Battle Evolved by TobiasNL 2012-08-27T10:36:00
Amazing sounds and artwork! It's hard to believe this is a Ludum Dare entry really.
I had great fun playing it, but couldn't get past the flying alien, I kept running into his poison spit.
Foon → Ludum Dare Explorer → Users → jamioflan
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 48 | Deeper and deeper | 👥 | Dingy Dungeon | jam | 620 | 3.68 | 3.73 | 3.18 | 3.68 | 3.72 | 3.18 | 3.52 | ||
| 2020 | 46 | Keep it alive | 👥 | O Captain! My Captain! | jam | 253 | 3.96 | 3.86 | 3.53 | 3.44 | 3.71 | 3.55 | 3.59 | 3.96 | |
| 2019 | 45 | Start with nothing | 👥 | Beet-hoven | jam | 326 | 3.66 | 3.54 | 3.47 | 3.26 | 3.38 | 3.54 | 3.45 | 3.23 | |
| 2018 | 41 | Combine 2 Incompatible Genres | 👥 | Lizards | jam | 183 | 3.88 | 3.82 | 3.38 | 3.50 | 3.68 | 3.39 | 3.54 | 3.54 | |
| 2017 | 40 | The more you have, the worse it is | 👥 | Hebe the ScOre Hunter | jam | 568 | 3.45 | 3.18 | 3.12 | 3.60 | 3.63 | 3.41 | 2.11 | 3.66 | |
| 2017 | 38 | A Small World | Dun Dun Dun Geonnnn | jam | |||||||||||
| 2016 | 37 | One room | Trump's First Day | jam | 595 | 3.13 | 3.20 | 3.28 | 3.73 | 2.90 | 2.86 | 3.86 | 2.96 | 65 | |
| 2015 | 33 | You are the Monster | Warm Hearts and Fuzzy Feelings | jam | 291 | 3.50 | 3.61 | 3.10 | 3.86 | 3.33 | 2.65 | 3.21 | 100 | ||
| 2013 | 26 | Minimalism | Taking Sides | jam | 276 | 3.13 | 3.08 | 3.05 | 3.60 | 3.08 | 2.94 | 2.18 | 2.83 | 77 | |
| 2012 | 24 | Evolution | Evidently | compo | 104 | 3.52 | 3.42 | 2.68 | 3.35 | 3.23 | 2.03 | 3.71 | 2.79 | 64 |
Amazing sounds and artwork! It's hard to believe this is a Ludum Dare entry really.
I had great fun playing it, but couldn't get past the flying alien, I kept running into his poison spit.
The game seemed to go on forever, with an endless supply of food and nothing really happening.
I was confused at first because the dots were the same colour as the level and there was no way of telling whether I was moving or not. Also, I felt that I was losing some of the tasks, but I still went on to the next one regardless...
The airship and wasteland levels were too short for me to read the text at the bottom, and I was confused about where to go in the ice mountain level (some end markers would have been good), but apart from that, it was really good, with great music and very nice graphics.
Oh and I wasn't sure what the companion was doing, if anything. Was he meant to attack the enemy?
A great game with hilarious looking characters. I ended up playing to make the most ridiculous looking one possible.
Likewise, it crashed after pressing space on the menu screen for me.
(Windows 7 64-Bit with Intel graphics)
I thought it was a little odd that I was holding a gun and still had to walk up to monsters to kill them. I also got stuck in a corner a couple of times. I don't see why you stopped the player going back to the left.
I'm impressed by your flawless support for iPads and other mobile devices; I appreciated every facet of this deep and complex project just as well as a PC gamer would have.
13600 on my first try!
A decent game; I like the way you get a boost from going through platforms (it makes it flow really well) and I'm very impressed with iPad support (you can probably tell that I'm using one).
Can get a little annoying having to wait for the correct intersection of two moving platforms though.
I got to 10,000! Clearly I win at life!
I love the colour interaction, even if its a little simple. I'm impressed to see iPad support (I played the post composed version) and it held up OK. Overall a decent idea, but it's a real pity you never implemented all the little things
I was initially a little dubious, but it's surprisingly fun to randomly finger paint and claim that it's art. I guess I know how Tracy Enim feels!
It seems a few of the features are a little pointless though; I never held an exhibition because when I got the cash the cost went up, and the day timer seemed a little pointlessly hurrying. A nice are, a little rough around the edges, I wish it were way longer.
I got to the X, which was just ridiculously hard...
Great game, I loved the build up in sound, and the way it feels natural for the first few. I feel you could have had more interesting audio though, and maybe something like a sound to reward you when you get it perfect?
This looks good!
