SonnyBone
It took a while to get the hang of the controls. I also had no idea what those red things were at first. They look like goals of some sort, but will actually hurt your ship.
Foon → Ludum Dare Explorer → LD16 → Gravity
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 48 | 3.00 | ||
| Fun | 84 | 2.29 | ||
| Graphics | 88 | 2.43 | ||
| Coolness | 101 | |||
| Overall | 104 | 2.33 | ||
| Theme | 104 | 2.57 | ||
| Community | 109 | 1.67 |
It took a while to get the hang of the controls. I also had no idea what those red things were at first. They look like goals of some sort, but will actually hurt your ship.
I think this would've been better if it were just controlled like normal asteroids. I know pulling the ship along with a black hole is innovative, but it's just a layer of indirection over an asteroids control scheme (a crazy one that sometimes sends me rocketing at hyperspeeds and other times barely nudges me!). I would've enjoyed asteroidsing around to pick up these boxes and avoid the red things. Sometimes same-old same-old works better! Aside from the difficulty of controlling it, it's a solid entry.
Crashes as soon as I open it. What a shame, it looked tasty!
I can see what you wanted to do here. It's OK.. I don't think you have quite enough control over your ship to really make it click.
BTW: You can use normal .wav files for windows games without using XACT, fortunately.
Also, to people who it just crashes on: You need the pre-reqs (XNA 3.1, .NET 3.5). You can download them from microsoft (Or my game installer does it for you.. plug plug)