness | 685 | | | |
| Mood | 690 | 1.13 | | |
| Theme | 710 | 1.00 | | |
Comments
de10ter
2011-12-19 13:42
Hmm, afraid I don't get it.
It may just be that I'm no familular with the inspiration ('Tug of War' custom games in Starcraft 2) but I'm not sure of the rules/dynamics/power balance?/effects of my decision.
Some instructions would be beneficial.
jorjon
2011-12-21 21:17
I agree that instructions are needed.
Yeah a bit confused on this one.
dock
2011-12-23 09:22
I didn't really understand the rules, but I won easily when I adopted the strategy of spawning the same object type. The graphics are really nice, but the display in the corner was super tiny for me.
summaky
2011-12-25 15:53
I didn't understand the game at all. I just keep spawning new figures and they seem to fight, but I don't see what I have to do. Moreover, I don't see how this applies to the alone theme.