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itsatony

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202251Every 10 seconds👥SplatterCarsjam5863.513.603.753.813.503.16
202250Delay the inevitable👥PlanetDefenderjam3.503.002.504.003.504.003.00
202149Unstable👥Unstable Concoctionjam7393.523.513.734.003.453.413.043.19
202148Deeper and deeper👥Glyphs of Madnessjam10053.463.113.643.534.153.253.003.41
202046Keep it alive👥ÁED - The Spark of Lifejam5443.783.703.394.014.123.352.533.71

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by itsatony

LD46 — Keep it alive

Campfire by Linus 2020-04-25T15:26:57Z

well.. it's a game .. maybe ;) good luck next time with better prep and maybe lesse ambition for a jam (with VR and all). cheers!

Efi by ludipe 2020-04-25T15:29:29Z

great concept! loved playing it! thanks for this one!

My Best Friend Has Many Tentacles (VR) by andyman404 2020-04-25T20:03:20Z

Really cool concept! Some controls could be improved, like moving your own position - but that's a whole other topic in VR in itself and this is certainly plenty impressive for a weekend jam. :)

Hunters and Haunters by juxipolo 2020-04-25T18:33:38Z

Really like the theme and the presentation and would love to see this explored further. UI was easy to read and navigate and the scope of the project is really impressive for a jam game.

Substitute DJ by jayprog 2020-04-25T15:23:04Z

Awesome concept, great overall game - one of the best i've tested so far. mechanics make sense, mood is fitting, theme hit with innovation. thanks for that! i thin this could become a really cool full game!

Abiogenesis by radmars 2020-04-25T18:49:30Z

Snake on steroids. :muscle: :snake:

Timing the direction changes took some getting used to for me, likely becaus of the delayed execution of inputs. Though the auditive feedback is well used in concept, a bit of tweaking could do wonders here.

Lovely visuals and a kickass soundtrack that compliment each other well. Would grow again! :thumbsup:

Seafood by fatPenguin 2020-04-25T19:13:33Z

Greatest underwater based cult simulator out there! Fishnap and sacrifice younglings so your dark garden of terror may grow eternally. :fish: :knife:

Cute bubbles included!

Dr. Noir by UnidayStudio 2020-04-25T15:30:22Z

really liked the intro :D the game was fun too, I especially liked the side effects, gave the game a little variation.

MACHINA by Harry Alissavakis 2020-04-24T18:28:19Z

pretty cool concept worth following up on. player animation needs work - much better than i could do it though. escape to cancel skillnot working, which is really annoying. i almost died having to read all the text

VAMP by gwinnell 2020-04-24T22:14:16Z

really nice touch - was reminded of doom and love playing a vamp. voice and sounds were fun, too. mouse control feels a bit crazy, but that might be my own settings. the 2d/3d mix is both interesting and confusing.

Dart Attack by EternalXP 2020-04-24T19:00:54Z

nice take in general. got boring quickly but has potential for expansion!

Raising the bar by SpaceMonkey 2020-04-24T19:48:23Z

complete game,really good job in the available time! topic was smart and fitting. did not really "grab" me, but very positive impression.

Crossroads by gamebuilder 2020-04-25T14:39:35Z

was a great experience! not my kind of game really, but i enjoyed the brilliant mood, the concept is great and worth expanding on. audio is superb.

Slimekeep by BenBonk 2020-04-24T21:58:39Z

fun shooting. really too green for me. didnt understand why the zoom levels. really impressive solo work

Space Exodus by Kaish 2020-04-26T15:09:39Z

saw your game on stream at https://www.twitch.tv/jer_re . played and found it to be a really special stand-out concept and audio execution. the overall system is a bit hard to grasp, but that's the natural downside of innovation, right! good job!

Earth Defense by aero 2020-04-25T15:32:05Z

nice work on doing this alone!

Fiesta para siempre by Jax297 2020-04-24T18:52:41Z

initially looked cool. no sound and no music is weird for a party game. idea pretty cool. mechanisms chaotic. 1 is too many, 0 is too few hostesses etc. not really playable, sorry

Grooveaholics: Rock-Bottom Bell-Bottoms by dilauraba 2020-04-25T20:13:01Z

Had several people stuck at the entrance and managing everyones blood alcohol level escalates rather quickly, at least I didn't manage to make it all trough the night, but perhaps I'm just at caring for dancing alcoholics. :sweat_smile: - Certainly digging the concept and the use of the jam's theme.

Test-a-ball by JAsonsumm1 2020-04-25T15:28:17Z

congrats on delivering something that has a core-loop worth expanding on!

