FoonLudum Dare ExplorerLD46 → He Needs Healing

He Needs Healing

By wans24

View on ldjam.com

CategoryRankScoreCount
Overall7103.2453
Fun5043.3051
Innovation4903.3351
Theme3973.8052
Graphics6633.1953
Audio6032.9051
Humor6842.3945
Mood7422.9248

Comments

2020-04-19 20:06

ez to lern hard to understand. 10/10 in theme of jam

jellycopter 2020-04-21 14:18

Pretty funny concept! Once it picked up it was fairly tough.

pvg 2020-04-21 14:23

I tried downloading the source, but it crashed Godot upon opening.

I am surprised at the choice of keys to use in the game. I feel like using something like the arrow keys would make it easier to play. Of course, maybe it's not supposed to be easy!

jojo-the-clown 2020-04-21 14:23

Good music track, and the gameplay is really neat. It's a fun reaction based game. One note though, the death screen says 'The hero is slayed' when I do believe the correct word is 'Slain" In any case, good job mate.

wans24 2020-04-21 14:27

@pvg Choice of keys is not for difficulty, but for comfort. Like if you put your fingers of left arm on a keyboard they can be pretty nicely be laid on D,F,G keys with index finger lying on F. I thought it's better. @jojo-the-clown And yeah, guess "slain" is correct). Thanks for all the feedback.

wans24 2020-04-21 14:29

Aaand I guess my Source crashes Godot editor because I am using 3.1.1 for it, not 3.2. It can be the case. Not really sure.

arcayn 2020-04-21 14:30

Really tough, maybe I just have bad reactions! Neat game though will an enjoyable loop and nice graphics/sound.

hanamigi 2020-04-21 14:32

Pretty interesting concept, the idea of multitasking precision clicking alongside a semi-rhythm game mechanic makes for some compelling gameplay. It is pretty hrd to read the letters that pop up and click the enemies at the same time, so I suggest either colour-coding the letter popup so that they are easier to recognise, or even having them always appear in the same place. Thei can get faster with time of course.

sunnray 2020-04-21 14:41

This is just like a WoW raid but with on-screen prompts! But seriously, this is a fun idea. It would help if it was more music-based (as in, buttons are timed with music) and maybe if it didn't show you clicking buttons but clicking spells instead.

matt-lewis 2020-04-21 14:45

Really fun idea, though it could definitely do with a gradual increase in difficulty from easy to hard! Would also be good to have an audio indication when a key has been correctly pressed. Very nicely done :)

wans24 2020-04-21 14:47

@matt-lewis @sunnray I guess I can make some update later. Actually, a good idea to call spells, not buttons. And they get faster over time, as well as enemies' spawning.

chertkov 2020-04-21 15:38

Managing two different tasks simultaniously is fun and challenging. Really liked this little game and its take on the theme.

lazzydev72 2020-04-22 11:02

It is hard to play for me but i real like the idea. and love the audio alot. it was fun to play. :v:

morriekken 2020-04-23 18:20

OMG this is really hard game. Mind you have to press only 3 keys but I felt constantly overwhelmed. One think I can say for sure it kept me totally engaged with what is happening on the screen. The good think it is very easy to understand, but I would welcome some "breaks" in healing/fighting to catch some breath.

Rafal from 4Boa Team

wans24 2020-04-24 05:26

@morriekken The idea with breaks is good, the game can get really intense at some point, at which you get tired. The thing that you felt overwhelmed means that my purpose to make player feel busy all the time is accomplished. I wanted to make a feeling that you always can't keep up with the pace.

wans24 2020-04-24 05:33

By the way, personally I didn't feel like the game was too tough. Maybe it's because I had a lot of practice while developing) It gets a lot easier if you play several runs in a row.

room606 2020-04-24 22:16

Cool mechanics, good take on theme. But I think pace is way too fast from the very beginning, I think first 10-20 quick time events should go in very slow manner, introducing the game mechanics to the player and helping him to get used to the game. Btw, does this game has Victory state or it is neverending battle of Good and Evil? :slight_smile:

wans24 2020-04-24 22:21

@room606 It's endless, because you never do what that warrior did. He went on a fight with high-level boss, luckily he had a high-level cleric friend who heals him, so this battle will basically never end. I guess that I will make start a bit easier. Thanks for feedback)

itsatony 2020-04-24 22:26

nice mechanics. honestly a bit hard for an old man :) . different colors for dfg would be nice maybe even different sounds. i think it's worth expanding on the overall concept, gj!

room606 2020-04-24 22:28

@wans24 Ah, I see. A very nice epic and promising plot! :crossed_swords: :bow_and_arrow: :fire: Good luck with dev progress! :muscle:

convg 2020-04-25 13:31

This game is really intense. I love it. Didn't manage to beat your high score(mine was only ~1200). Nothing really bad about this. It's one of my favourites so far!

wans24 2020-04-25 14:03

@convg Check out this game https://ldjam.com/events/ludum-dare/46/dino-spin This one is my absolute favourite for this jam.

convg 2020-04-25 14:16

@wans24 Thanks, I'll try it now

meme-310 2020-04-25 14:27

I liked it. Easy to learn and hard to apply xD. Music was good and suitable to the game. maybe needs more sound effects to the battle in the middle hahaha. I reached 1035 score. Good job.

splitpainter 2020-04-26 08:32

- Concept fits the theme perfectly - Genre is very cool, a rhythm game is rare in game jams, afaik - Music adds to the action (well, a rhythm game without music would be weird :cold_sweat: ) - Plus points for using Godot :heart: !

