Disregard All Humans by Fireblend 2012-04-23T21:11:00
This is fantastic!
I notice that the fellow walks slower as the planet gets smaller. I love this game!
Foon → Ludum Dare Explorer → Users → josefnpat
| Year | LD | Theme | Game | Division | Category | Score | ||
|---|---|---|---|---|---|---|---|---|
| 🥈 | 2015 | 34 | Two Button Controls / Growing | Get Off, Cat! | compo | Humor | 4.41 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2019 | 45 | Start with nothing | 👥 | DOG DAZE | jam | ||||||||||
| 2019 | 44 | Your life is currency | 👥 | Hand of Death | jam | 203 | 3.78 | 3.33 | 3.27 | 3.52 | 4.00 | 3.86 | 3.64 | 3.91 | |
| 2017 | 40 | The more you have, the worse it is | 👥 | BaconMan | jam | 403 | 3.60 | 3.81 | 3.46 | 3.01 | 3.20 | 3.62 | 4.10 | 3.38 | |
| 2017 | 39 | Running out of Power | 👥 | Save Atlantis | jam | 3.20 | 3.00 | 3.83 | 3.20 | 3.75 | 2.75 | 3.20 | |||
| 2017 | 38 | A Small World | Fugue Gevoelens | compo | 3.75 | 3.00 | 4.00 | 3.00 | 4.50 | 3.50 | 4.00 | 4.00 | |||
| 2016 | 35 | Shapeshift | DRACUL64 | jam | 469 | 3.31 | 2.94 | 2.84 | 2.46 | 3.24 | 3.20 | 2.40 | 3.25 | 97 | |
| 2015 | 34 | Two Button Controls / Growing | Get Off, Cat! | compo | 238 | 3.56 | 3.67 | 3.38 | 4.31 | 3.54 | 3.64 | 4.41 | 3.83 | 71 | |
| 2015 | 32 | An Unconventional Weapon | Dino Bros | jam | 199 | 3.61 | 3.37 | 2.97 | 3.58 | 4.10 | 3.84 | 3.87 | 3.49 | 65 | |
| 2014 | 30 | Connected Worlds | Sim Solar System | jam | |||||||||||
| 2014 | 29 | Beneath the Surface | Advanced Cave Crawler | compo | 517 | 3.21 | 3.00 | 2.60 | 3.26 | 3.05 | 3.09 | 3.11 | 3.27 | 80 | |
| 2013 | 28 | You Only Get One | Bitmo Pirates MMO | compo | 410 | 3.12 | 2.29 | 3.94 | 2.35 | 1.97 | 2.00 | 2.62 | 64 | ||
| 2013 | 27 | 10 Seconds | Defense of Your Craft | compo | 246 | 3.40 | 3.23 | 3.09 | 3.11 | 3.09 | 3.20 | 2.09 | 2.83 | 90 | |
| 2013 | 26 | Minimalism | Mini Pirates! | compo | 563 | 3.16 | 3.05 | 2.78 | 3.09 | 3.22 | 2.70 | 3.31 | 3.11 | 100 | |
| 2012 | 25 | You are the Villain | Dun.Gen | jam | |||||||||||
| 2012 | 24 | Evolution | The Singularity is Here! | compo | 341 | 3.04 | 2.75 | 2.01 | 1.85 | 3.22 | 3.30 | 3.46 | 2.60 | 100 | |
| 2012 | 23 | Tiny World | Pocket Strife | compo | 217 | 3.35 | 2.91 | 3.22 | 2.65 | 3.25 | 1.10 | 1.43 | 2.67 | 100 |
This is fantastic!
I notice that the fellow walks slower as the planet gets smaller. I love this game!
I am a pixel big, what am I supposed to do other than that?
It looks rather nice, but I don't understand what I'm supposed to do here.
@Flyboy love2d.org
Very nice! I didn't get it at first, but the help was very clear, and the game made much more sense!
@j0n You can use the left right button
Also, I am getting around 5-6 fps.
Didn't really run via wine :( Also, where's the source?
I really liked this game, and it has a ton of potential.
I had a fun time building an economy up. It would have been cool if the levels got dynamically harder, and you had less and less time. Then one could be like "I made it to level 123!"
Love it.
This is very cool! The "win" condition makes me feel a bit unsuccessful.
@Sanguine
I agree, I noticed that the help section wasn't really enough, but just as I had run out of time, I had to use the remainder of Sunday to do other responsibility :)
@aaronsnoswell
Thanks so much for your response! I'm glad you like the graphics. I guess I'm using the "minecraft" way; "more is better". If you do delve into love2d, the menu can be found here: https://github.com/josefnpat/lovemenu
As for your cons, I agree, I should have made the flag item one, or added better description to the gui system. As for the controls:
Menu:
enter/space : select item
escape: move to return / exit selection
up/down: navigate entries
Game:
up/right/down/left: move map
mouse-wheel up/down: zoom in and out
1-5: change building type
left mouse click: place building
If you need any help with LÖVE (love2d.org), I'm on the forums and the irc channel, and am always happy to help.
@vlrd
Thanks VLRD. You being a love-dev, that means a lot to me! Cheers!
@vrld
Sorry, your name isn't vlrd
@berkano
Thank you very much! I should have put the AI on a substep, so that it would build one building every 500ms or so, but I realized I didn't really have enough time to create stratigic placement, I figured that would balance the scales.
@uprightpath
I don't blame you on the mouse. Between the framerate, and my "learning isometric programming", the mouse ended up being incredibly awkward. In the end, I just hacked together some "guesswork" code. I'm glad you enjoyed it!
@Whoosy
People keep telling me the controls are awkward, but not why :) Is it just because I don't mention them, or are the really not untuitive?
@Zathalos
Simple was what I was going for :) I know the best thing for these compo's is to plan small, and work on adding stuff if you have time. If I decide to clean up the map drawing sequence, the framerate issues, and the mouse->isocoord issue, I would def reuse these libs or build upon this game :) Unfortunately, there is a lot of tomfoolery when it came to finally hacking it together.
@orgarus
I was about six hours in, (having spent three hours trying to get the mouse to work) and I was about to switch to the keyboard actually. Then I thought of a awesome framerate killing alternative! Hurray for compo's! I don't blame you on the 21 days, I didn't have enough time to win the game fairly, but I can imagine it takes about 20-30 min to do so.
@character
Yeah, audio was not on my priority list. It's also missing a lot of sound effects, but I really wanted to get something visually interesting and playable before I concentrated on sounds. In the end I ran out of time. Thanks for the kudos!
@VDOgamez
The problem with the cursor was the fact that I am horribly faking it. You'll notice your cursor leaves the window before it even gets near the right edge ;) I can understand it is rather overwhelming to see so much stuff all over the screen. Perhaps as an update, I would reduce the number of flags the computer wants to place (thus more dense) and create some sort of "offensive" and "defensive" mechanism for the AI.
@Canard Sauvage
Yeah, it's a little top heavy.
@Gremlin
I'm glad you like it! Multiple AI's would be awesome I think, and wouldn't be that hard, but considering the AI doesn't really have any strategy, that's why it moves so quickly.As for the health tank, that would be a nifty idea.
As for the game slowing down, this game is highly unrefined, so it really does slow down to a crawl at points. And as I mentioned before, the mouse is awkward because of workarounds, and I really should have just used the keyboard :( I'm glad you're so inspired!
@sanojian
Thanks, I might just do that!
@Polar
the game still runs rather well in 0.7.2, so I don't think that's your problem. The best way to work around it would be to download the love file, and run it with the OS X executable.
@TyrusPeace
Yup, i knew the cursor would be an issue, but it would be a bigger issue if I left it in there. The cursor is never actually above the right tile, but it is rather "relative" even if it's not perfect. I'm using your mind to fill in the relative gap, and it seems to work for the most part.
I'm glad you like the "click-fest" approach to RTS :) It sure makes for an easy scope too. Scenerios would be nice, but I didn't really have time to go that in depth. Nevertheless, you'll notice that the map is random (of five different maps!)
@headchant
Yeah, It really started dying for me when I went 3840x1200. I'm glad you liked it!
@oldtopman
Cheers mate, that means a lot to me! Glad you like the game. As for the factions, I definetly agree. I was able to differentiate between the human player and the enemy at least. And yeah, half way thru the development, i realized this game would be most fun as multiplayers. Imaging the clickfest for 8 players, lol. Thanks mate!
@cobrajs
A lot of people seem to have the issue with the Territory flag. I was thinking of a help window of some sort saying, "hey, listen! You need a flag!" I'm glad you like the game, and on that note would like to mention I am very impressed by love myself :)
@Truce
If you could run it from a terminal and tell me what kind of error you're getting, I probably can help you fix your issue.
@mneubrand
I am seriously considering expanding on this game, there's so much positive feedback :)
@Gremlin
I'd have to consider how to implement borders and such, but that is a good idea. Also, setting the flag as default would be rather easy to do, good idea!
I would firstly like to mention, that I intend to redo the isometric mapping system, and I have already done about half of it. It will have correct mouse support, will not bomb framerate, and will also allow for bigger maps.
Then I will address the AI issue, make them slower, make multiple AI's and a create custom game like starcraft, I think. It's nice to have such awesome comments from dev folks like yourselves!
In the end, I will also have to rethink the control schema to something take is a little more intuitive.
@FireSlash
Glad you liked it :)
@the8donut
Cheers!
@graytest
I'm thinking of being able to show the tiles that are controlled when one attempts to place units. Glad you see potential!
@racarate
I'm glad you like the menu! It's a library I wrote myself :) Resolution is rather easy to deal with in LOVE. As for controls, I will have to have a much better explanation or tutorial.
I'm glad you liked it!
@Kharza
Yeah, the AI is a little too responsive, if you ask me :)
@character
Thanks mate! I most certainly plan on making this game better now, with all this feedback.
@scgrn
Thank you very much! Although I wasn't able to polish a lot of the architecture, there was a lot of polish applied to the visible part of the game.
@summaky
A lot of people have issues figuring out how to start, and after I rework the back end, that will be one of the first things I work on.
Yes, the idea was that you're on a very small planet fighting over ... something?
@Raptor85
Thanks a lot!
Having played a lot of sim city 2k, I kind of have a good feeling for the iso grpahics :) I agree the AI is way too fast, and it's been slowed down a bit if you pull from tip in github (post of course).
A starting flag is starting to sound better and better.
Big respect goes out to you for helping me get the linux release working <3
@SFX
http://www.motifake.com/image/demotivational-poster/0904/being-a-whale-amsome-demotivational-poster-1239395162.png
@Shifty
I agree, it was rather ambitious. At first, I was having serious math problems between conversion of the mouse location and the iso tiles, but once I got it "out of the way" with some ugly hacking, the rest was rather easy. Thanks!
As for sound, I totally ran out of time for that ;) Life goes on...
@cltatman
Thanks, I intend on doing both of these things!
@jwolf
This game is a bit too difficult for MYSELF, and I should have noticed that before pushing it out. That is my failure. Thanks for the positive comment :)
@manax
It's nice not to have to repeat myself too :)
@Lawrence Esswood
The game currently is very hard, I agree :)
As for the help menu, you're entirely right! Thanks for noticing that: https://github.com/josefnpat/LD23/commit/137d8c977a676101edb7cdb409c098660bf984ae
I'm glad you enjoyed the game :)
.love is actually a .zip
modify conf.lua t.screen.fullscreen = false do disable fullscreen.
Very well done, for as short as the game was :)
To think that with just some more time spent on level creation, this would have been golden.
This was rather entertaining!
Awesome. This was rather fun once I figured it out :)
I was able to run it via wine under linux. I was able to age the flower multiple times, and then fix the compartment with the charged drill. I don't know what to do with the hole in the wall, or the spider :(
I got this to run on ubuntu 11.10.
Very nice game! Shame there isn't much more to it :)
I enjoyed the cut scenes eve if they were rather wordy.
Loved the duct tape, albeit underwhelming.
I didn't quite understand what I was doing when I pressed space, and I didn't see the point in jumping. But the instructions were rather clear.
