Foon → Ludum Dare Explorer → Users → dock
| Year | LD | Theme | Game | Division | Overall | |||
|---|---|---|---|---|---|---|---|---|
| 🥉 | 2009 | 16 | Exploration | Penguinagain | compo | 3.94 |
| Year | LD | Theme | Game | Division | Category | Score | |||
|---|---|---|---|---|---|---|---|---|---|
| 🥇 | 2010 | 17 | Islands | Turtle Ferry | compo | Graphics | 4.81 | ||
| 🥉 | 2009 | 15 | Caverns | NICE CAVE! | compo | Theme | 4.27 | ||
| 🥈 | 2008 | 13 | Roads | Emergency Bypass | compo | Graphics | 4.25 | ||
| 🥉 | 2008 | 13 | Roads | Emergency Bypass | compo | Journal | 4.31 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Po | Cm | Te | Jo | Fo | Tw | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2011 | 22 | Alone | Nyan Nyan Stack | jam | 17 | 3.33 | 3.19 | 2.90 | 1.68 | 3.86 | 2.89 | 2.65 | 2.31 | 3.00 | 53 | |||||||
| 2010 | 19 | Discovery | i love snow man | jam | 2 | |||||||||||||||||
| 2010 | 17 | Islands | Turtle Ferry | compo | 35 | 3.52 | 3.24 | 2.80 | 4.07 | 4.81 | 1.67 | 3.08 | 3.68 | 7 | ||||||||
| 2009 | 16 | Exploration | Penguinagain | compo | 3 | 3.94 | 3.85 | 2.97 | 3.54 | 4.43 | 3.27 | 3.34 | 3.88 | 28 | ||||||||
| 2009 | 15 | Caverns | NICE CAVE! | compo | 6 | 3.86 | 3.56 | 2.80 | 4.27 | 4.26 | 2.73 | 3.84 | 4.15 | 17 | ||||||||
| 2008 | 13 | Roads | Emergency Bypass | compo | 30 | 3.08 | 3.00 | 3.54 | 4.08 | 4.25 | 3.50 | 2.57 | 2.79 | 3.52 | 4.31 | 4.17 | 2.80 |
dock leaves an average of 13.1 feedback comments each event.
Beautiful, this works really well. The slow walking speed hurts this somewhat, but I really like what you did with the music.
This is amazing in every way, and probably my favourite game to day. I especially like the sound effects.
Buggy but charming! :)
The 'updated' version didn't run for me, but the original version worked great!. This is magnificent! I got stuck on a level, but I had lots of fun. I liked your hand written instructions, but some mistakes in the text made it hard to read. One of my favourite games of the event! :)
The mines were a pain, especially with the slow lead-up. It's fun to see a html based game in the compo though :)
I love this game, despite not really getting anywhere with it. I couldn't seem to get the aisle changing working.
All of your links link to the web game, which is weird.
Love the concept! :)
Unfortunately I don't have XNA, but I like your graphics :)
Oh no, this doesn't work on my machine! :( I'm on 64-bit Windows 7, and the mouse control doesn't work in full screen. In fact, it might just lock up because it doesn't exit properly. I tried windowed mode too and it locks up again.
I was excited to play this, but unfortunately I'm not able to get it running. I hope you're able to make a browser build or EXE. Good luck with LD!
Lovely art. Fun choice of iOS for development. Shame there's no windows build for iOS judging, however.
Looking forward to playing this, but it's offline now.
Wow, very surprising. I loved the artwork, and found myself fascinated by the world. Great length for a LD game, just enough options to keep me interested but not to get bored from trial and error.
Looking forward to the browser build! :)
Love the artwork for this. Downloading now!
I saw the youtube video of this, and I'm really looking forward to playing it for myself! :)
This is fantastic! I love the idea of a shooter mini-game as a dream sequence. The artwork was nice, but I would have liked to have seen the characters every time I spoke with them. Congratulations to you and your team! :)
I didn't think I'd be able to cope with this sort of game, but you offer just enough clues to keep me playing, and I was able to get through it. It was just the perfect length too.
This is the most wonderful game I've played during LD22. I hope I find some more games as special as this.
Wow, really fantastic mix-up of genres! Very impressive!
I did run into a bug where the game wanted me to shoot a zombie on the checkpoint, but wouldn't let me shoot or cancel, but otherwise it ran great.
Really love the audio clips, it makes a huge difference. I think you missed out on the opportunity to make zombie noises, however.