What could be changed: combination of keys could be the arrow keys. Even although I never leave my computer and I can type really fast, my brain melted trying to follow the game. I think left, right, etc would be more fitting.

reiqy 2020-04-26 09:57

Great idea. Nice execution. I didn't expect this kind of gameplay and was very positively surprised. It's very challenging and wants you to try again but my focus is terrible. I can heal XOR slay enemies. :D

god-colo 2020-04-26 14:23

5475! The music really enhances this game! :smile: Greato Jobu! :smile:

wans24 2020-04-26 14:35

@god-colo Holy god! You really tried it hard. 5475 is impressive. Thanks for your comment, I see that you actually liked the game.

amdmaster 2020-04-26 18:17

This game is sooo addicting. Very well made and under 2 days which blows my mind. Also a game made with Godot game engine, extra points :D

ldd 2020-04-26 20:23

Note: I thought this didn't have a mac version, but it does!

I'll update this comment once I get to play the game ;D

wans24 2020-04-26 20:49

@ldd I added this today, but as I don't have Mac myself I can't check if it is working properly, so there's nothing written about the update. Didn't want to announce what is not working

miltonnh25 2020-04-27 04:56

Good job on the game. The concept works well with the theme and it was fun to play. I enjoyed the muti-tasking and it would be cool to see it with additional stuff to keep track of.

wans24 2020-04-27 05:57

@miltonnh25 If I add more things to keep track of layer's mind will be absolutely fried)

xart2012 2020-04-27 10:18

need more familiar keys appears on screen, those i always mix: )

douwe-ravers 2020-04-27 11:59

Wauw that is intense. Never got above 1000, but then again I don't have quick reflexes. Maybe a hard, medium, easy game mode would be nice.

wans24 2020-04-27 12:19

@douwe-ravers Good idea, never thought about that

rodrigo-denubila 2020-04-27 14:24

Wow, I really liked this game. It's harder than I thought it would be. I suggest that the difficulty increases along the time. It is too hard just in the beginning. Good job!

wans24 2020-04-27 14:27

@rodrigo-denubila Actually, this is what the game does, so if you consider beginning difficult, you don't even know how it is after about 2K points. Maybe I will lower the curve a bit in the beginning, no problem

sokette 2020-04-27 18:00

Ahahah I'm really bad at this kind of game. I did an impressive 440 points ! Woohooooo :cake:

Maybe the screen readability (color choice) could be improved ? That's the only idea I got right now to make it better :p

wans24 2020-04-27 20:16

@sokette There are a lot of suggestions from good people of the commentaries. I'll add them after LD is finished. Readability is one of them. Thanks for playing!

almagor 2020-04-27 21:38

Good mix of the theme and the mechanics

emperor-eagle 2020-04-28 00:39

Good mechanics and a fun game to play. I like how you got this genre to work with the theme. Graphics are nice and the menu and UI work well. I did struggle with the key choices, but I just needed practice (two hands worked better for me). I would also improve the audio. Really cool game that came together well. Nice job!

alaah 2020-04-28 01:03

I stopped clicking past 30k

2020-04-28 02_48_30-C__Users_al2_Downloads_He Needs Healing.png

Let me thoroughly explain why DFG is an atrocious scheme. ASD would have been effortlessly 100 times better because WASD is commonplace, and arrow keys would actually make sense.

DFG don't carry any meaning. Reflex is supposed to be automatic but it always had to go through the conscious parts of the brain. Forget ergonomics; I'd prefer arrow keys and I'm right-handed. If I see an arrow symbol, I immediately know which finger to use after thousands of hours of practice. If I have to interpret D/F/G into left/mid/right every single hit, and after about a minute you give me half a second to do so, I will face a roadblock. Someone suggested colors and it's also a must-have in my opinion; give more triggers for the muscles. You accidentally turned reaction-response into reaction-process-response.

wans24 2020-04-28 05:17

@emperor-eagle @alaah Thanks for quality feedback. Yeah, I thought a lot about DFG decision after finishing the development. I decided that I am smarter than traditions and made a different layout. It's like AZERTY keyboards, maybe they suit typing better, but they are not familiar for 99% of people, so their advantages are washed away by traditions. I'll change the controls later.

wans24 2020-04-28 05:19

@alaah And thanks for playing my game till 30K. You seem to really like it, if you got to this score.