Very short, and linear, but rather cute.
This is fantastic! I love the concept! Perhaps a timer and or score mechanism would give the game a purpose?
Also, it really starts lagging up when there are too many objects.
Awesome job!
Ran under wine in linux, not too bad. Wasn't expecting so much animation :)
Good job.
This is very cool! I like the swarm concept of getting the ants to work for you!
-josefnpat
This is super awesome. I love the colors (dmg01) but it throws me off to use a mouse, and have an oddly shaped screen.
Very nice game! It was both fun and entertaining!
The controls could have been cleaned up a bit I think, so I could move my pieces without having to wait for the previous piece to finish dancing in the castle.
Very cool, albeit complicated.
This is fantastic!
Solid.
I notice that you get stuck on pointy corners easily. Other than that, this is fantastic. was super easy to build too:
./autogen.sh
./configure
make
<3
I cannot get the linux version of the game. The `play.sh` practically explodes.
This was actually a very fun game. It is hard, but I think that's part of the fun. Nice job!
I couldn't run the game :(
[shititsevolving]$ java -jar LD24.jar
Initializing game...
Initializing Input...
Initializing Textures...
Initializing Screen...
Initializing Renderer...
Initializing AudioManager...
Exception in thread "Thread-1" java.lang.RuntimeException: java.io.IOException: mark/reset not supported
at fruitfly.ld24.audio.Audio.<init>(Audio.java:16)
at fruitfly.ld24.audio.AudioManager.init(AudioManager.java:10)
at fruitfly.ld24.Game$1.run(Game.java:85)
at java.lang.Thread.run(Thread.java:679)
Caused by: java.io.IOException: mark/reset not supported
at java.util.zip.InflaterInputStream.reset(InflaterInputStream.java:286)
at java.io.FilterInputStream.reset(FilterInputStream.java:217)
at com.sun.media.sound.SoftMidiAudioFileReader.getAudioInputStream(SoftMidiAudioFileReader.java:135)
at javax.sound.sampled.AudioSystem.getAudioInputStream(AudioSystem.java:1111)
at fruitfly.ld24.audio.Audio.<init>(Audio.java:12)
... 3 more
Nice for the time you had!
Sorry, running on linux :(
Comon' Unity 4.0!
Thanks for playing my game!
This was very funny!
I like how stuff keeps popping up :)
Very nice!
Wish there was a bar for the power :) More enemies woudl be nice.
I got this to run smoothly in linux with vba, but the sound was off, so I can't rate that.
vba --throttle 100 -4 VERA.gba
Nice graphics, good build, clever changes. I like it!
It came to the point where i was like, "attack up? What do I attack with?" Some instructions would have been nice!
A little buggy, but still rather fun!
Sorry, running linux. Comon' Unity 4.0!
I kinda like the different "specimens" but I really don't see how the new specimens are selected. Is it done statistically, or programmatically, or what?
Otherwise the background was rather bland. Gameplay was pretty basic.
It's a shame you only had one stage!
@Brucef
Unless I'm mistaken, there are some libraries that OS X needs, that windows already has, therefore it's bigger. Its only slower if you have SFX enabled, due to a audio threading issue in the OSX software.
@munchor
One idea of evolution is a theory developed by Ray Kurzweil from his rather famous book, "The Singularity Is Near" http://en.wikipedia.org/wiki/The_Singularity_Is_Near
The plot is rather simple: In the next epoc of evolution, AI and Nanotechnology will oust the human race. Instead of using people, I decided to add a little humor by adding humans descendants (e.g. monkeys, although I'm not sure about penguins or frogs ;))
@adventureloop
Thanks! You get a ton of health for each character, so expect to take some damage :)
@Vordux
Star Fox did have some influence :) Thanks!
@vigrid
If you're interested, check out the wiki page on Ray Kurtzweil's "The Singularity Is Near": en.wikipedia.org/wiki/The_Singularity_Is_Near. It talks about how technology is evolving. In this game, you need to KILL IT! I'm glad you enjoyed the game!
@kevincorrigan Thanks for noticing! I fixed the link. I don't know how to contact you, otherwise I'd tell you.
@scorder
Yeah, I was having real problems knowing what to do with the dialog boxes myself. I settled on "in the way, but fade away when not needed". In retrospect, I should have thought about the GUI before making the game.
@JaJ
That's an issue I had with the game myself. I had this cool idea for fake 3d graphics, and then it fell short when I realized I didn't know how to make spaceships. Thank you!
@kevincorrigan
I'm glad you got to play.
@Zathalos
Perhaps the bullets should have been slowed down, and the health reduced? I was hoping to get less of a defender clone :)
@aschearer
I'm surprised it lagged for you! Can I get some more of your machine specs?
@ramoncb
I'm glad you got that far! I was able to beat the game within three lives, so I can only imaging someone else will!
@LuizHGMonclar
Thank you, there was some. Believe it or not, I've never even played starfox.
@tompudding
I had a really hard time with the dialogue placement :(
@vilya
Polish is what I went for! There wasn't as much connection as I was hoping to have when I first set out on this adventure. Originally all the dialogue was going to be an epic script that would ultimately be very serious, but time ran out.
@dalbinblue
Perhaps you can tell me how to reproduce this error, I can get a patch in! I'm glad you liked it.
@Zccc
Yay!
@johnfn
I agree, I had a few people late development suggest that I make the ship smaller, but unfortunately it was very hard coded, and I ran out of time. I'm glad you liked the art, I'm not much of an artist, but I did what I could!
@raohmaru
yeah, if I had more time, I would have fixed it, but I was able to beat the game in play through testing, so i decided to leave it as is.
@Cosmologicon
Yeah, technically the game play is a waved cheap space invaders clone. This LD was more about polish and content though.
@gustavodort
The internet is a great place :)
@mohammad
Haha, with some rather blatant UI issues and basic gameplay, I doubt it, but I appreciate the support!
@ChronoDK
Thank you! It was interestingly the easiest to budget time for.
@AirRider3
Yeah, UI was an issue for me this game.
@Thurig
Sorry! There seems to be a bug of some sorts. I'll probably branch the repo so I can add some more content to the game.
@Materie
I wish I had more time for playtesting. The extra health was sort of balances the impossible to dodge bullets. I'm considering slowing the bullets down, and making the ship smaller. And yes, I agree about the bullet coloration.
I'm glad you liked it!
@Barry Abrams
Totally Original(tm)
@leafo
Hi!
@tastive
Damn, nice job! Sounds like an epic game.
The full sound bytes can be found in my dev tree, if you want to hear more;
https://github.com/josefnpat/LD24/tree/master/src/assets/say
Check out the t*.ogg's
@thewiseguy99
Believe it or not, I considered slowing down the progression. I've gotten a few, "it's too fast!". I'm very glad you liked it!
@pbdiode
Thanks! The menu is available here: https://github.com/josefnpat/lovemenu
I use it a lot!
@gnx
The gameplay is rather bland, I agree, but I'm glad the voiceovers kept you entertained!
I've been balancing in the post-compo version, and adding enemy diversification sounds like an awesome idea as well!
@walt
Can you describe the crash at all? Is it a hard crash? Can you run the game from terminal? If you download love (https://love2d.org/) and run the .love with it, does it work?
Very nice. It was rather cool to be able to expand and explore. Perhaps fog of war? also better selection handling. I'm impressed this was made in GMK8.1!
This was awesome. It got very hard, and would probably be a great tool to help learning notes! Perhaps you could also associate the squares with the notes they play?
This is pretty cool.
Brilliant Hommage to the smb versus level! I love it.
POW!
I can't find the pybox2d dependency!
When I run the game under wine, the mouse is stuck :(
I was unable to get the jar file to work on linux, sorry!
[eac]$ java -jar Evolve\ \&\ Conquer.jar
Exception in thread "main" java.lang.UnsupportedClassVersionError: main/MainComponent : Unsupported major.minor version 51.0
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(ClassLoader.java:634)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:142)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:277)
at java.net.URLClassLoader.access$000(URLClassLoader.java:73)
at java.net.URLClassLoader$1.run(URLClassLoader.java:212)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:205)
at java.lang.ClassLoader.loadClass(ClassLoader.java:321)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:294)
at java.lang.ClassLoader.loadClass(ClassLoader.java:266)
Could not find the main class: main.MainComponent. Program will exit.
Linux can't run the imaginary installer. Sorry!
Nice art!
Also want more towers. The instructions made for easy playing.
Sorry, on linux. Hurry up Unity 4.0!
The character movement is rather bumpy, but still a cute maze game! Good job!
This was very cool!
I was very confused at first, because I thought the level was looping. Some variation, at least in conversation, would have shown me I was on the right track and it was on purpose.
I really liked the game as well!
How does one spot the hard ones? I just kill everyone thats not green?
Fire!
Nice game. I got stuck on lvl 2, and had to cut out a wall to get anywhere!
Nice job.
I really like this game! Good job!
I tried Chromium and Firefox: Wouldn't load for me, sorry :(
[~]$ chromium-browser --version
Chromium 18.0.1025.151 Ubuntu 11.04
[~]$ firefox --version
Mozilla Firefox 11.0
[~]$ cat /etc/issue
Ubuntu 11.04 \n \l
Nifty game, i'm impressed it's in GM!
It really lags when you kill something, but very cool game!
I tried to run this via wine on linux, and it wouldn't run, sorry!
[DeathHockey]$ wine DeathHockey.exe
err:module:import_dll Library MSVCP100D.dll (which is needed by L"Z:\\home\\seppi\\ld24entries\\dh\\DeathHockey\\DeathHockey\\libcocos2d.dll") not found
err:module:import_dll Library MSVCR100D.dll (which is needed by L"Z:\\home\\seppi\\ld24entries\\dh\\DeathHockey\\DeathHockey\\libcocos2d.dll") not found
err:module:import_dll Library libcocos2d.dll (which is needed by L"Z:\\home\\seppi\\ld24entries\\dh\\DeathHockey\\DeathHockey\\DeathHockey.exe") not found
err:module:import_dll Library MSVCR100D.dll (which is needed by L"Z:\\home\\seppi\\ld24entries\\dh\\DeathHockey\\DeathHockey\\libCocosDenshion.dll") not found
err:module:import_dll Library MSVCP100D.dll (which is needed by L"Z:\\home\\seppi\\ld24entries\\dh\\DeathHockey\\DeathHockey\\libCocosDenshion.dll") not found
err:module:import_dll Library libCocosDenshion.dll (which is needed by L"Z:\\home\\seppi\\ld24entries\\dh\\DeathHockey\\DeathHockey\\DeathHockey.exe") not found
err:module:import_dll Library MSVCP100D.dll (which is needed by L"Z:\\home\\seppi\\ld24entries\\dh\\DeathHockey\\DeathHockey\\DeathHockey.exe") not found
err:module:import_dll Library MSVCR100D.dll (which is needed by L"Z:\\home\\seppi\\ld24entries\\dh\\DeathHockey\\DeathHockey\\DeathHockey.exe") not found
err:module:LdrInitializeThunk Main exe initialization for L"Z:\\home\\seppi\\ld24entries\\dh\\DeathHockey\\DeathHockey\\DeathHockey.exe" failed, status c0000135
Tried to run this on linux via wine, but the mouse got stuck. Sorry!
