Thwackswinger 2 by squidlarkin 2010-08-23T07:49:00
Very nice, simple gameplay. Really enjoyable.
Foon → Ludum Dare Explorer → Users → Acheron
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2012 | 23 | Tiny World | Spinworld | compo | 328 | 3.15 | 2.92 | 2.69 | 3.17 | 3.33 | 2.58 | 2.50 | 20 | |||
| 2011 | 22 | Alone | Abandon | compo | 260 | 2.88 | 2.32 | 2.35 | 3.72 | 3.40 | 1.96 | 2.20 | 2.88 | 2.33 | 26 | |
| 2011 | 21 | Escape | Under a Watchful Eye | compo | 114 | 3.31 | 2.58 | 3.62 | 3.92 | 4.04 | 1.46 | 1.80 | 2.92 | 10 | ||
| 2011 | 20 | It's Dangerous to Go Alone! Take This! | Against the Wall | compo | 119 | 3.06 | 2.78 | 4.06 | 2.48 | 3.25 | 1.38 | 1.85 | 3.73 | 10 | ||
| 2010 | 18 | Enemies as Weapons | Death Wheel | compo | 91 | 2.79 | 2.58 | 3.79 | 3.74 | 2.84 | 2.11 | 1.83 | 1.71 | 20 |
Very nice, simple gameplay. Really enjoyable.
Yeah, the three turret room was a doozy. Nice little metroidvania otherwise.
I'm impressed, nice job!
Beautiful visuals and intuitive gameplay. It was a pleasure bulking up my behemoth spreadshot ship, then watching it get blown apart. The object placement controls could use refinement, and the audio is grating. Otherwise, it's a really impressive effort.
Nice concept, could see this as an iPhone game.
Thanks! I like to refer to that as "emergent gameplay" rather than "obvious bug."
Very pretty, fun and goofy.
Very nice and original!
Wonderful concept. Would love to see a commercial product of something like this.
Nice gameplay, simple yet challenging.
It seems stable, and the fact that the dungeons are procedurally generated was a nice twist. Did not find a connection to the theme. The graphics often overlapped a bit. Without knowing the gameplay tropes taught in the first Zelda game (e.g. kill all monsters in a room to get the key), you'd get stuck fairly early. That the design is procedural and the levels still work shows some skill.
I like how you used the awarding of items as a way of attacking the player. Could have been better, but there is enough variety to go around. Though they can't hurt you, your generous foes are still frustrating (not in a terrible way, but it needs work).
I could not get this to run. Are there more requirements? Perhaps a version of Python?
Amazing work of art. The scanlines were a nice touch. I felt that the Stranger was genuinely creepy, and chatter was unsettling (and a bit funny), his stealing the potions adds to his menace. Nice color pallet, music, sound, and gameplay variation (hidden paths, his upgraded shots hurt). Needs checkpointing. Did not make it to the end, still love it. Many stars coming your way.
A rather nice game. Were you inspired by Soul Reaver in addition to the obvious influence? A dark take on a Mons game, plenty of intrigue, with enough story for the theme to be dropped twice! Good job.
Silly game! Cutscene skippability is appreciated. The harpoons don't seem to do much.
This game is a thing of manic beauty and insane logic. Great presentation.
Innovative, but I couldn't figure out what was going on. Not exactly theme related. Nice graphics and music. Using molecular bonds is a funny concept, but I'm not a science guy. Good job turning something out after the initial concept failed.
I forgot to mention that the game was made with Unity3D, the GIMP, Blender2.5, Notepad++ and my trusty Kodak camera. Also, like a fool I zipped it in the 7z format, meaning I've limited my potential audience quite a bit.
I doubt that they will allow me to submit another file. I would post the corrected link zip here, but fear breaking some rules. Will try and ask about what I can do.
Hi PaperCutDoom. Did you know that you are a golden god? I submitted a .zip link. Thank you so, so much!
NOTE: The game is currently UNWINNABLE! There is something blocking the "gate" to the city, meaning that if you trek all the way up there, you will have nothing to do but jump off to your untimely demise! Or perhaps it is a sort of social commentary on being an outsider in the modern world, yeah that's it, not a bug.
