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fancypants

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
202046Keep it aliveUntitled Sport Gamejam12683.483.633.132.553.132.622.232.76
201945Start with nothing👥z0tjam4483.553.473.223.223.253.452.623.24
201431Entire Game on One ScreenHexaPongjam1313.733.803.963.863.433.312.463.0977

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by fancypants

LD31 — Entire Game on One Screen

Two Fold Swan by Jellycakes 2014-12-09T20:33:00

very good transition effects and interesting visuals, although it would be nice to have an option for running.
The guy with the trees made me chuckle :) Excellent work!

Darumaban by alfadur 2014-12-09T16:43:00

Fun game, I enjoy it. It would be nice if it had a restart button.

For the Homeland! by Verz 2014-12-14T19:31:00

Great game, had a lot of fun.

ATTACK ON RADMARS by radmars 2014-12-10T21:00:00

Awesome game, very addictive and very original.

Block-It by Crazi456 2014-12-09T16:50:00

Awesome for multiplayer.

Silk by hoqjed 2014-12-10T21:31:00

Great game, very innovative.

The Screen Space by KickBack 2014-12-22T23:29:00

Awesome game, funny script, great graphics!

HexaPong by fancypants 2014-12-17T13:19:00

Thanks for the feedback, guys. We'll start fixing bugs and issues soon.

Complemental Doors by Aomeas 2014-12-10T22:39:00

Great game, It was very challenging

Rob by SelfishGenome 2014-12-09T21:51:00

It's an awesome game, I think it would be better if you reduce the trees and rocks for better view. Great game anyway :)

Take out the Trash in Space by Ult 2014-12-23T16:20:00

Fun game, I think it would be better if the blocks self destroy after they detach from the group.

Block Party EGOS by schuranator 2014-12-23T16:11:00

Great game, the blocks are falling too fast though.

RIZUMUDEKATTO by EquipeJAM 2014-12-13T05:50:00

Great game, simple yet innovative.

LD45 — Start with nothing

Quatocicople by xk_the_name 2019-10-22T20:02:26Z

Nice game. The music, sound effects and mood of the game were great. I couldn't get used to the controls, though. Maybe it's just me, but I found it awkward that the vertical controls were inverted, and the horizontal ones weren't.

Day Zero by Emma B 2019-10-08T22:16:37Z

A really nice concept. The art is pretty cool, too. I noticed some pacing issues, where I accidentally discovered 2-3 things at once, but other than that it's great!

z0t by josefk 2019-10-16T18:06:37Z

Hi! Thanks, everyone for the great feedback :D. @tobb The extra jump when you shapeshift is intentional, and the bug where you sometimes get stuck inside a platform is something we just didn't have time to fix.

LD46 — Keep it alive

Sharkbait by Jimbly 2020-04-27T20:59:07Z

Nice, the art and the mood of the game are pretty good.

Tumble Baby by 01010111 2020-04-27T20:17:33Z

Nice concept, interesting puzzles.

pedALIVE (Pedal to keep it alive) by siryakko 2020-04-28T21:57:46Z

The animations and music are pretty good, but the gameplay's not really challenging.

O Captain! My Captain! by jamioflan 2020-04-29T16:17:32Z

Congrats on putting this together in a weekend! The graphics look nice, and I really liked the atmosphere of the game. A couple of notes: the speaking audio was a bit low, and I wish the gameplay was a bit more challenging.

Planet Defenders For Hire by paulhocker 2020-04-28T20:46:32Z

Nice concept, this might make an interesting mobile game.

The Acolyte by Tattomoosa 2020-04-27T17:00:39Z

I liked the art, especially in the cutscenes, and the overall mood of the game. The gameplay was a bit repetitive, though, and hitting the enemies felt a bit awkward. Nice entry, overall.

Morose by 100th_Coin 2020-04-27T17:39:18Z

Nice, the art and music are great. Pretty well-polished for a compo game.

Hearth by rubentipparach 2020-04-23T10:07:20Z

Cool game, the art and music are pretty nice! The monsters are a bit hard to see when they're far away, though(they blend in with the background a bit), and the controls feel a bit clunky. I would have loved to have a bomb to throw in the middle of a horde of monsters. :D

up in the sky by stuffed wombat 2020-04-27T20:23:51Z

This is great! One of my favorites so far.