Running linux. Didn't work with java -jar LudumDare24.jar
I get to the first text screen, and then I pyush enter, but then nothing happens :(
No reported error.
seppi@seppi7:~/Downloads/ld24/acoa$ cat /etc/issue
Ubuntu 10.04.4 LTS \n \l
seppi@seppi7:~/Downloads/ld24/acoa$ dpkg -s python-pygame
Package: python-pygame
Status: install ok installed
Priority: optional
Section: python
Installed-Size: 7184
Maintainer: Ubuntu MOTU Developers <ubuntu-motu@lists.ubuntu.com>
Architecture: amd64
Source: pygame
Version: 1.9.1release-0ubuntu1
Replaces: python2.3-pygame, python2.4-pygame
Provides: python2.6-pygame
Depends: python (<< 2.7), python (>= 2.6), python-central (>= 0.6.11), libc6 (>= 2.4), libjpeg62, libpng12-0 (>= 1.2.13-4), libportmidi0, libsdl-image1.2 (>= 1.2.5), libsdl-mixer1.2 (>= 1.2.6), libsdl-ttf2.0-0, libsdl1.2debian (>= 1.2.10-1), libsmpeg0, libx11-6, python-numpy
Conflicts: python2.3-pygame, python2.4-pygame
Description: SDL bindings for games development in Python
A multimedia development kit for Python. Pygame provides modules for you
to access the video display, play sounds, track time, read the mouse and
joystick, control the CD player, render true type fonts and more. It does
this using mainly the cross-platform SDL library, a lightweight wrapper
to OS-specific APIs.
.
This package also includes Pygame's API documentation and examples.
Original-Maintainer: Ed Boraas <ed@debian.org>
Python-Version: 2.6
I should clarify, I hear music and see the text, but then it seems to crash.
This is fantastic!
I love how this was done in 48 hours, and that the game is beatable. It's very zombies vs plants, but fun nonetheless! I was able to beat it too!
This is fantastic!
I love how this was done in 48 hours, and that the game is beatable. It's very zombies vs plants, but fun nonetheless! I was able to beat it too!
Well polished and fun. Sad there isn't any sound :(
I do not know how to run this game via windows. I wanted to try it via wine. Considering it was java, I thought I'd try it in linux.
In linux, my java -jar RunGame returns:
[Monsterleuge]$ java -jar RunGame.jar
Exception in thread "main" java.lang.UnsupportedClassVersionError: game/core/Driver : Unsupported major.minor version 51.0
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(ClassLoader.java:634)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:142)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:277)
at java.net.URLClassLoader.access$000(URLClassLoader.java:73)
at java.net.URLClassLoader$1.run(URLClassLoader.java:212)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:205)
at java.lang.ClassLoader.loadClass(ClassLoader.java:321)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:294)
at java.lang.ClassLoader.loadClass(ClassLoader.java:266)
Could not find the main class: game.core.Driver. Program will exit.
This looked like a cool game, and I tried it in wine via linux, but it blew up :( sorry!
This was interesting game. I love the art, and the story is a little intrusive, but fun!
I tried to run this via wine, and the controls (were there controls ?) would not respond.
Looks nice though!
I enjoyed the weird art! It was fun, and unique!
The bats are a bit hard to beat though, and it's hard to skip over the intro :(
Running linux, and wine did not work :(
kevincorrigan: Thanks for trying my game! I fixed the link, if you care to try again.
Also, any tips for running this via wine / linux?
Very cool! I love the humor in this game.
Perhaps instead of randomly generating the double ones, you could generate it from the path, that way you always know that there "is" a place to put things. Or some way to tell when a strand is about to die?
I love it!
This game was very good, but made me very sad. Poor fat cat died.
That makes me sad. Also, I played it twice to see if getting the mouse instead of the bird for the female cats mattered.
I really like how the player "evolves" when you pick up enemies remains, but I did not like how my weapons "devolved" when I picked some up. There isn't any mechanism to determine what balls represent what feature types.
A bit easy. once I got ~4,000 points, I didn't see what else there was to do. Maybe a map that points out the "boss" once you get to a certain point?
Very cool game.
Oh my god, Conway's Game of Life game of life mixed up with a shooter. Fantastic idea!
For some reason the game goes from level 1 to level 12, to level 13. Can you fix that, and repost the game?
I really want to play the other levels!
Shame there's no music thought.
Mine was unable to install. I get to the agree page, and then after I agree, it gives me this error.
(running it via wine on linux)
[movethecheese]$ wine setup.exe
fixme:heap:HeapSetInformation (nil) 1 (nil) 0
fixme:process:SetProcessDEPPolicy (1): stub
fixme:heap:HeapSetInformation (nil) 1 (nil) 0
err:richedit:ReadStyleSheet missing style number
fixme:advapi:LsaOpenPolicy ((null),0x32e64c,0x00000001,0x32e674) stub
fixme:advapi:LsaClose (0xcafe) stub
fixme:urlmon:DownloadBSC_OnProgress Unsupported status 3
fixme:wininet:InternetLockRequestFile STUB
wine: Unhandled page fault on read access to 0xf3c28c4a at address 0x7e44083a (thread 0023), starting debugger...
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr 0x7bc4859c
This was cute! Some more polish on the UI and this would have been an awesome game!
Cute and simple!
It gets hard when you use more than one bubble. Nice time management there!
Trying to run under linux.
I installed mono 2.10 (mono-2-10-parallel-environment.deb) on my machine, but I can't seem to get it to run:
[terravolve]$ source mono-2.10-environment
[mono-2.10] ~/ld24entries/terravolve @ wine terravolveGame.exe
wine: Install Mono 2.8 or greater for Windows to run .NET 4.0 applications.
fixme:msvcr90:__clean_type_info_names_internal (0x780b19ec) stub
Sorry, I was unable to run this game via wine on linux :(
I was able to download it, but not play it. I tried to run it under wine on linux :(
It looks really cool!
This was rather cool! I got to 55 mutations. Sometimes I lose right when I start the game.
Shame there's no fun sound effects.
Very fun! I had bumped into an issue where I couldn't switch to the electric ability. All I could use is freeze and smash. Very confusing.
Nice job!
Sorry, couldn't emulate through wine on linux :(
This was very clean and fun! Good job!
Sorry, running linux. Go Unity 4.0!
Very nice. Nice retro gamer!
And the upgrades made it harder. As said before, needs more levels :)
I tried running your lniux executable, and receive this error:
[3littlepigs]$ chmod a+x 3littlePigs
[3littlepigs]$ ./3littlePigs
BLF_lang_init: 'locale' data path for translations not found, continuing
connect failed: No such file or directory
ndof: spacenavd not found
Detected GL_ARB_texture_env_combine
Detected GL_ARB_texture_cube_map
Detected GL_ARB_multitexture
Detected GL_ARB_shader_objects
Detected GL_ARB_vertex_shader
Detected GL_ARB_fragment_shader
Detected GL_ARB_vertex_program
Detected GL_ARB_depth_texture
Detected GL_EXT_separate_specular_color
AL lib: pulseaudio.c:331: PulseAudio returned minreq > tlength/2; expect break up
Fatal Python error: Py_Initialize: Unable to get the locale encoding
ImportError: No module named encodings
Aborted
I tried to run this under wine on linux, but the mouse got stuck, and I wasn't able to progress. Sorry!
Your dropbox links don't seem to work :(
Nifty game. Learning the keys was difficult at first, but got better.
When you try and sell, and your inventory is empty, it crashes. Full log here: http://hastebin.com/raw/raraberiti
I was never able to get to level 100 though. That seems a little extreme, esp because of the inventory limit and the lack of stacking.
Awesome game! I love how sometimes I get so big, I fill the screen. Very cool!
It looks like you made the font yourself as well!
You asked me on my game about static and stream sources in audio. To lower the memory footprint of the game, you want to keep most of the big files as stream (e.g. sounds you only use once and music) whereas sound effects you want stored in memory as static. The actual OS X lag problem is a threading issue native to the SDL interface in OS X, not a question of using static or stream :)
I tried running this on linux, and it didn't work :( Sorry!
[Pasazh - Harusame]$ java -jar Pasazh.jar
Exception in thread "main" java.lang.UnsatisfiedLinkError: no lwjgl in java.library.path
at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1681)
at java.lang.Runtime.loadLibrary0(Runtime.java:840)
at java.lang.System.loadLibrary(System.java:1047)
at org.lwjgl.Sys$1.run(Sys.java:73)
at java.security.AccessController.doPrivileged(Native Method)
at org.lwjgl.Sys.doLoadLibrary(Sys.java:66)
at org.lwjgl.Sys.loadLibrary(Sys.java:95)
at org.lwjgl.Sys.<clinit>(Sys.java:112)
at org.lwjgl.opengl.Display.<clinit>(Display.java:132)
at org.newdawn.slick.AppGameContainer$1.run(AppGameContainer.java:39)
at java.security.AccessController.doPrivileged(Native Method)
at org.newdawn.slick.AppGameContainer.<clinit>(AppGameContainer.java:36)
at game.Launch.main(Launch.java:41)
Very cool. It was just a shame there weren't smaller fish to eat. I wanted to show the big ones who's boss.
Nifty. The enemies should have spawned faster. Too easy to "camp"
Looks like a good start!
I got this to run through wine, but the audio was goofed, so I had to N/A for audio.
Otherwise, nifty game. Add a cleaner UI, clean up the movement, and this game would keep my attention for hours.
While I was playing the text moved way too quickly. I had to play it a second time trying to speed read it to figure out what was going on.
I am running Chromium via Ubunutu 11.04
I like the graphics and the plot. The mood was set very well!
I tried to run it though wine on linux, and it didn't work. Sorry!
[Parthenogenesis]$ wine parthenogenesis.exe
err:ntdll:RtlpWaitForCriticalSection section 0x111e54 "?" wait timed out in thread 0024, blocked by 0000, retrying (60 sec)
Very cute and nice graphics!
Also the boss might be a bit OP :)
@Texel You caught me with my pants down, I'm afraid, as I was just updating the description!
Love is a 2d Game Framework; http://love2d.org/
You will only need it for the linux version.
Thank you everyone for the nice comments, I was expecting to have worse. I'm glad that this little game was fun for you!
@Neten
Heh, there are three places to get more cannonballs, just as there are three enemies to encounter. Sounds like you just had a bit of bad luck!
@StuStutheBloo
I wish you had been around when I was making this, your idea would have solved a lot of my problems!
@namuol
What is love? Ever try the konami code at love2d.org? ;)
http://www.youtube.com/watch?v=hmqouF1VSg0
@CiderPunk
They're out there! Can't expect to sink every ship you come across, or?
@Mark Hildreth
Thanks Mark, I should probably give better instructions for installing love on linux, but hey; you're running linux for a reason, yeah?
I should have thought about the order of actions, it would probably have helped the eye better. Thanks for the suggestion!
@torcado194
I'm so glad you got this, I was very worried that people wouldn't.
@Cybearg
Like my mother always said; if you're going crap tracer graphics, you better make sure it's in two bit gameboy color. Seriously though, I'm glad you liked the style.
As for the game idea, I totally agree. In the end, I only spent four hours on the game, and it's so random that winning the game is generally luck based. So you're right; a lot more polish, and better balancing would have made this game a lot better. Unfortunetly, I didn't have the time to commit to it this LD :(
Thanks for seeing it for what it is!
@BigBlackBeard
YAAARRR!
@metadept
This was what the scope allowed, but I agree; a bunch more scenes would have been a lot more fun!
@Nonameghost
I'm glad it became intuitive. I like to help my users, but I don't like feeding them the whole game.
@Andrio
Yes, the game really did need more areas. With only 8 areas, and 30 days, you're bound to have some repeats. You will notice I took extra care to ensure that an event doesn't happen twice in a row though!
@SiENcE
Cheers mate! It's nice to see people actually finishing the game, and getting some treasure. I tried to balance the game between hard and easy, as I know the game devs don't want to spend lots and lots of time reviewing a single game!
@Kiwibo
I'm glad you figured it out. I tried to give it a learning curve that would teach you the elements of the game.
@syawqy
You've pushed the crew too far and they mutiny!
@namuol
I agree, and StuStutheBloo hit the nail on the head. A secondary state showing what happend would have been optimal.
@Ragzouken
Cheers!
@8BitPimp
It's definitely a short game, but then again I only had four hours to scope it out :)
@AnnaGavaldaKedavra
\o/
@CherryNukaCola
You're welcome! Glad you like it!
@Morgawr
I tried going for the old Commodore / Sinclair ZX decision tree system with 1,2 and 3. I then used a DMG-01 color palette. Then I thought, pirates! Perhaps the last step was the problem? :)
@JaJ
Cheers! There is about as much code as there is game data (not including images and music.)
main.lua: 166 lines of code
gamedata.lua: 134 lines of code
@Chman
Everyone seems to want to sink every ship! What is this? I'm glad you won!
