Snowman Sumo by AtkinsSJ 2014-12-10T15:34:00
Best sound effects ever :D
Foon → Ludum Dare Explorer → Users → the-arrival
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 34 | Two Button Controls / Growing | BloatBlaster | jam | 369 | 3.47 | 3.32 | 2.86 | 3.30 | 4.08 | 3.60 | 2.79 | 3.34 | 67 | |
| 2014 | 31 | Entire Game on One Screen | A Carrot Game | jam | 606 | 3.09 | 2.96 | 2.67 | 3.29 | 3.20 | 2.78 | 2.79 | 2.90 | 100 |
Best sound effects ever :D
I like the basic idea behind this, but i think u need just a little bit more time to polish the produktion chain and add more combinations off produkts ;)
Also there is so much space that u could import so much produkt that the game starts to lag.
Just add some music, a highscore, and the difficultys should be different levels. But then it would be great game.
lack of controll for the player leads to a mediocre gameplay. Anyways, i liked the humor and the graphics
thats an awesome game! i love the music theme
good idea, good style. I don´t like the level design, but maybe it´s just to confusing because of lack of sleep :)
I gotta give this my full love! Was awesome working with you and your game turned out to be a real gem.
It´s impressive how much has been done in 48h, but it lacks gameplay and it´s not really on one screen. Maybe a bit too ambitious idea for such a short time, but as a first step for a prototype more than well done!
very nice an good controls, but to easy because of the level dewsign
Awesome graphics, but the speech bubbles are pretty hard to read. Overall nicely done!
Well sung! This one was fun
Great Game!!!
The graphics look nice but sadly i can't beat level 2 because of randomlie dying and press any key dosent work. It was also hard for me to gues on which block i will land.
But i also made a isometric game ones and know how hard hight is ;)
It would be better if the dead bodies despawn faster because it gets hard to see anything at the end.
The game itself feels like a nice little reaction game.
Maybe for later development you could implement levels and upgrades for the units.
Great overall game and music. But i often got stuck because of the jumping mechanics. I think the jumping parts work better if you dont float trough the air and have more controll over the jump.
Ok, we had very similar ideas here. check out our game also:
http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=47053
btw i got 23 carrots in the first attempt :)
I also got stuck/frustrated on the first Icefox level.
After some time i had no problems to stack 2 boxes. But it was impossible for me to get the box and myself to the next slope at the same time.
Now some good words :D
The game has a nice story and the physic puzzle games are a nice idea.
Wow... simply amazing controls, features and level design. A little to hard for me to get the yellow key, but impressive game design
I need informations about the towers and general more stats.
it crashed after a few minutes
Very nice use of the theme. The controls feel a little bit off
one of the best gameplaymechanics i´ve seen so far. it´s a real challenge, but allways fair.
wanna know, what happens, if you don´t give him his nose? Check out my game :p
Stellar music and theme, unfortunally the controlls are a little bit of.
It´s actually very creepy! Big up for the music and the smooth controls.
nicely done!
The sounds are great. Maybe add a highscore and just one or two upgrades and the game is finished ;)
Just add some upgrades :D
WoW, Graphics and Animations are very well done. Awesome entry for a jam!
Nice Concept
nice idea, but in the end the mechanic is not working very well... at least in this state
Nice Athmo, nice design. On the Gameplay-side it´s a little slow paced and lacks some gameplay and functionality. But nice work anyways
Nice game, very fun to play, even if the aim-machanic is not very well done, at least in my opinion.
But the idea is fresh and it´s very well executed. I would love to see you guys upload the source-files
Wow, awesome idea
Awesome puzzle game. I did take some time at the end but it was worth it.
wow, polished and awesome music!
raaaaege, i hate this game! Ok, one more try.
Solid minigame. Just add some music and done.
Awesome music!
Well, we ha a pretty similar idea... kind of ;)
If you want to play another carrot defender, check out our game :)
Well done, mate!
