Foon → Ludum Dare Explorer → Users → Jamesdude
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 43 | Sacrifices must be made | 👥 | smite | jam | 653 | 3.28 | 2.97 | 3.00 | 4.00 | 2.97 | 3.25 | 3.21 | 3.06 |
Nice to see a VR game. Once I got into the swing of catching it was fun, although it didn't feel very balanced. It seemed to reward you more for catching bigger things even though they're a bigger target and I'm not sure the grip mechanic was necessary, it got in the way a bit. Also quite often I'd be rewarded with catch cubes but they wouldn't appear in my inventory. I liked the general feel and it was good use of the VR controllers
really enjoyed this, couldn't win but had loads of fun trying. Liked the gender mechanic and the little blobs having sex :D
Great! Really enjoyed the strategy in the gameplay of trying to clear a path for as many to run through as possible. Great use of the theme
This is the best game I've found so far, really addictive and fun despite the complete wackiness! Love it!
Love the concept, possibly the bars went down a bit aggressively but I really like that keeping your mood up gives you the motivation to manage more stuff
Great game but I'm not sure it was for me, the memory game concept stressed me out!
I found it very frustrating going back to the start again every time, it felt like you'd lost even though technically you hadn't. Nice music and art though and good use of the theme
You can lose by buying a tower which you can't afford which isn't great. Otherwise it's fun but the strength of the towers doesn't seem to relate to their price.
very funny concept, I think the sacrifice mechanic makes it less fun as you just have to skip all the enemies and try to get to the end in as few jumps as possible
Really enjoyed playing this one, definitely could be expanded for example to search crime scenes for clues
Didn't really get on with it I'm afraid. I found the choices quite constraining and couldn't see a deeper point being made. I quite liked the conversation aspect but it didn't feel like it was me talking because the choices were so limited.
@eva-abollivier Thanks for the feedback. The idea was that as you play you discover the mechanics which allows you to sacrifice more effectively, so even though the game is one level it feels like there's a progression. Also we tried to make it so that even just doing nothing is entertaining so there isn't pressure on the player.
Not bad, it took me a while to figure out that I needed to go to the end of the tables to pick things up
I enjoyed it, I liked the temperature mechanic. It was a bit difficult to tell if I was dealing damage
Nice game, I felt the camera moved a bit quickly and the slide ability might have been more useful if it did more damage. but look and feel was excellent
I didn't really know what was going on and couldn't get past the gates but I enjoyed the graphics and animation!
So uh, this is the most awesome thing ever but I just got properly jump scared multiple times right before I have to try and go to sleep :D Amazing job, I'm blown away
very impressive I struggled to make progress but had a lot of fun
couldn't get it to run, even when hacking about with it
Really enjoyed it, there's a lot of challenge and kiting strategy. Nice work!
Love it, competitive element works really well. There was quite a lot of waiting around for gold but also it was pretty fun to have both players rush for it when it appeared
it's quite frustrating that it doesn't reset when you fall off
great game and concept, reminds me of braid but with more horrific screaming :D love the idea of using your minced up past selves as a carpet