@vegard1992
I had my girlfriend playtest this game, and she had to make the proper choices to avoid losing the game.
Also, on that note, I spent a few minutes mashing 1-4, and I only ever got to 12 days before dying ;)
@Griz
Take what you can, give nothing back!
@Andrei Barsan
I'm glad you liked it. It's nice to see people actually finishing the game. Either it's a good game, or it's too easy ;)
@kreddor
Very much appreciated!
@LrdKzrth
Kill them all! Yarrr!
If only I could get this kind of feedback on my other games ... Thanks guys!
@adnzzzzZ
I noticed that the plugin works really nicely with my game because I used love.graphics.setBackgroundColor! How serendipitous!
@kewry
Not being good at making art is no excuse to making good stuff!
The key, in my opinion, is to just reduce the colors that you can use, and the size of the canvas. By taking "shortcuts" that a real artist would, you can look more professional.
@atraxgames
Yeah, it takes all the fun of a tabletop, and removes all the annoying of a tabletop. Lots of numbers, no need for pencils. Glad you liked it!
@NicoJaujou
That was a concern of mine as I was making the game, but the number of variables for the ship sort of came naturally. I was in "the zone" I guess. Glad you liked the art as well!
@Cake_Catastrophe
Nice to have someone who has a lot of pirate background compliment me. I did a bit of pirate research, and realized half of the things that I was allowing the player do made no sense, but were just pirate stereotypes. I decided to excentuate that fact, and work some humor into the game. As for symbols, I totally agree. Originally I was making a font on fontstruct.com, but they were having service issues, and I had to fall back. On top of that, it's hard to make an icon at 8x5 in mono.
As for your balancing ideas, I totally agree. Had I known the resonse that I got for this game, I would have balanced the cannonballs and the 'graping' better.
To your score, I think my best was around 70! Great job!
As for the options at the island, I wanted to force a confrontation. At this point I wonder if I should remove the "Ignore Port" command to force more choices. In the end, it's as you say; "it would just be un-pirate-like not to."
@Broxxar
I added six ways to die, so that a person playing one or two games would bump into a few, and hopefully having learnt from the first time, will get a new death the second time. The game was not designed to be won the first round. Having said that; serves you right for marooning crew!!! Haha. I'm glad you liked it.
@graytest
There's never enough cannonballs to be had! Yarr!
As for the music, it's short and "acceptable" for a short and "acceptable" game. You won't believe, as the developer, how grating the music became. iNudge has it's place for short and simple music, but that's about the lot of it.
@TheSheep
Yo Ho, A Pirates Life For Me... Glad you liked it!
@ilovepixel
I'm glad you were looking for the good endings as well as the bad endings! Thanks!
@Richard Matey
I'll play your game right away!
@jerombd
Ooh, all very good ideas, and I totally agree with you on music. Originally I wanted to do a cover of Drunken Sailer, but my time would not permit it.
@Zccc, @farmergnome, @psychomonster, @Kortuga98, @Shigor
Thanks guys, you are all too nice!
@cwilloughby
The grapist is the only scene I know from that show, but I liked it. I'm glad you figured it out, it was supposed to be a bit exploratory. Thanks!
@jwolf
My friends on IRC are starting to tell me to expand and polish this. I might just do that. Glad you liked it!
@ethankennerly
I designed this to be a bit of a learning game, but I'm thinkiong of changing it to be a little clearer.
@alts
Yeah, it's a lot of random, so anything can happen. As for the theme, I only decided to participate after the compo had started, so I didn't even vote. I didn't even know "Pirate Life" was one!
@zitheker
I'm glad you like it. I spent about 50% of my time making content for the game, which is why it seems so well balanced.
@davidpeter
Yeah, I wasn't very happy with the font, but it was the best I could find, so to speak. Icons also got cut, because originally they were embedded in the font, but fontstruct.com wasn't working on that day.
@cahman
I'm seriously considering it at this point! I'm getting a lot of feedback here, heh.
@fullmontis
Yeah, there's a small learning curve, but the game is technically playable even if you don't know what you're doing, which sort of gave the game a "roleplay" feel.
@nintendoeats
I agree. I spent half the time making graphics and the engine, and I spent the other half filling in content of places and actions. I'm think of expanding on it at the moment. An alternate to the "Grape and Pillage" was "Berate and Pillage".
@FuzzyWuzzie
Figure out what the letters and numbers in the brackets after each choice mean, and you'll be sure to win!
@Jellycakes
I watched the stream, thanks for playing! You were really unlucky to lose on day 0.
@Funkiside
Now that you mention it, I messed that up. I forgot that when you "Grape and Pillage" you get grog, not cannonballs. So you're right, I did screw the balance up. Thanks for pointing that out!
@Puzzlem00n
Originally that was in the scope, but I couldn't get myself to commit to the time. Glad you liked it!
@Frozen Fractal
Yeah, the game needed more playtesting in the end. At the end of my session, I told myself I'd rather have the game be too easy, than too hard, adn whent with what I have at the moment.
@Lafolie
The trick is to figure out what the letters and numbers in the brackets at the end of each choice do, then the game becomes a lot more easy.
@paulmcgg
Quick and easy, with a few laughs. That's what I was going for!
@multitude
I missed your cast, sorry! I went back and dug through the playthrough, and it was very entertaining! Thanks for playing!
@Nezzhil
I would be suprised if I got top 10 on anything. There are some awesome games out there, and most are better than mine!
@leafo
If only someone had the nerve to make a drinking game out of this ;)
Leginar, omaromeir, EdoMiyamoto, BarrensZeppelin, gmaker, Jubjub., Vaalen, dasrkrain, lasergans, mchaza, jhrrsn, blearn
Thank you for playing! I'm glad you liked it.
Nice job!
A few bugs here and there, but other than that, it was rather nice.
With more polish, better choice in sounds and more UI, this game had a lot of potential.
This was incredible well done.
I love the way the game works and the mechanics. It frustrates me (in a good way!) that only the short range of your "ping" will actually remain.
Nice job Louis!
As usual, the graphics are excellent, and the mechanics and puzzels are interesting!
Next time, get music(tm)!
Also, take King's avice to writing; only write what you need. The game felt a lot like a wall of text at some point :)
For arch linux: `pacman -S python2-opengl python2-numpy` and run with `python2 ordinal.py`
I got this working via mednafin, and this is fantastic!
I got stuck at this part, unfortunately: http://i.imgur.com/NSLyXpC.png
I was unable to read any of the text. Silly linux with web.
I won, but I don't understand what I did.
A few years ago there was a video of "Starcraft 2d";
http://vimeo.com/11759670
I'm so glad that someone finally took a shot at making a small game that is along the lines of this video!
Great job!
Very nice! Very reminiscent of super meat boy!
Very cute! I like the mechanics a lot!
Simple, but fun!
After you commented on my game, I realize you're right; we both have very similiar games!
Fantastic job on 3D pirates!
One descrepancy; in your description it says you need 7 ships, whereas in game you only need 5.
My favorite part of this game which made be laugh was this awesome bug where if you killed one of the enemies, and another enemy was near by, it would "bump" into the other enemies "corpse". At that point, the physics would go haywire and your ship can start doing stunts. Best bug ever, please leave it in!
This could make for a cool music video :)
Rather clean for a 3D game. Where the controls could be tighter, they are still workable.
The character always facing the player is kind of wierd, but overall a good game!
This was very well polished!
Nice game here! I really enjoy the classic text/image adventure style games.
What would have helped you out is if you had polished the engine, and then put the content in. I had troubles understanding how to leave the house.
Very fun!
I'm not even sure if upgrading was a needed mechanic.
I couldnt understand if the quanity of harvesters effected the income rate, or if it was the area covered that effected the income rate though.
Nice job!
I like breaking the rules, haha!
The first few times were wierd, just walking to work, and then the game would restart. Then I started exploring, and that was fun!
I like the game mechanism here :)
Nice tricky puzzler.
I was able to run this via wine in linux very well.
Nice game, I like the "Chronos" mechanic!
Nice game, but I always found myself with way more blocks than I needed.
Very cute!
I like the top hat a lot!
Fantastic graphics, and tight controls! Shooting was a bit off though but fantastic job!
RAMSPACE: A GAME ABOUT QUESTIONABLE CONTROL INTERFACES
Seriously though, maybe it's just the linux version, but the mouse and WASD are semi inverted.
Mouse up is up
Mouse down is down
Mouse left is right
Mouse right is left
W is backwards
S is forwards
A is strafe left
D is strafe right
I'm not sure if that was done on purpose, but it drove me nuts. Enough to push some buttons, and call it quits.
I had troubles using the fireballs; not only did they only shoot left and right, but the also shot from the top of the character, making it hard to shoot enemies below you. Also, the combination of the spacebar and arrow keys made it hard to actually fire when you wanted.
Otherthan that, nice colorful game~!
I downloaded and built stella from source to try to play this game, but all I got was some purple curtians, and then it locked up.
I then installed a java7 plugin to use the website you mentioned, and I got this: http://i.imgur.com/LfIdX00.png
*Sigh* Perhaps you can post a video? That'd be super cool.
Worked well on linux! Thanks for the export!
I think I played through all the levels though, and it wouldn't advance me to the next level.
Very nice game though!
Sexy version of simon says!
There was an odd desync between the tones and the actual movement of the objects, and that threw me off. Otherwise, nice job!
For the linux folk, the file next to the data folder is the binary. chmod a+x that, and then run it.
When distributing stuff for linux, use tar.gz, or something that saves *nix permissions.
Whereas this fits the theme very well, it sort of removes all the fun from the game. Perhaps you could have introduced a mechanic that was time based? e.g. press space at the right time to do critical damage?
Regardless, a good looking game!
Very cool game. I like the graphics, but after a few rounds, the UI dissapears, and it's impossible to play :(
http://i.imgur.com/ZADNip3.png
This was a creepy game, and very reminicent of the old PSX demos. Very cool!
Also, good job doing 3D! That's hard to make happen in LD's
Hard mode is hard. Nice job!
Ack! The fish talk!
This is fantastic. This will be the first game I give 5/5's on in each catagory.
I am an artist!
Funky! Fun little click and point adventure.
The flowers reappear in the original positions if use them. Other than that, solid.
Interesting game!
More polish on the UI and controls might make this a very fun game!
A rather clean game. What would be nice if there were a few more game mechanics for enemies, and then if you could choose the level to play.
Nice game!
Very nice. Collision and movement could have been cleaned up, but other than that, a nice little puzzle!
This game is rather hard; I wasn't even able to get a weapon.
Nice job!
The text cuts off the side of the screen, so it's hard to see some of the comments :(
Nice game :)
Solid mechanics and gameplay!
There isn't much to this game, but then again; minimalism!
Stop stealing my sheep you .. you .. potatoheads!
Very cool game! The controls are really clean, and movement is awesome, even with the gravity changing! Great job!
Hey, I didn't use the restroom for over 48 hours as well!
But seriously, nice job!
I like the level rotation!
This game is rather hard, but good job!
Perhaps instead of ten seconds to view the maze at the start, perhaps the spacebar would reveal the map for as long as you hold the key.
You might be able to generate mazes then, and even make the bigger! Great job!
Nice job, I like the hand drawn-ness of it! Remember to always save time for polish! (or the polish people. Not sure which.)
@iyzsong Sorry, I hadn't even considered touchpad users.
@PaidGEEK Glad you liked it. I was hoping folks would get the 10 seconds thing.
@leafo I think that might have been an accident ... haha ... Thanks for watching!
@moonmagic I'm getting a lot of folks not liking the controls, and it makes sense. I should have abstracted movement from shooting.
@Pestodesign Thanks, I spent quite some time balancing it. As much as I could witha cat on my arms ...
@Impmaster Fixed!
@codifeye I'm glad you liked it. iNudge is a great tool!
@GNecro1 <3
@Crowbeak Thanks for pointing this out, it has been fixed. Thanks for playing it on your stream!
