Two Fold Swan by Jellycakes 2014-12-09T20:33:00
very good transition effects and interesting visuals, although it would be nice to have an option for running.
The guy with the trees made me chuckle :) Excellent work!
Foon → Ludum Dare Explorer → Users → fancypants
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | Untitled Sport Game | jam | 1268 | 3.48 | 3.63 | 3.13 | 2.55 | 3.13 | 2.62 | 2.23 | 2.76 | ||
| 2019 | 45 | Start with nothing | 👥 | z0t | jam | 448 | 3.55 | 3.47 | 3.22 | 3.22 | 3.25 | 3.45 | 2.62 | 3.24 | |
| 2014 | 31 | Entire Game on One Screen | HexaPong | jam | 131 | 3.73 | 3.80 | 3.96 | 3.86 | 3.43 | 3.31 | 2.46 | 3.09 | 77 |
very good transition effects and interesting visuals, although it would be nice to have an option for running.
The guy with the trees made me chuckle :) Excellent work!
Great game, had a lot of fun.
Awesome game, very addictive and very original.
Awesome game, funny script, great graphics!
Thanks for the feedback, guys. We'll start fixing bugs and issues soon.
Great game, It was very challenging
It's an awesome game, I think it would be better if you reduce the trees and rocks for better view. Great game anyway :)
Fun game, I think it would be better if the blocks self destroy after they detach from the group.
Great game, the blocks are falling too fast though.
Great game, simple yet innovative.
Nice game. The music, sound effects and mood of the game were great. I couldn't get used to the controls, though. Maybe it's just me, but I found it awkward that the vertical controls were inverted, and the horizontal ones weren't.
Nice concept, interesting puzzles.
The animations and music are pretty good, but the gameplay's not really challenging.
Congrats on putting this together in a weekend! The graphics look nice, and I really liked the atmosphere of the game. A couple of notes: the speaking audio was a bit low, and I wish the gameplay was a bit more challenging.
Nice concept, this might make an interesting mobile game.
I liked the art, especially in the cutscenes, and the overall mood of the game. The gameplay was a bit repetitive, though, and hitting the enemies felt a bit awkward. Nice entry, overall.
Nice, the art and music are great. Pretty well-polished for a compo game.
Cool game, the art and music are pretty nice! The monsters are a bit hard to see when they're far away, though(they blend in with the background a bit), and the controls feel a bit clunky. I would have loved to have a bomb to throw in the middle of a horde of monsters. :D
This is great! One of my favorites so far.
I like the concept. The art's nice, too. :)
Sound effects are nice, and I liked the bluesy soundtrack :)
The enemies sometimes spawned too close to the player. I feel like always spawning them off-screen would work a bit better.
Nice game, I like the general mood of it, and the art style matches the game mechanics pretty well.
Bouncing the specimen was a bit awkward, though, as I had some trouble judging the depth of objects, in particular the position of the specimen relative to my character(might have something to do with the perspective?). Also, I was able to get the specimen stuck in a corner and just spam the slam button to get a really high score. :D
Pretty solid entry overall, congrats. :)
Nice! I liked the pacing, and the ability to sell things without losing money opens up the gameplay. Loved the music :).
The sound effects do get a bit weird with a lot of units.
Hi, thanks for the feedback. :)
@sayumeki It's important to be able to see the timer easily, otherwise it's a lot more difficult to play the game well. I might think about making it more visible. About sprinting, you cannot do it constantly. Players have limited stamina that regenerates when you're not sprinting(indicated by the inner circle that shrinks/expands). Sprinting only works when you have enough stamina, the idea being, you need to be strategic about when you use it.
@arity I was not aware of Videoball, I'll check it out. From what I see, it seems a bit slower-paced and more complex than what I was going for. Also, I thought about adding different court layouts to add more variety, I think something like that might be interesting.
@manadream You can kind of do a "charge up" shot now, using sprint and your momentum. But yeah, adding more variety would be nice.
I didn't have much time to think about music, because I got hung up on other parts of the game, but I don't really mind not having background music. I think it kind of works well with the game.
@enya454 Thanks. :) You need to keep the ball moving constantly(i.e. keep it alive), otherwise you lose points. It's only slightly related to the theme, but I liked the idea, so I went with it.
