Foon → Ludum Dare Explorer → Users → synthetic-entropy
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 37 | One room | Pinch | jam | |||||||||
| 2016 | 35 | Shapeshift | Reflow | jam | |||||||||
| 2015 | 34 | Two Button Controls / Growing | Tailwind | jam | 292 | 3.55 | 3.21 | 3.12 | 3.64 | 3.36 | 64 |
synthetic-entropy leaves an average of 34.0 feedback comments each event.
LD34 — Two Button Controls / Growing (34)
A Game About Bacteria by phi 2016-01-02T02:33:00
Loved it! Simple, enjoyable mechanics, and it doesn't overstay its welcome. It's the perfect length for what gameplay is there.
Crashteroids by Rogod 2015-12-28T01:00:00
Wow! This is one of my favorite entries. Cute graphics, excellent implementation, and just enough gameplay to make the tower building mechanic fun without overstaying its welcome.
Great job. I feel like this is everything a ludum dare should be. :)
Gravity Flip by pvwradtke 2015-12-28T00:23:00
A fun idea! The jumping was a bit tricky, but it was a lot of fun. There were a few areas where bits of the puzzles could be skipped entirely; this includes most of the last level. I think a bit of continuity (a very brief animation or some directional lines) would help you keep track of what's going on when a rotation is triggered, but it wasn't detrimental to gameplay.
[JJJ] - Jolly Jail Jumper by AwesomeAlliterationAlliance 2015-12-28T00:14:00
Best game I've played so far! The graphics were really nice, the feel was good, and the game flowed quickly, even on the event of failure.
Levels were really hard; level 1 felt harder than level 2, and the off colored corners on the last level made it practically impossible. I would absolutely love to see more of this.
Yarnland by acidave 2015-12-27T23:30:00
I got utterly terrified after purchasing the speed upgrade; it gets *really* fast. This is a good thing! Interesting concept, would love to see it fleshed out.
Sector5-0 by curtamyth 2015-12-27T23:11:00
It starts off really easy and really slow, and quickly devolves into overwhelming right about the time the player receives the fire rate increase, which greatly punishes missed shots against enemies that are really good at dodging.
Good execution though, mechanics were solid if difficult.
One Day I'll Be A Flower by Ovidios 2015-12-27T23:00:00
Good idea, mechanics were all there and seemed to be working. Balance is really harsh, and it's far too easy to die right away. I feel like the suns in particular were often simply impossible to grab, and the early game was too unforgiving as a result.
Good job though, nailed the theme, and great to see a fellow lovecraftian. <3
Save The Princess by BigAnt 2015-12-27T22:33:00
I got trapped in the zoo. 10/10, would visit that zoo again. (and again. (Not that I had much choice, really.))
Cube Jump by Gordy 2015-12-27T22:29:00
Red portal didn't work on level 8, so I ran off the end of the stage.
Growing trough the rocks by TheFumelgo 2015-12-27T22:14:00
Was entirely unable to run it; clicking on the .jar file does nothing.
Cupcake Snake by samreid 2015-12-27T22:07:00
Came expecting a basic snake clone. Was pleasantly surprised at every turn; very well done. Third level's a *bit* unforgiving, but with a bit more polish, I'd play this for hours.
Growth of the Hive by Wir 2015-12-27T21:56:00
Why is there a time limit? Just when I had figured out the controls, I lost randomly, and I realized the time limit was to blame. There's not nearly enough time in the recommended level to figure out what's going on, or play with what seems like a plethora of systems.
Space Beards by Gjarble 2015-12-27T21:43:00
I laughed, I cried... I got eaten by a beard. Good times.
Jetpack Every Day by Dietrich Epp 2015-12-27T21:38:00
Final score: 81,925.
This game is FUN. Needs audio and fleshing out, but boy what a blast to play.
Curse of the Slime Queen by mike.cullingham 2015-12-27T21:27:00
Cool concept, much polish is needed. I feel like starting the player right next to the red slime on level one led to frustrating restarts during the level where they're figuring out how to move. I could see this being pretty interesting though.
