Foon → Ludum Dare Explorer → Users → Injured
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | 👥 | Manual Breathing | jam | 1518 | 3.36 | 3.44 | 3.69 | 3.80 | 3.02 | 3.44 | 2.99 |
| 2018 | 42 | Running out of space | 👥 | Backpack Simulator | jam | 863 | 3.13 | 2.93 | 3.33 | 3.92 | 3.73 | 3.11 | |
| 2018 | 41 | Combine 2 Incompatible Genres | 👥 | City Blocks | jam | 449 | 3.56 | 3.46 | 3.45 | 3.90 | 3.39 |
Is this original art? If so, its amazing!
I personally think you took the theme and gave it a liberal interpretation - and I enjoy that, I think its creative and simple - a winning combination.
I think this is the game with the most amount of polish: crisp UI, amazing graphics, spot-on music, intuitive gameplay that I've played in my two times doing LDJam. Absolutely amazing.
Add more, place it on the Google Play store, wait a year for Game Theorists to play it - profit.
On my third attempt, I realized that the not-lose conditions were either: A) both have to be on white spot or B) one has to be on a white spot while both are connected. That "leap of faith" at the end of the second level was really brilliant. I took one look at the third level and realized that despite the deceptively simple rules that this concept can get really difficult. After ten minutes, I finally got the third level. Takes real genius to design puzzle levels like this especially with such simple constraints. I also felt the mouse + crtl controls was a really nice touch. Really great and solid game.
I always appreciate people who make a compo game; let alone a 3d game; holy mackerel. I think the point-of-view of the camera gives the game a level of uniqueness/character, I guess it is kinda like artificial difficulty but I didn't think about it that way until I read some of the above comments. Overall, I really enjoyed it. Keep being ambitious.
I am going to level with you here - I have played a lot of games in this game jam that involved defending a stationary object - so I went in to this with lukewarm expectations - but I was blown away (both puns intended). This game is so well polished - I love the responsiveness of the controls and the "snapping" for the umbrella over the bonfire. I played it the entire time with a huge smile on my face. I found your game from the ambient sound blog post and wow, the ambient sound was absolutely nailed. Phenomenal job.
Holy mackerel. The art and sound design is entirely on-point. Overall, the game - including the gameplay - solidly nails the mood. If Disney ever made an infinite runner - this would be the game (insert-Disney-legal-team-joke-here).
Hidden gem of the jam? I think so.
I agree with one of the comments above suggesting to sync it with music - although I know, first hand, it is really hard to sync gameplay with a song's rhythm - however even a simple game can be simple fun - and that is exactly what this is. Ultimately, and I genuinely mean this, great work for a project done in three days.
I did not encounter a single bug - but judging from the above comments, it looks like the bugs might involve alternate endings? I beat the game just by listening to Stella who gives straightforward directions so I didn't need the hint sheet. I was wondering if there were any cryptic hints/secrets - like maybe a building hidden behind the black-ink-plots in the lands of desolation? I love the other-worldly-gritty world and characters (especially coupled with the BGM) - and personally love finding a story game entry.
I am fanboy-ing so hard: props for the unorthodox interpretation of "keep it alive" - props for making a co-op for a LDJam. Easily the funniest game that I played but that is because I love dry humor. I was never able to reliably get the 'down-jump-through-a-ledge' to reliably happen.
A) I love the take on the theme - keep the legend alive. B) The ads on kongregate were pretty intrusive. C) I love the shooting mechanic; makes me wonder why we don't see more of this drag to shoot mechanic more. D) I never could really get the green wizards to work but I am 100% sure I am doing something wrong, I think I might be shielding Nessy too early - but my green wizards don't shoot everytime I ask em to (maybe there's an internal CD?) - Overall, a really great game and I had a lot of fun.
https://www.youtube.com/watch?v=fT-JSiD6kQs
I cannot begin to express how polished, how well executed this game is - I feel like I am playing something that can be in WarioWare or Mario Party. I feel like I need to leave some sort of constructive criticism but I got nothing, amazingly executed.
No one is commenting about this - but I think the sound-design choice to only include the clock, writing and the teacher 'hmmmm'ing was brilliant. The clock actually has a rhythm to it - I think there is some kind of lofi audio deep in the background. I really like how this game goes takes the classic phase "If my dad found out he would kill me" to the figurative extreme for this LD's theme. Was the inspiration for the students Randall from Recess or was that just a coincidence? Overall, an extremely well executed game - especially, judging from the comments above, you only had two days to execute this.
