Abigail's Descent by Cosmologicon 2011-08-28T16:05:00
Very nice job. I appreciate the theme -- my daughters liked the princess hero.
Foon → Ludum Dare Explorer → Users → erko
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2011 | 22 | Alone | A Visitor | jam | 131 | 2.15 | 1.92 | 2.38 | 1.92 | 2.00 | 1.00 | 1.25 | 1.44 | 1.60 | 32 | |
| 2011 | 21 | Escape | Escape Run | compo | 417 | 2.25 | 2.00 | 1.95 | 1.47 | 2.10 | 1.00 | 1.22 | 2.07 | 2 |
Very nice job. I appreciate the theme -- my daughters liked the princess hero.
Much better than the previous comments suggested. I enjoyed exploring, and the art was very good -- I liked the burning up failure. It's impressive you got that much done in c++ (instead of python/sdl/pygame). Also, it was very easy to run in linux.
Very nice. I stayed up too late playing this. I used ubuntu/pygame/vim too, but your game turned out much better :)
At first I wasn't thrilled with the gameplay, but it really grew on me in the updated version. The overhead view really helps.
Minor suggestions for updated version:
- I'd like the play button to be clickable even if I just remove a box.
- I'd like to work faster -- either by keeping the bottom of the placed tile list higher on the screen (less mouse distance to the draggable tiles) or maybe keyboard shortcuts to place tiles (which is probably not best for everyone else).
Nice job!
Thanks for trying it out everyone.
I appreciate the ratings and comments -- it's good to know what is important for next time.
Individual responses:
tnelsond: the circle "should" run when you press "w","a","s", or "d", but this sounds like a bug.
a health indicator was next on my list of things to do
a visual representation of aiming would have been good. I didn't get to test leaving the mouse pointer on screen for aiming, but I thought about it -- that could have been much more useable.
offwhitefox: very good advice -- I'll work on improving art, animation and sound skills, and I need to leave enough time for balancing. Also, looking at other games is giving me ideas for how to add depth.
TaslemGuy, Jacic, tcstyle: looks like aiming needed more work, and it might vary between systems (possibly an issue with combining mousemotion events while manually moving the mouse to keep it in the window). I needed to test that more.
nuria: Thanks!
Edsploration: really sorry about that -- I was a little worried about resolution and never finished the option to change it.
Thanks again for the help!
Hi everyone,
I fixed the problem that was making it unplayable on Windows.
I also fixed the problem making it unplayable on low res (800x600 ) monitors.
I believe fixing problems that make it unplayable is ok with the rules. Let me know if that's not right. You can still get the original version by removing the "-0.01" from the url.
The change is a little late, but I didn't realize how unplayable it was on windows since it worked ok on a windows VM, wine, and linux.