This game is incredibly innovative and a cool and unique take on the theme. It's fun, but there are a few issues that I have caused by bugs. The most important of which is that destroyed farms still provide income. This means that resource management never becomes a problem, and gameplay eventually becomes just spamming fully garrisoned upgraded castles everywhere.
Aside from the accidental downwards difficulty curve, there are a few UI bugs: - Some nodes can't be selected unless players are zoomed in on another node because the arrow keys block them. - Some of the hills in the background draw over UI elements and make building more difficult. - The final garrison slot can't be filled while a castle is being upgraded - When at certain triple-digit-or-more numbers for the not-goombas, the text bugs out and goes down a line.
These bugs are minor overall though, and don't really impact the gameplay that much, just thought it'd be worth mentioning.
I really like the Bario and Mowser designs, and the overall hand-crafted look of the game is really pretty. The music was good and fitting, albeit quite repetitive, and the UI was overall fairly clean and easy to understand.
Gameplay is fun until resources stop becoming a problem, visuals are great, there's a lot to praise this game about.
Great entry!
(Here's where I was at before I decided to stop.) whereimat.png