@Aurel300 Fixed!
@BlackBulletIV Thanks! The game is designed to be 1 to 5, so it scales properly.
Thanks so much for the responses guys, I'm really busy moving which is why I'm so slow to respond!
For anyone who thinks the game is too hard in single player, keep in mind the game is only supposed to last about ten minutes per round! I have solo beaten level 8, but I will admit it is hard as hell.
@Linus Lindberg - Explosions ALMOST made it in. And then I realized I had been working for 22 hours straight. With 6 hours left, it was no time to add more features.
@vrld - The controls most def need some cleaning up. I'm thinking of separating the axis so that move is wasd and aim is mouse (for xbox, move would be left stick, and aim would be right stick). I'm glad you liked the music. I seem to have a quick and dirty way of making awesome music now, which is great for LD's. I'm glad you like the game! It means a lot coming from you!
@Ramon Imbao - Cheers!
@panuo - The most I have as a tutorial is the splash screen at the start of the game that shows the controls, but regardless this would be a really good idea. I was hoping that upgrading turrets would be an "accidental" learning thing, where someone would accidentally build a building on an older building and realize it upgrades. I need to figure out how to make that clearer.
@flamecow - I'm glad you liked it! Go get some controllers and play with a buddy! I hear ps3 and 3rd party controllers work as well!
@rzfmzn - Cheers!
@epicSpeedTurtle - I'm glad you enjoyed it. The game is only supposed to be a 10 minute game, but I'm glad I got you coming back for more!
@ratalaika - Thank you! I spent two hours sitting chatting with folks thinking about a theme. Originally the game was NOT going to be set in space. Haha!
@Latcarf - Yes, the controls could use some cleanup, I agree. Here are some tips: build your buildings around your base to slow down enemies, and upgrade them to help kill them! Be sure to figure out how your alternate works. Get more players to get more advanced tactics down!
@ellipticaldoor - Thank you! I'm getting mixed reviews on the controllers, but it's good that I'm getting good and bad feedback about it. the controls are ... not what one would expect.
@headchant - Thank you, that means a lot to me! I spent two hours getting the idea, and then made a MVP by hour 28 (which as leafo pointed out on the stream).
@apaneske - Cheers!
@SpiralCodeStudio - Hards's the name of the game! If you want to do better, understand how the building upgrades work, build a better defense, and for god's sake: find some friends!
@Sheep - I'm glad you found it intuitive! The intro music is from my lovesplash library! github.com/josefnpat/lovesplash/
@alts - With multiple players, folks can take different roles, so you can let your friends do the building, and you can do the shooting! Yell at them too. It should help.
@MunkeeBacon - I'm impressed! The trackpad folks didn't like the controls at all (go figured!). I'm glad you like it, LÖVE is an amazing framework with a lot of capability. I may just do that, so I can get it into vapor!
@LittleThor - I'm glad you were challenged! I will work on the controls. Heh.
@Niavlys - I'm glad you like the game. The violet bad guys are the "bosses" of each class.
@recursor - Haha, building on previous buildings is how you upgrade! I'm working on the controls. As for playing this with your kids, I'm honored! I'm glad you liked it, and hope your kids do too!
The web player doesn't work on linux, please release a linux binary!
Nice game! I love the ghosts, and how they push you around.
Very cool game.
I started bashing keys at level 6ish, and this happend: http://i.imgur.com/y35EIfV.png
But i like the idea!
Fantastic game! It's a lot to ask (because I know you did it in 3d) but this game could use some cleaned up AI.
Also, I seemed to have buckets of health! I didn't even discover the 10 second clock until level two!
Great job jellycakes!
Very nice job! Fantastic music and fab pixel art. On top of that, you use some nifty shaders.
Some more sound effects, and a little stronger movement control might have made this a better game.
Great job!
Excellent entry, and actually quite challenging for me with all the typos. I love the text, esp; "plotslich weisse ich alles von politik"
For any linux folk, this runs nicely under python2.7 w/ pygame.
Nice game. Ought to provide a way to show the entire conversation at once, so we can get through it quicker, but still read it!
Nice job! Might want to condense the story a bit, so it isn't a wall of text at the start. Nice graphics!
btw, I figured out the OS X bug you were having for my game.
The web player doesn't work on linux, please release a linux binary!
Fantastic use of sound effects! Great job! This game might prove to be better if you could make levels. Start out with just one machine, and work your way up to four?
By the by, I fixed the OS X download on my game!
Very cool game. Nice job!
This was very nice! You should expand this into multiple levels with more silly things, like defusing bombs and such.
Very nice job. The system is very smooth. I didn't read the instructions at first, so originally I had no idea what I was doing. Once I figured out that z was shoot, it got a whole lot easier. Considering the game is keyboard, it's really annoying to have to use the mouse to start the game.
Nice job!
Wow, this was incredible! I got through all the levels, and a few seem bit out of order, but this game is fantastic!
I love how you pulled off a 3d game with nothing other than circles. Incredible!
Some sound effects might have helped things out here, but other than that, stars all around!
I was unable to play this game because it blew up my xrandr. I was attempting to run this game via wine, and the fullscreen forced me to restart my X11 (display manager). Can you release a windowed version of this game?
Very nicely done, I love the perspective.
Very nice game, with a good learning curve. Nice joystick integration as well!
Nice game, fab graphics!
Linux 404's http://i.imgur.com/WQnhAEZ.png :(
Nice job mate! A little more polish and more levels, and this could be fantastic!
Very cool game. I got all the way to to bottom, and was stuck!
Oh well. This game could use more gui! Nice job! Solid controls.
The web player doesn't work on linux, please release a linux binary!
What a twist ending!
I spent a few minutes asking why this gust of wind wasn't letting me eat the stage, and I realized, I didn't eat enough patrons!
Fantastic colors and fun pixel art!
Perhaps adding a way to turn the dino around, or get the fans that are in the lower left corner of the stage would be good?
Truly gruesome! Great game!
I am also getting this error :(
http://i.imgur.com/8ZJ56H8.png
Running the .exe, src/ and .love all do the same thing :(
You fantastic son of a bitch. All it needs is a countdown timer! Great job!
Interesting... Sometimes I got :D and sometimes I got |):
IT IS MIRACLE!
Nice job. I like the puzzle game idea, but could use more polish!
Nifty game! Very dizzy at times!
Nice job. I love the art!
Nice job, but the flashing colors are headache inducing. But the music was awesome!
By the way, I fixed the OS X download on my game.
I wish I had more IQ... nice job!
Very nice, lots of levels!
I love this concept! Very nice job! Good pacing!
During the ten second break between levels, you ought to give your players something to do. Nice job!
Lots of things going on, feels full! Good job!
Very pipedream-esque. Nice music, nice game! Rather tricky as well.
The unity web player does not work on linux. Please export to linux!
I don't entirely understand what happend here.
At first I tried to stay away from the walls, but then I could walk through them.
I got one level, then I lost one, then I beat the game.
?
Nifty concept, and well styled! I love the art as well! Now to make this multiplayer!
Dropbox 404 :(
Sorry, wine(linux) couldn't play your game!
Very nice game! Some sort of indication of how many ghosts you have would be nice. Also, if you could have a reset button so you ca get rid of the distracting ghosts when you screw up.
Great job!
Great job! I too got the level 2 bug with a remaining carrot.
Very nice game. It wasn't immediately apparent, but by introducing a level system, you brought a lot of replay ability into the game.
Nice job! Would have been nice to get a few more mechanics into the game :)
Unity web player doesn't work on linux. Export to linux please!
After filling up ~3GB of ram, the game starts to lock up.
I'm not sure what I'm supposed to be doing in the end. I don't know what is good or what is bad.
I've restarted and I'm not on the right map anymore!
Nice looking game. I wasn't able to complete the level, but I can't imagine how if I only have 10 seconds!
Nice job! Very clean, and straightforward.
The game was a bit glitchy, and I wasn't able to use the arrow keys. Also, the angle the player aims at should match where the mouse is, not when it clicks!
Nice job!
As usual, your game is fantastic! I love the concept, and the game is filled with lots of fun tidbits!
Sometimes the names and they type of person they are overlaps with the "Stop Music" text.
http://i.imgur.com/Agrd1Ug.png
I reintroduce this fellow to his mother (who also happens to be a cheap whore), damage his gun, and he still manages to kill me! *Tsk*
Great job! Very innovative, with three essential characters. A puzzle game at its finest!
"Hey, here's a maze. Now, here's another maze! Now it's backwards! Hahahaha!"
Nice game concept! Great job!
Great job leafo!
I wish there was some indication that your "boytoy"'s food prefrence changes, and maybe some way to hover over the upgrades section, so you can see what they do before you select them.
Fantastic job!
Very cute game!
I love the concept of this. May need a better GUI so you can tell exactly what problems are happening (e.g. air levels), but fantastic otherwise!
First Run
"Your score is: -2000" Wtf am I doing. I guess I'll read the readme.
I'm always impressed with your cli games!
Interesting concept!
Is player two supposed to look away as player one plays?
Nice job. Could have used more pedestrians carmageddon style!
I was unable to complete any of the levels! Very smooth platformer though!
A good start. The platforming was a bit glitchy, but with a few more levels, and a few tricks, this could would have been a great game!
This is a fantastic game! I love the dynamic generation of the landscape, and the purpose to collect the rotors. I'd go so far as to say, I love the rotors. Will they marry me?
Cute game! The hand drawn art is very heartwarming.
I was unable to compile the game on linux: http://pastebin.com/AqFNddRW
Also, the game crashed when I went into game mode with wine. Sorry, I really wanted to try this!
Very cute. I like the graphics and the music! This game seems fantastic for a younger audience!
Is it bad that I enjoyed slapping the students into oblivion? Very nice game! Very funny!
This game does not run well on desktops. I'm not sure what to do, or how to "swipe" with a mouse.
Also, I have my doubts as to whether you made the music.
Otherwise, I do like the art!
Unfortunately, the web version does not run on linux. I ran the game though wine, but got stuck on the main menu. Sorry!
I was unable to get this game to run :( http://pastebin.com/KCpLvKhv
Ahhh, my ship is broken! Damn ship!
Nice!
This is good for someone who claims they have little knowledge of the framework. Nice job!
Thsi game is fantastic! I love the art! Great job!
Nice game you have! I really like the health bar system. Unique!
And 1 is all you need.
This is a tough game, but I like the graphics. Nice job, but could use some more playtesting.
Very interesting. Lots of clicking!
Haha, this is great! hefty for ~10MB, but well worth the wait!
Interesting game. The tutorial text spawns off screen sometimes, and I was able to fall off the map. Otherwise, solid game!
I like the art and the music, they were well done. It too a while for me to figure out how to get around the darkness.
Aww, I can't get this to run on Linux via wine.
Any instructions on how to compile this maybe? I remember seeing this at your place, and it was very cool looking. With a graphic artist and some more UI elements, this game would be wicked!
Talk about ultra violent, this is an odd game. Lovely art though, good job!
This is a very addictive game! I love the exploratory nature of the game.
I will admit, it takes up an awful lot of ram.
What a quirky game! I don't really understand the conditions on why I would be banned though, but I suppose you aren't. Nice!
This is a fantastic game! Great atmosphere! Calming gameplay! I like this a lot! Great job!
Very nice game! I like the gravity well and how you can shoot the planet yourself accidentally.
Some contrast on the asteroids and the background would have been nice, but very nice!
This is very nice! I love the graphics! Clean and solid. Perhaps the controls could have been easier to use, but then again, that might make the game too easy! Nice job!
This is a very well put together puzzle game with well done levels! I love the simplicity of it!
I completed the challenges! I am the winner! Where's my dog tag now?
Tricky game! I like it! Straight and to the point!
Ahhh! This game is great! Fantastic music, and most of all I love how clean of a platformer this is! Great job!
Ahhhh! This game is fantastic! Simple, funny and well polished! I wish there was more sound effects, and maybe another level or two. This would make for a great post-compo game!
Very cute. I still want to be friends with M.
