Guard'ner by superjai 2020-04-25T20:54:45Z ♥ 1
Awesome game! It was pretty difficult keeping all 3 alive at the same time, but when I was down to 1 plant, it became a bit too easy. I think introducing some additional mechanics when the player gets further would be welcome. Like maybe the pump gets jammed at some point or bugs can eat through the umbrella so it doesnt lower temperature as much might be interesting mechanics for a post-jam version. Overall, this was on of the most polished games I've seen, great job!
LD48 — Deeper and deeper (16)
The Moore Contingency by Greet 2021-05-12T04:20:01Z ♥ 1
Really cool concept, one of the most creative that I've played so far this in this event. The controls took a bit to get use to, but once I did, it was really fun!
Descending by khofez 2021-05-12T04:12:46Z ♥ 2
This game is so incredibly polished. Everything from the sprites, animation, audio, etc just ooze quality. The attack sounds were a bit too loud imo and became a bit grating over time. I also felt the movement was too floaty. The acceleration from sideways movements was difficult to judge and I found myself hitting into enemies often.
Deeper by EOShadows 2021-05-12T04:00:43Z ♥ 1
Simple but fun gameplay. The only thing I felt myself wanting was the ability to move quicker and I think it would feel more natural to move using the keyboard.
Well by Wakizashi Games 2021-05-12T03:52:07Z ♥ 0
The game was a tad too dark imo, and I had trouble seeing it clearly. I know you said that you didn't have much time so I assume the level was incomplete, but I wasn't able to progress pass the first level
Dwarf Bros by Kurama_Youko 2021-05-12T03:49:20Z ♥ 1
Really liked the visuals. That combined with the gameplay gave me a lot of nostalgia from some of the gameboy games I used to play. Great entry!
Alice's fall by Brice Mahier 2021-05-12T03:43:03Z ♥ 1
I felt the game was a bit unforgiving as there was very little time to react once you see a platform underneath you. Maybe it can be balanced by having the collectables increase the lighted area for a duration when collected?
Worm Rampage by StarryNiteGames 2021-05-12T03:23:31Z ♥ 1
Simple gameplay but really fun. I enjoyed the fluidness of the movement. I would've liked to see some movements from the helicoptors or maybe even some objectives while we were in the dirt in order to vary the gameplay.
DrillTillDeep by Abiral 2021-05-12T03:17:14Z ♥ 1
Great entry! I enjoyed everything from the gameplay to the visuals and audio. If I could make a suggestion, I think having some powerups like one to let the user drill through rocks could add some nice variety.
Tic-Tac-Run! by mvasko2 2021-05-12T03:12:49Z ♥ 1
Gameplay was simple but fun. There were cases were the obstacles were just unavoidable though due to how close they were. I think fine-tuning the game balance can result in much improved gameplay with what you currently have.
Vile Things by JakobTheQuizGuy 2021-05-12T03:06:38Z ♥ 1
Really enjoyed the gameplay. It was simple but very fun due to the variety of enemies. The audio and art really fit together. Great job!
In Search of Sigmund I by T C 2021-05-12T03:00:36Z ♥ 3
I enjoyed the explorative feel but felt that the constant backtracking to upgrade detracted from that. Not sure how one can design around that while still keeping the game balanced though. Good job, I liked this entry!
Neptune's Whispers by JortvD 2021-05-12T02:33:25Z ♥ 1
Really liked the music and overall style, but as others mentioned, I found it tough to control the shooting. It felt like sometimes it would launch the other harpoon and not the one I intended. Not sure if I missed this, but I also think there should be some mechanic to refill the air gauge when deep in the caves to avoid needing to constantly resurface as that breaks the fun explorative aspect.
Gone Fishing by matthewi 2021-04-27T04:09:10Z ♥ 4
Loved art style and really enjoyed the calming atmosphere of the game. The gameplay was simple but fun. If I could make a suggestion though, I would've liked to be able to speed up the reeling up of the rod if I hooked the max amount of fish for my rod.
Inner Demons by Zettelkasten 2021-04-27T03:53:00Z ♥ 1
Really liked the concept and environment. I found the combat and platforming a bit tough to get use to as it was hard to gauge the colliders. I think improvements on that side would really refine this game
Jojo's Treasure by poddlesli 2021-04-27T03:42:54Z ♥ 2
Really enjoyed the art style. The interactions between the player and the enemies were fun, but I felt that the digging to find ladders and keys were a bit tedious. I would've liked some sort of indicator or sound effect to let me know if I close to the vicinity of a key or ladder. Maybe something like a metal detector item would be nice? Hope to see you take this game further!
Inner Pieces by Eckkert 2021-04-27T03:33:34Z ♥ 2
Really interesting concept involving the human psyche. I liked how each colors represented a type of emotion and it sorta gave me "Inside Out" vibes. I found myself getting stuck at certain times though due to the creation of moods around me. Not sure if that was intentional but I think having a way to break out from that situations would be nice.