Mine The Beat by GamesBySaul 2021-04-28T05:51:59Z ♥ 2
I'm a massive fan of crypt of the necrodancer with 50+ hours into that game, So I think it's amazing that some inspiration was taken here! :)
I can appreciate the dwarf puns that show up between floors. 😄 The art is also very nice. I like the particle effect that appears every beat.
Exploring the caves is fun. Giving me some stardew valley vibes.
The character customization is interesting, especially for the social media potential. I can also respect the amount of time put into making this screen.
I think that my only inconvenience is the animations being too delayed between each beat. I expected more snappy instantaneous movement so that the game feels more responsive. However, The actual animations themselves for both the player and enemies feel polished, so I think it's just the timing part that needs some attention.
It may also be interesting to increase the speed of the song as you do deeper down to increase difficulty as well to make it more exciting.
All in all, a well put together game that has a decent length to it, and a nice rhythm system set up here. Great job! 🙂
LD57 — Depths (28)
Endless Depth by Dywanix 2025-04-10T08:23:40Z ♥ 1
I like that despite dying so easily, it jumps you right back in. Gives me a certain arcade-y vibe for trying to go far in progression.
Depths of Hell by GabrielGameDev 2025-04-10T08:17:31Z ♥ 1
Gooood Game. Platformer controls felt good. I like how different hazards were introduced as the game progressed. The voice acting is nice
Feast Thine Eyes On Flowers by Hempuli 2025-04-10T08:07:55Z ♥ 0
Neat little toybox of flower growing. Happy to see a new game from the almighty creator of baba (and keke too)
DUCKDEPF by Jona Scheidig 2025-04-10T07:38:12Z ♥ 2
This game reminded me how much I like birds. I enjoyed flying down. - The animation when hovering is expressive. - The music changing pitch when dying is the kind of polish I wish more games had. - I found it funny that the bird is perpetually sad-looking on his face. - The music is very fitting to a game like this where you are dodging all sorts of wild stuff. - I like that I can speed up and slow down. - I did not engage with the dodging much at all, but it was a fun little thing to play around with. Great one!
Ad Light by jtap 2025-04-10T07:29:23Z ♥ 2
Nice happy character. The art is really well done. I liked the simple idea of the game, but if I were to recommend improvements, it would be: - The game's framerate could be higher than 30fps - The hitbox of the enemies could be slightly smaller in the player's favor - The player's movement direction could be a direct mouse movement instead of diagonal movement only. Overall, I like! Cute main character
Antz vs Plantz by Blue Pin Studio 2025-04-10T07:17:29Z ♥ 3
Wow, this game has a lot of personality! The upgrades felt quite nice, with the carrots feeling the most powerful. I died to a giant ant opening a large funnel for all the other enemies to fly though. Probably should have dipped more into the gold generation haha. Very good game, I was fully invested, and I like the cartoony feeling of the two tree characters too, it kind of reminded me of playing an old kids edutainment game in a certain way. Love it
Helmet Man by Sevadusk 2025-04-10T06:55:47Z ♥ 1
Art style is nice. A unique intro before getting into the real gameplay is neat too. Neat little falling experience.
Assessment 57 by manabreak 2025-04-10T06:06:47Z ♥ 1
The presentation is very nice. I appreciate the simple controls But, like rubix cube, my brain isn't built for this haha, but I think the concept is neat and also original.
Wishing Evil by andruid 2025-04-10T05:47:16Z ♥ 1
Neat simple experience. Since it's a mouse precision game, having a build that can have a high framerate would be extra helpful here; I think the game only ran at 30 fps. After I took a bunch of damage during the high between 50~150 points, I only had to balance about 4 enemies at a time. After I got my score to 420, then I let them get me. But once an enemy escapes, it never approaches again, so I got softlocked. But at least it ends at a nice number, haha.
Helldriver 2 by oxnh 2025-04-10T05:38:26Z ♥ 1
The art is amazing! I appreciate the simple controls. The parallax is great and really helps add to the feeling of motion and pushes it into a greater feeling of something. The gameplay is engaging and feels right. The execution on the idea works. I couldn't win, but enjoyed my time. Great one.
Super BAD Boy! by basic_eagles 2025-04-10T05:28:46Z ♥ 1
Art is nice, but the movement is kind of slow, and the hurt detection is kind of unforgiving. But, I do think the presentation is very good. I suspect that the loading screen was artificially added to pad out time, which I felt detracted from the experience. I feel like the attention was put on the presentation of the game's flow and structure instead focusing on the gameplay which will be the most important part. But I liked what I saw, and I wish the best for future projects :)
Dredge by Snore 2025-04-10T05:21:10Z ♥ 1
This game looks great! and I think the concept is quite original in how score is accumulated and how throwing objects at enemies works out. But while playing, I had a fatal flaw that made the gameplay experience really difficult: The input detection. It seems like the input only works sometimes when I try to jump or grab/throw. From a technical perspective, I would guess the problem is that the input is being checked in a physics loop instead of an update loop, but just my guess. I think the game is quite good, but is harmed by the input detection problem.
Gold Digger by Kekyr 2025-04-10T05:09:48Z ♥ 1
Nice little arcade style game. I like me a digging game!
Vs. the Deep by Life_Lich 2025-04-10T05:05:54Z ♥ 1
- I think that the "play" card area could be moved so I don't have to drag my hand so far. - Kind of gave me an earthbound vibe, with the background, music, and layout of the enemies. I like the music. - I might be bad at card games because the enemies felt pretty tanky, and built up to 6 at the same time and defeat me because I couldn't keep them under control. - I reached depth 4 before dying. - I liked the art of the enemies, they were charming. Good game!
