PIXELSPACE by davecheesefish 2010-09-05T08:48:00
Hi everyone - thanks for the comments!
A few responses:
@TheLastBanana - The enemies accelerate towards you at all times, but I admit the attraction is a bit weak in the LD18 version
@ExciteMike - Enemies do spawn more frequently as time goes on, but I think I made the increase too slow to be noticable
@Jerm - Oops, sorry about the mistake! I've added it to the release notes. There are 3 different types of enemies, but I should have made them more distinguishable: Regular enemies (bright green) are just bog-standard drones; strong enemies (dark green) take 2 hits to kill; fast enemies (with dark green lines) are more strongly attracted to you.
@eli - I used to have a 500 point bonus for getting two enemies to collide, but with just 2 hours to go it was aparrent that random collisions were far more common than intentional ones. It seemed a waste just to reward something that happened at random, so I removed it.
An improved version made for the Experimental Gameplay Project which (I hope) fixes all these problems is available at http://www.dcfgames.com/games/pixelspace