Foon → Ludum Dare Explorer → Users → davecheesefish
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 29 | Beneath the Surface | Cavernsweeper | compo | 129 | 3.73 | 3.50 | 4.05 | 3.55 | 3.00 | 2.69 | 36 | |||||
| 2013 | 26 | Minimalism | RKT | jam | 10 | ||||||||||||
| 2011 | 22 | Alone | Not/Alone | compo | 586 | 2.09 | 1.87 | 2.18 | 2.00 | 1.83 | 1.14 | 1.20 | 1.88 | 2.00 | |||
| 2011 | 20 | It's Dangerous to Go Alone! Take This! | Inventory of One | jam | |||||||||||||
| 2010 | 18 | Enemies as Weapons | PIXELSPACE | compo | 40 | 3.25 | 3.24 | 3.00 | 2.53 | 3.06 | 2.50 | 1.43 | 1.91 | 4 | |||
| 2010 | 17 | Islands | Traffic Island | compo | 129 | 2.69 | 2.38 | 4.00 | 3.38 | 2.38 | 2.17 | 1.71 | 1.11 | 1 | |||
| 2009 | 16 | Exploration | Gravity | compo | 104 | 2.33 | 2.29 | 3.00 | 2.57 | 2.43 | 1.67 |
davecheesefish leaves an average of 7.0 feedback comments each event.
LD18 — Enemies as Weapons (7)
Robots <3 Monster by timgarbos 2010-09-05T09:10:00
The simplicity works to it's advantage.
My only gripes are that the score counter doesn't disappear when you go back to the title screen and, compared to the clean lines of the background and explosions, the characters look very jaggy.
Overall very enjoyable :)
Atop Mt. Brawlalot by eli 2010-09-05T09:00:00
I agree with pretty much everyone else here - the sound was brilliant!
I couldn't really get the dragging enemies mechanic to work, but maybe that's just me. ;) I did find a good way to stay alive is simply to run around the edge of the mountain in circles - the chompers will either stay far enough behind you to not be a problem, or they'll fall off the mountain!
Overall entertaining, but could use some polish
Fight Chickens With Chickens by Sos 2010-09-05T08:36:00
Great game! Love the music and concept. The sticking to the ceiling mechanic worked well, but I can't help thinking "How does a chicken stick to the ceiling?"
If I were to change anything, it'd be the controls. Most platform games I've seen have used the space bar for jumping, so I kept throwing chickens when I meant to jump (usually resulting in them beating me to death).
Fib by Sophie Houlden 2010-09-05T08:12:00
Nicely executed, though there were a few issues with gameplay.
- The second level with the large spike pit was fairly cumbersome with all the repetition
- In the third level in the tunnel I got stuck between the two dudes with no way out (the tunnel wasn't high enough to jump over to let one get at the other). Eventually I had to stand on one's head while he beat the daylights out of the other.
Overall it was nicely presented and uses a unique game mechanic I've not seen before.
Purple by roBurky 2010-09-05T07:39:00
I really like the visual style - it works well with the simple gameplay you've got going here. Though this version was pretty easy and held little variety, I had quite a lot of fun with it and would definately like to see more.
AstroVax by moop 2010-09-05T06:58:00
Took me a couple of tries before I worked out why the game ended (you can only let 60 aliens through without shooting them) and I didn't really get why I was sucking them up, nor what the powers actually did.
It has potential, given a bit more explanation. Congrats on your first LD!
Fromulus by brandoncash 2010-09-05T05:36:00
It was fun for a few minutes, but could be improved with more variety of enemies and more levels. I'd also advise making the background "platforms" more different from the solid foreground ones - I got a bit of a suprise when I fell through what I thought was the floor at one point.
Overall a solid game with good graphics and having multiple spells was a nice addition. Couldn't really see the theme incorporated anywhere with any great strength though.