Is anybody out there? by sansman01 2020-04-24T20:01:21Z

weird little game that actually got me hooked for 3 attempts... could not keep it alive. SAD ;) love color play. love the messages/thoughts.

Save the Fish by Duck Reaction 2020-04-24T18:27:23Z

loved it, really did. first i thought it'd be clicker heroes, then it was pure fun and my brain turned to mush

Fire Is Life by Lakshya Maurya 2020-05-12T08:27:33Z

hey - this should get you over 20 ratings! was a bit hard to play - i had to reload every time, but you completed something, which is pretty cool to do all alone. gj! happy if you rate back!

ÁED - The Spark of Life by itsatony 2020-04-21T14:53:44Z

Hey @lucascampos - we will try. Will install the compiler and see if it works. Will update you! really sorry, but i can't get the web think to work well enough so far.. :(

ÁED - The Spark of Life by itsatony 2020-04-24T19:33:09Z

thanks for all the nice feedback folks! we will update the game after the judging period and take your great constructive criticism to heart and improve!

ÁED - The Spark of Life by itsatony 2020-04-25T09:17:08Z

@lucascampos (and all) . finally got the unity webGL build done. You can find it here: https://aed.itsatony.com/ Performance is not ideal, but hey, better than nothing! Hope you enjoy!

ÁED - The Spark of Life by itsatony 2020-04-25T13:23:16Z

@karenin-dmitry thanks for the feedback! the mouse action is a "last resort" for otherwise almost impossible chasms. you can only "survive" sending your spark out (left mouse) when you target a tree.

abyss at the beginning: left is death (hence the "Don't" storypoint ;) .. was meant as a joke.. not working well i guess ehehe). to the right, you go down a lot, but that's the "right" way ..

it's a huge level and - as @wans24 pointed out correctly (thanks for that idea, will add it), we should have added checkpoints. it's just that with the limited time, we wanted to see if anybody was able to complete the whole level without that feature.

and .. YES, the pause menu was a very under-time-pressure thing we added and it's very much lacking. will be fixed after LD judging is over.

great feedback from everyone btw - we love this event and the community! it's been a blast taking part for the first time and making our first game!

ÁED - The Spark of Life by itsatony 2020-04-25T13:30:57Z

oh, and the jumping from steep slopes: yeah, that's actually been quite a nightmare to code to be honest. with all the velocity and angular momentum that comes from basic running and jumping (especially with varying burn-rates) slopes have a pretty dramatic effect (especially downward) and lead to almost constant "falling" which, in our case, prevents jumping (double-jumps and wall-jumps were not planned for the early game). Hence, we added additional forces to bring down Áed (the character) when moving along slopes, basically glueing it to the ground and releasing the "glue" whenever Jump is pressed. That kinda works, but i would have needed another few hours to make it feel better and work dynamically based on current velocity. Certainly something we will improve on for the full game to be released. (and.. as novices in game development, we learned the hard way why basically all platformers use STRAIGHT ground and platforms for most of the game ;) ... it's really easy to overlook the added complexity from what our gfx and game-designers wanted here :D ... [and .. i have not been able to find a good tutorial on that topic .. how about one @brackeys?]

ÁED - The Spark of Life by itsatony 2020-04-25T15:45:32Z

thanks @linus - fully agree with you on the jump! will improve it and it's really hard not to submit a "fixed" version now :)

ÁED - The Spark of Life by itsatony 2020-04-26T07:03:31Z

@despdair @fabian-g @natasza thanks for the feedback! The html/webGL version is laggy. The PC version is fine as far as we can judge. The level is probably just too big for the browser - sorry about that.

ÁED - The Spark of Life by itsatony 2020-04-26T10:05:49Z

much appreciated @wans24 - nice idea to collect personal favorites too!

ÁED - The Spark of Life by itsatony 2020-04-26T15:19:50Z

@fatpenguin thanks so much for your kind AND constructive feedback, much appreciated! 6 weeks is true and all, but of course I am an experienced overall developer (no c# before though) and the artist is also really experienced. But Unity and the great community around game-dev overall make learning super easy and events like LD make it all worth the invested spare time. A dream to build something others enjoy :)

ÁED - The Spark of Life by itsatony 2020-04-26T16:32:57Z

thanks @generictoast ! yeah, you are right but i think we would need to significantly change game content to optimize the web version and that kinda feels like cheating before ld-scoring ends. The level is just HUGE and it seems that's a no-go for the web version (many many gameobjects, colliders, animations, particles, ...).

Squatch Watch: Keeping The Myth Alive by picross 2020-04-25T17:58:03Z

Love the idea of Bigfoot actively keeping its own myth alive and the gameplay worked really well with it.

