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SeaFishelle

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202148Deeper and deeperHey, Wake Up!compo5853.253.132.683.183.45
201842Running out of space👥Courier Panic!jam8903.112.912.742.773.093.172.602.73

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by SeaFishelle

SeaFishelle leaves an average of 12.3 feedback comments each event.

LD48 — Deeper and deeper (16)

Nuclear Arms 8: Navigate the Hate by Logicon211 2021-04-28T01:59:52Z ♥ 2

This is hilarious. I especially love that it's a recurring series, such an awesome idea. You guys should be proud of yourselves. 😄

Crypto-mine Disaster by Doc Kaos 2021-04-28T01:57:04Z ♥ 1

Was pretty tough, but I enjoyed it. c:

We Have to Go Deeper! by Scott Steffes 2021-04-28T01:45:42Z ♥ 1

Alright! 28th best in the WORLD!!! ***ALL SHALL TREMBLE BEFORE ME***

The Story of little Fishi by philipprapp95 2021-04-27T01:55:28Z ♥ 4

This was SO CUTE!!! I also really love the idea of playing as a school of fish, with boids to control your fish around a central point. You should nurture that idea. Make it into a proper game. ~~not that I'd be biased in favor if a game about fish or anything~~

Deeper and Creeper by LillyByte 2021-04-27T01:46:19Z ♥ 1

Very pretty, lots of good graphics and whatnot. But fishy no likey spookgames. :(

Goblin Heist by Halberd 2021-04-27T01:35:23Z ♥ 4

I love me a good dungeon puzzle. This is a thinker, too! I got myself on the leaderboard *patpat on back*

Doomino's Pizza by Ryfi 2021-04-27T01:28:17Z ♥ 2

I love how professional this game is. It legit feels like a "top page of Miniclip" kind of release. The music/sound design is great and the premise is hilarious. I particularly love that Satan is a sh*tty regular customer that would get pissy when the new guy doesn't know their usual order, for some reason I really loved that detail.

I, uh, might be *stupid*, though, because I couldn't figure out how to beat the harpy level. Like when I picked up the broken heart and it flew away, some hearts went across the bottom of the screen and I died? Like I may have died to a projectile and not realized it, but it still left me pretty confused.

Deep space by ancooper 2021-04-26T03:31:20Z ♥ 1

The art's well done, if a tad unoriginal. It's like playing Starbound as Wall-E. The character moves pretty slowly for my tastes, but I'm sure that's intentional. Aside from all that...

what the heck am I supposed to do?!

It's not at all clear to me. There aren't any instructions on your jam pages or in the game, other than basic controls. I open up the things on the ship and see moving dots that don't seem to be affected by my inputs. Then I'm told "the antenna got too loose, game over".

I'm sorry, but I didn't end up liking the game. If I were in your place, I would probably update your description to be more... *descriptive*.

DRILLER by glitchman 2021-04-26T03:22:36Z ♥ 1

This almost seems like it was made for me. I **LOVE** getting lost in heavy fogs in games, looking for things, trying to trek my way back to a safe point from the middle of nowhere. I'm also a HUGE sucker for low-poly model work. The gun is beautiful and the spinning gear on Driller was a nice touch.

Two issues: The lack of SFX was kind of a bummer (even a background droning would have made things 10x cooler!) and the lack of crystal trees in certain directions made it *extra* difficult to navigate. I imagine it's procgen, so I get it, but maybe some algorithm to make sure there was a tree for every X mmiles would have been better.

But that's it, I gave this game a big score. You practically put me there on that planet. I felt lost in a good way for a little while and it's my happy place. I want to see this improved on.

Nostril Navigator by Xenon27 2021-04-26T03:10:44Z ♥ 5

Heehee, cute and humerous. Controls work fine and the art is pretty darn good.

Problems, though... for one, the endlessness isn't a great idea. There's no sense of progression, not even a score to keep track of where you are, it left me feeling kind of like an empty nostril afterward.

I also ran into a bug where boogers were only reducing nosehairs *some* of the time. You may want to look into that before bugfixing time is up.

SPEKS - A Murder Mystery by Swordfish 2021-04-26T02:58:23Z ♥ 4

First impression: OOF that text speed is SLOOOOW. It doesn't help that it also prints out all your BBCode tags one character at a time, which kills some of the immersion right out of the gate. That Godot scrollbar (while I get that you can't do much about it) also looks pretty out of place.

That said, I like this a lot! Digging through the story, finding out all the data for yourself, making your own accusations, like a Star Trek themed Ace Attorney game. I'm into it. 😄

Gave it a 5 in Theme for the creative interpretation.

ld48: no-eyes by sesemcc 2021-04-26T02:50:12Z ♥ 0

I... have no idea what's going on here. Can you add some more detailed instructions? It's not very intuitive...