@matsuya Thanks, I tried to make the AI as active as possible. It should more or less be constantly moving, either going for the ball or retreating in a defensive position. Are you talking about the top edge, or the middle of the court? The AI shouldn't really be camping anywhere, so that might be a bug.
@convg Thanks. I guess the AI's more fun when you get used to the game/controls a little bit. I thought having easier AI would become boring more quickly, so that's why I made it a bit more difficult. I'm thinking about adding multiple difficulty levels in a post-jam version.
Hi, thanks again for your feedback :). Regarding the difficulty of the AI, I'll definitely think about having a better onboarding experience if I make this into a bigger game.
@bulent-altinay I think the game will play best with a controller, actually. I might implement this in a future version.
@luckyfeathers The way the AI currently works is, it has the same movement as the player, and just simulates input for each frame(e.g. act as if the right key and shoot key are pressed). I like this approach, as I think having the AI move differently than the player might feel weird(unfair even?). So, for adding different difficulty levels I'll probably just make smarter/dumber versions of the AI.
@blay09 There is a cooldown for sprinting, in a way, and there is an indicator for it. Players have an inner(brigther) circle and an outer(darker) circle. The inner circle visualizes your current "stamina level"(shrinks when you sprint and expands when you don't). You can judge how long you can sprint by looking at that.
Couldn't run the game(might be an issue with my Java setup, I'll try again later), but kudos for making your own engine :)
EDIT: Managed to run the game. I do agree that, as others have mentioned, the game looks a lot like papers please, and the border aesthetic doesn't really fit the code-review process. Maybe a view of the source tree at the top would look nice, instead of the border? It also might be interesting to have a way to inspect the changes of a pull request(not actual code, just to have a way of somehow checking for guidelines compliance, and stuff like that).
The graphics and sound effects are great. I had some font scaling issues, though(tested on a macbook, the font was too small to be readable).
Nice, I like the idea, and the art is great. Couldn't save the yellow bird, though. :(
Cool, nice take on the platformer genre. The art is pretty good, too. :)
It would've been great if the jump controls were a bit more responsive. It's kind of difficult to jump right after landing, and I was unable to jump when standing at the edge of a platform.
I liked the art style of the cinematics. Controls felt a bit awkward(I found aiming difficult, and it was pretty easy to fall form a platform).
It's an interesting concept, and I really liked the game feel(sound and visual effects). With that said, I couldn't really get used to the controls. It feels like shooting directions change inconsistently, so I often times ended up shooting in the opposite direction of what I meant. When there's a lot of stuff visible on screen, it's a bit difficult to keep track of where my boat is(I feel the boat should maybe stand out a bit more?).
Nice game! I like the mood of it. The controls feel good, too.
Nice sound effects, I liked the furniture physics, too. :)
Nice concept, the art and music are pretty good, too :). I wish there were alternative keys for the army orders(I don't have a numpad on my laptop), using mouse clicks is a bit more difficult.
This is a nice entry. The art, music, and mood of the game are pretty good. A couple of remarks, I found the screen a bit too dark at times to see what's there, and, as others have mentioned, mouse(trackpad) sensitivity was way too high for me, too(I tested the web version on a macbook).
Interesting concept, congrats :). The controls are a bit awkward at first, but OK once you get used to them.
A nice entry, overall. Here's my feedback(a lot of this might already be mentioned in other comments):
The good:
- I liked the clean graphics. - The controls felt responsive.
What can be improved:
- Enemies move way to fast. A lot of times it's impossible to enter a room without taking a hit. What I ended up doing most of the time was hiding in corridors, and hitting enemies while they were standing at the edge of a room :). - I can really use a health bar. I have no idea if the next hit is gonna kill me or not. - I'm not sure what the coins are for. - Way too much screen-shake.
Graphics look nice. Controls(aiming in particular) felt a little bit wonky.
The game feels and looks great. It's a well-polished minimalist experience.
There's not much challenge in the gameplay, since you can always outrun the enemies(maybe make them faster, but give them some inertia, so that they need to be avoided using sudden turns, or just add more of them?). I also had no reason to ever put down the plant.
Nice idea :). I felt it got a bit too hard too quick, though.
Nice game, it's kinda fun when you get into it. One thing that can be improved, gameplay-wise, is not to have hawks spawn too close to the nest when starting a new game. I got into some situations where the game started with a hawk right in front of the bird, which was impossible to avoid.
That was fun. I like the idea, wish it had more levels :)