FoonLudum Dare ExplorerLD16 → Gravity

Gravity

By davecheesefish

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CategoryRankScoreCount
Innovation483.00
Fun842.29
Graphics882.43
Coolness101
Overall1042.33
Theme1042.57
Community1091.67

Comments

SonnyBone

It took a while to get the hang of the controls. I also had no idea what those red things were at first. They look like goals of some sort, but will actually hurt your ship.

Hamumu

I think this would've been better if it were just controlled like normal asteroids. I know pulling the ship along with a black hole is innovative, but it's just a layer of indirection over an asteroids control scheme (a crazy one that sometimes sends me rocketing at hyperspeeds and other times barely nudges me!). I would've enjoyed asteroidsing around to pick up these boxes and avoid the red things. Sometimes same-old same-old works better! Aside from the difficulty of controlling it, it's a solid entry.

Hempuli

Crashes as soon as I open it. What a shame, it looked tasty!

TenjouUtena

I can see what you wanted to do here. It's OK.. I don't think you have quite enough control over your ship to really make it click.

BTW: You can use normal .wav files for windows games without using XACT, fortunately.

Also, to people who it just crashes on: You need the pre-reqs (XNA 3.1, .NET 3.5). You can download them from microsoft (Or my game installer does it for you.. plug plug)