So! I'll try to address as many people as possible. Keep in mind that I rushed, really rushed to get most of the things out there. I hope that I can get to polish this a little bit more.
@toad The initial idea was to have a story mode where balance was explained and you are a god that oversees battles to guarantee no side wins too much. In the end, I just had to rush to make something playable, time limits and such. I hope you understand.
@matthew-bond The status need you to try them. sleep and rest should make intuitive sense, while blind prevents physical attacks every couple turns (you have to learn the pattern) and shell/protect multiply your defense or magical defense. The others are black magic element attacks or white magic that heals you in some way.
@vinterdo *sighs* you are so right. SO SO right. I really wanted start with story mode in which in your first battle you are powerless for story purposes. Also, I hard-coded that and I wasn't able to change that quickly enough for the endless mode. I have a branch with tutorials1 (not kidding you) but I didn't include it for lack of time. Oh well, I'll see if I can improve that, but it is not my highest priority right now
@nathan-dimmer I love you
@maxathon Yes, the waves need a lot more thought and work put into them and there were a bunch of things that I left out because I didn't have time.
@techsec I rushed. But yeah, I thought about making sure that at least one command was an attack one but I had no time to implement it. I did realize it was easily exploitable but the point is in the 'idea' behind the game. With more time, I'm sure I'd be able to flush out a LOT of balancing issues.
@diego-mg The board (or tech tree) is using an open source project i made. here's the link: https://ldd.github.io/react-tech-tree/