FoonLudum Dare ExplorerLD43 → Ludumiumings

Ludumiumings

By smiley and Mashas

View on ldjam.com

CategoryRankScoreCount
Overall1343.9227
Fun3613.4526
Innovation2033.6026
Theme2893.8126
Graphics1794.1327
Audio753.9526
Humor3043.2924
Mood2413.6524

Comments

pelicanodepico 2018-12-04 17:05

Really loved the art style! Keep going like this!

me-fame-u-game 2018-12-04 17:09

Very polished and good game, solid graphics, nice gameplay, nice themefit and funny music! For what could you ask more!

juliensnz 2018-12-04 17:11

Nice graphics! Really like the principle and the spirit :)

jamesdude 2018-12-04 23:06

Great! Really enjoyed the strategy in the gameplay of trying to clear a path for as many to run through as possible. Great use of the theme

baleoce 2018-12-05 16:57

Love that intro theme. Art style is great too. Nice one!

mathis-bressaud 2018-12-05 17:01

I enjoyed the gameplay and the graphics ! The only flaws that bothered me was the diffuclty to handle all the mechanics. Knowing that, a real tutorial would have been better than a long text.

taddl 2018-12-05 17:21

Fun and interesting gameplay, looks and sounds great.

When you give a miner commands and another miner is behind the command panel instead of clicking the button you select the miner, which makes them hard to control when they are grouped up.

Also if you select a miner that is fortifying and then click out of the command window the miner will start walking again but the fortify effect will keep playing.

Additionally maybe you could also have added a score that keeps track of how many miners died/lived.

Overall great game!

roka-josh 2018-12-05 17:35

Very nice game, well made with great polish, one criticism is with selecting miners when the are grouped up together is quite difficult but apart from that everything is great. Great job and good luck!

tarcisiotm 2018-12-06 18:16

Nice game! Really easy to pick up, great graphics and sound design. Good job!

antti-haavikko 2018-12-06 18:35

ludium.png

And even after that I'm still a bit confused about what was the actual intended way to play. What I really kept doing was sending as many fast peeps as I could before enemies started spawning. And afterwards just trying to send fast ones on the gaps of flies and when they eventually caught me, just click on them for a sec to let the flies pass.

Now with a better understanding I went for a second playtrough and came up with a better strategy and was a whole lot faster too. At least I think it was better since I got a better score...

ludrun2.png

In the start I just mashed medium dudes for the whole amount and pretty much used the same initial stopping method or in a bigger mess used fortify on one dude so the others could go in peace. I tried using destruct too but timing that was just too hard in my opinion. In the end it still feels like it was unnecessary to have three different classes of dudes. I think it was also unnecessary to disable the speed button if you hadn't already sent out all your guys. It made it just tedious if you didn't want to send all your guys at once.

The art was cool and so was the music. Was it the case that the miners weren't completely opaque? It looked a bit weird when they were walking close to each other on a vertical line. The color selection of the hp/ludumium bars and the name of the unit kinda clashed against the rest of the nice color palette and made them seem out of place.

Overall my biggest issue on the game was the wording of those different numbers. Dunno why and what would be the better way to inform about that but "safe in base", "left on field" and "to send" didn't quite click with me before pretty much the very end of the game. Maybe having the "safe in base"/"to send" next to the corresponding doors would make it clearer. The left on field one could easily be scrapped altogether, it just made things more confusing. Maybe my confusion about those number was because I thought they were mining the ludumium from the level instead of just transporting it.

These dudes can also shoot lasers from their crotches while walking...

ludblast.png

Anyways, good job!

pokang 2018-12-07 00:11

Crazy what you guys acheived in 72h, congratulations. The game looks super nice, is fun to play and the the sounds are super cool, great job!

mmason 2018-12-07 00:41

I enjoyed this game, although I didn't find much use for the medium or heavy miner, they were just too slow and didn't seem to do enough damage with the guns. I used light and just blew them up as needed. I felt like in your game that sacrifices were actually that, they took something from you, either resources or the entire miner.

antti-tiihonen 2018-12-07 05:13

An interesting combo of tower defense and lemmings. The audio and visuals were great but I had a bit of a hard time getting to grips with the gameplay. The slow pacing of the game and maybe a slight lack of feedback made it difficult to interpret the outcome of your tactics. In practice you would probably have to try out a tactic and then replay with a different tactic to observe the difference which is a rather long feedback loop. I loved all the little animations of the characters for different actions. It's something you rarely see in LD :slight_smile:

koltonix 2018-12-07 17:43

My most favourite aspect of this game is the atmosphere which I think is done by the great pixel art and sound; especially the lighting which works with the idea very well. I did come across an issue with the action UI which would persist and I think occurs when you select an action and then change it before the action is complete.

hao-tian 2018-12-27 03:06

The game looks good! I love the pixel graphic and the music!