I like the concept! A little bit more polish, and this game would be great!
The head at the top of the screen scares me the most. This game is fantastic. The shader was worth every second you spent on it!
This is an incredible entry! Great all around and a lot of fun! Fantastic job!
Nice job! Lots of charm and witt! I wish I didn't die so much though, not without save states :)
I loved this game. Simple, to the point, but still deep due to upgrades.
I'm sad that the game ended with four diamonds, but the credits were very pretty! Great job!
Congratulations! This is a very nice game! The graphics are fantastic. The controls could use a little work, and perhaps some logic so that you always have a chance to jump over objects (sometimes there's like 6 in a row, and it's impossible to make it over.)
Nice job!
Nice job! I love the idea of going inside the sphere! It's a shame it's missing sound effects and music, etc. Nice going!
I really enjoyed this game. Nice job!
Perhaps some more turrets or turret upgrades would have helped with the 'strategy' aspect of the game, but regardless, awesome!
@manabreak Sorry, was still packaging the game. They're up now!
@mrexcessive Please download a binary for your corresponding operating system.
Nice job! Perhaps another spear or two! While the waves are nice, I don't know if they really can be use in lou (get it?) of music. Great job!
Nice and simple! I like it! I really enjoyed hitting [insert animal or object here.]. Nice job!
Very unpolished when it comes to UI, but in the end, a very good game! Great job!
Derp, I drowned.
Haha, this is fantastic! Great job guys!
Sometimes it was hard to place items on the board and get it to work, but otherwise solid!
I found I could also pre-prepare dishes. Perhaps have a limit to how many items you can have on the table?
Also, it might be nice to introduce new menu items every round!
FANTASTIC!
I like doing the moonwalk. That's pretty fun.
In all seriousness, this game looks like you had lots of plans, but not enough time. I'm really happy you participated!
This game with a bit of study is actually very fun!
I had an issue where I couldn't buy the oil refinery because there's a maximum of 128 stone for some reason :( Great job!
Nice story! Enchanting, and the music, although minimal, really works. Nice job.
This is one funky entry. Crazy.
The unity web player does not play on linux. Can you please release a linux binary?
Interesting, even if very hard. This would be a cool game to expand on!
Nice simple game! After a while I found I could just sit in the corner and shoot. Heh, nice game though!
Nice job! I liked all the added elements as you played, good pacing! Nice job!
Nice little puzzle game! Great art! It all fits really well together! The laser sound can get irritating after a while, and perhaps music would have been a better alternative. Regardless, great job!
Sorry, I tried to play this on linux via wine :( Didn't work well.
This is a really creative game! Great job! It's really hard for me :( Perhaps some easier levels at the start would ease this issue?
With more polish, I think the control issues could have been sorted out. It helps to imagine that the player is moving on a sinusoid, and then you can jump over the tumors more easily. Nice job!
The unity web player does not play on linux, and the windows one would not render text in wine. Can you please release a linux binary?
Very nice!
I wish the game mechanics were a little more clearly explained, even after I won, I still had issues understanding why I did. Great game!
I love the snow effect that you used, that really makes the game! Great job! This is a really cool game!
Interesting. I like the artwork, but the controls feel clunky. Regardless, a solid entry! Great job!
The unity web player does not play on linux. Can you please release a linux binary?
Interesting. I like the physics, but there doesn't seem to be much gameplay. Very cool, regardless!
This is so awesome but I have no idea what is going on. I am a robot and I kill everybody and destroy everything. I suppose I couldn't as for more ... Nice job!
Nice game! I had to hack it apart a bit so I wouldn't spend hours playing it, but I really like it! Great job! I love power-up games!
I was unable to run the linux version, sorry :(
I have python2-cssselect and python-cssselect installed.
./bloodbath: error while loading shared libraries: libnss3.so: cannot open shared object file: No such file or directory
Interesting. I'm not sure I like having to go around corners off the map, but that's new. Nice minimal graphics as well. Good job!
I love the art and sound effects in this game! Great job!
I love the art in the entry. Perhaps some more time on gameplay would have made this entry really amazing. Never-the-less, great job!
The unity web player does not play on linux. Can you please release a linux binary?
The unity web player does not play on linux, and the windows one would not render text in wine. Can you please release a linux binary?
Cool game! I like the game-play, rather original.
"You are death!"
Nice game! The light/shadow-casting didn't work well on my machine, but I love what you did! Great job!
Nice job! I love the sound effects! What would have been fun is if small sub-branches randomly spawned while you were playing to fill in the screen! Nice job!
Nice job! I love the twist on the classic, and the fab shader.
I'm not sure how I can lose though. Still, nice!
Great job!
Very cool game! It's good looking and the controls are solid.
I'm not sure what the point is, there doesn't seem to be a win or lose condition. Nice job!
The unity web player does not play on linux, and the windows one would not render text in wine. Can you please release a linux binary?
This is hilarious. If your mech isn't pink, it's not worth piloting. Fun game, love the customization part, and the AI is pretty good as well! Nice job!
I also enjoyed the log from the cli:
"Time to kick ass and chew bubble gum, but I'm all under water."
As a terrarium, this is pretty awesome. Consider expanding on this!
Very cool game. There's this odd delay when moving outside of water, not sure if it was intentional. Good job!
As usual, a fantastic entry! Great art, great controls, great gameplay!
Great job!
Wow, that's dark. Nice job sheep! <3
Screw those sharks! Nice job! Fun theme, great mechanics!
Nice start! I got to the "the end" section! I'm glad you submitted this anyway. It's pretty cool. I like the pink things.
Cool game. Perhaps the upgrades could have been a little more pertinent. Why upgrade bullets if the enemy only takes one hit to kill (did you plan on bigger baddies?). What is the radius upgrade? To the ship? The bullet range?
Regardless, a nice game! Good job!
Great game! I really like the animations and the story. I had to start a cheat sheet to get through it!
This feels like an education version of mastermind.
Might be nice to be able to provide a seed for the cipher!
Fantastic graphics and gameplay mechanic guys! Solid fun!
I really like the mechanics here. They're smart and have a nice learning curve!
I really wish this game had some pathfinding though, but solid with or without it, esp because its 3d!
This is a great example of fantastic level design. Top-notch!
The art and music are really well done as well! Great great great job!
If I had to say something, I'd say it needed wall hugging, but that doesn't affect my overall rating!
Nice little game! With some clean up, this could be a great little arcade game! I like the concept!
Awesome music! Solid graphics! And when in doubt, there's always carrots! Great job!
As usual, fantastic art. Shame you didn't have more time! I liked the story!
Great graphics and I love the progression of this game! Really nice game, feels very metroid-like!
Great job man! Art, music and mechanics are all fantastic! I wish you had spent less time on levels and more time on power-ups and story though. Really fantastic regardless!
Very cool idea, but hard to get the hang of. Some introductory levels may have helped. Good job!
There were some tricky puzzles, and it probably could have used some better ordering!
Otherwise, great job!
It felt good to kill them. not sure why, haha. Nice job, it turned into a button masher for me :)
Solid game, great juice! Rather hard as well, Great job!
Nice little prototype! Keep it up!
I really like the art and the juice! Nice game you've made here!
Honestly a really solid entry! Simple and fun!
Concentrate on cleaning up the controls (e.g. allow fast forward of cut-scenes, click instead of return, etc)
Also a tip: don't set to full screen unless you're going to test if the res is available. It messes up my X11 on linux, and I had to disable it in the conf :)
Loved the shader, well done!
This is a great game. Not sure what was going on most of the time, but that's a good thing.
Nice job with the linux build as well.
Solid entry! It crashes at the end though! http://i.imgur.com/U7NJ5vM.png
Really pretty game! Fantastic job guys!
I like the idea behind this game! The physics make it hard to play, but with some polish, this could be awesome!
Solid little doge-em game! Great job!
It took me a while to understand what I was doing, but this game ended up being really great! With some polish and more, this would be fantastic! Nice job getting love to run in browser as well!
I really like the lighting effect!
Solid mechanics, and good puzzles. Great job!
Wow, dystopic! I love the voice overs, and the concept of this game! So amazing that this was done in 12 hours! Great job!
Neat game! Nice job, neat gameplay mechanic!
Solid and clean platformer! Great job, really nice! Love the extras and everything as well!
Fantastic and creepy game.
Really like the mechanic, and love how it plays backwards so the player can attempt to learn from their mistakes.
Really haunting!
As usualy, fun a weird! Love it man, great job!
I love the polish and juice for this game, but I did feel left a rather bit helpless as to how I really could prevent my self from losing or help myself to win.
Clean up the gameplay so your actions have more of an effect on the game!
Really nice job!
Crazy depressing game. Fantastic game man, worked nicely on linux with a wired xbox 360 controller.
Nice! I love the hand-drawn-ness of the game!
Simple mechanics, but the art really pulls it together as an original piece! Great job!
What a fantastic game! I was laughing my ass off the whole time! Congrats on the fantastic game!
Nice job! The second to last level was rather hard with the lights turning back off, but altogether very cleanly done!
This game was fantastic in every way! I can not get over how well this was done in every way. Just killer! Great job!
Nice prototype! Reminds me a lot of crime fighter. Neato!
This was a very addictive and interesting game. Nice job with progression!
Solid mechanics, and the gameplay felt smooth! Perhaps it would be nice to have multiple levels to ease the player into the difficulty! Nice job! Love the top-score screen feature as well!
Great concept, and lots of fun! Nice job! Wish it had more shmup though, the half second reload feels slow.
Nice shmup! Good integration of the joystick!
Nice job! I really enjoyed evolving my dinos! Very pokemon like! Also congrats on all the sounds! WORTH IT
I like this. I think this is enough snow for me as well. This would be an awesome screensaver.
This is a very neat game. I really like the plant effects that you put into it, a lot of great juice!
This was a nice change of pace! I was expecting to be blown to smithereens by the asteroids, but then I just bumped into one. That was very funny. Can't wait to try this with other players!
Very nice game! With some more time, I bet this could be a really great game! I love the mechanism!
I like the art, but once I get the health bar half full, I'm not sure what to do!
I was able to get through the elevator and most of the maze, but I'm really not sure what to do. Good start!
Awesome job! Clean controls, really great level design, fun graphics! This is a solid entry, congrats!
Nice job! It's got a solid feel and mechanics!
I had to download the love file, as the web version didn't work. Nice job!
This is a really fantastic game! It's tough, but it's really solid. Awesome visual queues and great splatter!
Nice game! It makes me sad that santa died so many times, but really nice job! I wish there was a better way to teach the player death in a safe environment, but I guess that's why you gave them so many lives. Nice job!
Very nice use of shaders. This was a really cool game, but it felt very slow gameplay-wise. Great job!
I very much like text adventures! The parser felt a bit off. e.g. "w", "go west", "go to west" should all have gone west. Nice job!
Fantastic entry! The graphics were fantastic, and the game was fun! <3
Haha, awesome. Might have been nice if it showed the combo with the name of the casted spell. Cool game!
Nice game! The difficulty ramped up perfectly which made it just hard enough, but not too easy. Solid job with all the particles! Nice juice!
I suddenly know so much more about plants ... I think. Nice job! The tutorial was really good!
EVRYTHIN IS BORKNE
NOOOOO!!
Nice job! There were some honestly funny moments!
Neat game here. I love the expansive map! I really like the controls and screen size system. Great job!
This looks fantastic, but I can't seem to see the .love file or a working link! :(
Neat puzzle-like game. The use of colors didn't fair well with my eyes :(
Wow, this game is 250MB? It looks like you made the love file with the .git folder included.
Regardless, I have the same question; can you finish the game? Nice job!
I like the progression, and how the sub changes after an upgrade. The controls were a bit odd, but I was able to avoid some enemies! Nice game!
What is a pde and how do I play it? I don't understand! Help!
I love the concept. It would have been nice if the UX was a bit better; I was able to figure out how to do things, but it was rather confusing. Awesome idea regardless!
This is a cool game, and it really leads to a lot of cool patterns! Nice game!
