UPDATE: Player should not get stuck inside ground on level change in the HTML5 version anymore.
I suppose that's OK as a post-compo update since the issue didn't exist on the original compo standalone exe version, just on the post-compo HTML5 port? :slight_smile:
Everyone is absolutely correct with the player vs. gold nugget collisions being annoying. What I had hoped to do with that was that player could move the nugget around or even headbutt it mid-flight to control its movements but as it is the player controls and collisions are not nearly tight enough to work for that purpose. If I develop the game further I'll have to rethink the role of the player character or if I should scrap it entirely. The thing is though that without the character the game turns into an almost direct clone of Desert Golfing. I mean it already is like a 95% clone of it but what I'd like to achieve, if possible, would be to differentiate from it even further by strengthening the role of the character. :laughing:
The connection with the theme also is also admittedly thin at best. The idea is that the levels get deeper the more you play but you would really have to play the game for hours to notice a difference there. :slight_smile:
@binaryprinciple @robin-scarbrough Nice ideas. Those could definitely spice up the experience.