Foon → Ludum Dare Explorer → LD15 → My Little Cavern

My Little Cavern

By laremere

Percentile
CategoryRankScoreCountLD15Ever
Theme163.872388.676.9
Innovation592.962358.137.4
Fun912.522334.013.8
Graphics952.632433.815.7
Audio752.262344.811.4
Humor1121.831220.06.1
Overall712.922449.621.9
Community283.672180.990.6
Coolness129

Ratings received

OverallAudioCommunityFunGraphicsInnovationThemeHumor
2232223
32433351
2332324
33433352
42333443
32422343
21512331
424335
332424
4
232322
3233233
3342333
4233255
33532443
343445
33533351
343
31432231
32223331
41352353
21212331
33433442
3252234
2231213

Comments

kobel

Cool demo of procedural cave generation, and there is something undeniably satisfying about digging around and finding stuff. Lack of fail/win conditions and other interactions keep it from being entertaining for long, but it is a good basis to build a more involved game on.

gameplay4all

This is a good start for a game, and neat procedural generation, however it needs some sort of challenge.

sparky

The exploring feeling is great.

It direly needs a few more elements and/or dangers to cope with (water rushing in? lava?)

furblesmith

This is a cool idea, and what you have so far is nicely done. As others have said, there isn't much variety or 'game' yet, but I would like to see what you come up with if you develop this further.

ondrew

Nice start, but I feel there should be some kind of antagonist. Like this you only gain points without anything at stake.

drymarti111

Would've been neat to have more to discover.

dock

The graphics don't work on my laptop! :( Sorry!

entar

What Kobel said.

erki

Makes me feel like a miner in Dwarf Fortress.

In your journal I see you had some curvy, detailed edge tiles! Too bad you couldn't get those in, but that sort of stuff is a pain to code.

mjau

Procedural caves are always nice, but there's not a lot to do here yet. Nice start though =)

jolle

Basically what everyone else said: It's fun to dig and find things, and I played it for quite some time, but there's no actual goal beyond that to strive for.

funkyjive

I did like the procedurally generated caverns, but it seemed to take to long to dig anywhere, and the basic gameplay mechanic wasn't very interesting. It basically seemed like a good setting into which a fun game could be put.