Knight's Temper by madruse 2013-08-26T03:52:00
Thanks for the feedback!
Yea there are several outstanding bugs that I need to fix. Not sure if they qualify under the last minute fix it rule or not.
"If I only had more time!"
Foon → Ludum Dare Explorer → Users → madruse
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 27 | 10 Seconds | Knight's Temper | compo | 449 | 3.16 | 2.76 | 2.95 | 3.09 | 4.12 | 3.05 | 2.20 | 3.09 | 98 |
Thanks for the feedback!
Yea there are several outstanding bugs that I need to fix. Not sure if they qualify under the last minute fix it rule or not.
"If I only had more time!"
UPDATE: I fixed the bugs!
Hope that this doesn't void my entry.... didn't add anything, just fixed existing functionality.
Also, figuring out how to play is half the fun. :)
I'm at Unite 2013 this week, but I'm going to continue to work on this game. I think its got a lot of potential. So if you have any suggestions, please share! :)
Features I plan to add:
Visual bar to show rage build up and explosion every 10 seconds.
Treasure to collect.
Better ghost AI.
More levels.
Maybe a way to destroy portals and make the objective to clear each level of the castle?