This was pretty unexpected. :) Nice ending, I felt quite guilty.
Very nice! :) The minimal approach to the graphics really suited the sense of discovery, and more detail could have spoilt the vague nature of enlightenment. I wish the running had been easier to use, and that some of the checkpoints were closer together, but otherwise I had a wonderful time with this.
Really excellent! It's almost too much fun to mess around with combining objects, I often died because I forgot to pay attention to my power level when digging deep into the walls. In fact, I enjoyed playing more than paying attention to your level design! Awesome atmosphere, reminds me of some of the bleak eighties robot games.
Love the atmosphere in this, although I found myself fumbling with the controls. The robots are really cute.
Really fascinating, I almost would have preferred there not to have been the top down map. To figure out what the hell was going on from first person would have been enough for this game! :D It's a shame you didn't have the movement steps animated - I find flip screen 3D hard to read sometimes. Amazing work though.
This was really interesting, although I couldn't quite figure out what to do. I was playing your bug fixed version for a while and wasn't able to get past the first windmill. I did like the art style a lot, although found the limited viewing angle somewhat counter intuitive for a sea faring game.
This was fantastic! I played all the way through to the end, and had lots of fun. The characters were very fun and had excellent dialogue, and the whole game feels remarkably well fleshed out for a 72 hour game. Great ending too, congratulations!
Love the graphics, and well done with the music - very creepy and foreboding, somehow makes the cute game seem very sombre. The controls on this seem to be super sensitive. I'm going to try it again when I have access to an analogue stick.
This is honestly my favourite Ludum Dare game to date. Wonderful concept and plenty of clever level design. I do look forward to giving pacifism a chance, although I suspect that'll be incredibly hard and frustrating - haha! Very well done.
It's something of an inspiration for future LDs for me as well, to nail down the basic art and mechanics completely on day one to allow for level design. It demonstrates how that extra time pays off.
Excellent! The controls are a lot of fun, and it's really satisfying to launch at the enemies. It's a shame there isn't more in the way of scoring, and a little more polish would be appreciated, but it's definitely better than the modest screenshot suggests.
Obviously Greasemonkey is a massive troll, so please ignore him.
I was really impressed with how well this came together. Very imaginative and surprising, it's a great interpretation of the theme. Love the art style too. Congratulations!
" what's with this flixel/flashpunk fad it's really flippin' wrong, if you're going to make a pixelly game use something else, flash is for ads which use vector art and suck the utter crap out of your bandwidth "
This doesn't seem like a fair criticism at all. Flash is for many different things, and flixel offers a good SDL style method, especially as people are getting used to Flex. I hope you're not going to criticise every low-resolution flash game here.
Cute! I like the graphics and general feel, but it's a shame that there weren't slightly more to it.
Very nice, and just long enough to be fun without becoming boring or frustrating. I didn't realise I could reset the level though, I ended up repeating the whole game (with f5) whenever I got stuck. The most charming game I've played so far!
Amazing work, this is super fun! My only complaint is that the puzzles always require backtracking, rather than allowing a shortcut out, or just keeping my collectable if I die. One of the best LD17 games I've played, fantastically polished work! Congratulations! :D
There's definitely a lot going on here for a LD48 game! :D Great work Sophie!
This was a very nice surprise. I loved the graphics and theme, and the controls were fun too. I had some performance problems on my laptop, but for the most part this was very pleasant.
Congratulations on getting this together for submission. I was surprised that I could walk on water, and I found myself wanting to explore beneath the surface. Really loved the music!
It's nice to see an auto-scroll game where you're not auto-running, and it's great to see some other characters in the mix, really helps drive you forwards! :)
I liked the dialogue, and the boat controls are really nice. I did find myself wanting to do more types of quest, or to have some decision making. The text and characters make this much more interesting though.
Great work! I love the graphics and music most of all, it's very rare that you see a ludumdare entry with such slick production values. I got totally stuck at the row of four white boulders in the ice section though, so I had to stop playing, but I had great fun playing. Congratulations on completing your first LD, and with such good results!
Really innovative take on the theme! I was having a lot of fun, but I managed to get entirely stuck at one point in the level. I love the art style and the flipping animations.
Unfortunately the lighting didn't work properly on my low-spec laptop, but it was an interesting take on the theme. The controls really did feel like I was underwater.
