2020-04-20 20:11
Interesting start! I included it in my Ludum Dare 46 compilation video series, if you want to take a look. :) https://youtu.be/6SpOkik3XNg
Foon → Ludum Dare Explorer → LD46 → Campfire
By linus
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 979 | 2.82 | 31 | |
| Fun | 938 | 2.67 | 31 | |
| Innovation | 907 | 2.77 | 29 | |
| Theme | 736 | 3.43 | 31 | |
| Graphics | 808 | 2.96 | 30 | |
| Humor | 517 | 2.74 | 29 | |
| Mood | 837 | 2.76 | 30 |
Interesting start! I included it in my Ludum Dare 46 compilation video series, if you want to take a look. :) https://youtu.be/6SpOkik3XNg
I like the idea of keeping the campfire alive. The controls felt a bit janky and I think that it would be better if the FOV was higher and the sensitivity lower. The game ended suddenly for me even though my campfire was at full and the enemies occasional glitched out but other than that the game was pretty good.
It is difficult to understand the purpose of the games without reading the ludum presentation. It may be missing some UI elements understand what is happening. Otherwise, I like it.
Nice atmosphere but definitely need to work on gameplay. Keep going!
@sockyman thanks for the feedback, I think that maybe the fuel meter was at 0 for a split second and then it jumped back to full during the gameover timeout (the lose condition was simply if the meter reaches 0 then restart game after 5 seconds regardless if the fire is revived). Horrible game design lol
Nice game and funny concept but I had problem with optimization and controls. I couldn't aim properly.
well.. it's a game .. maybe ;) good luck next time with better prep and maybe lesse ambition for a jam (with VR and all). cheers!
It's a pretty neat game, although I have many recommendations on how to maybe make it better, I can see what you tried and I like it :smile: Sensitivity for mouse look is way too high, making looking and aiming very hard, FOV of the camera is also too small, which makes looking around pretty difficult also. Overall feel of the game could use some refining, but the concept is really neat :)
@tea thanks for the genuine feedback. I didn't spend any time tweaking the feel of the controls or FOV which is unanimous feedback from most people here. Probably I got used to the controls etc. when developing the game and should have asked for more feedback during the jam :smiley:
I agree with @tea about mouse sensitivity. I always appreciate who makes 3d game for compo.
I always appreciate people who make a compo game; let alone a 3d game; holy mackerel. I think the point-of-view of the camera gives the game a level of uniqueness/character, I guess it is kinda like artificial difficulty but I didn't think about it that way until I read some of the above comments. Overall, I really enjoyed it. Keep being ambitious.
interesting but there is still work to do to improve the gameplay, continue like that good job :)
Good game which fits with the theme. There is a good work on enemies - some ragdolls with zombies animation. Freaky mood and tense. A good work on lights too. The way the camera rotates is a little bit weird. In fact, I cannot explain it, but you add something which disturbs me. You did something really interesting. Well done ++
Im sorry, but the way you look around was very disorientating, also the game did not wait 5 seconds to restart for me, it just.. *Poof* back at it MAYN!, visually(besides the camera movement)it looked neat, it got a bit laggy sometimes while i was close to the campfire, but i'm playing on a potato right now so yeah haha, might be a factor.
The idea is okay, but it is really difficult to see what was happening.
@kekkodude hmm, I didn't intentionally implement the "Poof back at it MAYN!" lose condition that you experienced but I didn't spend much time playtesting the game haha. Thanks for the feedback. I don't think I have created a single 3D game without wonky camera movements in ludum dare, I feel that's a core element to my games :smile:
Well playtesting should be done, but efficently haha, it can take a lot of time if you suddenly end up sitting around playing your game for too long haha. I dont know how you are doing your view, but it feel's like i'm stuck on one of those merry-go-arounds or whatever they are called haha, do you have your camera off-center from your player entity? like to the left?
@kekkodude LOL I did not at all intend for that to happen, the camera is indeed offset. I really regret spending so little effort on this game haha. I fixed the off center camera, increased FOV and decreased sensitivity if you care to try: https://github.com/Linkaan/LD46/blob/master/LDJAM_fixed_fov.zip?raw=true
Ahhhh, it's playable hahaha, alright, i will give it a new rating, it was a simple fix and this was way more enjoyable! I love how you get so much diversity in the death sounds by just changing the pitch haha, and the way you ragdoll and move the enemies by one anchor point along the ground is kinda cool, i feel like an axe maniac defending my fire from tiny forest imps haha.
SOLID!
Very nice game. I love the variations of the death sounds between the purple and blue creatures, however gameplay wise I am not sure what the difference between the two were. Good job!
Nice game. Loved the glowing monsters and their animation.
I liked the ragdoll enemies. Great job!
Well Done. love Ragdoll Physics. Keep It up. :thumbsup: