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madruse

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
20132710 SecondsKnight's Tempercompo4493.162.762.953.094.123.052.203.0998

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by madruse

madruse leaves an average of 33.0 feedback comments each event.

LD17 — Islands (33)

I HATE ISLANDS by nitram_cero

This was really enjoyably silly.

Island Jumper by Xion

This was rather nice. Found it a little tricky, but definitely something that could be evolved into a longer game with a more gradual learning curve.

108 seconds of loneliness by Draknek

This was a really solid puzzler, well designed. Nothing new but really rounded solid execution.

Ascention by kd5bjo

On FireFox 3.5.9 for me I couldn't get the blue box on to even the first platform. So just wouldn't really work for me. :(

Isles of Color by Jonathan Whiting

This is one of my favs of the comp, full of ideas and great puzzle design. Two thumbs way up!

Isolated Empire by Daz

Very nice game, very polished and complete. Not exactly my cup of tea but really well executed non the less.

A Fishing Adventure by Sophie Houlden

This was really good fast paced fun. Nice grappling mechanic.

Arks of Mercy by Tenoch

Thought this was really interesting, with a really great visual and audio style. Sadly I found the gameplay too confusing, as I really didn't want to sit and read all your instructions above. Really think it could do with more in-game help.

Bouncecrab, Starfish Island by wlovas

Really sorry to say I didn't get a lot of fun out of this game. :(

Eviction by Wobly

Enjoyed playing this though didn't feel the need to go back for more. Think scoring should have been based more on what percentage you'd kept going rather than just shooting things but I'm nit picking. Enjoyable stuff.

geology by marblecake

I found this quite tricky to play.

Floating Islands by arielsan

Lovely little game, I do enjoy these kind of angle/force style games. There's definitely improvements you could make it to feel a little less trial and error. Like showing dots of previous launch points and making it about par per level instead of lives. But in 48-hour good work.

Land Ho! by nihilocrat

Hard to say a lot but it was a nice beginning.

Eden Island by brandoncash

Really lovely little experiment, would love to see you develop it a bit more. Enjoyed playing about with it and having my monkeys fight off the pirate hordes. Don't worry about all those militant about the rules. You made a nice little game.

Keytrader by Barefists

On my machine it kept throwing up GameMaker errors when I held down 4 keys but I was enjoying the mechanics of this. A very strange but interesting play style.

Every Man Is An Island by brian

Not a huge amount to this but what you did was really well made. Loved the art and feel of the platforming. Wish you'd had time to make more levels.

Tropical Vampires by KavuDX

This is wonderfully silly stuff.

The Naturalist by JMNielly

This was really good, the mechanic was really nice. You could definitely "evolve" this into a much more substantial game, making the various evolutions part of puzzles.

Isolated by roBurky

Thought this was really good, subtle and interesting mechanic. Top notch work.

Nieuwe Aarde by zorbathut

Thought this was really good. Really enjoyed playing it.

Tropical Islands of Doom by Codexus

Really great use of Unity, a very polished and complete feeling game. Had problems with the camera but in general enjoyed playing.

Aah Little Atlantis by Robert Swan

Very nice game, bit heavy on the text during the tutorial but good stuff.

Island Survivor by shady1024

Fun little title, would love to have seen it a little more developed but I enjoyed what you'd done so far.

Pedestrian Voter by cptalbertwesker

Very silly, woud have preferred faster movement on the guy. Made dying feel a little random when a fast car spawns and you don't have time to do anything about it

Attack of the Canvey Island Monster by Catmoo

Seemed a bit limited and was reaching in terms of the theme but was funny non the less.

Traffic Island by davecheesefish

Quite enjoyed the mechanic, very tricky and interesting. ^_^

Roller-Derby 20XX: Mega Islands of Awesome by refrag

Awesome game, had a lot of fun. Very silly. ^_^

Mad Hatter Island by Devlin

For a 2 hour game it's a pretty good effort, could desperately use some in-level checkpoints.

the Traveling Salesman Problem by sirGustav

Seemed fairly basic but was fun enough.

i thought we had a thing by localcoder

Enjoyed getting to know the character, shame you didn't develop it a little more.

Eyelands by recursor

I found this a bit too tricky but it looked like you were going in an interesting direction. Right now though just a little too frustrating.

Infinite Deadly Islands Of Terror by Hamumu

I liked the gameplay, had a very retro arcade feel and the graphics were nicely drawn. I presume your maps were procedural though because they really let the game down. It mostly felt too easy and bit directionless. I think a handful of designed maps of increasing difficulty would have been much better.

Island Conflict by Endurion

Liked this, simple but fun stratey title. Felt well polished