@fussenkuh My initial thought was to make the hitbox the same size as one 'unit' that's used in the procedural generation. That's how it is now, but there are some instances where it feels you just barely hit the edge of a block. I think it would be beneficial to reduce the square size of the hitbox just a tad bit. Otherwise, glad you liked it!
@ariorick I really wanted to keep the blocks a similar color but also knew the low contrast would cause visibility problems. To /somewhat/ get around this I used a point-light with a decently large radius to cast some yellow light on the blocks that are closer to you to give a bit of contrast. I think what I would change next is to change the fog into a color that brings out the blocks that are a bit further away. Thanks for bringing this up though, I find the contrast problem creeps up on you after it's too late in many cases. I'm glad you enjoyed it otherwise :)
Thanks for the feedback so far everyone, this is my first compo so I'm really happy that my little game is being received as well as it is!