FoonLudum Dare ExplorerLD21 → Escape Artist

Escape Artist

By johnfn

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CategoryRankScoreCount
Overall183.82
Innovation14.47
Coolness2614
Fun313.59
Audio363.69
Community533.38
Humor642.92
Graphics1393.24
Theme2093.12

Comments

cornedor 2011-08-23 05:40

Great idea to teleport to the other side of the screen :)

tecfreak 2011-08-23 09:29

A really innovative game! Awesome!

tommislav 2011-08-23 21:26

Awesome game. And a lot of levels/screens as well. Fun, well balanced and a really nice concept!

geckojsc 2011-08-23 22:38

Woow, excellent! It started out pretty interesting, and just as it was starting to get boring you introduced new concepts which kept it fun the whole way through. :D
Loved the puzzles with the dead bodies!

almost 2011-08-24 06:12

My screen is 768 tall and game 828 tall :(

cosmologicon 2011-08-24 06:40

Really creative mechanic, well done on the stage design!

johnfn 2011-08-24 07:46

Thanks for the comments, everyone! :)

@Almost: I've tossed in a feature just for you. Press 's' in game to make the game Smaller - 400x400. (I feel like this revision is valid since I feel that not fitting inside a computer's resolution is a game killing bug. Let me know if you disagree.) If you're on a mac, unfortunately I won't have the feature out for you until tomorrow, but it's up on the windows version. Let me know how this works for you :)

syrup 2011-08-25 03:19

fun!

summaky 2011-08-27 14:03

Very innovative.

nuria 2011-08-27 21:33

I really liked the idea, screen size was kind of a bad choice (I know you can make it smaller, but that was way too small) I dunno about the dead bodies, I couldn't make it that far, is there some tip to get past the first screen with the 3 enemies?

johnfn 2011-08-27 23:37

@nuria: The trick to get past the enemies is to wait until they start to turn before you jump over them, because their line of sight is diminished for a little bit. If you think it would be better, I can make the screen size 1.5x - just let me know. It's really important to get to the dead body dropping, since that's the best part! :D

shigor 2011-08-28 16:38

Teleporting idea puts this among better games in the compo. It got pretty hard quite fast, but I enjoyed it.

dogbomb 2011-08-28 17:20

Neat mechanic which I enjoyed. I got a glitch where some gold blocks would pass to the next screen and were unobtainable however. It did get quite tough and there seems to be a few "pointless" screens (the guard down the bottom... is there anything to do in there except avoid?) but that might just be me.

A fun playthrough though. Thanks!

rudy 2011-08-28 17:59

Very nice innovation here.

johnfn 2011-08-28 18:13

Hey @Dogbomb: the gold thing is actually not a glitch - it's a visual indicator of how much gold you have on the heads up display (like health). I only realized that this wasn't super obvious after the compo - oops. (And depending on which screen it is, there's almost always a point, and it always involves gold...) Thanks for covering me in your video :)

mpc174 2011-08-29 01:43

Fell through the scenery at one point and the game crashed. Innovative, fun idea.

erko 2011-08-29 09:55

Very nice. I stayed up too late playing this. I used ubuntu/pygame/vim too, but your game turned out much better :)

matthias_zarzecki 2011-08-31 07:49

This is fun! the mechanic is brainy, soundtrack is nice and fitting, annd the commentary is brilliant.

Little nitpick: The ui looks like it's part of the level, and the level-design does ramp up extremely fastin difficulty.

ratking 2011-09-08 08:33

Great game, one of my favorites so far. Good graphics, music, and - of course - gameplay.
Seems like I died too often (I'm bad at platformers) - the game just exited with an error suddenly after I was hit by an enemy. Here is the log:

Traceback (most recent call last):
File "main.py", line 1485, in <module>
File "main.py", line 1401, in loop
NameError: global name 'exit' is not defined
Traceback (most recent call last):
File "main.py", line 1485, in <module>
File "main.py", line 1424, in loop
File "main.py", line 1277, in update_all
File "main.py", line 1164, in update
File "main.py", line 560, in hurt
File "main.py", line 393, in touching_wall
File "main.py", line 59, in get_touching
TypeError: range() integer end argument expected, got float.