FoonLudum Dare ExplorerLD18 → Fib

Fib

By girlflash

View on Wayback Machine

CategoryRankScoreCount
Innovation24.1736
Humor93.6234
Overall213.5636
Community183.8927
Fun333.2836
Theme403.7236
Graphics273.5836
Audio552.6335
Coolness1104

Comments

greasemonkey 2010-08-22 19:28

Runs well. Good job :D

athanazio 2010-08-22 20:08

very nice !!!

athanazio 2010-08-22 20:10

I love the concept of the game, I hope the next version we can use more insults huauhahuhua, good job as allways !

mpc174 2010-08-23 00:42

Wonderful concept. Would love to see a commercial product of something like this.

thelastbanana 2010-08-23 02:02

Really cool. Hope you develop it further.

fallspace 2010-08-23 09:02

This is some very promising gameplay. I would highly encourage you to explore the mechanics further. Well done!

meep 2010-08-23 15:44

Very fun and amusing game =P Fits the theme well too.

almost 2010-08-23 23:46

I hate spikes now.

pdyxs 2010-08-24 02:57

A lot of fun - definitely could use some polish (make it so that 'enter' executes dialogue as well...). Would love to see more of this.

rik 2010-08-24 13:35

Wow, great idea! The conversation input is a little bit clunky, but could have been much much worse. I enjoyed the visual puns of the compliment/insults. Mostly impressed by the innovation here, tho, fantastic concept!

surrealix 2010-08-25 04:17

Very cool, and works well. For the first few levels, there didn't seem to be much difference between insults and compliments, so perhaps don't show them in the interface until the mechanic is needed?

Well done.

milsom 2010-08-25 06:44

superb

milsom 2010-08-25 06:46

very nice, innovating idea, runs smooth well made graphics. puzzles done well with the limited vocab, add more words etc to this game and it could make a great puzzle game

danielzoran 2010-08-25 09:50

Wow, that is just awesome.
Great idea, great use of the theme, impressive implementation.
Everything, but the music, is awesome. :)

spooner 2010-08-26 08:00

I enjoyed working out the puzzles in the game and think that it could be be great with some more levels designed after the competition.

Creating the insults was a bit cumbersome, especially when I had to persuade about 8 guys to leap into a pit. Otherwise, it was intuitive enough. Shame that there wasn't really a difference between pants and balls though :P

John Axon 2010-08-27 10:09

Cool gameplay! If you ever plan on adding to this game, I'd turn your dialogue interface into the Sims design. You click on a person, and two bubbles pop up above their head, Complementary and Insultory. From there you get your different phrases. The last part would be Clear or Execute. This would be more intuitive as you don't have to drag your mouse across the entire the screen.

Neat game; congrats on your hard work!

codexus 2010-08-28 14:12

I almost gave up at the second level which was really tedious but the next levels were more entertaining. The concept is innovative but doesn't quite work 100% as it is, it would need an amount of experiment that was clearly not possible in 48h.

Still great idea and fun little game!

codexus 2010-08-28 14:14

I almost gave up at the second level which was really tedious but the next levels were more entertaining. The concept is innovative but doesn't quite work 100% as it is, it would need an amount of experimentation that was clearly not possible in 48h.

Still great idea and fun little game!

pekuja 2010-08-31 21:05

That's a pretty original concept. This game could be really interesting if there was more time to develop more interesting puzzles. Maybe with more subtle interactions. Currently it's basically just making the people follow other people, and possibly punch them to death.

jhelle 2010-09-04 06:48

I liked the concept very much but some levels were kinda boring.

stqn 2010-09-04 17:20

Interesting idea and some good level design. I like that it's not about "weapons" strictly speaking, but still about killing other people. I didn't see the point of having three different insults...

As far as the UI is concerned, IMO it would be easier with the icons always visible, and the Execute button next to them on the bottom of the screen.

For some reason, it works better than other Unity 3D games under Wine. The grey sphere that appears when I press "Execute" slows things down to a crawl though.

The graphics work well and the death animation is nice. The music, indeed, gets annoying after a while :).

hybridmind 2010-09-04 17:48

I like the basic idea but the game as implemented was not very fun for me. It seemed no matter whether I complimented the enemies or insulted them they did the same thing.. which was jump into the spike pit. I died a few times slipping off a guy and also a few times just not having any warning getting to a new screen.. the transition would just slaughter you by having you fall right in a pit. With no checkpoints there were only so many times I would work my way through the clicky battle interface. Once again I believe the idea is a good one but as implemented I can't really get into it. I didn't mind your music.. it worked well with the strange little animations of the dudes. :D

davecheesefish 2010-09-05 08:12

Nicely executed, though there were a few issues with gameplay.
- The second level with the large spike pit was fairly cumbersome with all the repetition
- In the third level in the tunnel I got stuck between the two dudes with no way out (the tunnel wasn't high enough to jump over to let one get at the other). Eventually I had to stand on one's head while he beat the daylights out of the other.

Overall it was nicely presented and uses a unique game mechanic I've not seen before.

scramasax 2010-09-06 15:15

Liked playing this one.

mrpiglet 2010-09-06 15:22

Very interesting concept, but I found the interface very unwieldly indeed. I can't help feeling that the concept might have worked better if it wasn't a platformer.