What have you done noooooooo....
click click click aww nice shader click click click
Wow! I want more Levels. The mechanics are super fun and addictive. With the right strategy it´s very possible to get around even the more complex levels, which is key to good puzzle mechanics. So you start of with a very complex level, but the complexity reduces very nicely with every sure turn you take, which again makes other turn mandatory. It has a bit of the feeling of solving a sodoku, but the right amount of trial and error. This mechanics are a gem!
very awesome. Good use of the theme!
I totally love the mood!
Incredible polish in 72 hours
neat idea, though i can´t say that i got much going. I would also suggest for the sake of getting more people to see your game in action to reduce the difficulty. i would really like to know what i could do in the game :)
somehow physics based games with clunky controls are allways fun
cool idea and great music!
Great game! Simply moving through the levels with the unique controls is enjoyable. The game can get a tedious at times, especially when split in two different locations, and the tutorial images are a bit hard to decipher. Other than that though, it's a cool and well executed concept!
eat everything... nice concept :)
Really moody entry. Just relaxing being a bunny after 3 days of being a coder!
I totally love the voxel Artstyle. Specially the animations and the nice little details in the world really make the diffrence. I would almost use the word "immersive" here.
Eating carrots and staying away from foxes is a bit repetative, and the Story presentation is a bit confusing. But all concidered a really great game. Impressive!
interesting much fun it is even that the queueing mechanic is not in the game in the end. cutting corners and getting faster kept me going for a while. The Pixel art is really cool though!
My Fav so far! So smooth and polished handling, nice mechanics and awesome graphics. really something wich stands out by a lot out of all the entrys
Addictive and the music tunedown when you loose is a neat idea
Good game, the graphic style is nice and consistent, and the visual aids make the two button controls enjoyable. The intro was a little long and it would be nice to be able to speed up dialogue, though.
Lovely idea to make the theme a theme in game :)
Very satisfiing gameplay! And the song in the end is sticky! Great and creative work.
clever!
Nice... i had a similar idea, while brainstorming ideas. Nice that someone has made it and actually THAT well executed. The only bummer were the controls, since the directions were relative to the ships orientation and not to the screenspace.
Thanks for the Feedback so far and your kind comments! On the mechanics i agree that we could have told them better. The Idea is to WAIT when stuff gets too big (blinking red, shaking) until they shrink again, before continue shooting. What was pretty clear for us, seems to confuse a lot of people. Lesson learned how much you lack objectivity, when you are the creator :)
For german keyboard users the controlls are awefull. z and x are NOT next to eachother on our boards. Anyway... challenge accepted! funny game, cool Art and great humor. Themewise i would say thats NOT what two-button controll or growing intended ;)
I had fun anyway!
I don´t get the (two button) contolls :) I´m just turning, not moving. But the Assets are nice!
Awesome music and art. Gameplay could have a bit more depth, but definatly impressive for a 2 days work!
ambitious!
AMAZING asthetics
Really really fun and a good theme-entry. Awesome and one of the few two-buttons game wich is just great fun!
i like the music a lot. little confusing gameplay and weird but jucy jump behavior. Good game!
Uhh... nice Art. If i would ever make an Adventure i would choose exactly this kind of art, mood and humor. Very sad that it´s so unfinished atm.
even if the mechanics are not new, it fits the two button controls.
nice... as pointed out in the stream i don´t like the wobble, but besides that great fun
looks and sounds very good. coming out of pause mode and some weird leveldesigns made this game feel a bit unfair
Burn it down! Nice Idea on the two-button theme. In some way it also fits "growing" :p
it definatly would need some progress/life/foodbar. right now i have no idea what i´m.... wait, a fly *nomnomnom*
The controlls were a bit off and i´m missing music in my little garden :) Sometimes stuff died, even if i was sure to water them enough... just like in my living room.
Good concept, but it feels like an early prototype. Your actions don't seem to have any real consequence, and people seem to shift from acceptance to displeasure at random. It would be great to see the idea fleshed out.
i didn´t got the mechanics quite. at first i thought that you need the dealers to geth money out of the stuff you are growing. The Weedcounter also pointed in that direction. but after buying loads of dealers i can´t get this money to shrink at all. also dealers have no effect on the weed/s counter, so what do they do then?
Really neat Idea and execution! I love it