I have an iPad; how can I get hold of it?
This was really fun, both in gameplay and the concept of it. I didn't quite get the colour mechanic, and the Harlem Shake seemed to just be there to laugh at my failure, but it was great.
You obviously didn't play it enough. This game is not solely made of triangles
That's a pity; have you got the latest java?
Up/Down/Left/Right works too, because we wouldn't want to alienate Dvorak...
I agree that it's a pity there's no music, but Zi have to say this is probably the most theme-fitting game I've seen.
It genuinely felt really... Can I describe something as zen?
I used an iPad and it seemed to work out great. Really well done.
Slight problems in that there is no digging AI so a wall will stop everyone and you can delete the spawn point, but pretty fun aside from that
It seems a lot of this game hasn't been implemented, which is a pity
Really nice game - novel idea and cute graphics - but movement was a little difficult.
Would it be possible to do a Vive version? I'd love to give it a go (also, I doubt there are that many Touch users at the moment since it has just released)
Looks like there's an arrangement of furniture that means everything is accessible at once. Then the score and timer just keeps going up! http://imgur.com/a/NNTXS
For some reason, I found the restroom symbol very difficult to spot (maybe it should be a colour other than white) but the idea's funny and I like the car movement.
Loved this game. It felt really relaxing to work through the larger maps
This was a nice idea, but I found it annoying that I had to handle the deliveries in a particular order, driving back and forth from one side of town to the other. I then got told that I earned $2600 and spent $2500 on fuel, which seemed a little unfair.
Such a great game, but it felt a little unfair at times; mainly when you slammed into another shopper head on and the game decided that they were the winner, not you. If some work was done to make the winner of each clash feel slightly less random, I see a lot of potential here!
Also, the customisation was a nice touch. Nude shopping anyone? :P NudeShopper.png
This game looks awesome, and plays awesome... until the camera decides to lock on to a handful of animals way back from your group of 20-odd that are now inevitably rolling to their deaths. Perhaps it would be best to lock on to the furthest forward group, rather than the largest, or whatever else is making the camera jump back from the leaders?
@szekeres-szabolcs You can find the music on bensound.com at https://www.bensound.com/royalty-free-music/track/better-days Glad you liked it! :D
I enjoyed this game, but was there another way to reduce suspicion without just waiting? It seemed that after a certain point it just became a case of steal, wait, repeat
Not sure I could actually save everyone in the first level, but it looked amazing!
That was pretty fun, but I just wished my chopper could take a bit more of a beating. Having it die from clipping the tail into the ground ever so slightly was annoying
This was fun, but given a lack of score at the end, I didn't really see any reason to hold on to treasure
Absolutely AMAZING art style! I loved it so much, and the music too! But I kept bumping into people because they would move unexpectedly or they would be hanging around the start point of an area.
Gameplay aside, I would seriously consider buying a game based on this purely for the art and the mood of it.
I liked the idea, but got stuck in the pit after walking left and couldn't really do much from then on
This game is amazing; the graphics and the humour are all so on point! I did die to walking into a fallen skeleton's sword though :(
What a cute kitty :D I really wanted to turn the camera round or zoom out so I could see further down the room at a glance, but it was otherwise pretty neat
I absolutely love this in every way! It's got a clever take on the theme, it's got a great moody soundtrack and it's perfectly implemented.
I love how "hard" words are actually easier to spot because of the stranger point scores. I love the way each set of levels introduces just enough new letters to mess with your strategies and make you rethink how you solve the puzzles. The interface, while not super shiny, worked in every way I wanted it to. I could swap letters within my row as well as to and from the board, so I never felt like I was fighting with the controls.
The only thing that confused me was the lower-tier 'T's thing, but it wasn't a major issue.
This is soooo polished. I absolutely love it. Amazing to see TV shaders and chromatic aberration in a jam game. This deserves way more than 5/5 for graphics and the gameplay is great.
@philomory That was one of the things we missed out due to time constraints. We initially didn't have the coloured notes coming from customers, and the game was near impossible, so we spent time on getting those in rather than 4-note customers. I'm super glad you finished the game and wanted more though :D
It would be really good to have a visual hint at the top of the map rather than an invisible wall, even just a terrain texture change would work. Only other major bug I found was that it wouldn't let me pick up all the bricks at once :P All in all, a really cool little game
Very in-depth for a LD game. I could see why you ran out of time but I really enjoyed it and would totally play the post-LD version.
I loved this game, especially coming up against the hyperspeed peanut mob. As I think was said above, it would be great to have a reason to make pies or a rating system to get feedback on how well the player did.