NnB: Nuts n' Bolts by squigglez 2015-12-27T21:17:00
Great idea! Spawn points were really predictable, and we found that you could camp one side of the map, let the robots build up on the other side (unmoving) then fire at them every once in a while for massive free health boosts. :)
Rainbow Maker! by Milo 2015-12-27T21:09:00
Also can't run the game at all. The 64bit launches a window that closes immediately, the 32bit does nothing. This is on Windows 10.
Feed Me! by UrbanHelsing 2015-12-27T21:04:00
Rowing mechanic was really frustrating. Concept was pretty great though. I saved humanity from the aliens! (My fish died.)
Pointless Text Based Quest by pixzleone 2015-12-27T20:55:00
LOTS of railroading, which made this feel like a guided story more than an actual game. Interesting concept, but we got stuck in the second phase; once we read clues the second time, we were unable to escape the east room and continue. (Help listed "back" as a command, but it wouldn't recognize the command.)
This is cool for being made on a smartphone, but feels unfinished.
Eldritch Trance by TheWzzard 2015-12-27T20:43:00
Excellent. I was terrified, amused, and somewhat disturbed. The only light quibble we ran into was just just after a summon, it was too easy to advance and miss the summoning animation; a brief period of no input would solve this nicely.
Great entry!
Fertilized Crops Xtreme by ForeignGuyMike 2015-12-27T20:27:00
Great fun! I wanted to keep playing it some more, which is the best praise I can think of for a game.
Growing Ties by drludos 2015-12-27T20:10:00
Short, sweet, to the point. At least, most of my ties were too short. Great idea, would love to see it fleshed out a bit.
Guardian by TheMeorch 2015-12-16T04:41:00
Fantastically well done, would gladly pay for a polished version. Only suggestion would be to color squares where enemies are standing, or otherwise indicate where they are; I had trouble discerning which direction I needed to swing to strike the bats in particular.
DeepHunt:Procedural gen. survival by Saivan 2015-12-16T04:16:00
Great idea! I was able to beat the game with a little persistence and some lucky dodging of those yellow teeth things. Those are brutal.
Crab Quest by Squid 2015-12-15T07:06:00
That is a very slow arrow. As a very slow crab, I appreciate the slowness of the arrow.
In all seriousness, good concept, checkpoints made things not painful. Turning should be MUCH faster. Crabs may turn slowly in real life, but this does not equate to a fun game. :)
Strong Like Orc by SpareWizard 2015-12-15T06:58:00
Grobby is a free orc.
Spirit Serenade by Ardent Skylight 2015-12-15T06:53:00
Very, very difficult. Tried 4 times and could not clear the second wave. Overall aesthetics are great, the experience is quite polished and good, but the difficulty kills it.
Noticed one bug: attempting to play the game a second time spawned no enemies; we had to relaunch for each playthrough.
American Excess by lectric.monk 2015-12-15T06:53:00
I think having a "horizontal" and a "vertical" button would have achieved much the same effect as what you were going for. Still, I work in retail, and every VO I heard had me giggling. Well done all around.
The Flower by Sublustris 2015-12-15T06:43:00
Loved it! Quirky and strange. Audio was *really* jarring though, only thing I would change would be the volume of the spawning noise.
SHOOT'N GROW by guru-guru 2015-12-15T06:37:00
Colors are painful... so painful. Gameplay's solid, collision's a bit wonky but serviceable. AI could use some work, but I like the concept, and what you have works well enough.
Would love to see this in multiplayer, has a sort of agar.io vibe going. Great work!
Scary Snake by beastletsplay 2015-12-15T05:56:00
Nice first entry, looking forward to seeing improvements next compo. :)
MusiChaos by SigmanZero 2015-12-15T05:53:00
This is a neat idea, but it feels like it's way too difficult to follow. Even when I could keep track of when I needed to press a button, I often had blue and orange mixed up. It feels difficult in a frustrating way, not in a good way. Still, points for a unique idea, and the gameplay is solid, if confusing.
noa noa by Tony Coculuzzi 2015-12-15T05:48:00
Wow. This is pretty awesome and well done. You had me grinning from the title screen. Not overly complex, and overflowing with polish and charm.
McBitey by weggel 2015-12-15T02:59:00
Clever idea! Took me a minute to figure things out; the stun mechanic is less than obvious. Still good job. :)