This was surprising, I just wish I had played Oregon Trail so that I caught more of the references. Definitely a unique take on the exploration theme, being more about explorers than exploring.
Very nice work. The moving platforms tricked me a couple of times, and I was hoping for a bit more exploring, but impressive work in 3D for LD :)
Ah, I'm finding this really hard to control without a numpad keyboard. I'll wait until I'm back on my desktop to play this. I really like the looks of it so far though, and the graphic style is charming!:)
Great work with the procedurally generated environment! It's a shame that it wasn't possible to get a goal in place in time for the deadline, but what you have going is very impressive. Love the camera!
The photographs fill me with terror! Congratulations! XD
Interesting idea, although I found it difficult because there wasn't constant audio feedback.
Congratulations on getting this done, but unfortunately there isn't enough to do.
Very fun :) simple game idea, but taking away the visibility makes the environments really interesting.
I was really impressed with the story of this, and even the graphics are very nice in a weird ASCII sort of way. It was a shame that the console graphics flash between moves. It made it fairly unpleasant to walk around, but I think you did a good job. Excellent implementation of the theme.
Wow, this is really beautiful, and I adore the music. I'd prefer to see something short but delightful like this than something long and boring, so I think you definitely had the right approach :) (also, yay giraffes!)
Really cool! Congratulations Tempest, this has a lot of polish for a Ludum Dare game.
Unfortunately this doesn't qualify for ludumdare at all, and it doesn't fit the theme either.
Unfortunately I got the ODE error on my Intel laptop graphics card. Great work with the graphics though! :)
This was pretty interesting! I had some difficulty clicking on the needle (I had to climb above it and view it from the top). The music was fantastic though, and it's good to see an interesting 3D game like this for LD.
Very strange visual style! Nice work! :)
The controls are a little strange, but the graphics are great :)
Nice work with the 3D! Runs fairly well on my super old laptop too!
Really polished for a ludumdare piece. I love the contrast between the environment and the enemies/kitty.
I really adore the aesthetic for this!
Hey, pretty fun! :) It's a shame there isn't more variety of content, or something to aim for, but I really like the idea of gaining experience from walking on unique tiles. :) Nice work!
Wow, very imaginative start of the game :) I like it!
The graphics don't work on my laptop! :( Sorry!
Love the cave generation code!
I enjoyed this much more than I thought I would have. If there were some spikes and deadly obstacles I could enjoy the platforming quite a lot :)
Wow, seems very polished for a 48 hour game. :)
Fantastic work! :) Lots of polish for a 48 hour game, you really brought things together quickly and it shows.
This was a big surprise! I didn't enjoy the introduction cutscene, but once I got into the game it was a lot of fun. The platforming controls were pretty poor, but the levels obviously had a lot of thought put into them. There were some clever exploits of the mechanics in there. Great work!
Nice graphics! I found the ladders pretty hard to jump on though. The frame rate was also pretty poor on my laptop.
It craps out on my PC :(
I really like your cave generation system. The shapes are very organic and attractive!!
I enjoyed this game more than I expected I would. I don't understand the monster killing system, but in general the cave exploration and timer ticking down is a classic old mechanic. :)
I kept getting 'stack trackback' errors, and the ball ignored collision on the walls sometimes.
I played this for a while and it seemed interesting, but I couldn't understand the goal or why I was succeeding. Didn't seem to have anything to do with caverns either.
Ah, it's pretty interesting. Very polished! Nice job! :)
This is a lot of fun! :) I really like the tips at the start of each round.
I don't have python so I couldn't try this. Sorry!
Ah this is pretty weird! XD Nice concept! It's a shame the grid tiles aren't more visible, as the way the bombs explode seems strange otherwise.
I would prefer it if you had a regular zip rather than an installer for this. Great 3D work on this! :)
This is terrible in an amazing way! I love the soundtrack most of all. I just wish you could play in a less tiny window!
I'm really sorry, it's a big pain to download and install Panda3D just to play this. There are places where you can upload 60mb files, that would have been okay for a lot of people.
five hours? fantastic! :) I am always impressed when people do something simple towards the end.
This is really quite astonishing! :D
It ran at less than one frame per second on my laptop, so it was unplayable unfortunately. I'll try to play it on a faster machine some time.
LD26 — Minimalism (1)
beTween by Benn 2013-04-29T16:09:00
I love this! Really great concept. The levels are a little too long, and it's boring to get trapped on a really big loop, but I love the idea and had a lot of fun playing.