I also thought it was quite funny how alike our games are. Pie-em-ups are definitely the next big up-and-coming genre! :D
Noooo, the poor chickens! The game seemed really hard at first until I realised that I had to kill the farm animals. The attack direction and range seemed really hard to judge, so some sort of visual feedback on that would be a great addition
I couldn't see the follower count on ultrawide, but it was a very fun silly game
This is a brilliant idea! And super well implemented too. One thing I would have liked to see would be checkpoint gates to show me where my last checkpoint is.
Also, can you indicate which version is post-compo better on itch? The post-compo is listed first and doesn't specify what it is.
That was rather silly, but enjoyable. Although, isn't starting with something and creating nothing the exact opposite of the theme?
This felt so much like Risk of Rain, with the art and the audio. I'm afraid I didn't really get what the cards did for the most part, and my number of artifacts reset on each new level, so I never got more than 1. The platforming was top notch though and it was really good fun to play through
So bouncy! It's fun, but it felt hard to control sometimes when I was bouncing around off all the surfaces
The game didn't work for me in 21:9 ratio because I couldn't accept the colour customisation settings box. There was also no Unity popup before it started, so I couldn't select a non 21:9 ratio.
It looks ridiculously in-depth from what I could see though
I would have loved to be able to see the inventory and crafting on the same screen at the same time. I kept flicking back and forth to see what I could make which was rather annoying.
I also didn't seem to suffer for not having built anything by nighttime, I wasn't quite sure what I was supposed to be hiding from.
The limbs all span very fast for me so I'm not sure if it was framelocked properly. However, it was definitely one of the best laughs I've had this jam so 5 stars from me!
I couldn't work out what they were meant to be, but the blobby enemies were very amusing. It would be great to turn down the gun and enemy sound effects a bit to be able to better hear the voiceover
I loved the backgrounds and the cutscene art, the washed out style is really good. I managed to miss the bit about using shift to throw, so I went through the whole game trying to bump my box into corners to get the top box to slide off me, but it was still a good challenging puzzle.
Also, if I'm a human box, was I killing tons of other humans to achieve my goals?
Loving the particle effects so much. I didn't quite get how the gameplay tied into the progression, but it was a really cool world to look at
This is amazing, like this is one of the best jam games I've ever seen! I can so easily see this becoming an amazing full game. Please do a post-compo version!
That was so fun! I felt like the enemies collapsed in front of me no matter what, even if I was standing still. Also, tapping Left/Right while holding Forwards along a line of shelves gets so much loot so fast
The level design in this was amazing; I loved how different areas opened up as I unlocked more keys. Also, your protagonist looks just like my favourite childhood dinosaur!
74396950_2436857549966531_7867031105763803136_n.jpg
Aaaa, I thought this was going to be a peaceful game about collecting things and then the slimes appeared! At first I tried to collect a slime, but that didn't go so well.
This was delightful.
That was good fun, but got completely overwhelming very quickly. And all my torches went out when my campfire died!
That was awesome! I played for almost an hour, and still only managed to get to year 37. There was loads of depth and it really felt like I was learning the cards and mastering the rules. The one major problem I had was that the Raiding card upgraded from a net positive food gain to a food loss card and I had not planned for that at all! My general strategy was to upgrade each new card to rank 3 before making copies, so I couldn't go back and get a food-positive raid card :(
@plutonium-powered I think I may have left the collider active on the component when it slots into place, sorry about that! If you want to have another go, try standing further back and it should be far enough that the component doesn't catch you.
I expected the game to end when I assembled the creature, so it was a really fun surprise to see the whole second half of the game unfold. Surprisingly in depth for a jam game
I love the little train. The game you built is really cool and I'd really like to see more levels!
That was awesome, and felt really polished. I think I missed the bit in the tutorial about the icy wall and so I pushed ahead and got caught out quite suddenly. Probably my fault, but given that I had chosen to go to the dead end with 3 islands to farm, I didn't have any way to actually escape once I realised it was upon me.
Now we finally know why worms risk their lives to come to the surface :D I had no idea how to get the rum without being caught, but it was really enjoyable!
That was pretty fun to have a play around with. It would be really good to pin some of the variables and give the player a reduced set of tools so they can learn how to interact with the ecosystem. You've got a neat sim here and it could quite easily be a very entertaining game.
That was really fun to play with, though as people have said above, the log sound needed to be a touch quieter. Absolutely loved it :D
This looks really fun, and I want to play and rate it, but I can't find the 1.0 version download link anywhere. Can you make the jam version available again please?
That was really delightful. I definitely hit the balloon with my propeller a couple of times though. Thank goodness its a fairly tough balloon