Fun game! :)

He Needs Healing by WanS24 2020-04-24T22:26:27Z

nice mechanics. honestly a bit hard for an old man :) . different colors for dfg would be nice maybe even different sounds. i think it's worth expanding on the overall concept, gj!

Tumbleweed by Brenan 2020-04-25T15:24:25Z

really atmospheric, kinda reminded me of Journey. the end made me chuckle :) loved it! close to the top this jam for me so far!

Save the last plant. by DeepKaiju 2020-04-24T17:48:55Z

all alone is hard and it's a game :)

PLAYTIME by Dark Dungeon Studio 2020-04-24T20:09:15Z

excellent mood. music and gfx not self-made (understandable since this is already impressive for you being solo) means mood and overall score gets a bit lower. nice elevator mechanic, loved the voice acting!

The Dark Cave by Tom Stephenson 2020-04-25T08:57:10Z

great game. i love the art, the light (mostly at the beginning), and the audio is top notch - too bad you didnt make that yourself, would have pushed the rating even a bit more. the "puzzles" and gameplay show a lot of potential, but (certainly due to time) i was waiting for more mechanics and ways to play. still an awesome submission. please make it a full game (as hinted at the end).

KEEP IT ALIVE TO ALIVE by Le Xuan Vu 2020-04-24T19:40:05Z

i liked the music and base concept of the game. the rest was not great yet, but i think it has potential and you're a champ for completing a game in time! thanks for your effort!

LD48 — Deeper and deeper

Deep Sea Mining by Ausstein 2021-05-03T19:00:53Z

thanks for the game! shooting in v1 was horrible, but overall you hit the theme and the game actually made me want to find that yellow crystal! well done!

Glyphs of Madness by itsatony 2021-04-27T10:08:11Z

@chironyx really sorry that it doesnt work for you. could you send a screenshot? did you click on the text/button? did you try the web version or the windows version? in general, network should not be needed - we're not sending analytics data or anything like that (didnt have time :) ).

Glyphs of Madness by itsatony 2021-04-27T10:09:58Z

@mlkvr thanks for your kind words! making all of this was a little over-ambitious in the end. we really went into crazy time-trouble in the end.. loads of small things like the glyph-names just couldnt be completed. we couldnt complete AIs for 3 additional enemies we had made art for.

Glyphs of Madness by itsatony 2021-04-27T10:11:18Z

@ohmikron thank you! yeah, it actually is a mix of unpolished and the idea to overwhelm and confuse in this "nightmare-setting". had to cut lots of corners in the final hours, but that's the fun in jams, right? ;)

Glyphs of Madness by itsatony 2021-04-27T10:12:34Z

@thementalsheep thank you! the artist @harlequinsden did an amazing job. he had even more enemies ready, but we didnt manage to put all his content in. we will deliver an update independent from the gamejam entry next weekend.

Glyphs of Madness by itsatony 2021-04-28T12:18:13Z

@mudlee you're absolutely right - the submitted state is quite overwhelming for the player. sadly, we didn't manage to get tooltips and the planned tutorial done before the deadline...

MagiCave by SrRinio 2021-04-27T14:53:41Z

gfx and gfx options are great. music somehow didnt match really i felt. controls were kind of iffy. i did not really manage to feel like i was in control of the character. the "panic" to escape the boss was there and i think with a bit of polishing of the controls this game has a lot of fun-potential!

Syvyys by toilari 2021-04-27T14:17:22Z

Hey @syvyys, great atmosphere, well-fitting music and art. really had trouble getting it going since my Z is Y :D ... first "boss" on 3rd is cool, intro was really nice. not my type of artstyle usually, but in itself really consistent, and brilliantly animated. congrats!

EveryDay by xpoho 2021-04-27T14:32:20Z

crazy enough, I enjoyed the experience quite a bit. Sad story, made me empathize with the character. Really interesting non-standard concept. great job making an emotional impact with it. congrats!

WhiteSnow by shumigrin 2021-04-27T14:43:00Z

nice game! took me 2 minutes to understand the concept, but i really liked playing, collecting gold, adding gnomes etc. i liked the art a lot! the music was okay, but somehow not really fitting.

LD50 — Delay the inevitable

PlanetDefender by itsatony 2022-04-05T12:55:55Z

@rxbbie thx for the feedback! Absolutely right that we needed more "specials" ... we had weapon upgrades, building planetary auto-turrets, non-linear approaches, escape-ship escorting, tractor beams etc on the list... just too slow.. anywys, thanks so much for beating my score and playing and participating!