Mismatch by jminor 2018-08-14T04:01:16Z ♥ 1
My mouse clicks failed to register sometimes. That makes it kinda stressful to play a time-sensitive clicking game. Maybe it's just a Godot glitch? I haven't messed with mouseclick code much yet so I dunno.
Anyway, it's a neat little game, I like it! The music is great and helps you get into a rhythm, and the concept is simple enough that I could probably lose at least a few minutes to it.
LD48 — Deeper and deeper (16)
Nuclear Arms 8: Navigate the Hate by Logicon211 2021-04-28T01:59:52Z ♥ 2
This is hilarious. I especially love that it's a recurring series, such an awesome idea. You guys should be proud of yourselves. 😄
Crypto-mine Disaster by Doc Kaos 2021-04-28T01:57:04Z ♥ 1
Was pretty tough, but I enjoyed it. c:
We Have to Go Deeper! by Scott Steffes 2021-04-28T01:45:42Z ♥ 1
Alright! 28th best in the WORLD!!! ***ALL SHALL TREMBLE BEFORE ME***
The Story of little Fishi by philipprapp95 2021-04-27T01:55:28Z ♥ 4
This was SO CUTE!!! I also really love the idea of playing as a school of fish, with boids to control your fish around a central point. You should nurture that idea. Make it into a proper game. ~~not that I'd be biased in favor if a game about fish or anything~~
Deeper and Creeper by LillyByte 2021-04-27T01:46:19Z ♥ 1
Very pretty, lots of good graphics and whatnot. But fishy no likey spookgames. :(
Goblin Heist by Halberd 2021-04-27T01:35:23Z ♥ 4
I love me a good dungeon puzzle. This is a thinker, too! I got myself on the leaderboard *patpat on back*
Doomino's Pizza by Ryfi 2021-04-27T01:28:17Z ♥ 2
I love how professional this game is. It legit feels like a "top page of Miniclip" kind of release. The music/sound design is great and the premise is hilarious. I particularly love that Satan is a sh*tty regular customer that would get pissy when the new guy doesn't know their usual order, for some reason I really loved that detail.
I, uh, might be *stupid*, though, because I couldn't figure out how to beat the harpy level. Like when I picked up the broken heart and it flew away, some hearts went across the bottom of the screen and I died? Like I may have died to a projectile and not realized it, but it still left me pretty confused.
Deep space by ancooper 2021-04-26T03:31:20Z ♥ 1
The art's well done, if a tad unoriginal. It's like playing Starbound as Wall-E. The character moves pretty slowly for my tastes, but I'm sure that's intentional. Aside from all that...
what the heck am I supposed to do?!
It's not at all clear to me. There aren't any instructions on your jam pages or in the game, other than basic controls. I open up the things on the ship and see moving dots that don't seem to be affected by my inputs. Then I'm told "the antenna got too loose, game over".
I'm sorry, but I didn't end up liking the game. If I were in your place, I would probably update your description to be more... *descriptive*.
DRILLER by glitchman 2021-04-26T03:22:36Z ♥ 1
This almost seems like it was made for me. I **LOVE** getting lost in heavy fogs in games, looking for things, trying to trek my way back to a safe point from the middle of nowhere. I'm also a HUGE sucker for low-poly model work. The gun is beautiful and the spinning gear on Driller was a nice touch.
Two issues: The lack of SFX was kind of a bummer (even a background droning would have made things 10x cooler!) and the lack of crystal trees in certain directions made it *extra* difficult to navigate. I imagine it's procgen, so I get it, but maybe some algorithm to make sure there was a tree for every X mmiles would have been better.
But that's it, I gave this game a big score. You practically put me there on that planet. I felt lost in a good way for a little while and it's my happy place. I want to see this improved on.
Nostril Navigator by Xenon27 2021-04-26T03:10:44Z ♥ 5
Heehee, cute and humerous. Controls work fine and the art is pretty darn good.
Problems, though... for one, the endlessness isn't a great idea. There's no sense of progression, not even a score to keep track of where you are, it left me feeling kind of like an empty nostril afterward.
I also ran into a bug where boogers were only reducing nosehairs *some* of the time. You may want to look into that before bugfixing time is up.
SPEKS - A Murder Mystery by Swordfish 2021-04-26T02:58:23Z ♥ 4
First impression: OOF that text speed is SLOOOOW. It doesn't help that it also prints out all your BBCode tags one character at a time, which kills some of the immersion right out of the gate. That Godot scrollbar (while I get that you can't do much about it) also looks pretty out of place.
That said, I like this a lot! Digging through the story, finding out all the data for yourself, making your own accusations, like a Star Trek themed Ace Attorney game. I'm into it. 😄
Gave it a 5 in Theme for the creative interpretation.
ld48: no-eyes by sesemcc 2021-04-26T02:50:12Z ♥ 0
I... have no idea what's going on here. Can you add some more detailed instructions? It's not very intuitive...
Ventil Of View by ArtoniX 2021-04-26T02:44:03Z ♥ 1
This is SO COOL!!!
When I turned that valve and the *room* turned, you immediately had my attention. I was hooked. Then the notes about the monster everywhere kept me searching, and I totally ignored the warning about staying away from the wall.
I'm like, mentally trying to come down from this. You've got a gem here. Please nurture it. It's great.
Earth Cannon地球大炮 by Elmando2333 2021-04-26T02:35:02Z ♥ 1
This is a super cool idea for a game! I'm... not sure I like the execution much, though. You can't see droplets as they come up, so it's hard to line yourself up. And because you're not controlling the character (just their direction), I didn't feel like I had enough agency or control to actually go get those memory drops.
The effects and art are good, though. And like I say, the idea is super neat.
Deep into the vibe by Ariorick 2021-04-26T02:29:46Z ♥ 1
Very pretty game. Good music, too. And as a game, it's a great proof-of-concept. But I didn't have much *fun* if I'm being honest, it's a pretty slow-paced game of "dodge me" and the rate of randomness doesn't seem to have any logic to it whatsoever.
I did really like how you "spun" new layers in. That's some great rhythm game design right there.
The Quantum Menace by freamdev 2021-04-25T20:37:19Z ♥ 1
It's pretty! I'm having a difficult time with it, though. I don't really see the cats very well, and I'm not sure what the point of shooting the turrets is, unless I'm taking damage and don't realize it...