FoonLudum Dare ExplorerLD34 → Tailwind

Tailwind

By synthetic-entropy

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CategoryRankScoreCount
Coolness364
Overall2923.55
Fun4643.21
Innovation5323.12
Theme5413.64
Graphics5603.36

Comments

josefnpat 2015-12-15 03:02

Nice job guys! The maps came out really really pretty!

2015-12-15 04:01

Unique and awesome experience. Good job!

mortar 2015-12-15 06:46

Oh man that drifting is fantastic. Well done with the two-button theme!

weeping-rupee 2015-12-15 06:50

Good use of both themes. I liked the encouragement to choose a different route each time

disdanes 2015-12-15 06:55

Hmmm I think the movement code was really slick, but the map seemed a bit short. Otherwise a great game, I would love to see implementation of something like this on a phone, with tap vector movement.

disdanes 2015-12-15 06:55

Double commented because I forgot to give you your ratings like a dummy >.< haha still well done.

epicruins195 2015-12-15 07:20

I would love to play this properly, but I am prevented by random slow-downs (game slows to half speed) and stutters that occur every few seconds.

ironleonem 2015-12-15 07:44

This is a great little title! Over all, I loved it. Very well executed. A few suggestions for possibly post compo... and I only go this in depth for my favorite titles.

Consider multiplayer! This game would be a lot of fun to race my friends on!
Respawning could be handled a little better.

Great job!

adamk33n3r 2015-12-15 17:20

Great fun! Controls are very nice. Like ironleonem I think that multiplayer would be awesome and the respawning is a little wonky since sometimes you keep running into the dead zone :P

10/10 would play again.

stargardengames 2015-12-15 17:39

I liked it. The art style nice, it worked well and I liked the fact that you could see your previous runs.

One thing that I found annoying was that I would often crash into the wall and then I would crash several more times while trying to get out of it. I think reorienting the player after a crash would be helpful

synthetic-entropy 2015-12-15 19:16

Thanks for the feedback everyone! This is cromo. I'd like to address the comments so far:

- art: thank you for all the kind words. I'm really happy with how it turned out. I'm not especially artistic and I had no idea what style to go with when I started. It just kinda popped into existence and I went with it. You can even tell which pieces were done earlier on because they have sharp corners - I moved to rounded corners on everything once I got a feel for it.

- drifting: I'm really happy with how this came out. The physics of the game went through roughly three iterations over the course of the jam, with the last one feeling the best.

- theme: I feel the mixed themes made this game what it is. And yes, the idea behind growing plants on the track was to encourage players to take a slightly different route each time and plan ahead.

- map length: I agree, the maps are on the short side. I restricted the maps to 2048 pixel squares because we load the whole map into a single texture, because we don't know what sizes other people's computers can handle. Love guarantees at least 1024 (though our computers support 16384). On our to do list was to implement stitching multiple textures together to allow for larger levels, but we focused out efforts on polishing the maps we had already done.

- phone version: this is definitely something we want to do! In fact, it was discussed shortly after deciding on the concept, but we had already selected love for familiarity, which doesn't have phone support, and the ports of it that exist are incomplete.

- performance issues: that's rather unfortunate. We never ran into issues on our systems, which are pretty beefy. We didn't do any optimization whatsoever. In particular, all plants are drawn every frame.

- multiplayer: absolutely! This was on our feature wish list, but unfortunately some early design decisions prevented us from being able to add it in the limited time. I want to add this in the future. In lieu of multiplayer, we also considered AI racers and time trial ghosts.

- bad respawns: this is really the worst part of the game as it is now, in my opinion. We had a slightly more sophisticated system in place, but it would occasionally put you out of bounds, getting the player stuck in an infinite respawn loop. Adjusting the rotation some depending on the direction the player was going would be a simple solution. Sadly, because I was cramming the map within our size limit, some of the borders - especially around the edges - are way too small.

ssjmetroid 2015-12-18 02:53

Decent job. I think it started slowing down after a while for me, maybe because of all the trail particles? I wish there were other racers to interact with. Also, I wasn't feeling the music, it was a bit repetitive.

antisc2 2015-12-21 13:08

The controlls felt very nice. Awesome job!

benjamin-soule 2015-12-27 21:10

I'm not fond of the trial particles but I like the game mood. The leaf is cute :)

thebrickanator 2015-12-27 22:05

not perfect, but is playable and fun :) the lack of control (sliding around heaps) made it a little frustrating and the high lap number just caused the game to become a little tedious :P but it was still a nice idea and well made.

aflatminerstudios 2015-12-27 23:08

Loved it! The growing plants made me smile and helped me improve in further laps, as I could see where I had issues in prior laps. Given the limitations of a game jam, I liked your choices as to what to include and what not to include (multiplayer/phone versions/etc. would be great, but not as important as making the core gameplay experience for a jam).

kzdev 2015-12-27 23:28

Neat little racing game. At first I thought it was a bit weird to play a racing game without brakes, then I realized that the plants from the previous laps could be used to my advantage, which is a pretty unique and fun mechanic. Looks pretty good too!

phi 2015-12-28 08:05

Man, I love the controls! You really implemented the two button controls theme well, the menu navigation is awesome!
The gameplay is quite intriguing, too. The maps are interesting and the graphics simple and effective. Only the music seems a little unfitting for a rather "happy" game like this one.
Otherwise, not much to criticize, awesome job, thanks for the game!

hunttis 2015-12-28 08:50

Nice work on the theme. It did kind of leave me hoping for an accelerate/brake button, since I kept running off course.

Like said before, multiplayer could be cool. Maybe racing against other people's ghosts (asynchronous multiplayer), so you wouldn't have to worry about realtime netcode.

mike-cullingham 2016-01-02 01:31

Cool idea. I got stuck in a wall at some point, but I really like the idea that you need to take separate paths for each lap. Well done!