smt 2021-04-26 00:57
actually really like the idea here, turning a cookie clicker style game into something 3d, would be cool to see expanded and with maybe buildable items in the 3d world for the 'automation' of clicking
Foon → Ludum Dare Explorer → LD48 → A Deep Stare
By rushhourz
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 706 | 3.07 | 23 | |
| Fun | 796 | 2.64 | 23 | |
| Innovation | 373 | 3.35 | 22 | |
| Theme | 695 | 3.12 | 22 | |
| Graphics | 724 | 2.85 | 23 | |
| Humor | 573 | 2.05 | 21 | |
| Mood | 794 | 2.47 | 21 |
actually really like the idea here, turning a cookie clicker style game into something 3d, would be cool to see expanded and with maybe buildable items in the 3d world for the 'automation' of clicking
Thank you for the linux version too!
@smt what a coincidence. Mine is also cookie-clicker inspired! @rushhourz this is pretty brilliant! Well done!
Nice! I was a bit confused while inside, but once I got outside I spent a lot longer staring at the blocks and watching them advance towards me than I thought I would. Cool way to make some art!
The idea of the game is really interesting. I was kind of confused at first, but I really liked it after playing for a bit. It was cool to see the art that I created after getting outside!
Wow, mine's an "incremental" upgrade game too... There's a lot of us I guess lol
Super interesting abstract art maker. More signifiers about what you're doing and where it's happening would improve the control the player has over the art. But a very unique looking result!
Pretty cool game, I actually spent a surprising amount of time on it :)
Very unique concept. :)
Very satisfying and entertaining, I played for a while. I'd only suggest using a crosshair so the player can see exactly where blocks are being placed.
Very fun, I always like a game where I can just click
Odd game, don't quite get how it fits the theme. I clipped out of bounds, and every time a block broke, a new set would grow around it. I ended up messing around making some stuff using the bug, which was actually kind of fun. test.PNG The actual gameplay is just an idle game where you look at blocks to my understanding. Wish the idea was elaborated on more, but its not like you had much time.
@rushhourz it was all a relaxing clicking experience until I bought a lot of upgrades in the shop and it crashed xDDDD
Actually pretty cool. Fly outside the map for like 3 minutes then stare at the cube, rince, repeat = ez money.
Nice concept wish there was more stuff in the shop
The idea is very different from what I played so far. I would have expanded on the concept of staring contest with the blocks maybe some have a personality or different damage rates. Also, maybe limit the raycast length so the player is force to move around. I had fun and was very creative.
Would be awesome to get a MacOS build :wink:
I didn't really understand this game. If it's meant to be a clicker of sorts, I think you need to add a lot more to the shop aspects. I wasn't even 100% sure what buying damage was doing for me. Other players are mentioning it being really interesting once you get outside the structure, but when I got outside the game stopped responding and I had to kill it.
A clicker game with some exploration elements, does sound like it could be an interesting combo, but I think there needs to be a bit more for it to come together.