lxxgarrisonxxl 2015-12-14 07:08
I downloaded the OS version. The file is .love, but I changed it to .zip and I was able to open the folder, but couldn't run the code
Foon → Ludum Dare Explorer → LD34 → GreenGrow
By fiddenmar
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 525 | 3.10 | ||
| Audio | 651 | 2.11 | ||
| Fun | 689 | 2.85 | ||
| Overall | 814 | 2.80 | ||
| Graphics | 882 | 1.95 | ||
| Theme | 905 | 2.79 | ||
| Coolness | 1817 | 37 |
I downloaded the OS version. The file is .love, but I changed it to .zip and I was able to open the folder, but couldn't run the code
You need love to run the game. Check it here: https://love2d.org/
A nice game here! It feels a bit buggy, but it's got a good vibe and it was fun!
Simple, but it does the trick. The platform mechanic is interesting, though the jumping was difficult to control, especially a few levels in. There was an odd shakiness to the picture for some reason, not sure if that's just me but I thought I'd mention it. Any, good work!
Pretty neat concept. It was an interesting puzzle trying to position myself to make the best platforms. I also liked the rotation physics. It added a nice challenge, since you had to consider the angle of your character when making platforms. Nice work!
Also, for my game, there should definitely be audio. If you can't hear any, just remember to score "N/A" for audio.
Neat concept. Needs a lot of polish. There is no information about the buttons in-game. The "grow" mechanic was not explained at all and your character seemed to jump to previous "block" instead of the one you created.
@DrTeaSpoon, if player dies, he will appear on top of the last placed block. If Space pressed, he will appear on top of the block placed right before the new one.
The grow mechanic was explained above, not in the game, my fault. You control an abstract plant that wants to touch an abstract sun and (here it is) grows avoiding abstract fire.
The idea is great. I think the passages could be a little (or a lot) wider. The fun parts are to build you own way to the end of a level with your copied. The non-fun part is dying after every jump because the ceiling is low =)
Planting feels kinda weird, being teleported around between cubes, but otherwise an interesting game. Congratulations!
Couldn't get past level 3, ended up getting stuck infinitely spawning into a wall.
Difficulty curve is off the charts, level 3 is way too hard. There isn't enough introduction to mechanics in-game. The death sound and motion of the camera is very jarring, makes it extremely unfun to die. Spawn point mechanic is broken and is very easy to bug out the game with.
@HotBoxGames, @mattlevonian, I have uploaded a youtube video of how to beat the 3rd level, hope it would help. https://youtu.be/rT-UzFwGDN0
I'd like a level 4 walktrough much more! How am I suposed to beat this thing?
-bob
@blubberquark, here it is.
(In the Links section. And here: https://youtu.be/El-OfR4JddY)
Cool concept, but the inconsistent jump heights render the game almost unplayable. I managed to beat 5 levels, but there was an error message when I hit enter after that. Also, I would have like an introduction to the "make checkpoint" mechanic, I didn't know about it until I peaked at the walkthrough for level 4.
Still, it was almost very fun :)
The rules could be clearer, but I spent some nice time playing that :)