Thunder Rally by smilewood 2020-10-05T01:39:13Z
Nice job! I enjoyed the sound effects
Foon → Ludum Dare Explorer → Users → Xenon27
| Year | LD | Theme | Game | Division | Category | Score | ||
|---|---|---|---|---|---|---|---|---|
| 🥇 | 2020 | 47 | Stuck in a loop | Stuck in a Loo | compo | Humor | 4.70 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 48 | Deeper and deeper | Nostril Navigator | compo | 467 | 3.43 | 3.24 | 3.07 | 4.23 | 3.63 | 3.25 | 4.31 | 3.31 | |
| 2020 | 47 | Stuck in a loop | Stuck in a Loo | compo | 214 | 3.58 | 3.58 | 2.92 | 3.48 | 3.90 | 3.29 | 4.70 | 3.41 |
Nice job! I enjoyed the sound effects
lots of fun! very cool combat mechanic.
Nice game, the planet jumping is fun.
great game! could have used some sound, but otherwise very well made
very good artwork! it was fun to play, even though I did die randomly before I finished (I think, couldn't really tell if I had finished or not)
Amazing! I really loved playing this. The music is really catchy and the levels are challenging yet fun.
nice game, good job. I like the polished feel to it.
nice little platformer! the movement upgrades are a good feature.
nice puzzle game!
nice game! music is groovy
great concept! and well executed, good job.
@binroot the left and right arrows launch the loo when you release them. I was going to implement a sort of charge up mechanic depending on how long you held the arrows, but I ran out of time. probably should have changed it to launch on press instead.
@madbookstudios thanks! glad you enjoyed @nethead yeah if I had some more time that would have been the first thing I would have added. Glad you had fun playing
@smilewood @diego-escalante @rhoff95 thanks! I'm glad you enjoyed playing.
incredible! well polished and very enjoyable in every aspect. I Loved seeing dozens of my past selves shooting everywhere.
fantastic artwork! more enemy types would have been cool, as well as music, but still pretty great as is.
wow this is amazing! I love the fire spreading mechanics, it really felt like I was fighting a raging blaze. with a little more time this could be an incredible game
The screaming made me laugh, nice touch. The artwork on the islands is really nice too, as well as the multi-layer parallax in the background.
Great difficult and nice underwater vibe. The recoil from the harpoon is a good mechanic as well.
amazing job! it's a complete and fun game, probably my favorite so far.
great game! polished to perfection and very fun to play
Difficult, but fairly so, and enjoyable as well. I like the angular motion, it suits the drill more than side to side movements would. Well made!
Amazing! the tutorial was very good, all the different mechanics involved make it engaging, and the ending was nice. Thoroughly enjoyed playing!
nice game! I enjoyed the artwork and the music, and trying to get as deep as possible was fun. If the collectables could be seen before you get them, this could be a really in-depth strategy game.
@cheese-man @pixelportalz thanks! glad you enjoyed mining for mucus.
@johncavatelli agreed 100%. If I'd had the time I would have added a score counter as well as better difficulty increase. I just spent way too much time on the finger animations and only made the most basic of gameplay. I'm happy with it anyways, but could have been much better
@seafishelle Glad you enjoyed it! The thing with the boogers is actually intentional, each time you collect a booger there's a 1/3 chance that it clears one bar of irritation. Otherwise it would be too easy to stay alive. I probably should have just made the bar have more possible values so every booger has some effect though. And yeah agreed on the endlessness. there is some difficulty progression, but not much. And no score either, ran out of time.
Nice and simple, but still very fun. The layer dropping is a good mechanic.
took me a while to get the hang of it, but one I did it was fun. Nice graphics, I like the stones and the tree a lot.
simple but fun! Gets pretty intense as it goes on, when I did finally crash into a block I realized how hard I'd been concentrating.
The anchor is a really cool mechanic, like a grappling hook you can leave behind and pick back up. Lots of great puzzles, and the tiny pixel art aesthetic is neat. Great game!
This is great! It actually feels like a wild roller coaster, very immersive.
I like the mood a lot, the music and atmosphere is nice.
Quite amusing. I liked the ominous vibe of the dungeon (pun-geon?) I think it suits whatever madman would create a deep dungeon dedicated to deep puns.
Simple but fun. Good aesthetic and the difficulty was just right. could have used some audio, but still very nice.
Amazing! I really like the back and forth sword action, and the fact that you can swap arrows out of the air. Very fun.
at first the back and forth movement mechanic was confusing and difficult, but once I got the hand of it, it was actually pretty fun. I found hugging the wall to be an effective strategy, but I often had to risk diving out into the middle to get more air. Restart button seems to have a bit of delay, and the hitboxes are a bit large, but otherwise very well done