Ventil Of View by ArtoniX 2021-04-26T02:44:03Z ♥ 1

This is SO COOL!!!

When I turned that valve and the *room* turned, you immediately had my attention. I was hooked. Then the notes about the monster everywhere kept me searching, and I totally ignored the warning about staying away from the wall.

I'm like, mentally trying to come down from this. You've got a gem here. Please nurture it. It's great.

Earth Cannon地球大炮 by Elmando2333 2021-04-26T02:35:02Z ♥ 1

This is a super cool idea for a game! I'm... not sure I like the execution much, though. You can't see droplets as they come up, so it's hard to line yourself up. And because you're not controlling the character (just their direction), I didn't feel like I had enough agency or control to actually go get those memory drops.

The effects and art are good, though. And like I say, the idea is super neat.

Deep into the vibe by Ariorick 2021-04-26T02:29:46Z ♥ 1

Very pretty game. Good music, too. And as a game, it's a great proof-of-concept. But I didn't have much *fun* if I'm being honest, it's a pretty slow-paced game of "dodge me" and the rate of randomness doesn't seem to have any logic to it whatsoever.

I did really like how you "spun" new layers in. That's some great rhythm game design right there.

The Quantum Menace by freamdev 2021-04-25T20:37:19Z ♥ 1

It's pretty! I'm having a difficult time with it, though. I don't really see the cats very well, and I'm not sure what the point of shooting the turrets is, unless I'm taking damage and don't realize it...

LD42 — Running out of space (20)

Mismatch by jminor 2018-08-14T04:01:16Z ♥ 1

My mouse clicks failed to register sometimes. That makes it kinda stressful to play a time-sensitive clicking game. Maybe it's just a Godot glitch? I haven't messed with mouseclick code much yet so I dunno.

Anyway, it's a neat little game, I like it! The music is great and helps you get into a rhythm, and the concept is simple enough that I could probably lose at least a few minutes to it.

VoidStalkers by Iori Branford 2018-08-14T03:53:15Z ♥ 1

Feels great, sounds great, and looks great! The art and animations are terrific, same goes for the soundtrack and effects! Gameplay, though...

Well my biggest problem is the hitbox. Once the stalkers had about a third of the screen, it was basically an instant loss because of how sensitive the hitbox is. Graze the void for a split second and you die. Which brings me to my other problem, the respawn time is too long. If you die while a stalker is about to start pulling the void, it pulls it for a good long time before you can respawn. All of my game over's occurred while I was waiting to respawn, and because of problem 1, respawning doesn't matter because of the unplayably miniscule space you have left.

I give so much harsh criticism because I really love the game otherwise. It actually kind of hurts to give it a review like this since I feel like I'm criticising it for what it's supposed to be. But I've got to be fair and honest.

Sky Dare by zchangvx 2018-08-14T03:42:28Z ♥ 3

As many others have said, health being your playspace is a really cool idea. I also really like the theme, "animal spirit quests" are a great game genre IMO. It's also really cool that you have an introduction section. Needing to physically walkk onto the platform and "power it with your spirit" (thus explaining why it's your healthbar) was immersive, and very cool.

My problem though, is with the balance. The first two waves are entirely enemies you kill in one hit and who leave the screen after their attack. Then wave three is entirely enemies that take MULTIPLE hits and stay around you until you kill them? That's a pretty big difficulty spike, I must say. Especially when there are 30 waves after this. It feels fairly cheap...

Otherwise it plays well, and I like the music. :)

A Sinking Feeling by Beard or Die 2018-08-14T03:36:20Z ♥ 1

I'm lost, unfortunately. If the objective is to survive, why can't I? The water keeps going after I reach the summit. Is there some secret cave or something?

Save the dudes by jjcp 2018-08-14T03:04:11Z ♥ 2

Hmm. The "dudes" look suspiciously like Lucas from Mother 3. Coincidence~?

Anyway, I think the difficulty needed tweaking. It wasn't immediately clear that the icebergs were melting, making my first few losses rather confusing until I realized what was happening. Some sounds would have helped convey that.

Overall it was a neat little romp. I really like your helicopter, it looks really great.

ShipIt by cbenoit 2018-08-14T02:59:10Z ♥ 1

It took me a minute to figure out what to do, but once I did the game was pretty straight-forward.

Also, very accurate. I work as a shipper/receiver for a living, and you portray the job almost spot-on. You perfectly captured the utter frustration of boxes just BARELY not being the same size and leaving OCD-aggrivating holes and alcoves, and I love the sarcasm in the line "Everyone loves packing peanuts!" F*** those things. They cling and make a big mess.

