Man Cannon by L 2010-08-22T20:40:00
Wow, that was pretty hectic. Controls took a moment to fully comprehend (I though IJKL was a separate control scheme). but once I got the hang of it I was having a lot of fun! good job!
Foon → Ludum Dare Explorer → Users → moltanem2000
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 34 | Two Button Controls / Growing | WONKS | jam | 705 | 3.12 | 2.52 | 2.92 | 2.80 | 3.35 | 3.88 | 2.81 | 3.58 | 51 | ||
| 2013 | 27 | 10 Seconds | 10 Seconds to Lose | compo | 738 | 2.88 | 3.18 | 3.00 | 2.88 | 3.35 | 3.00 | 24 | ||||
| 2012 | 23 | Tiny World | Circuit | compo | 562 | 2.76 | 3.00 | 2.25 | 2.65 | 3.14 | 1.94 | 2.09 | 2.40 | 47 | ||
| 2011 | 22 | Alone | Dungeon Dan | jam | 28 | 3.15 | 3.50 | 3.07 | 2.43 | 3.07 | 3.00 | 2.25 | 2.36 | 2.67 | 26 | |
| 2011 | 21 | Escape | The daring escape of ES CAPE; the FABULOUSLY FRESH Luchador | compo | 476 | 1.75 | 1.33 | 1.67 | 3.00 | 2.92 | 2.89 | 3.38 | ||||
| 2011 | 20 | It's Dangerous to Go Alone! Take This! | WHALE of a TALE | compo | 156 | 2.85 | 2.10 | 2.90 | 1.50 | 3.24 | 3.00 | 2.12 | 3.00 | 6 | ||
| 2010 | 19 | Discovery | :ORE: | compo | 59 | 3.30 | 2.95 | 2.85 | 2.90 | 3.45 | 2.18 | 2.27 | 4.20 | |||
| 2010 | 18 | Enemies as Weapons | D3SCENT | compo | 75 | 2.94 | 2.58 | 2.78 | 2.44 | 3.35 | 1.94 | 2.57 | 3.07 | 16 | ||
| 2010 | 17 | Islands | Island World | compo | 26 | 3.59 | 2.95 | 3.77 | 3.55 | 3.95 | 3.33 | 4.05 | 23 | |||
| 2009 | 16 | Exploration | Tower Quest | compo | 34 | 3.19 | 3.19 | 2.88 | 3.81 | 2.50 | 3.47 | 2.11 | 2.64 | 9 |
Wow, that was pretty hectic. Controls took a moment to fully comprehend (I though IJKL was a separate control scheme). but once I got the hang of it I was having a lot of fun! good job!
Fun stuff! I'd say this captures the essence of the theme extremely well. At first I was hoping for more variation, but once I realized the strategy involved it got a lot more interesting... good job!
The three turret room is the hardest in the game, if you can get past it, it's fairly smooth sailing from then on
just thought I'd mention:
"there's a little feature I added in the edit above, that I thought I'd mention. Pressing Pageup brings you to the crate room. I'd advise only using this if you've glitched up at said room. When you press the button it'll set everything up (high jump, required spring count, etc.) "
Wow, never realised it was that much of a problem. Sorry 'bout that :|
There is "music" that plays from the start, it's more of an ambiance. you probably won't hear it without headphones. If music randomly started that means a speaker got hit by a bullet. I guess I never made that very clear.
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Best rating right here guys
I really enjoyed the progression from firing tiny bullets to firing derelict airbuses. Too bad you didn't finish, it would have been really great!
Wow, this is really great. good job.
:V
For some reason the ["] key doesn't do anything for me. I didn't really enjoy the game because of this, but I can appreciate its greatness nonetheless.
That collect SFX is so tasty, it seriously added a whole 5 minutes to the life of my playing this game
Yeah sorry guys I've been getting the slowness comment quite a bit. Ran fine on my computer (though it's a pretty new one) my first thought is to blame gamemaker's general inability to handle lots of instances. Probably my bad for getting real sloppy towards the end and not running it on an older machine.
Sorry only 30 hours was spent on the gameplay, I won't sleep next time.
I had a lot of fun with this. good job!
there isn't much to it obviously but what there is is pretty solid. Didn't encounter any terrible bugs and the graphics did the job. And hey you even got a menu in there, that's more than I can say. Good job!
timers are the best. it's a maze. with a timer. and boom, it's the best. Goes to show how something really simple can some times be the most fun. Good job! I actually had no problem with the controls and thought they were fine
I thoroughly enjoyed this. I don't really have much else to say. Great job!
I really wanted to finish this but the camera problems got in the way too much. Which is a real shame, because everything else was great
Haha excellent. Great humor, great graphics, great audio, and that text system was awesome too. well played!
Collision was a tad off at times but it was never a problem, solid platformer with a pretty good dose of levels which is always really nice in an LD game. Well done! Also I quite enjoyed the music and aesthetics
Oh thanks, the link said ld-32 instead of 23. Fixed it
Ha, you've always been (disco.)very good with that theme stuff.
Awesome job! Binding of Isaac but adorable.
My one main gripe with it is having to manually eat the apples, if I was able to just run over them and automatically eat them I feel there'd be more room for other goals (more platforming, keys and doors, buttons, for example). I enjoyed myself though, I liked the little tune too.
89 things! this got real hardcore real fast. good job!
Looks great! I didn't get to taste much strategy since I was playing against myself, but definitely a good one to get over-excited over with a friend
Very enjoyable :) That switch sfx made me giggle every time
Excellent little bits of polish :) I was always glad to see my radio friend again
@Strike and anyone else who might be having trouble with the sleeping, there is a bit of a bug going on with that, but hopefully you can find solace in the fact that sleeping was the last feature I had time to implement!
In case you haven't run into the bug, you can attempt to sleep by clicking the wall that the rug/bed thing is up against. I think in the future I will make it more evidently a bed as to reduce confusion.
Thanks for the feedback everyone!
I loved how well it captured the idea of galloping across the steppes :) awesome entry for that alone. Graphics were great and fitting, would have loved some audio. Oh man like some find ambiance too. Anyways good show!
Haha this was great, well done. Just the right amount of hectic
Aw this was adorable. I felt really bad when my rabid matchmaking left them scarred for life :( Guy #12 and Girl #16 OTP
Teehee, this was cute and I really liked the art :) Good job
I really enjoyed this one! It's interesting how much more, well, interesting, the game got as more characters got added. Once there was 4-5 of them I had a really good time dodging and trying not to corner myself. Well done!
I really enjoyed the graphics and gameplay and well done thinking a bit outside the box re: the theme. My only complaint is that at many points in the level taking a single point of damage forces you to restart, which kind of negates the whole cool mechanic you've got going on.
But other than that really enjoyable, and I found myself getting excited whenever I was able to consistently beat a section
I've been really enjoying the different ways people created deep mechanics using only two buttons and this one is no exception; really enjoyed the varied platforming I was able to do with just left/right
Only complaint really was the couple leaps of faith, especialyl since retracing my steps after death wasn't the most exciting thing, but overall I really enjoyed it! well done.
Oh man that drifting is fantastic. Well done with the two-button theme!
Wonderful game :) I really enjoyed all the polish you put in there, like the little messages and the different zones. I was really excited to see what was at the end.