FoonLudum Dare ExplorerLD42 → Gravity Well

Gravity Well

By arch and SpicyRhino

View on ldjam.com

CategoryRankScoreCount
Overall1453.8627
Fun1403.7528
Innovation414.0328
Theme10682.7827
Mood5153.2026

Comments

guilhermoni 2018-08-13 02:07

Great game, a little weak on the theme aspect, but it plays really well, nice concept and gameplay, well done!

seafishelle 2018-08-13 02:18

Okay, this is one of the best ones I've played yet. It's got a listenable soundtrack, comfortable art, and a tutorial that didn't hold my hand. This is really good. Be proud of what you made. :D

mshopf 2018-08-13 13:47

Wow, very *very* nice, addictive game. The theme isn't 100% hit, but I don't care. Audio and graphics fit well, even if not self-created.

Game mechanics works well, though I'd love to have an better way to select replay (I often accidentally pressed replay).

ftl-sloth 2018-08-14 01:51

Love this game. Simple but addicting. Every time you crash you feel like your just one try off from hitting that portal. The intro levels to the games mechanics were a great touch. Very polished.

cincerteri 2018-08-14 01:57

The mechanics are really interesting. However, I did find it rather frustrating to have to remove and replace the singularity instead of being able to drag it around.

thecommonthug 2018-08-14 03:06

@seafishelle couldn't have put it better. I haven't tried the same level of a game so many times since that trial bikes game from like 10 years ago. You all know which one I'm taking about. This is addicting.

hifructose 2018-08-14 04:39

Awesome. Very addicting gameplay. Although it doesn't quite fit the theme, it doesn't matter too much. Very well done.

thepelranthean 2018-08-14 22:50

Very simple. Very good. I approve of this game.

Now, if I could control multiple ships at a time, that might be even more insane... but then I don't know if I'd even complete the tutorial on a multi-ship version. :)

The puzzle progression was well designed, so good job on the game design front. Mechanics were simple, but that's all they had to be. It works well.

ryanjavanshir 2018-08-18 17:17

Really fun game here! Not sure it matched the theme, but it's pretty good. I wasn't sure about the turning mechanic, but I loved the use of the singularities to bend the ship around. Graphics were simple yet worked very well. This could make a very good mobile game.

injured 2018-08-18 20:40

I personally think you took the theme and gave it a liberal interpretation - and I enjoy that, I think its creative and simple - a winning combination.

devharts 2018-08-20 01:42

Very interesting mechanic! I like how it combines puzzle (where to put the black holes) with skill (how fast to make the ship go) and I found it to be a bit addictive to keep trying until I could get the level right. Nicely done :)

andaron-noob 2018-08-21 03:50

Really interesting game! would be cool if you could see your previous path or move Your singularities.

arch 2018-08-22 00:51

Yes I totally agree with you @cincerteri and @andaron-noob. In fact, the first post-jam feature I added was re-positioning singularities (and a better way to delete them). Unfortunately that can't be the version that gets rated. Thanks for the feedback all!

wisstopher 2018-09-03 19:29

I was actually going to mention re-positioning the singularities but it looks like you beat me to it. It's an interesting concept and it was fun to play. Great work!

gustavo-christino 2018-09-03 23:11

The game is very good. I will do the evaluation in the next comment.

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gustavo-christino 2018-09-03 23:19

Evaluation ...

0 - Main Mechanics: The main mechanics based on physics, in positioning massive bodies to reach the exit of each level became very interesting.

1 - Secondary Mechanics: I believe that the "meteorites" and the possibility of accelerating the ship (or not accelerate the ship) are the set of secondary mechanics. Also quite interesting. There is not just one way to beat each level, so it was even more fun to try in a number of ways.

2 - Learning Curve: Quickly learn the main mechanics and the secondary. The set of commands is simple and clear.

3 - Flow: At each level the difficulty actually increased according to my skill climb. I think in terms of game flow is adequate (there is room to create more intermediate levels and add new mechanics).

4 - Love Points: The use of gravity. The challenge itself.

5 - Presentation of the Narrative: There is not a very large narrative presentation, it seems. Looking in a subjective way, I believe that (with the messages and the challenges) I was someone who went away from home and was on a journey to return (with the playful question of the entity that placed super massive bodies and infinite meteorites in the way).

6 - Art Polishment: For Ludum Dare's time is excellent, and goes beyond (in both sound and image). There is always room to polish and create new elements, it can be a good case of continuity of the project.

7 - Monetization Attractiveness: I believe that (in case of continuity of the project) could sell as a casual game for smartphones. It would then be necessary to evaluate whether it would be through sale of the game, consumables (rebuilding the maximum number of items to be used per level) and many other possibilities (in case of game design expansion). It can also monetize with advertisements.

8 - Community Generation: If you create a Facebook page invite me to follow. It may be that the game grows in terms of community. :)

9 - Cultural Dialogue: The game talks about outer space, so it attracts those interested in the theme (getting enough of the culture in that sense). For the game to influence culture (in the opposite direction) it would be necessary to generate a good community and, preferably, to have a more elaborate narrative. Overall, it's very cool! :)