I got to the end after about half an hour, and I enjoyed my time. If I were to offer any criticism, it's that a time wait isn't really a huge decentive to using bigger packages. I just filled the screen with them, checked Discord for a minute, and came back to claim oodles of cash. It was more a clicker game than anything, which isn't all that bad, I guess.

@sauski You've got to click and drag one of those bars on the screen, specifically the one on the bottom. It took me a minute to figure out, too, so don't feel stupid or anything.

Foggy raft by dimlight 2018-08-13T04:01:28Z ♥ 3

Really looking forward to playing this. I love treasure-hunting ocean games. Please @ me when you upload a link.

Disaster at Starbase 7 by rjhelms 2018-08-13T03:50:43Z ♥ 1

I figured everything out, eventually. I actually really like a game that dumps you in and says "go", especially when it has these clear-cut rules that also fit in with the theme of the game. "Shut off the reactors that are ripping open spacetime", got it. So to find them, go where spacetime rips are gathering. Makes sense!

The game itself is really neat, too. I love an old-fashioned shooter dungeon every now and then, and this delivered. Really neat.

Memory Exception by rvenson 2018-08-13T03:33:53Z ♥ 1

This is really neat. I think some balance work is needed, but it's a really cute game. :)

Cryptographer by Firebelley 2018-08-13T03:05:49Z ♥ 1

Hey, a fellow Godoteur!

Ohhh my goodness. This is, dare I say, excellent. I think my favorite level (out of the 9 I played, sorry :x) is definitely level 5. Using the death-screaming walls as the only way to finish the level is straight-up brilliant game design. You get 5's across the board from me. Well done. Be proud of this.

OVERLOADED by rainysolar 2018-08-13T02:58:36Z ♥ 1

Very, very funny game. It's rare to see a game that's able to be funny through its mechanics alone, and pull it off so well. I also loved the voices of the passengers, I even heard one or two of them say "Leave me alone!".

Ludum Delivery by Korso 2018-08-13T02:51:31Z ♥ 2

This is actually fantastic. I work shipping/receiving for a living, and the SHEER FRUSTRATION of not being able to perfectly fit those DARN BOXES in there perfectly is very well represented here. Very well done.

Where is my place ? by diwo 2018-08-13T02:39:59Z ♥ 2

So, is the game GOING to be finished? Or are you saying it WON'T be finished?

Panic Dungeon !! by ArnoChux 2018-08-13T02:30:24Z ♥ 2

One tip I'll give: You really shouldn't put fake press quotes on your game page, joke or not, especially if you're naming real press sites. It might get you in trouble...

Now, about the game. It's cute! Reminds me a lot of Pikmin, actually. The guys are really hard to keep alive for longer than five seconds, since they all move in a blob. Every time I spawned, one would instantly die in the lava pit right next to them. Overall a neat little entry with a lot of heart. :)

Gravity Well by Arch 2018-08-13T02:18:53Z ♥ 1

Okay, this is one of the best ones I've played yet. It's got a listenable soundtrack, comfortable art, and a tutorial that didn't hold my hand. This is really good. Be proud of what you made. :D

Pick up space toys! by panda 2018-08-13T01:16:32Z ♥ 1

This was really cute. Your kids are lucky to have parents like you. I mean, come on, I would have LOVED a personal ball pit as a kid!!

The only thing I didn't like in this game was the music. A painfully basic measure that loops quick and sounds borderline painful on its first iteration. But I liked everything else!

The Vacuum by DragonSlayer03 2018-08-13T01:05:53Z ♥ 0

This seems... really unfinished. I find it hard to judge based on that. Sorry for the low scores, but this isn't very good...

42 Toy by Pavsel 2018-08-13T00:55:47Z ♥ 2

It's alright. There's a bug that prevents toys from spawning if you go back to the "difficulty selection" screen and start the game again. And, is it supposed to end? I got to 100 toys in easy mode before deciding to stop.

Aperature XP by Johan Vischer 2018-08-13T00:13:54Z ♥ 2

This is really neat. I like desktop-sims every so often, and I like how Clippy is your tutorial mascot, that's a nice touch.

Ransack by Stillnotsure 2018-08-13T00:05:17Z ♥ 1

This game's great. It's got an awesome game loop concept, and it got me invested early on. I loved it.

LD33 — You are the Monster (1)

Subject Status: Alive! by Flatgub 2015-08-24T00:28:00

This was amazing! I really felt like a blobby science experiment, killing those nasty white-coated torturers! Well done!