Foon → Ludum Dare Explorer → Users → hakankaraduman

hakankaraduman

Games

Feedback left by hakankaraduman

hakankaraduman leaves an average of 15.0 feedback comments each event.

LD17 — Islands (15)

Sky Traders of Jupiter by Xopods

There's actually some kind of bug where selling a whole bunch in a row sends your cash suddenly into the negative.

But other than that, really impressive simulation game. Liked it a lot!

Atollery by Cosine

Very nice puzzle game. For some reason, the process-of-elimination solving seems like it has the flavor of sudoku. But different.

ChickenPost! by pythong

Nice use of Gosu, and quite incredible art! Love the intro. I'm too retarded to get past Level 2 though, which makes me quite sad. I tried a bunch, too.

X by Allefant by allefant

Can't get it to run, I get "Assertion failed: dm.dmFields & 0x00100000, file /home/elias/prog/allegro/git/src/win/wgl_disp.c, line 1620". Windows 7 32bit here.

Paradise Fort by Hempuli

Very neat. Difficult fun times!

Islands: Through the Sweep of Stars by Morre

Can't get past the Fear. Nice art!

Monkey Islands by Wiering

Like everyone sez, amazing art.

Bouncecrab, Starfish Island by wlovas

Windows version works for me. Game is a bit twitchy, maybe add some more layouts or make the whirlpools mobile?

The Floor Is Lava by NMcCoy

Long time listener, first time caller. Mechanic is very fun, controls have a nice bit of a curve to them. I can't quite get over 100 awesome. Nice game for half a weekend!

Dinosaur Vs the islands! by ggnosfex

Awesome. The game end song is m/.

Mauritius by zdanielz

Now I know why the dodo went extinct... very hard platforming mechanics, but impressive style, man!

Pirates by kplbe

Hilarious art. For gameplay, I think it might help to have something drawing the player elsewhere, or else the optimal strategy becomes to just sit on the chest and attack.

Savory Sea Hoss by SonnyBone

EPIC.

i thought we had a thing by localcoder

That's not a coconut, that's a bowling ball! But seriously, I think you could make the quest deliveries more interesting by adding time limits, more obstacles, or actual limits on trying not to "damage" the items you're transporting.

On an Iron Isle by L

Really amazing style, hard to believe you did this in the amount of time you say. I'm terrible at it though, and can't make it past the first screenful of enemies as the last dude gets me every time.