Little Angel: Thanks! I recognize your handle from the Unity forums by the way. I'm a longtime lurker. I should make my first post a link to a webplayer build... one that you can win!
mjb67 - Thanks! too bad about the platforms. Was that a bug or you slipping through the cracks?
jonbro - I've added a webplayer build.
Winterblood - Thanks! And yes, it needs a lot of polish (didn't think about the invert-y crowd). I will play yours tomorrow and give you some feedback.
@Phen - I intend to write that fiction. The gameplay needs some major changes for a real release: grappling hooks, jump pads, parachutes, etc. Grad school ends next week, I'll have plenty of time to work on it!
@crackerblocks - lol :)
@Imalter - Wait, you won? How'd you get past those "gate" bricks?
@Little Angel - I'd like to hear what you think!
Have you played Recettear? You play as an RPG item shop person. The graphics you have are too simple, I was unable to intuit what was going on. The text instructions were a bit long. Felt like diner dash in a hospital, good idea.
An impressive work of art!
@ratking - The theme is in the (rather funny) mistranslation at the start.
The controls were wonky, I could only go forward after rotating, and then only for a second. Whatever is happening, it's crazy. Its a bullet-hell asteroids with rainbow magic. Points for innovation and weirdness.
A bit too much unskippable story text, lack go game variety. Good graphics and sound.
@thristhart - How rude!
Nice graphics and gameplay. The story was simple and perfectly sized. It was a fun! Only complaint was the annoying jump sounds, but at least you had sound at all.
I appreciate the political satire, and understand that its a commentary on the use of human shields in Lybia/ wars. Couldn't understand the gameplay for the first few levels, but was able to intuit what was going on by the end (didn't read the instructions until afterward).
Camera and controls are odd. The concept is innovative, funny, and crazy.
Nice job! The graphics were glitchy, and the game could use some generous checkpointing. It's difficult to wrap my brain around using both controls at once. A Lost Vikings style toggle would be a good idea. I appreciate that you loaded so many game mechanics into it, there was a lot of variety.
The controls were a bit wonky, felt as if I was floating more than jumping. Not sure what it had to do with the theme. Needs more testing. Is it wrong to say that I liked the splashy bloody explosion?
Compo version: Interesting how the narrative would unfold as you ascended, an incentive to keep dragging yourself higher. Not much to do otherwise and gets old (my entry suffers in a similar way, come to think of it). Controls are hard to get used to. Had to install too many programs to run it. Impressive that you made it in five hours.
Jam version: Much better controls thanks to the mouse cursor. The indestructible blocks provide some variety, but they slow down the narrative to the point where it would be harder to follow.
The voice acting and sound quality were great! I liked having a companion accompany me on my way up. The space between the blocks was tight, at one point my character became completely stuck between two of them (around the corner from the first place that you need to drop down).
I was afraid of a similarity to my own project, both being 1st person platformers where you ascend upwards, but that is where the comparison ends. A problem with both of our games is the frustration that comes from repeatedly falling. Yours has some nice character to it that will motivate people upwards.
Worked perfectly in Chrome, btw.
The graphics thing, I just gave an n/a score for that category and scored normally for the rest. Good luck!
Brings back some memories of playing SimAnt! Nice graphics too.
Nice music. The scrolling could be faster, but the gameplay is a nice concept. Like eli, I left graphics blank.
Delightful! So simple, so addictive. I'm a fool for airships.
I used unity as well. Creating original 3D assets and skyboxes can be a bit of a hassle. Good job making an animated human. So I understand that the Item was a chat window... Isn't this single player, or was I connected to a server? My first thought was text parser from an adventure game, so I typed "Kill Tower" :).
Fond memories of Colossal Cave. Points for nostalgia, and for good humor.
I love the blend of 2D rotoscope in a 3D environment. The atmosphere was great. The gameplay was simple enough. Can't think of any negatives!
