Foon → Ludum Dare Explorer → Users → Spilim
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 31 | Entire Game on One Screen | The Room | jam | 375 | 3.35 | 3.26 | 3.14 | 3.77 | 2.95 | 2.53 | 3.04 | 49 |
Very cool haha Not that well balanced because I won even making terrible decisions haha But with only 23% of population =P
I know how hard it is to balance a Tower Defense game, but it's very well made either way. The only problem was when I made a selection and gave up on placing the tower, I couldn't rotate the game until I placed something. Also, I think some asteroids don't hit the earth on purpouse right? Just checking (It make senses, to actually distract the lasers and all) And lastly, the title is very Douglas Adams and made me play the game haha
It took me a while also to understand the difference between the stars, but I think that the choice to be hard to notice between them even with the zoom was made on purpose, but it is still a little hard to avoid bad stars sometimes, you could replace a lost heart when the player complete a constellation to help and reward him just a tiny bit. But I liked it =)
Hahaha, good game, very funny. In the end I died against Zelda because a bat changed the direction of the fireball, it went reflecting all over the screen until it hitted me. And that was also funny for me haha
Wow, great atmosphere! Very interesting and also very fitting to the theme, a lot of inspiration from FTL right? =)
I couldn't manage my resources very well though, I usually wanted fuel but it just went to fast, I think it could last a little longer.
Loved the idea about the darkness and using it to procedurally created the whole game without the player noticing the changes, very well made
Nice entry =) Simple but fun as it should be, good thing you spend time creating an simple AI, otherwise it would have been harder to test the idea. It took me quite sometime to understand the blocks power though. The screenshake and details were what made the game a lot more entertaining also.
Bem, bom trabalho de qualquer jeito =)
Thank you! But you see, I agree that the current feedback is bad, but when the color changes beneath you it still does not kill you, in that moment the color is less saturated than the killing red which comes a few seconds later only, there is not supposed to be surprise death, but yeah, the feedback is bad and hard to understand =\
I'm gonna fix it when I get back to polish the game after the jam.
Cool game, I die really too fast though. There's a dominant strategy about the small preys, the green one, which is going to the border of the screen where they can't run away, I just can't seem to it them when they are in the center of the screen, they avoid me to fast. The bigger ones that are also predator are easier to eat.
Well, with some soundtrack to get the player on the mood this would easily be much more attractive, also, making it easier for the player not to die, then he could just get into the mood and enjoy being a lone wolf =)
They audience audio was very funny and great haha Great atmosphere, graphics, idea and game.
Would have made the colliders of the switch larger because sometimes it's a little annoying to try to press them a little to its side and it doesn
They audience audio was very funny and great haha Great atmosphere, graphics, idea and game =)
Would have made the colliders of the switch larger because sometimes it's a little annoying to try to press them a little to its side and not work. Couldn't beat the game though, haha, I felt like I almost made it a lot of times but I ended giving up =\ I feel like the game could run a little faster, maybe it's the shadow and that processing power, I might try it on the build version later, probably will run more smoothly.
Very clever and challenging game! I was thinking I would win when I destroyed the core, but makes sense to be an endless game haha
The audio, the feedbacks, the graphics the and gameplay were all very polished, congratulations =)
Good game =) It could have some sorts of power ups for changing the pacing a little and help the player when the game gets a little more difficult, still just keeping the one button gameplay though.
Simples mas bem massa =)
Great game! Good puzzles and level design that seems to be carefully made, good progression. Even with the lack of artist the game is very preety, minimalism and focus on details is a good thing sometimes
Great atmosphere and game, we need more of these kind of games out there. I enjoyed the most the fact that you've to be patient with your lover, or it will get lost and wont be able to follow you through the walls, not sure if that one was on purpose, but you could explore more on that maybe, there's more possibilities inside there if you guys tweak a little more I think =)
Wow, great mood and idea, feels really good to play, hope you expand and make more levels for this later =)
Another great idea, very simple one buttom mechanic but still can lead to very fun gameplay with more than one people, could have some screenshake for feedback when you break the TV. I enjoyed the art and also the concept is great
Even if it was not finished, the whole feedback you get when you send an enemy flying was very polished, it feels really awesome and great, and that is all it takes to play a beat'em up, well, and having a more complete game, but you know that haha Good job on what you've done
Very hard to understand how to play the game, I think I understood after a while, but since the game is not completely polished with feedbacks I'm not sure. But I loved the art style, the animations have this smooth feeling, also the general idea seems interesting, not so sure about the zoom in in the moment where you shoot the creatures, you can't see clearly where to point it. But with a little more time and feedback it could turn out to be a great game =)
Great game, fits the theme really well. At first I played avoiding reading all the instructions and that didn't went very well haha. The second time even understanding the mechanics I could only get to level 4 because I found it to hard to hit all the canons simultaneously, maybe the hitbox of the cannon could be larger and the timer of the deactivated status can grown just a little bit as the player go through the levels.
Also, I maybe got something wrong, but I mostly repelled and almost never attracted balls, was this made on purpose? Like, attracting balls is for the player to get hit right? Just played a third time, it seems that I can only hit cannons more easily when I'm really at their front waiting for them to shoot, but after level4 it's very hard to go from one to another quickly, but maybe that's just me =)
Great art, good music, good game =)
Hahahaha, funniest game I've played so far, really great, has a lot of potential in it. Not sure why not running for the graphics jam, eitherway, great idea and game. It's funny how at first you don't know if you should really strike a lightning in someone because they are chewing loudly, but yes, I discovered, yes you should
Great entry, nice graphics and sound. I like the innovation on the mechanics, they are simple but at the same time entertaining and rewarding, although not suitable for a longer game. And I think you inverted the controls on the help up there, when I press J I start the fight between the sheriff and the strangers.
Could'nt survive for long though.