Dig Deep Get Gold by Tim77 2021-05-13T16:53:51Z ♥ 1
I had a lot of fun with this game. The audio was great. The visuals were minimalistic, but worked well for the design of the game. It took me a bit to get the timing for what made a good move. Having some other visual indicator to indicate your timing would be a great addition. Maybe having the outside circle pulse or change in shape would work.
Overall, great game. Well done for you first jam!
LD52 — Harvest (28)
Tactile Harvest by JakobTheQuizGuy 2023-01-19T18:40:53Z ♥ 1
What a delightfully weird game. The art was strange but very well done. The sfx and music track also worked quite well and suited the game. The controls took a bit to get used to, but once I figured it out I was off harvesting fingers.
I was playing the HTML5 version on Google Chrome and didn't see the patience meter at the bottom of the screen.
All in all, great game for 48 hours!
Cereales Trading Simulator 2023 by sebbernery 2023-01-17T16:25:50Z ♥ 1
I thought I had devised a clever strategy until the price of rice exploded. This was a pretty fun game! I could see this being turned into a really fun boardgame or multiplayer game. Visuals worked well and the music and sfx were perfect. Great job!
Space Farmer by rasblo 2023-01-16T14:22:48Z ♥ 1
I really enjoyed the simple art style. The character was well animated.
I found the controls frustrating. The attack animation felt too long and leaping forward with the attack made it much harder to hit the target I wanted to hit. Perhaps the "charging" of the attack could impact the leap distance so if you want to hit something close by you just do a quick tap. Bouncing off the target took some getting used to, but with the issues above I found it hard to chain attacks especially if I needed to divert my attention to a crow. I would often miss and then be launched to the ground and then be no longer able to attack the crow or the plant I was trying to send to space.
Having more options to launch yourself upward to get back to plants or attack the clouds would be helpful.
Could be a cool concept, but the combat controls need some work.
Typefarmer by Antti Haavikko 2023-01-13T15:43:46Z ♥ 1
This is an extremely well done game! The animation and audio were topnotch. The leaderboard was a nice touch.
I found that I ended up with quite a few plants offscreen that were hard to get back to. I guess it was a matter of which plants I choose to harvest first and the direction they were taking me.
Great stuff!
Harvest Moonlet by vinzBad 2023-01-13T01:34:31Z ♥ 1
This is a neat concept. As others have noted it wouldn't be too hard to expand upon this without ruining the zen vibes. It would be cool to unlock different plants that may have different requirements for water and sunlight. Maybe some way customize the moonlet.
Great stuff!
Harvest As Usual by LeoAtopos 2023-01-12T19:47:19Z ♥ 1
The game felt too random to me. I have no idea what causes the Stray ending and how to avoid it. It feels really unsatisfying to lose randomly and not based on my choices. In a game like this I think you want to have the player's choices have meaning.
I liked the art style. It was simple, but conveyed the ideas of the game. I also liked that new options appeared based on previous runs.
Overall, cool idea, but too much randomness not enough player agency.
Spaceman Spam's Delivery Service by sillyman987 2023-01-12T19:32:48Z ♥ 0
Pretty neat concept. I liked the art, reminds me of old school shareware PC games.
I found it was easy to exploit the invincible door during waves of bugs and have them move toward it and be virtually safe.
I managed to place turrets in such a way as to block my way out. Luckily I had enough rocks left in my base to finish the game, but it was a bit frustrating. Easiest way to avoid that might be to remove collision between the turrets and the player.
One of my turrets was firing side ways out of its nozzle for some reason, which was an odd bug.
I think it would be a bit more fun if you had more rock piles but with less total rocks to mine. It'd give a greater sense of progression to see the rock piles used up and it forcing you to move progressively further and further away from your home base.
Great work!
Night of the Zombie Chickens by Jonqs 2023-01-12T19:06:52Z ♥ 1
Interesting concept. I had troubles getting used to the controls, but looking at some of the nostalgic comments above they may be a bit of a genre convention. The visuals were great and definitely had a retro 3D vibe to them.
Great submission!
Reap by Ipsl0re 2023-01-12T18:51:27Z ♥ 1
This was a fun little game. It definitely had that arcadey feel which tempted me to keep going for one more run to try to improve my score. The art and music were well done! I appreciated the in-game tutorial as it is something that is often neglected in a jam game!
Great work!
Grim Gardener by xfinktion 2023-01-12T16:10:28Z ♥ 1
I found this game punishingly hard. I'm not very good at bullet hells to begin with, so take that for what it's worth. I don't know if I missed it, but I didn't see any kind of indication as to the player's health. It seems like they can take 3 hits, but I'm not 100% sure.
The music is epic and very well done. The character art is super cute. Great work!