Addictive gameplay, went a little too fast too quickly. Kept playing it again and again, but it's impossible to keep track of everything that is going on at once. The art is great, the death traps amusing. Needs balance, perhaps with a minimum time that you need to survive past to get to unlock new levels. If you expand this and make it into an iPad game (touching the traps to activate them) I am sure that it would be a success. It does not fit the theme, I'm afraid.
The bad: The framerate was slow on my powerful computer, the cutscene was long, unskippable, unnecessary. Once you fire the gun for the first time, the camera goes into a top down view that makes it impossible to see anything. The physics on the mobs were strange, they were spinning in midair as they moved.
The good: Before firing the gun the camera view was good. The eerie music combined with the spinning cats/zombies gave the made it a surreal fever dream. Some of the bugs made the game better!
Unplayable, but the atmosphere is superbly insane.
Exploding stagecoaches ftw!
Beautiful game! Good sense of humor, music really sets the tone, the difficulty ramped up nicely... well, until the part where the music went out and became bullet hell. This game is a favorite.
Spent three levels in the same room before I quit. Not sure what was supposed to happen. The other comments mention other rooms and snakes.
Nice retro graphics, it's great that you could put this together so fast.
Managed to get through most of it with only a few casualties among the enemies. Felt bad whenever they died, though eventually they began to shoot each other when they recognized a friend being mind controlled. Lots of moral gray area here, between an amoral protagonist and the punch clock villains. Loved it.
Like bitbof, this brought back nostalgic flashbacks to Sim Copter. I'm impressed by the graphics! Nice vehicle controls too. Good job!
Nice atmosphere.
I agree, my game is far too challenging. There is one relatively easy way to escape, however. There is a gap on the left before the second arch. Make a mad dash for it around the corner, putting as much rock between you and the eye as possible.
@Gugugu - The Eye of Horus is a symbol of protection, and the creature is motivated by a need to militantly protect anyone within its circle. You can interpret the rest yourself.
I wish that I could have submitted a more refined version!
Probably should have taken the extra day and called it a Jam entry.
Difficulty ramped up quickly. The falling bricks (set at normal) tended to be unavoidable and punishing. Nice little platformer.
Fell through the scenery at one point and the game crashed. Innovative, fun idea.
Nice innovative game. Impressed that you were able to do all the animations in such a short time, with those nice character designs.
Beautiful, and it has great music as well. Most of all, it was fun!
Very nice, all around. It needs some balancing, of course, but the atmosphere is tense, disturbing, and interesting enough to keep me moving forward.
Very funny! Got nice and bullet-hellish quickly. It's a bit tough to judge when a barrel is lined up to hit the running enemies. Fun game overall.
So much fun! Wish I had a light gun and a foot pedal. As skilled as this guard is, I doubt he'd be keeping his job for long after this incident.
Fantastic, the music really sold me too.
Nice visual design with simple fun gameplay. A bit stressful at times with how easy it is to die from a shift or standing still. Love the ledge hanging and the tuck and roll falling.
Framerate was pretty low. Not sure why. Could see this as a good iPhone game.
Very meta! As AndyBrown says, some of the platforms are too skinny to land on. The game should be more forgiving... but still, this is hilarious!
Not a fan of stealth games, but I enjoyed this one a lot. The slideshow was a great sequence.
Love the groovy music, color palette, and the overall fun and intuitive gameplay. I'm giving you quite a few stars.
(21 deaths, not proud of that :))
This is a nice one. Caught myself playing it for far longer than I expected!
The sound makes this very creepy! Nice gameplay too, I was constantly escaping at the last second. Appreciated the XBox controller support.
Didn't realize the thing was behind me on my first play, super creepy when I saw it! Couldn't find the exit, needs balancing. I also made an imperfect creepy Unity game, by the way!
Very simple, straightforward, fun game! Can easily see this on an iPad or iPhone.
Nice music, art syle, and zelda-puzzleish mechanics. Controls were a bit wonky, relative to the character rather tahn typical isometric controls. Also would be nice to see the guards' projectiles, or have the counter stop. You did some nice work here.
Nice art and atmosphere!
Just beat it! Wonderful little exploration/puzzle game with a nice atmosphere. Good job.
Nice game!