Double Kick Heroes by blackmagic 2015-12-18T14:59:00
This is great. Though the button presses could align with music better. Could have had more strategy than pressing left and right in turns. (enemies being much faster but bit fewer.)
Foon → Ludum Dare Explorer → Users → DrTeaSpoon
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 34 | Two Button Controls / Growing | Radioactive Bubble Boy | jam | 901 | 2.85 | 2.58 | 2.90 | 3.60 | 2.69 | 3.13 | 2.73 | 83 |
This is great. Though the button presses could align with music better. Could have had more strategy than pressing left and right in turns. (enemies being much faster but bit fewer.)
So far coolest I've rated (from the 5 previous but still).
Well played, sir! Well played.
That was GOOD!
This was fun!
Pretty cool puzzle.
I was testing buttons and I suddenly "Won" the game. O_O
There was no profit margin in growing cherries... I think the main character sucks at economy. Not to mention 30$ for seeds for one cherry bush? Really?
The game is silly. Fun but sill. Biggest issue is that the game starts to bog down in performance fast. Best way to play is just turn and shoot, collect the parts from aftermath. :D
Figuring where the asteroids are coming from very hard when your view is restricted so much. Also the player bullets could fire from bit to the side with some trail to give bit more feedback on the projectile speed.
Cool concept. Some errors on the dev console when grabbing the pickups.
While I didn't have a local partner (so I couldn't test out the game as it was intended). Only real negative in the actualization of your game design is the sound effects. While all actions should have some audio cue, your choice makes my head hurt. Music is pretty decent though.
The gun play was not very fun. (smashing button or doing loops.)
Liked the graphics style and music.
Its good game though some bugs here and there. Graphics are well done, though buttons could feel more responsive.
No Web/Windows build uploaded :(
That's some realistic reindeer physics. Good job!
Plays well. Too bad ai is dumb as brick. Would work better as multilayer (even split screen.) Don't think it does either of the themes well. (game play doesn't benefit from using two buttons.)
The level design was very odd.
"space to jump" Fly?
Reached the end "infinity"?
really lacking in terms of content. Could use some spell checking.
I like the graphics style though. Makes me want to play old point and click games.
Liked the music.
Cute :3
The two button scheme does not benefit the game play, only restricts it. But you did do both so it's ok.
This would work with ai or second player where you could compete for the nodes. As single player game there is no real condition to lose. Sure some patterns might be more efficient but you will eventually win if you keep playing.
Kinda reminds me of the old shooters with one screen except in this you don't have option to miss.
Well done! Feels like the finger gymnastics from magicka but with one button. O_O
Surprisingly entertaining. Though like @TeamOliphants said: Got stuck in rocks with no way out.
I would say that this is great design for two button rhythm game. Would have been nice to start with the blue on directly on right and orange on the left so player can get used to the controls. Also some more feedback on the colours changing place. I kept finding that one of them had moved sneakily.
Didn't find the gameplay fun. Cool music though.
Link?
Great concept that could be taken to much further. Had a fight where no damage could be done. Exactly 50/50 of damage/heal symbols. Too high armor to for me or the rat to lose any health without healing it immmidietly. O_O
Pretty cool. I liked the graphics style. Could give more feedback on the trajectory change and launch speed.
Game that lives to it's promises.
This had very little to do with the theme. Firing buttons could be more responsive. The game play was fun enough until it started spamming "clear screen" powerups... I could forget about shooting.
Plays lot like the Robot Unicorn Attack. Well done.
You had buttons in that game? I beat it without knowing there was any other controls than mouse O_O
I mean mouse movement. :D
Interesting concept. Would be fun to see game with same theme but more towards the stuff where you need to find right clients as well for your business instead of random shooting.
There is a bug where another big "business" can spawn right on you when you eat smaller one that uses "stay still" behaviour. I was expecting game design of this type to show up but you had very good thematic design. Well done!
I have no idea what I am doing!
The spike traps were way too tedious to overcome. Also gave up at the room "almost there". Liked the grow mechanic.
Game is not very clear what everything is.
It's solid.
I didn't really understand how this fit into theme? The creature doesn't grow. movement is controlled by mouse.
This the third game that captivated me all the way to the end. The first game I spent more than 10 minutes in. Good job! Though for love of god some less repetitive music would be nice.
Easy mode just seems slower but concept is cool.
Has lot of issues with collision detection (floating above gaps where I should fall until I jump). Some of the parts require blind luck to get the timing right for shrink and grow. Would benefit from jump apex being about double it is right now.
Good concept. Execution could use a little work. Sometimes it was impossible to shoot someone without sacrificing another Good client.
Pretty good. Some of the stuff looked silly. The stages weren't that different in terms of game-play. Could have used some variation.
People like numbers going up.
Very cool. :3
Press Z for first planet?