Solais by dragonxvi 2020-04-27T21:10:32Z

In some parts, it's a bit difficult to distinguish the foreground from the background. Otherwise, it's great.

Keep it Olive! by Nathalia Hohl 2020-04-27T17:27:39Z

I like the concept. The art's nice, too. :)

The Lumberjack by Howard Duong 2020-04-27T17:19:41Z

Sound effects are nice, and I liked the bluesy soundtrack :)

The enemies sometimes spawned too close to the player. I feel like always spawning them off-screen would work a bit better.

Mega Kinetic by Add-an-A 2020-04-26T11:39:43Z

Nice game, I like the general mood of it, and the art style matches the game mechanics pretty well.

Bouncing the specimen was a bit awkward, though, as I had some trouble judging the depth of objects, in particular the position of the specimen relative to my character(might have something to do with the perspective?). Also, I was able to get the specimen stuck in a corner and just spam the slam button to get a really high score. :D

The Seeker by GeorgeBroussard 2020-04-27T20:18:59Z

Pretty solid entry overall, congrats. :)

Tower Defence of the Heart by terry 2020-04-28T19:15:05Z

Nice! I liked the pacing, and the ability to sell things without losing money opens up the gameplay. Loved the music :).

The sound effects do get a bit weird with a lot of units.

Untitled Sport Game by fancypants 2020-04-23T09:02:07Z

Hi, thanks for the feedback. :)

@sayumeki It's important to be able to see the timer easily, otherwise it's a lot more difficult to play the game well. I might think about making it more visible. About sprinting, you cannot do it constantly. Players have limited stamina that regenerates when you're not sprinting(indicated by the inner circle that shrinks/expands). Sprinting only works when you have enough stamina, the idea being, you need to be strategic about when you use it.

@arity I was not aware of Videoball, I'll check it out. From what I see, it seems a bit slower-paced and more complex than what I was going for. Also, I thought about adding different court layouts to add more variety, I think something like that might be interesting.

@manadream You can kind of do a "charge up" shot now, using sprint and your momentum. But yeah, adding more variety would be nice.

I didn't have much time to think about music, because I got hung up on other parts of the game, but I don't really mind not having background music. I think it kind of works well with the game.

Untitled Sport Game by fancypants 2020-04-24T09:05:44Z

@enya454 Thanks. :) You need to keep the ball moving constantly(i.e. keep it alive), otherwise you lose points. It's only slightly related to the theme, but I liked the idea, so I went with it.

Untitled Sport Game by fancypants 2020-04-26T13:35:13Z

@matsuya Thanks, I tried to make the AI as active as possible. It should more or less be constantly moving, either going for the ball or retreating in a defensive position. Are you talking about the top edge, or the middle of the court? The AI shouldn't really be camping anywhere, so that might be a bug.

Untitled Sport Game by fancypants 2020-04-29T06:55:12Z

@convg Thanks. I guess the AI's more fun when you get used to the game/controls a little bit. I thought having easier AI would become boring more quickly, so that's why I made it a bit more difficult. I'm thinking about adding multiple difficulty levels in a post-jam version.

Untitled Sport Game by fancypants 2020-05-04T20:09:46Z

Hi, thanks again for your feedback :). Regarding the difficulty of the AI, I'll definitely think about having a better onboarding experience if I make this into a bigger game.

@bulent-altinay I think the game will play best with a controller, actually. I might implement this in a future version.

@luckyfeathers The way the AI currently works is, it has the same movement as the player, and just simulates input for each frame(e.g. act as if the right key and shoot key are pressed). I like this approach, as I think having the AI move differently than the player might feel weird(unfair even?). So, for adding different difficulty levels I'll probably just make smarter/dumber versions of the AI.

Untitled Sport Game by fancypants 2020-05-08T12:09:51Z

@blay09 There is a cooldown for sprinting, in a way, and there is an indicator for it. Players have an inner(brigther) circle and an outer(darker) circle. The inner circle visualizes your current "stamina level"(shrinks when you sprint and expands when you don't). You can judge how long you can sprint by looking at that.