Corn Clicker by GoMango99 2023-01-12T16:01:45Z ♥ 2
This a cute little clicker game. One suggestion I would have would be to make the cost of items increase exponentially rather than linearly. It was way too easy to outpace the cost of new upgrades with clickers and pigs. I had 10s of thousands of corn but it only cost me a few hundred to buy the next upgrade. You want to create the feeling of having the next upgrade just out of reach so the player has something to work toward.
Otherwise it was a great entry. The art and sfx were simple and cute and suited the style of game. Great work!
Harvester Madness by Loig 2023-01-11T18:44:55Z ♥ 1
Great fun little game! Graphics are well suited for the type of game. I could see this being a fun little time waster.
I was not expecting there to be an actual end. It felt like the type of hyper casual game where you're always just trying to get further and further with no ultimate goal than to be your previous best distance.
I felt like there was a bit of a dry spell for upgrades in the early game. I'd suggest balancing it so that there are a couple of upgrades you can get easily within one or two runs in order to make the first time experience feel more impactful.
Great work for the 48h time line!
Harvest Mole by Yumepix 2023-01-11T16:56:11Z ♥ 1
The art for this game is fantastic! The sfx were also well suited.
I had a lot of trouble telling where exactly the hammer was going to hit. I very often hit the carrot when trying to whack the mole. More visual feedback on where exactly the hammer is aimed.
Like others have pointed out the time being a percent and ticking down in large chunks isn't ideal.
There's a lot of visual polish that could help to improve the game. As I said above feedback on where the hammer is, like a shadow, would be tremendously helpful. More feedback on what's being hit would be super helpful as well, whether that's flashing the hit target, adding in a hit reaction animation, or having some kind of "explosion" type particle would help tremendously.
Great work for your first time doing a game jam! This shows a lot of potential.
The day before the harvest by froissant 2023-01-11T16:35:42Z ♥ 3
This is a beautiful game! Love the art so much. However, the mushroom hallucination effect would flash on and off which was hard on the eyes. I also noticed a few z-ordering issues when the player character would move too close to an object.
The music and sound were great and matched the aesthetic and vibe of the game well.
The text scroll speed on the player dialog was a bit on the slow side.
I felt the theme was a bit of a stretch as it played more a part in the back story (or after story?) than it did the actual game play.
All in all I think this is a really cute game and great work for a jam! You all did an awesome job.
King of the Valley by fnelix 2023-01-11T16:16:42Z ♥ 2
The art style was cute and had a nice chunky retro feel to it.
The camera movement when the player moves is a bit jarring and made me a bit nauseous, which made it hard to play.
I didn't hear much in the way of audio besides a sound when the player took damage.
The level felt way too densely packed with enemies, which made it near impossible to avoid taking damage. Adding a mechanic to fend off enemies would help a lot. Either some kind of an attack, a defensive item, or even being able to use enemies against one another (ie. Tornado can consume a scorpion).
The theme felt like a bit of a stretch for me. More of a back story than a central component of the game.
I think this is potentially an interesting concept but needs more work.
Acornville Escape Room by candlesan 2023-01-11T15:57:24Z ♥ 0
Fun little escape room game! The puzzles felt like something I could definitely see popping up in an escape room. Well done putting so many great puzzles together in such a short time frame. The art was perfect, simple and conveyed the idea behind each puzzle. Overall great job, I had a lot of fun escaping.
The grand harvest championship (I must win) by vidarn 2023-01-11T02:56:32Z ♥ 1
Really fun card game! Some of the later battles turned out to be really easy, but I think it may have been due to RNG more than anything. A lot of watering and rock placing, and not much in the way of actually placing crops.
I lost one of the earlier battles and was offered the chance to retry. However, I really wanted to rearrange my deck as I felt I had made a suboptimal deck, but wasn't given the option to. I did manage to get past that battle, so it turned out in the end, but it did feel like something was missing there.
The art is extremely well done and made the game feel extremely polished!
The "explosion" sound was a little hard on the ears in my head phones.
Overall, I really enjoyed the game. Great work!
Apples & Oranges by euske 2023-01-11T02:29:48Z ♥ 1
This a really cool concept that adds a new spin to "Pac Man". I found it hard to take advantage of the teleporting between mazes mechanic. It mostly end up being more of a hindrance than something I could you to my advantage. Perhaps a way to preview or remind yourself of the other maze so you can plan out your path or better set up traps for the zombies.
Great stuff!
Unhappy Beaver by Zidoolan 2023-01-11T02:23:06Z ♥ 2
Congrats on making your first / third game jam game! The game is very cute. The voice acting was funny, but as others have mentioned it can get a little overwhelming when lots of things are happening at once, making it hard to make out what some of the dialog lines are. Great stuff!