I think I missed the point. I ended up doing a bunch of wall jumping.
Very cool game. If you could have had children of children, I think this game would be really cool. Nice job!
Really awesome game! I was very confused at first, and I had to mute the music, but once I got rolling, it was great!
I was not able to get this game to run via wine on linux; perhaps you could export a linux version?
Very well done! Sometimes spikes would spawn right under me as I was coming "down". That kind of felt unfair, but otherwise solid presentation!
I like the input control system. It was odd at first, but I got the hang of it quickly. Nice game!
Nice job, sheep! I think this game could have done much better if it weren't fixed to two buttons. However, I really liked the game and the art!
spaaaaaceee laaamaaaaa! (this is what I was saying as I played, as I don't have sound!)
Nice job!
I focused my inner tripping, and did a great job being a jerk. Would have been nice to have some form of mechanic that would identify a "win" or a "lose" scenario. Great job!
Nice job. I like the assets. I imagine this would be a better game if it only moved when you did.
/me furiously waves arms up and down like the robot
YAAAAY.
Solid game; the gameplay was solid with a few graphical glitches, but the dialog was spot on and prepared me for the awesomeness. You should add more levels and release a post-compo!
Nice game! I'm not sure the slowdown mechanic was very useful considering how fast the blocks went, but nevertheless a solid game!
Nice job guys! The maps came out really really pretty!
I could not get this game to run via wine, sorry! Make a linux version!
I was not able to get this game to run on linux :(
I tried 0.9.2, 0.10.x and the game via wine.
This was top notch. I wish the game wasn't limited by the two keys, but this was a great looking game that could do with some more levels. Really great job!
Great game mechanic! Pulling and pushing the window to stop objects or walk on thin air great idea, very well done. @bytedesigning / Ashley
I love the art and the mechanic is interesting and fun! I'm not always sure which one to make, but I had fun anyway! Nice job!
Overall pretty decent, good sound, graphics are fitting. @bytedesigning / Ashley
Web link loads slowly but worked fine for me in Chrome. Very nice graphics, wish there was a bit more to do. Sound seems fitting. - @bytedesigning / Ashley
Fun idea - seems like a good start to a game. I wish I could adjust tax laws though and see if I can get new building permits so everything isn't quite so cookie cutter. I like that it's very easy to restart as well.
@bytedesigning / Ashley
Fun little game, there doesn't seem to a game over screen when you die though. I really lke the different options of shapeshifting from units to structures. Graphics and music go well together. - @bytedesigning / Ashley
I love the retro style graphics! Very cool.
This is really awesome - clean, clever and interesting story! Nice!
Oh fantastic job guys! I love the art the music, and everything really feels good! Great job!
I felt very abused by this game. I don't want to make shoes anymore!
Nice game!
Nice ... I really enjoyed killing the bees. There was a good satisfaction with it!
Great voice acting and music! This is how a game should sound! Graphics are pretty good, I think a little more animation could have helped the feel. Overall well done. @bytedesigning / Ashley
Wow, simple but so well done. not only were the graphics impressive, but the music added to make the game more stressful. I was worried the difficulty would ramp up too fast, but it didn't, and I got a chance to play!
Very nice job!
I like how you used real photos and then styled them to the game. Nice job!
I spent way too much time playing this. Great job - I wish there were more camera controls and the player health was more obvious. Regardless, fantastic!
Very nice game! I like the mix between mechanics. Would have been nice to introduce elements one at a time instead of throwing them all at the player at once! Great job!
Oh this was cute! very nice job! I like the use of shaders as well!
Nice game! The camera was very shaky and I could imagine long gameplay would make one nauseous. Very pretty and awesome music!
This is a pretty game, but I'm afraid I don't understand it at all! It says "circle" and I've pressed "o", typed "circle" ... Sorry. It doesn't any sense to me!
Oh this was very fun! Reminds me of classic point and click adventures, but adult noir style. Nice job!
This was really well done and polished! The graphics were fantastic, and the use of shaders wasn't overdone! A great twist on binding if issac! Superb!
Amazing amount of work for such little time! Congrats!
Interesting game - I didn't manage to figure much out. not sure asking players to do a modulo as a mechanic is very fun except in a math blaster sort of way. Regardless, nice job!
It's okay, the audio could have used a bit more work. Graphics was a tad simple for my taste. Physics worked well and switching between objects went with the theme. -@bytedesigning / Ashley
That was very cute, but totally needed more levels! Great job though, I love the combination of mechanics!
Neat idea! I had a few problems (refresh of terminal was an issue, and I didn't have a numpad)
Regardless, awesome game worked nicely on linux!
This was a very nice entry! I like the audio and the mixing of game mechanics! Nice job!
The game wouldn't run through wine, so I couldn't play it. Sorry! Please make a linux build or OpenGL build!
Oh very cute. I like the combination of the two games! Nice!
Haha, as usual - fantastic! Needs more waifu of course. Nice job :)
Very nice game! I love the graphics and the visuals. The "Yaay" got a little repetitive after a while, but regardless! Great job!
Nice game! I was able to run it with 0.10.1.
Some fine tuning on the controls would have been nice, but this is a very pretty game. Especially like the screen bending!
I came here from the love forums - this is fantastic! By far my favorite part was the music and the sound effects! BRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR! <3
Neat idea! I like how you become a fire hydrant!
The physics were a bit wonky, and the screen size was a bit odd. Still fun though!
This game ran nicely with wine! Very fun, although I couldn't figure out what the pickups were. Nice game!
hahahahah this was very fun. I enjoyed crashing my truck very much. Nice job!
This was nice! The levels, as cudely introduced as they were, performed the function of introducing the mechanics!
I very much liked the dialog!
Neat concept! I like the loopy music, and the dialog between the players! Nice job!
This is a puzzle that made sense very quickly! Fantastic job with scaling the difficulty! nice!
This game did not respect my desire to have windowed mode - and crashed my Linux XORG every time I tried to use windowed mode :(
Anyway, nice game - the controls were a bit wonky, but I liked the art!
This was a cool game - while some of the puzzles were a bit hard, it was still an awesome game!
Nice game! I don't remember pacman being so ... freeflowing and physics-y though. Regardless, I like the game and the stress to finish it within the time limit of the powerup. A powerup meter of some sort would have really helped!
This is a really tough game. Cleanup of the controls would make this a much easier game to play.
Still a good game! Nice job!
I wasn't able to play the game - it just crashes when I run it through wine, and the web player doesn't work on linux! Sorry! (Maybe use an OpenGL export?)
COUCH MANNN
Nice job, this was hilarious! The music when you're up and about is brilliant!
I played this game a few times - very nice! I kept trying to break things, haha!
Well, it's certainly an odd sort of game. I'm not quite sure I know why I'm punching trees, breaking windows and avoiding the gym.
This is nice - simple mechanics - but with added pressure. Another mechanic of some sort would be nice, but the graphics make up for it! Nice job!
Neat game! I like the tutorial level - it clearly explains what you're doing and sets you on your way. Great job!
I like the hand-drawn graphics - some of the pixel mixing was add! Nice job!
Yaaay! I did it! The fruit is life. Life is fruit. Moo, pew pew, obey.
Very nice style! The death animation for the character was a bit out of place though (subpixels?)
Still, solid entry and lots of fun!
Fun little game, I didn't think of games being based on creating a path like that. I liked the cheese eating sound.
-@bytedesigning / Ashley
I like this game. It resembles a lot of the modern jumpscare games, but uses a different mechanic. Nice job!
Sorry, I only had java 7 installed :(
Interesting game! I wasn't able to figure out the pattern, but I did make lots of money! Nice job!
This is a really neat concept! I was able to do some mining, but I really didn't know where I was. Some indication where other things / players are would have been helpful!
Nice job!
Simple, but fun! Very nice execution! Some polish with some graphics, and it would have been amazing! Great job!
I don't really understand the endings >< Cute graphics and sound - @bytedesigning / Ashley
This was clean and the puzzles weren't too hard! It would have been nice to bind reset to "R" but regardless wonderful!
Neat game! Some more continuity between screens and keyboard only controls would have probably helped. Perhaps a few more easier levels :) But I really liked the design and the graphics!
Nice mix of mechanics! Nice job!
Hahah, this was a fun game! Great job!
I love the pixel art for the player!
Perhaps a few levels that scale up would have helped? Neat game, great job!
Fun little game, simple enough yet fun. -@bytedesigning / Ashley
Haha, solid! I am a chicken, and I shoot ooze. What more could I ask for! Nice graphics, nice controls, nice music and sfx! Great job!
Not bad for a first game! Keep the scope down, and keep going!
Oh you cheeky bastard! What a great game!
Once I became the cheese, I was like ... I'm sure the game is over now.
Nice cameo as well.
I loved the old school graphics and lack of direction - very old school! It reminded me of past games where I wondered about. :) I wish this game had sound though! @bytedesigning / Ashley
Very nice job! Works nicely in linux :)
Clean and entertaining with excellent visual and audio cues!
Gameplay and lack of tutorial is really holding this game back. Graphics are beautiful and look very professional. - @bytedesigning / Ashley
This was very nice! I wish there were more levels! Great job! Very fun!
Neat job! I really like how they're a bunch of minigames! Nice job!
Well er, reps for Jesus I guess? I think music would have helped a bit but I kept hoping my guy would actually gain muscle after a while! I'll lift forever at this rate. Still for a quick clicker, it's not bad. Graphics are kinda funny considering how wimpy this fellow is. You made this in UDK? I'm surprised, I didn't realize it did 2D this well. @bytedesigning / Ashley
This is a neat game! I love the game mechanic!
Very fancy art! Feels like some of the classic newgrounds games! Nice job!
Interesting mechanics, but again - not as many mentioned - not sure what I was doing. perhaps it was too complicated at the start?
This was a fun game, haha. I accidentally knocked over the table, and tons of steak spawned. I got one on the dish at least! Nice job!
Just run in circles, just keep running with your arms in the air waving like just don't care who runs into your swords ;) The characters were amazingly gooey, and I found when surrounded I wish I had a knockback attack. -@bytedesigning / Ashley
I really like the graphics (did you do any rotoscoping? ), the style is great, the voice acting is a nice touch, gameplay is smooth. You even added comments into your code blocks. A trick is to add /// to an actual line of code at the top to give that block a title FYI. - @bytedesigning / Ashley
Neat game! I like the idea, I just wish that all the soldiers were individual and would operate on their own. Still, solid!
Nice variant of asteroids! Cool game!
Nice and some, fun game! I love the graphics as well!
Well, pretty simple, mood and audio were great, graphics so-so (seemed blurry to me). The amount of actual gameplay is pretty limited though :< @bytedesigning / Ashley
Interesting - some feedback would have been very helpful. Is this supposed to be a two player game? Nice graphics anyway!
I played this game when the jam was first over - I really enjoyed this game! A skip button on the menu would be nice, and some more polish on the shooting would help as well. Great game!
@Gep - thank you for the good ideas and kind comments! I agree it felt kind of cheap to only use the theme on a single level, but we had brainstormed a bunch of ideas, and we thought this was the best.
@kalyrical - Thank you, I would love to hear your feedback!
@Spice135 - Yeah, this was a new experience for us! Thank you very much.
id didi a good job killing all those poror oleopl,
But yeah, that was cute. Polish would be nice, but hey! When you got two hours, you got two hours!
I'm sorry you guys weren't able to release a game, but I'm very happy you released the tech demo! I love the grinding and movement and effects! Really great job guys!
I had a really good time with this. It was nice to see some fun new mechanics!
I can always appreciate using princesses as ammo. Great job, sheep! I love the sfx and art; needs goofy music!
This was interesting. I like how switching the switches to solve the puzzle change the entire atmosphere. Nice job!
When you read the intro dialouge for too long, I get the PNG error as well. You can get past it by clicking like a madman.
Interesting game, I like it. The map seems way too big, and day 1 seems too long, but I like the idea! Good job!
Oh god, everything is going to glitch. Really solid! Jumping is hard.
