Quatocicople by xk_the_name 2019-10-22T20:02:26Z ♥ 1
Nice game. The music, sound effects and mood of the game were great. I couldn't get used to the controls, though. Maybe it's just me, but I found it awkward that the vertical controls were inverted, and the horizontal ones weren't.
LD46 — Keep it alive (33)
The Land I Live On by Danilo Freire 2020-05-04T19:16:17Z ♥ 1
I liked the art style of the cinematics. Controls felt a bit awkward(I found aiming difficult, and it was pretty easy to fall form a platform).
Goat Rider by Notan Lemon 2020-04-30T19:47:02Z ♥ 1
Interesting concept, congrats :). The controls are a bit awkward at first, but OK once you get used to them.
Living Light by zubspace 2020-04-30T19:21:52Z ♥ 2
Nice game! I like the mood of it. The controls feel good, too.
Soaring by Talops 2020-04-30T17:13:46Z ♥ 1
The music and sound effects are nice, they fit the game well. Controls take some getting used to.
water it by monblu 2020-04-29T18:14:23Z ♥ 1
The game feels and looks great. It's a well-polished minimalist experience.
There's not much challenge in the gameplay, since you can always outrun the enemies(maybe make them faster, but give them some inertia, so that they need to be avoided using sudden turns, or just add more of them?). I also had no reason to ever put down the plant.
Cats In Flats by Black Flag 2020-04-29T17:43:03Z ♥ 2
Nice sound effects, I liked the furniture physics, too. :)
The last flame by shevek 2020-04-29T17:32:45Z ♥ 2
Nice concept, the art and music are pretty good, too :). I wish there were alternative keys for the army orders(I don't have a numpad on my laptop), using mouse clicks is a bit more difficult.
Waifus please by colozz 2020-04-29T16:54:59Z ♥ 1
Couldn't run the game(might be an issue with my Java setup, I'll try again later), but kudos for making your own engine :)
EDIT: Managed to run the game. I do agree that, as others have mentioned, the game looks a lot like papers please, and the border aesthetic doesn't really fit the code-review process. Maybe a view of the source tree at the top would look nice, instead of the border? It also might be interesting to have a way to inspect the changes of a pull request(not actual code, just to have a way of somehow checking for guidelines compliance, and stuff like that).
Ahoy! by Basileios 2020-04-29T16:49:59Z ♥ 1
It's an interesting concept, and I really liked the game feel(sound and visual effects). With that said, I couldn't really get used to the controls. It feels like shooting directions change inconsistently, so I often times ended up shooting in the opposite direction of what I meant. When there's a lot of stuff visible on screen, it's a bit difficult to keep track of where my boat is(I feel the boat should maybe stand out a bit more?).
O Captain! My Captain! by jamioflan 2020-04-29T16:17:32Z ♥ 3
Congrats on putting this together in a weekend! The graphics look nice, and I really liked the atmosphere of the game. A couple of notes: the speaking audio was a bit low, and I wish the gameplay was a bit more challenging.
Keep Him Alive by Convg 2020-04-29T16:00:58Z ♥ 0
A nice entry, overall. Here's my feedback(a lot of this might already be mentioned in other comments):
The good:
- I liked the clean graphics. - The controls felt responsive.
What can be improved:
- Enemies move way to fast. A lot of times it's impossible to enter a room without taking a hit. What I ended up doing most of the time was hiding in corridors, and hitting enemies while they were standing at the edge of a room :). - I can really use a health bar. I have no idea if the next hit is gonna kill me or not. - I'm not sure what the coins are for. - Way too much screen-shake.
Bluebird by cjm 2020-04-29T06:47:19Z ♥ 1
Nice game, it's kinda fun when you get into it. One thing that can be improved, gameplay-wise, is not to have hawks spawn too close to the nest when starting a new game. I got into some situations where the game started with a hawk right in front of the bird, which was impossible to avoid.
pedALIVE (Pedal to keep it alive) by siryakko 2020-04-28T21:57:46Z ♥ 1
The animations and music are pretty good, but the gameplay's not really challenging.
