anyonebacon 2018-12-05 00:13
The game looks fun and I like the style, but I can't figure out for the life of me what I need to do... im sorry!
Foon → Ludum Dare Explorer → LD43 → Martyr
By 314owen
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 594 | 3.35 | 22 | |
| Fun | 782 | 2.89 | 21 | |
| Innovation | 430 | 3.25 | 22 | |
| Theme | 381 | 3.65 | 22 | |
| Graphics | 609 | 3.35 | 22 | |
| Audio | 472 | 3.10 | 22 | |
| Humor | 776 | 2.27 | 20 | |
| Mood | 449 | 3.40 | 22 |
The game looks fun and I like the style, but I can't figure out for the life of me what I need to do... im sorry!
Really good, loved the light mechanic. Quite tricky to remember all the character's abilities and I think I got stuck at one point because my box moving guy died, but very atmospheric and nice concept
Woah this game is really good! It actually made me feel like I was making meaningful sacrifices, the big guy needed to move the blocks out of the way but then he starts dying for sake of the group. I accidentally put a block on top of two other members and they got stuck there, it actually made me really invested in how I had to sacrifice some of my life to save them again. Great Game!
Congratulation for the game. I love the principle with the characters and the sacrifice is real !
Great game, like how there are multiple characters and its just all around amazing for being made in that short of time
This is a great game! the art looked great and the music fit the environment well. Nice Work
I love how you've implemented the theme here. On the surface it looks like the standard implementation, but you've done it in a way that forces the player to make meaningful decisions.
Minor annoyance: I tabbed out for a second and a bat flew under the hero. When I tabbed back (having heard the damage sound) I saw nothing! ... the bat was rendering completely under my party, rendering him effectively invisible. That was a silly way to die :D
Nice work, right on theme. A little difficult to pick up.
The game was good, but there were many more enemy encounters than traps/boxes, so I found cycling through all the characters to get back to Henry was cumbersome. The idea is good, but if you can find a way to streamline the swapping, then I think it'd be that much better. Great job!
You can easily get stuck when you need a specific character to proceed but this character is already dead. Also it took a while until I learned what each character can do because I did not memorize everything written down on the start screen. Some hint while playing would be nice to help my memory. The interactive elements (like the pressure plate that opens a door when a box is placed on it) are not different enough from decorative elements, so it becomes a game of trial and error.
The amount of content you managed to create is stunning though.
I mean this is something that could be developed further. Just be consistent. It was a great bite for 3 days i can see. Its barely playable because of the collisions.
If you are going to go something down this route, where each character has a special ability, then this implementation just won't work. You need to have something on the UI that tells you what each character is going to be able to do. I couldn't tell which character had what ability, and as soon as I saw the intro screen, I had a feeling it was not going to be really possible to play it effectively. It is a cool concept, but it needs something in the in-game UI to tell what's going on otherwise the game is either a memory game, or just not fun.
It was really hard to remember what character did what at first. I would suggest adding something, like in the top right of the screen, for what the current character can do. I failed over and over and over until I finally memorized which characters did what. Then it got a little easier.
I like it, great job!
Interesting game :) I liked the art when I started playing, it was simple but effective. The light effects were really cool. As the person above me said @barkergames I also had this problem a bit, it wasn't huge but it still bugged me a little.
Good submission though, you go a lot done in such a short amount of time :)
I liked the idea and the machanics work well. The art is simple, but does the job. Sadly, I could not figure out to progress not that far into the game. There was a door I could not open and I dod not find another passage.