FoonLudum Dare ExplorerLD34 → Weed : The Incremental Game

Weed : The Incremental Game

By wicked7000

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CategoryRankScoreCount
Theme4423.75
Humor5282.63
Fun6023.05
Innovation7052.85
Graphics7173.05
Overall7883.00
Mood9342.45
Coolness176639

Comments

fergarram 2015-12-15 04:42

I love weed

webfreak001 2015-12-15 22:00

Add a linux version please

sugarbyte 2015-12-15 22:02

Sorry, I can't play Windows games.

topaz-studios 2015-12-15 22:04

Any chance of a mac version? I think unity can build for mac even if you're on windows. I built for windows without a windows computer.

captainred_ 2015-12-15 22:06

Pretty funny and actually plays well. Good one.

jomomomo 2015-12-15 22:10

Can't play windows games. :-(

simon-parzer 2015-12-15 22:13

This is made in Unity, right? Please provide Web or Linux version.

drteaspoon 2015-12-15 22:16

People like numbers going up.

wukkopi 2015-12-15 22:23

This is actually the best game of this type that i have ever played. I like the fact that even this is "idlegame" this has some mechanics on balancing production over selling.

the-arrival 2015-12-15 22:27

i didn´t got the mechanics quite. at first i thought that you need the dealers to geth money out of the stuff you are growing. The Weedcounter also pointed in that direction. but after buying loads of dealers i can´t get this money to shrink at all. also dealers have no effect on the weed/s counter, so what do they do then?

wicked7000 2015-12-15 23:21

Sorry I had to fix a big (Hence me taking down the Linux and Mac versions I'll add them back within the hour sorry about that)

stargardengames 2015-12-16 12:12

A cool take on the idle game genre! It was satisfying to see my income growing along with my weed and balancing gardens to dealers. Great work!

blohod 2015-12-16 23:51

Nice incrementing but a bit slow and boring, needs sound and better graphics too.
judged on stream at http://www.twitch.tv/meep706, watch the highlight to see me play

cake_catastrophe 2015-12-19 16:46

Quite fun! Couldn't work out what warehouses did though. Didn't seem to increase production or selling? I was able to get all my dealers to collide in a massive conga line into each other by building a warehouse that jutted out of the area with the rest of the buildings.

doitle 2015-12-19 16:53

The throttling mechanic from the dealers is pretty novel. I haven't seen that yet in a idle game like this before. I think the tuning of some of the prices and things could use some work but that's expected for a LD entry. Also I couldn't figure out what the warehouses function was. I built a few but didn't see any impact on my dealers or growth rate. It also would be nice to see the selling rate for the dealers to be able to tell when your supply is outpacing your selling capacity. Good game.

nirabazgames 2015-12-20 17:51

You’re doing great!

gunzil 2015-12-24 04:23

Cute game, good weed particles effects. The pacing is a bit slow for a jam game, a higher speed of production / consumption would be nice. I like seeing all the dealers walking around the area.

gloim 2015-12-27 07:44

really neat and clean :)

crowbeak 2016-01-01 11:36

I am an active non-fan of weed humor, but you did something that most incremental games don't, which is have a resource being traded for money and make it worth the player's while to keep that in mind when deciding what to upgrade.

jupiter_hadley 2016-01-11 00:14

Well made game. I included it in my Ludum Dare 34 compilation video series, if you’d like to check it out :) https://youtu.be/EnuG74cyOfk