dgfitch
That's not a coconut, that's a bowling ball! But seriously, I think you could make the quest deliveries more interesting by adding time limits, more obstacles, or actual limits on trying not to "damage" the items you're transporting.
Foon → Ludum Dare Explorer → LD17 → i thought we had a thing
By localcoder
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Humor | 31 | 3.16 | ||
| Theme | 50 | 3.58 | ||
| Coolness | 72 | 11 | ||
| Fun | 113 | 2.64 | ||
| Overall | 136 | 2.64 | ||
| Innovation | 138 | 2.45 | ||
| Community | 143 | 1.89 | ||
| Graphics | 173 | 2.21 |
That's not a coconut, that's a bowling ball! But seriously, I think you could make the quest deliveries more interesting by adding time limits, more obstacles, or actual limits on trying not to "damage" the items you're transporting.
Good little quickie.
I agree with dgfitch that some constraint parameters would have worked well for the quests. Also, adding some incentive to find/finish quests would be worthwhile.
Like the idea, and the boat physics felt pretty fun, but as you say, it needs more things. Just a quest like "OMG my dog has lupus, I need you to go to Doctor X and get me the cure within 30 seconds!!!" would've been fun.
Mouse-wall haha
fetch fetch fetch fetch fetch fetch win!
I liked the dialogue, and the boat controls are really nice. I did find myself wanting to do more types of quest, or to have some decision making. The text and characters make this much more interesting though.
omg she's so needy. You should map "2" to slap her. I had a good time fetching the items and unraveling the story. Very cute. :)
Surprisingly entertaining.
So uhhh objective? it's to make her not complain right? Sadly enough even when you get her all the stuff she still wants more animals... :) this game is pretty funny.
Dialogue was entertaining, especially Sarah's first response.
For some reason it's kinda fun doing the fetch quests to progress the story. Strew in some challenges and you have a nice little game there.
Maybe weave in a mysterious backstory or something. Also, it needs some time limits or enemies or -something- to make it more than going back and forth, which is eventually repetitive.
Surprisingly deep and hilarious. "I'm moving to the city to be an actor." heh.
Would have liked to see this fleshed out a bit more, and just a little more work on the gfx could have greatly improved it. Also needed more obstacles for the player, as it was there wasn't really much to stop you from succeeding other than getting tired of the errands.
Would have liked to see sarah's projects get more and more cruel and demented, and really force the player to start making choices about their complicity in her actions.
Enjoyed getting to know the character, shame you didn't develop it a little more.
I actually did have fun driving around (mostly trying to do it really quickly, drifting into my parking spot) and meeting the characters, even though the gameplay is pretty simplistic. Control is very smooth. Suggestions for more fun: Timed quests, upgrades for the boat, some place to push those boxes, some kind of conflict and resolution.
Well... it laks a background story. It would have been nice if you had puted some alternate endings, depending in wich quest you do and wich you leave for latter. Better graphics too.
Kinda neat, but in the end I wanted to throw Sarah in the ocean and run over her face repeatedly with my outboard motor.
PRESS 2 TO MURDER