Mind The Vagazar by Ryan Ackermann 2020-04-28T21:40:43Z ♥ 1
Graphics look nice. Controls(aiming in particular) felt a little bit wonky.
Organ Simulator by mneubrand 2020-04-28T21:07:55Z ♥ 1
Nice idea :). I felt it got a bit too hard too quick, though.
Planet Defenders For Hire by paulhocker 2020-04-28T20:46:32Z ♥ 0
Nice concept, this might make an interesting mobile game.
The Shopkeeper by Azathothep 2020-04-28T20:17:39Z ♥ 1
The graphics and sound effects are great. I had some font scaling issues, though(tested on a macbook, the font was too small to be readable).
AliveBirds by ManTou 2020-04-28T19:31:09Z ♥ 1
Nice, I like the idea, and the art is great. Couldn't save the yellow bird, though. :(
Tower Defence of the Heart by terry 2020-04-28T19:15:05Z ♥ 1
Nice! I liked the pacing, and the ability to sell things without losing money opens up the gameplay. Loved the music :).
The sound effects do get a bit weird with a lot of units.
Solais by dragonxvi 2020-04-27T21:10:32Z ♥ 0
In some parts, it's a bit difficult to distinguish the foreground from the background. Otherwise, it's great.
Sharkbait by Jimbly 2020-04-27T20:59:07Z ♥ 1
Nice, the art and the mood of the game are pretty good.
up in the sky by stuffed wombat 2020-04-27T20:23:51Z ♥ 1
This is great! One of my favorites so far.
The Seeker by GeorgeBroussard 2020-04-27T20:18:59Z ♥ 1
Pretty solid entry overall, congrats. :)
Tumble Baby by 01010111 2020-04-27T20:17:33Z ♥ 0
Nice concept, interesting puzzles.
Morose by 100th_Coin 2020-04-27T17:39:18Z ♥ 1
Nice, the art and music are great. Pretty well-polished for a compo game.
Keep it Olive! by Nathalia Hohl 2020-04-27T17:27:39Z ♥ 2
I like the concept. The art's nice, too. :)
Survivalgo by despdair2 2020-04-27T17:24:57Z ♥ 1
That was fun. I like the idea, wish it had more levels :)
The Lumberjack by Howard Duong 2020-04-27T17:19:41Z ♥ 1
Sound effects are nice, and I liked the bluesy soundtrack :)
The enemies sometimes spawned too close to the player. I feel like always spawning them off-screen would work a bit better.
The Acolyte by Tattomoosa 2020-04-27T17:00:39Z ♥ 1
I liked the art, especially in the cutscenes, and the overall mood of the game. The gameplay was a bit repetitive, though, and hitting the enemies felt a bit awkward. Nice entry, overall.
Ice Ice Baby by Fabrizio Spadaro 2020-04-27T16:53:48Z ♥ 1
Cool, nice take on the platformer genre. The art is pretty good, too. :)
It would've been great if the jump controls were a bit more responsive. It's kind of difficult to jump right after landing, and I was unable to jump when standing at the edge of a platform.
System Breach by matsuya 2020-04-26T11:58:43Z ♥ 1
This is a nice entry. The art, music, and mood of the game are pretty good. A couple of remarks, I found the screen a bit too dark at times to see what's there, and, as others have mentioned, mouse(trackpad) sensitivity was way too high for me, too(I tested the web version on a macbook).
Mega Kinetic by Add-an-A 2020-04-26T11:39:43Z ♥ 2
Nice game, I like the general mood of it, and the art style matches the game mechanics pretty well.
Bouncing the specimen was a bit awkward, though, as I had some trouble judging the depth of objects, in particular the position of the specimen relative to my character(might have something to do with the perspective?). Also, I was able to get the specimen stuck in a corner and just spam the slam button to get a really high score. :D
Hearth by rubentipparach 2020-04-23T10:07:20Z ♥ 0
Cool game, the art and music are pretty nice! The monsters are a bit hard to see when they're far away, though(they blend in with the background a bit), and the controls feel a bit clunky. I would have loved to have a bomb to throw in the middle of a horde of monsters. :D