Okay, on my second run, I noticed there is an optimal path where you can reach most of the flowers - and that you can water flowers, through other flowers - and I loved discovering ways to optimize my water (I think Marge can be watered through the wall). I do think the corridors are a bit narrow - but honestly, I am amazed at the responsiveness of the game - I still have difficulty making healthbars. This is absolutely really solid and amazing that you could make all of this, I am not being facetious, really great job.
Excellent game to play on Earth Day! Simple concept - but for your first LD you knocked it out of the atmosphere. The asteroids are tough to block when they come from the north or south poles (of the screen) - maybe my reaction time needs work. Definitely a solid entry.
I love that you are pushing the theme on "keep it alive." Amazing what you accomplished in the span of three days (hope you slept). I generally agree with what people have said above: really well executed graphics and audio - can be kinda difficult knowing what to do/where to go (I see you added a spoiler above).
So after playing it several times, I can't seem to get my first follower to react quick enough on the second level to avoid near-instant death by grim reaper?
I do not mean to sound unoriginal but I agree with all the above comments: solid concept, difficult first level, very strong foundation for something greater.
I do not have anything new to add, I think it is a very solid well-designed game. I had fun playing it and trying to get multiple levels of my brain to work (moving the ship as well as moving the pilot). I had so much fun, I would have liked to have seen a replay button on the game over screen =D
Love the creepy art style - wish I was better at this game so I could see if I can get the secret ending and wonder if it somehow ties / elaborates on the art style. Overall, a really great horroresque take on Papers, Please that I wish I had more time to master.
You guys genuinely need to advertise your game and rate other games because its a real shame your game is not receiving more attention during this LD because its phenomenal. Possibly has the most character out of any game that I played during this LD.
Alright. Sorry I had to take a moment to process how the game is so well polished and there's so much game when we only had 72 hours. I can barely clean my apartment in that time but I digress. I am not a fan of these kind of games (Isaac / Hotline Miami) so the controls were a little difficult for me to get used to, specifically switching sides made it seem like the gun had a bit of a spread issue. Outside of that however, the game was great. Lots of variety and lots of content, very strong graphics/style and music. I know Binding of Isaac is a psuedo-horror game (uncomfortable game?) and so was this. There's probably room to explore and expand the plot.
I am a real sucker for these silhouette games (like Limbo) so this instantly won my heart. I really enjoyed the core mechanic of changing yourself to fit the depth but the game, at some point, requires very precise depth-perception. Having some kind of different-colored ornament, maybe a scarf, might help eye-balling the depth-perception.
@KScorp @OmnipotentIndie @Akand @Simon Rahnasto @NorthernHawk @minibobbo @Indie Gaming @ema1ih @Bauxite @jamfella @EkkoEkko @Poio @rplnt @theprint
https://ldjam.com/events/ludum-dare/41/city-blocks/post-mortem-city-blocks-ending-explained
Disclaimer 1: There is no real pattern who I just "@"'d - except I thought you might enjoy my "Ending Explained" blog.
Disclaimer 2: You guys are a great community and provided great feedback. Thank you all very much!
@Jedeen Yep, you hit the nail on the head. We balanced the list with what we called left-handed and right-handed words. We found that we got a good flow with left-handed words and limited the words using right-handed letters like l, m, p - some of the buff words still used these letters because we found bad typers get a balance: they may drop the ball but still get the buff but good players got a bit of a breather. We also wanted to tell a story so we still had to use some right-handed letters. I am really grateful you caught that and said something because the game's difficulty has been the subject of a long internal debate whenever we receive a comment saying the game is too difficult. Thank you for the comment.
I know lots of people who enter game jams and don't make anything so it still a remarkable effort when you actually produce something. It is certainly a working game and a foundation to a larger picture. But like everyone before me has said, its too easy in its current state.
A strong and cute foundation, good job submitting an entry - many people don't even make it this far: having a working, enjoyable video game to share to everyone.
You had me at "Sacrifice cats (click on them) for cheap food". The game oozes with flavor, like how the cats are named - helps it so you got a slight emotional attachment to the cat. Very funny game. I think the game is a bit too demanding but maybe I am just someone who likes to turn my brain off? Especially in this case since the humorous and silly premise of the game lends itself more to a casual game. Maybe implement two different difficulty modes (I know its easier said than done, we wanted to do so for our game but couldn't get around to it). Overall, probably one of, if not the, the funniest LD41 game that I've played so far.
I got a strong "Heavy Rain" vibe from the setting and main character. Many of my concerns, the lack of AI sophistication, not knowing how you got caught, the lack of variety in hiding the evidence - has been pointed out and answered above. I still don't really understand where the other evidence is on the first night but I did think the hiding-mechanic was introduced very naturally. Very good mood and foundation to develop on.