Waifus please by colozz 2020-04-29T16:54:59Z

Couldn't run the game(might be an issue with my Java setup, I'll try again later), but kudos for making your own engine :)

EDIT: Managed to run the game. I do agree that, as others have mentioned, the game looks a lot like papers please, and the border aesthetic doesn't really fit the code-review process. Maybe a view of the source tree at the top would look nice, instead of the border? It also might be interesting to have a way to inspect the changes of a pull request(not actual code, just to have a way of somehow checking for guidelines compliance, and stuff like that).

Soaring by Talops 2020-04-30T17:13:46Z

The music and sound effects are nice, they fit the game well. Controls take some getting used to.

The Shopkeeper by Azathothep 2020-04-28T20:17:39Z

The graphics and sound effects are great. I had some font scaling issues, though(tested on a macbook, the font was too small to be readable).

AliveBirds by ManTou 2020-04-28T19:31:09Z

Nice, I like the idea, and the art is great. Couldn't save the yellow bird, though. :(

Ice Ice Baby by Fabrizio Spadaro 2020-04-27T16:53:48Z

Cool, nice take on the platformer genre. The art is pretty good, too. :)

It would've been great if the jump controls were a bit more responsive. It's kind of difficult to jump right after landing, and I was unable to jump when standing at the edge of a platform.

The Land I Live On by Danilo Freire 2020-05-04T19:16:17Z

I liked the art style of the cinematics. Controls felt a bit awkward(I found aiming difficult, and it was pretty easy to fall form a platform).

Ahoy! by Basileios 2020-04-29T16:49:59Z

It's an interesting concept, and I really liked the game feel(sound and visual effects). With that said, I couldn't really get used to the controls. It feels like shooting directions change inconsistently, so I often times ended up shooting in the opposite direction of what I meant. When there's a lot of stuff visible on screen, it's a bit difficult to keep track of where my boat is(I feel the boat should maybe stand out a bit more?).

Living Light by zubspace 2020-04-30T19:21:52Z

Nice game! I like the mood of it. The controls feel good, too.

Cats In Flats by Black Flag 2020-04-29T17:43:03Z

Nice sound effects, I liked the furniture physics, too. :)

The last flame by shevek 2020-04-29T17:32:45Z

Nice concept, the art and music are pretty good, too :). I wish there were alternative keys for the army orders(I don't have a numpad on my laptop), using mouse clicks is a bit more difficult.

System Breach by matsuya 2020-04-26T11:58:43Z

This is a nice entry. The art, music, and mood of the game are pretty good. A couple of remarks, I found the screen a bit too dark at times to see what's there, and, as others have mentioned, mouse(trackpad) sensitivity was way too high for me, too(I tested the web version on a macbook).

Goat Rider by Notan Lemon 2020-04-30T19:47:02Z

Interesting concept, congrats :). The controls are a bit awkward at first, but OK once you get used to them.

Keep Him Alive by Convg 2020-04-29T16:00:58Z

A nice entry, overall. Here's my feedback(a lot of this might already be mentioned in other comments):

The good:

- I liked the clean graphics. - The controls felt responsive.

What can be improved:

- Enemies move way to fast. A lot of times it's impossible to enter a room without taking a hit. What I ended up doing most of the time was hiding in corridors, and hitting enemies while they were standing at the edge of a room :). - I can really use a health bar. I have no idea if the next hit is gonna kill me or not. - I'm not sure what the coins are for. - Way too much screen-shake.

Mind The Vagazar by Ryan Ackermann 2020-04-28T21:40:43Z

Graphics look nice. Controls(aiming in particular) felt a little bit wonky.

water it by monblu 2020-04-29T18:14:23Z

The game feels and looks great. It's a well-polished minimalist experience.

There's not much challenge in the gameplay, since you can always outrun the enemies(maybe make them faster, but give them some inertia, so that they need to be avoided using sudden turns, or just add more of them?). I also had no reason to ever put down the plant.

Organ Simulator by mneubrand 2020-04-28T21:07:55Z

Nice idea :). I felt it got a bit too hard too quick, though.

Bluebird by cjm 2020-04-29T06:47:19Z

Nice game, it's kinda fun when you get into it. One thing that can be improved, gameplay-wise, is not to have hawks spawn too close to the nest when starting a new game. I got into some situations where the game started with a hawk right in front of the bird, which was impossible to avoid.

Survivalgo by despdair2 2020-04-27T17:24:57Z

That was fun. I like the idea, wish it had more levels :)