Bill in BSODia by vigrid 2012-04-23T18:19:00
Welp, best rating I've given so far. Be happy, dammit. Be happy.
Foon → Ludum Dare Explorer → Users → Magnega
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2019 | 45 | Start with nothing | 👥 | Bandit Crossing | jam | 214 | 3.82 | 4.09 | 3.47 | 2.77 | 3.88 | 3.45 | 3.75 | ||
| 2018 | 42 | Running out of space | 👥 | SpellBounce | jam | 837 | 3.15 | 3.42 | 3.00 | 3.05 | 3.27 | 2.87 | 2.18 | 2.92 | |
| 2018 | 41 | Combine 2 Incompatible Genres | 👥 | Typical | jam | 35 | 4.20 | 3.88 | 4.18 | 4.45 | 4.34 | 3.56 | 3.07 | 4.13 | |
| 2017 | 40 | The more you have, the worse it is | 👥 | Squire! Where's My Sword?! | jam | 90 | 3.98 | 3.84 | 4.05 | 3.22 | 3.87 | 3.50 | 3.74 | 3.78 | |
| 2012 | 23 | Tiny World | HeroRoll | compo | 709 | 2.52 | 2.39 | 2.78 | 1.96 | 2.39 | 1.91 | 2.53 | 2.45 | 40 |
Welp, best rating I've given so far. Be happy, dammit. Be happy.
Haha, new ideas. Interesting stuff.
Maybe you should change the executable name. "LudumDareTest2"
Great job and great graphics!
Awesome, just awesome. The graphics are suprisingly fitting and the difficulty level fits.
Dammit. Couldn't get further than 1531. Awesome, iPhone port approved. Also, addicted.
Nice work! I think something just ate my planet!
Bugs are evil. Lost most of my funds for nothing, inventory didn't work past the first 8(?) items, and I ended up not being able to move. Otherwise, good work!
Oh, one more great idea around here! This was refreshing to play, nice work!
Great work on the graphics, sounds and gun feel! Not necessarily the most innovative game around, but I still really enjoyed that. High score was 2700!
I really like what you've done with the attack! The game would definitely have benefited from some sound effects, but I definitely understand the time constraint problem.
Fun little game! I love the spinning effect when the bugs get stuck in tornadoes.
Sound would really help, and maybe increasing the movespeed of both the player and the bugs would make the game flow a bit better? Right now it feels a bit sluggish.
@amigopadilha I originally wanted to have the treasure work that way, but you know how it is, 3 days deadline :) Didn't really have time to implement shops, so we opted for the current solution.
@roy87 I'm not familiar with indiexpo, I'll look into it!
The game download link currently gives a 404 error.
Darn it James leave me alone I'm trying to buy boxes
@marmpa The fire guy's shots are the fastest, but he has the slowest attack speed and weakest special move. His bullets are also pretty small.
Uh, I think there's something wrong with your itch.io page.
"The beginning of story Your lovely old computer had been invaded by the most
I guess the rest of us have to step up our game(s).
First easy 5 star I've seen this jam. Great job.
716! That was tough and relaxing. Really unique game.
Gorgeous visuals for a jam game!
There could be more feedback when taking damage, and the difficulty and player power level ramp up pretty slowly, but it was fun!
I think there's good and bad kinds of dumb and this is probably the good kind.
Excellent leg animation!
@joaosoliva Did you build any bullet dispensers? You can get machine gun or rocket bullets!
Thanks for playing, glad you liked it!
@hyperscope Our sound guy joined the team 3 hours before the deadline, so our audio situation was definitely rather improvised! Would've loved to add some sound effects, but 72 hours is 72 hours. We'll probably make a post-jam build with sound effects and improved balance/content/visuals later; I ended up quite liking this one.
Thanks for playing! You ain't beatin' my record though.
Well, that was fascinating. Good job!
This was really fun! I loved the momentum seesaw puzzles. Good job!
Great works with the art! The menus are gorgeous. The gameplay itself is kind of repetitive and there's not a whole lot of depth to it, and the sound effects get pretty annoying very fast, but I'm impressed you managed to cram leaderboards, multiple pretty menus, a minimap and all that other stuff in.
Some more buildings and enemy types would probably be all this needs to become actually fun to play too!
Wow, I sure know a lot more about hacking than I did 10 minutes ago.
This is just utterly wonderful. Great job with the visuals and atmosphere!
Had to give up on the stamp money after the cash fortified itself behind some chairs and a table.
Absolutely delightful. Wish there was more.
Pretty neat! Would have benefited greatly from some sound effects and screenshake.
Got up to 150 until a zombie seemingly spawned right next to me? The difficulty could ramp up a bit faster. Except for that surprise zombie part.