Bad Apples by paulstraw 2023-01-10T03:15:38Z ♥ 1
Very nice looking game and fun little game. I think what I'd like to see is more reward for playing more aggressively. I found it was far too easy to play defensive and avoid the bad apples without any cost. Maybe something like a combo meter that ticks down if there's too much time between consecutive apple collections.
All in all well done!
Harvest Soon by ImInSoftware 2023-01-10T02:55:55Z ♥ 2
The pixel art for this game is incredibly cute. I loved just watching the little farmer wander around. The sfx and music were well suited. I wished there was a way to keep track of the day night cycle so I know how much longer until night fall. I also wish the water bucket would just auto fill to max rather than having to press a bunch of times.
With some further fleshing out I feel like this could be a fun little game. Give the player some additional tools and a few more things to do and build, and it could be a lot of fun! Great job!
@cukeds I thought a similar thing had happened to me with a plant dying, but what had happened was that the plant was in the top corner of my farming patch and one of the growing stages was the same color as the surrounding grass so it just blended in and looked like the whole patch had disappeared. I watered that spot and then it continued growing.
Inter-dimensional Asteroid Harvester by Deepfreeze 2023-01-10T02:26:04Z ♥ 1
Nice version of a classic game. I experience some slow down on the HTML5 version playing in Chrome. It happened a couple times, but was still playable. I also heard a weird "tinging sound" that seemed to just come out of no where.
I didn't feel the theme very much in this game, but the visuals are great and the sound design was well suited. Great work! I hope you're feeling better!
Bullet Harvest by upcharlie 2023-01-10T02:15:43Z ♥ 1
I don't think I understand the farming phase. I planted the seeds, but then what? Do I wait? Do I collect them later after beating the boss?
The boss was also extremely difficult. Maybe I just suck, but I couldn't beat him in at least 10 tries.
I found the transition to death very abrupt. Some kind of feedback, even just a popup telling you that you died would be a big help.
I liked the visuals of the game and the music track seem fitting for the hyper intense gameplay.
Raise the Dead for Fun and Profit by ben_burnes 2023-01-10T02:02:07Z ♥ 1
This is a fun concept with a ton of potential. I found myself getting to the end of the level and wanting more, so that's a good sign. :) This could be a fun game to play over a campaign where you get progressively harder opponents and are introduced to new tile types.
Buying spaces didn't feel very impactful, but does seem like a cool idea in theory. Maybe if you got bonuses for certain arrangements of tiles (like 7 in a row) having a wider play area would make those more frequent, or even possible.
Visuals are all super well done and the audio fit perfectly! Well done.
Rogue Farmer by the3rdHunter 2023-01-10T01:39:32Z ♥ 1
I don't think there's much more that I could say that @lisyarus hasn't already said. It seems like he had a near identical experience as to what I did. I didn't find the fighting mechanic very obvious. It might deserve a mention at least in the control descriptions.
To give the player more reason to expand their farm and clear out bushes and boulders would be to have some longer term crops. Longer term crops would allow the player to be able to manage more plots without having to worry about the plants withering away too quickly.
HARVEST by diesdas 2023-01-10T01:21:17Z ♥ 3
It took me a while to get this game. I didn't click for me that leaves increase your growth rate while growing fruit will consume it. I had to read through some of the other comments to get the fruit part, but the leaf part alluded me for longer than I care to admit. Once it clicked the strategy became more clear and it was bit more fun. I get the hesitance around having a full on tutorial, but there probably is a graceful way to teach the player the mechanics as before it clicked for me it actually was a bit frustrating to play.
The music and sfx were great and set a great mellow mood which suited the minimalist game feel. I could see a longer timed mode or even endless mode being quite zen to play. Overall I'd say this is a pretty solid little game that just needs some improvement with the introductory experience to be great.
Grow Golf by torcado 2023-01-09T21:57:44Z ♥ 2
This is a ridiculously cute and fun puzzle game! So many great details in animation! This feels like a super polished game. I could totally see this being my new obsession for a fun time waster! I honestly have no notes, this is awesome. Well done!
Noxious Harvest by Pe7e 2023-01-09T21:34:07Z ♥ 1
Great work on the game! It gave me almost an "Escape Room" meets Myst kinda vibe, and I love escape rooms. The puzzle has a decent progression to it, so I didn't find myself getting confused or lost. As noted two of the objects are a bit similar, but I didn't get hung up for too long.
The visuals are very pretty. Well textured and modelled.
The movement controls felt a bit stiff and tanky which made it a bit awkward to navigate around the space. Audio would've put this game over the top, but I can understand how that can get missed in a 48h time window.
Great stuff!