This was a neat game! I ran out of time right before the end; there are some annoying control issues (e.g. hard steering, even on easy. trailer gets collision buggy to the point where you can't turn, etc). Other than that though, it was a actually a rather solid game! Add some music, and some fun voiceovers, and this could be hilarious! Nice job!
edit: I do like the GPS system, very nice!
This was a seriously solid experience. I had fun picking up the loot and realizing that my vision was getting messed with! Really great job!
This is a really nice game - wish I had another person with me to play! I really like the graphics and the music. The controls seem rather polished as well! (remap might be nice for controllers!)
I wish there was some more variety to the enemies though, but wow. Nice job!
I really like the game idea. The laser enemies were perfect. I was hoping to select multiple units, but that would probably defeat the purpose of the game. The music could be toned down. Really great game!
I love the music, and the first few levels are very fun! Lots of "game feel", very nice job!
Whof, without any way to earn money, I just took out loans when they were low, and hoped for the best. Nice job, utterly hopeless!
At first I was like, "oh wow, these controls are great. Nice and clean, i'm getting a good lap." - and then I realize i'm racing my ghost and i'm like "oh no, i'm so screwed."
great game! Clean it up with some mode7 or other graphics, and this could be mad awesome!
Oh this is very fantastic. I love the coin mechanic! The controls are super clean and the graphics are super clear! NICE JOB.
Nice game, but I had a lot of troubles telling the difference between what was usable and what wasn't. I'm going to blame that mostly on the small color palette; regardless, way too hard for me, but it's a very pretty game! Great job!
I've got to say, this feels a lot like owning a real cat. With maybe less butt in your face... Awesome job as usual!
This was a really great game! I found myself gaming the system by killing the enemies, and then collecting coins. I wish there was an incentive to not do that. Still, great game! I love how the different rooms get dark when you leave them.
This is a really great game! Tons of polish and juice! I feel like at 128x128 that perhaps there was too much juice - I had a hard time understanding or seeing what was going on. Still, awesome game!
Really nice top down shooter. I didn't realize that corpses were ammo until I ran out! Nice mechanic!
This was very fun! You did a great job with so little. So many fun minigames, nice job!
This was a super cute game! I like the RTS part of this, and it feels really complete. Nice job!
"I'm not paying you to play." .. damn! I like this game - seemingly plain at the outset, it proves to be rather deep from a story standpoint. Really great job!
This was cool - very nice. I like the idea of scripting a story over a level. A lot of folks will just use random stuff. Nice job!
Nice game! I wish there were some extra pickaxes in the minecarts, but catching it is a part of the game! Nice!
This is such a pretty control, it's a shame that some of the gameplay is messed up with goofy collision boxes and a slow reverse. Such a pretty game, solid music and I love the mechanics!
This is really clean and really solid! Just a fantastic presentation all around! Really great job!
This is a really neat entry, but it definitely falls off after five minutes. I guess that's what happens when you RACE TO THE MAX. Love it, really! The bullets eventually drone out the shooting, and you basically become invincible; what would be nice is some sort of end condition.
Great graphics, great music! Great job!
I had a ton of fun with this; I enjoyed the art and the gameplay. I love how you randomly generated the dungeons! Needs more music ;) Great job vivid and sols!
_hey give me your boxes hey they're mine_
Really solid. Did you take inspiration from PF Magic's Catz or Dogz? Really cute interactive world!
This is a fun clicker game! I love the pixel art and the depth! Great job!
I have successfully delivered many alphabets, woot! With some personality and maybe another mechanic introduced to create a lose condition, this could be a ton of fun! Nice job!
Solid game you have. I really like the graphics - the controls seem all over the place, would be nice to have some in-game text for it to remind me!
Interesting game - I wish the cards were a little more clear, but it's still a nice entry! Good job.
Really great game guys! I'm amazed by the quality of the graphics and the music! Really great assets!
This entry is amazing. I love the goofy music on top of the goofy game. The silly broken 3d on the cars is hilarious, the clipping of the buildings is hilarious. I thought this game was really fantastic. Nice job!
This is a great game! I had a lot of fun playing! Great job!
This was a solid game - I'm not sure how to defend against so many dragons, but I enjoyed getting my cats into a conga line! Nice job!
Oh god, this was fantastic. The song was brilliantly written (even if it was improv!), the little sfx were great, and the gameplay was solid! This is really a fantastic entry! You should be super proud of this one, really great job!
Very nice - everything seems to fit together really well! I didn't realize that I was being slowed down because of the things in my bag until a good while in. After that, the first level was a breeze! Nice job!
This was cool! I like the voice sfx and the silly graphics. It seems to get too fast when you get near the end, but nice job!
This was really great. I love being able to "tune into tv stations" for new stories. Great job!
This was great man. It took a try or two to get used to the controls, but once I got it, everything clicked! Super fun! (Needs xmas music!!!)
Nice game! The music loop got old quick, but I like the idea! I think I ran out of ammo at some point, and got stuck. Great job!
I really enjoyed this game! I love the graphics and the music, and of course I loved the RTS part. Some tooltips threw me off, thinking everything is for a lumberjack, but I think i got my way through it.
I ran into this bug, btw: https://i.imgur.com/Ej281Lz.png
This was a chaotic little game! I liked ti very much, the art was lovely!
Oh this was super cute. Very nice job, I enjoyed it! I was expecting some hardcore platformer, but instead I got good feelings. Thanks!
This was a cute game! I wish the music was during the level instead of during the cutscenes - might have let the voice acting shine more. Some leveling would be nice on the enemies as well. I like the gameplay too - it'd be nice if there was a boost or if the garbage cans could pin down people. Nice job!
RAWR RAGE. Love the random on the rage bar when full, that's a nice touch. Really solid music, but I am having troubles understanding when I should attack and when I should block; it feels random. Nice job!
I think you forgot to playtest the game after uploading it. Maybe the webgl is screwing up some of the gravity? Not sure. I'm having the same problem - it looks great! Just can't get past the first jump :(
Author: consider fixing this game breaking bug, and uploading a new build!!!
This is interesting - i love the direction etc , but i'm not sure what i'm supposed to do? Drown the boat? Hit the moon? It's super pretty though!
Thank you for PMing me on discord. I'm glad I got to play the game again the way it was intended! While simple, it's very effective. Really great job!
Ok, that was really awesome! I didn't entirely understand when I was under rain, but I was able to push ahead! The graphics, gameplay and level were amazing!
The music was so so so bad. Really awful. Like so bad.
I really liked how it was one level with checkpoints. That gave the game a really fluid momentum! Nice job!
Super cool sheep - as usual the art is cute and the mechanics are fantastic!
Gotta up your SFX game <3
Great job!
@marcmagus Thanks, I uploaded a new linux build now! I went a little crazy on the file renames.
@matthew-mcclure Did you notice the sign that says "Quit Game" above the door? The game doesnt crash, it just quits :) I hope you had fun! Thanks
@firellon Thank you!
@sholyu @ryano @x-budsterized-x @simon-rahnasto @nandon @hubol @estuvomuybien @iferit @hexiez123 @sundancekid @khaotom @exevalon @bob174 @afroant @kuro @linnet5 @ryusui @dev-for-pizza Thank you so much for the kind words! Thanks for playing!
@florian-klein yay linux!
@ransom Thanks so much. If we decide to do a post-jam version, keyboard controls will be high priority, I agree. As for the reaper shadow, technically jumping is not part of the game - we just added it because it was fun. But yes, the shadow is awkwardly attached to the reaper, lol. As for the end, now that I think of it, having to talk to all four reapers and give them a card was a missed opportunity, wasn't it? Thanks so much!
Nice job on the mechanics! I enjoyed the narrative as well. Nice job!
I have huge Slay the Spire vibes here. I like where this is going. To add more strategy, see if you can add ways so you know what the enemies next move is so choosing cards has more of a choice.
The biggest choice I had was how to get up to five actions. Other than that, the game ended up crashing on the second to last level, but regardless I had a good time!
Nice job!
Nice job! I really like how cohesive this is. The tutorials were a nice touch, but without knowing the iconography, I didn't really know what it mean.
Great game!
This was cleanly designed and addictive!
I wish I knew what my max coins were at some points Great job!
What a neat game. I really liked all the things I could naturally learn while playing - a lot of great UX feedback. Nice job!
I wish that the new dangers would have been spread out more so I'd have a chance to learn them all, and deal with them one at a time before having to deal with all of them at once. Nice job!
This is simplistic yet fun - perhaps more levels with more bad guys would have rounded out the game. Really nice job - all that's missing is some fun western music!
Great job!
Hahaha, that was very fun. Very well executed. Nice job!
This is a neat game - I wasn't able to get very far, I wish it ramped up so that I could start with learning and then move on to challenge. Regardless, a lot of thought and effort went into this, what a cool game!
Nice job!
Interesting - I see where you were trying to go with this, but I don't understand what assigning and unassigning hours to the "gamedev" is really doing, from the gameplay mechanic.
I really love the art though! I want a cozy gamedev corner like that. Good job!
Very polished, and the mechanics are fantastic. I just wish there was a better win condition than "get 1,000" cultists after I had filled the map with blue tier buildings. Regardless, polished, clean and fun! Great job!
As usual, a really solid entry! Fantastic work - I loved playing all the levels and they felt fun and rewarding. I wish there was an end scene of some sort - I feel like cutting right to the credits sort of left that feeling flat right after the last boss. Regardless, amazing! Great job!
Wow, the art for this is fantastic. I'm super psyched this was made with love, great job!
I figured out I need to click the items, but I'm not sure what I was doing with them. I found I could click colors and get that color in my "tank" - but I wasn't exactly sure what I was doing, other than that. I tried to follow the tutorial, but there was a lot to it.
Regardless, great job!
Very cute - this definitely needed some more playtesting, but regardless I got past the first hump.
Pro strats: float as high and to the right as you can, only coming down when your charge is ready. Be sure to get ~600-700 every round. You'll have a dozen restarts at the beginning, but once you get the first scepter, it's a lot easier.
I enjoyed the art and music. Nice game!
I really like the idea here - stave off a demon invasion with laser guns. I wish that there was more to the upgrades instead of just upgrading stats - having different weapon types with different advantages and different graphics would have made this way more fun. I would also have lowered the sfx and added music, but it sounds like you made the sfx yourself, so that's a plus one.
I also found the dragon, but couldn't kill him. Nice job!
I love how there's so much content in the game, I just wish there were more mechanics. Nice job!
This is neat, but at the end I just bought everything. Spreading your assets = safe I guess?
Regardless, Love the retro feel of the Oggle II. Felt like a clicker, and I like clickers. Make more clickers. Well done!
I was really impressed - for such a basic game, the polish that went into this was amazing. I really enjoyed swinging my mouse around to see the paralaxing. Really really moody - love it.
Sidenote: at first I thought the shadows on the father's eyes were crazy cool sunglasses. Very cool.
Great job!
This really reminded me of cave story. Although simple, the mechanics were really cool. It's a tough game, so maybe some lead in would be nice (e.g. why do the first enemies 1. float and 2. deal 5 damage). It takes a while to get used to the x/c control scheme. Nice job!
Interesting game! I really like the voiceovers, they're fun, but i'm not sure I entirely understand what I'm doing in the game, unless it's to just "glorify peasants" and not let them touch me, lol.
Fun game, I got to 40!
Very nice game! I wish I was more skilled at platforms to have enough patience to finish this. This could do with three or four more "easy levels" so I could really get into it. Maybe checkpoints?
I love the art and music, great job!
Simple and to the point - very nice! I wish there was some music and sfx to go along with it, but it definitely captured the essence of the theme!
This was really funny. I feel like with more time, this could have really been polished into a gem. I wish the game was a bit more clear on how to 1) not get hurt and 2) get more insurance money. Great music, great concept, great job!
This was a neat game - I like the mechanics. The music is superb by the way. Good job!
With a total lack of surprise, I am flung into this abashed story of a man truly just trying to find home. As with many things in life, this game is an allegory of Shakespearean caliber. The true sense of dread when I must think outside the box to end my life, and thus carry on with what is really important.