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My Little Cavern
My Little Cavern
By laremere
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Theme | 16 | 3.87 | 23 | |
| Innovation | 59 | 2.96 | 23 | |
| Fun | 91 | 2.52 | 23 | |
| Graphics | 95 | 2.63 | 24 | |
| Audio | 75 | 2.26 | 23 | |
| Humor | 112 | 1.83 | 12 | |
| Overall | 71 | 2.92 | 24 | |
| Community | 28 | 3.67 | 21 | |
| Coolness | 129 | | | |
Comments
Cool demo of procedural cave generation, and there is something undeniably satisfying about digging around and finding stuff. Lack of fail/win conditions and other interactions keep it from being entertaining for long, but it is a good basis to build a more involved game on.
This is a good start for a game, and neat procedural generation, however it needs some sort of challenge.
The exploring feeling is great.
It direly needs a few more elements and/or dangers to cope with (water rushing in? lava?)
This is a cool idea, and what you have so far is nicely done. As others have said, there isn't much variety or 'game' yet, but I would like to see what you come up with if you develop this further.
Nice start, but I feel there should be some kind of antagonist. Like this you only gain points without anything at stake.
Would've been neat to have more to discover.
The graphics don't work on my laptop! :( Sorry!
What Kobel said.
Makes me feel like a miner in Dwarf Fortress.
In your journal I see you had some curvy, detailed edge tiles! Too bad you couldn't get those in, but that sort of stuff is a pain to code.
Procedural caves are always nice, but there's not a lot to do here yet. Nice start though =)
Basically what everyone else said: It's fun to dig and find things, and I played it for quite some time, but there's no actual goal beyond that to strive for.
I did like the procedurally generated caverns, but it seemed to take to long to dig anywhere, and the basic gameplay mechanic wasn't very interesting. It basically seemed like a good setting into which a fun game could be put.