To The Core by izzqz 2025-04-10T00:52:31Z ♥ 1
I could only get down like 3 layers, but I really like the sussy guy in this game, very good. If I could offer some feedback, it's that I'd like some more immediate feedback when I click to switch direction. But quite enjoyable.
Apprehension by GreenRadiation 2025-04-10T00:45:24Z ♥ 3
Nice game! Here were my thoughts as I was playing through it: - I appreciate the tutorial when you need it, like when in front of a key. - I'm curious how you got webgl on the ludum dare page to work properly for a unity game; Mine couldn't so I had to depend on itch, which worked. - I like the scares. - The camera idea is neat. I like that it's introduced in the 2nd level. - I was doing left/right wall-strats to get around the maze, but still had a bit of a time trying to get around. I'd retrace the same paths and get stuck at times. - I seem to die to easily due to low reaction time so because of that, I chose to always hold the camera out and stop using the lamp. - There seems to be moments where I die very easily. I snap the camera, but I still die. So I instead try to turn around after taking a photo, but still die. I reached level 3~4 and got lost in the depths, but I had a nice time. I like the scares, they were fun!
Super Pyonpon by Saturnyoshi 2025-04-09T20:58:02Z ♥ 2
To be honest, I don't know how a game like this can be made in such a short period of time. There's so many aspects of polish and technology in addition to the number of mechanics that get added in with the level design's progression. I'm simply blown away. I'd would be curious into some insights because I would love to reach that level of productivity :)
Perfect jam game. Nothing else has topped this for me. Team Bugulon brings the quality pretty much every time.
A Soggy Situation by SvenErik 2025-04-09T09:13:33Z ♥ 2
I really had to pull out my expert mario party skills there, but enjoyed seeing it work out! Gave my right arm a workout, haha.
If I had to give it criticism, it's that it contains some trial-and-error where you're trying to figure out what to do before failing and trying again; I won by first failing and then preparing my mouse at the correct position to maximize my chances of winning. Maybe a 3-2-1 countdown might be good? But overall, it's an experience that will stay with me :)
Scaphander's Mine by Colisan 2025-04-09T09:03:22Z ♥ 2
- Neat to see it's made in Clickteam! Well done for a compo game. - Language option is neat, so is leaderboards. - This gameplay style is very unforgiving, but I enjoy that! I feel like more games ought to be more uncompromising like this. I find it funny that I just instantly die, haha. Nice game.
Face Your Fears by CodeRaurus 2025-04-09T08:52:42Z ♥ 1
- I like the depth layer mechanic, the transition is nice. - Having a sprint key doesn't feel necessary because there is no penalty to sprinting. - I like the music change when you grab the toy. I read through the comments to understand I can place my buckets. - Game has some enjoyable polish in a decent number of places. Overall nice!
WanderWood by AdamCYounis 2025-04-09T08:28:53Z ♥ 0
Had a small struggle with the mechanics initially, but once I figured it out, I realized how well thought out the design is. - I like that you drag orbs around to discover locations that enable an orb to work. - Having a visual indication of where the orbs are between depths with the flies is a great touch, in additoin to seeing the depth ahead. - I got 2 apples.
I may have softlocked myself when using the green orb to try getting the purple/white orb, where I can't return back to the previous depth properly. But from my time with it, the game is really good. I think it does a good job at encouraging the player to experiment and see what works and what doesn't.
Resurface by r8teful 2025-04-09T08:11:20Z ♥ 1
For a one-person effort, this is very, very impressive! - Title screen is polished. Not sure if this was prepped before the jam, but I think its fine in order to put the time into the game mechanics :) - The volume slider sounds like it uses the log10()*20 thing, I like. - Music is peaceful and relaxing. - Intro slideshow is a nice way to show the story. - I love me a mining incremental game, nice. - As a small ux idea, I think the upgrade/repair menus could show up by simply standing nearby instead of interacting. This was also an issue for me because I find myself pressing escape to try closing the menu but it un-fullscreens me in WebGL. - I enjoy that the player collects a variety of resources, it lets me choose what I want to go for each time I enter the water. - Tiny bug where the mining audio plays on loop while in the sub if you are holding the mouse button while entering the sub. - The blue (LVL) text in the upgrade menu doesn't contrast the best with the background and makes it hard to read.
Overall, Very nice game! I reached the surface. One of my favorites so far.
Dino Rush by pixelstuff 2025-04-09T07:40:33Z ♥ 1
- Music sounds great. - I like the simple controls. - First time I saw the lava alarm, I thought it was an alert that I needed to dig down to attend to it. Then I met the lava, haha. - I didn't feel like there was much of a penalty to mash space. Though to the game's benefit, the lava regenerates the tiles so it feels like it was designed that way. - When reaching the bottom of the map, it felt quite tricky, but glad to see that it worked out. Overall a nice simple game that is quite enjoyable.
Deep Space Delivery Office by JHax 2025-04-09T07:17:28Z ♥ 1
I really appreciate the tutorial. But I don't know if I'm much of a "micro" player so it was a bit tricky for me, haha. My game froze, I think it was after buying something. Music and graphics is nice :)
Explorem Ipsum: Catacombs of Time by Chinchilla 2025-04-09T06:06:48Z ♥ 1
Great game! Played to the end. I had some resistance doing the puzzles initially, but once I got into it, I was going. I think the puzzle where you escort a bunch of crates was a bit tedious, but otherwise, I felt like my time was well spent.
Crates of Hell by dmaerzendorfer 2025-04-09T05:36:35Z ♥ 2
Neat little game. - Appreciate the small file size, for what a unity game can. - I like the rhythmic feeling. I am curious how you did it without the audio potentially desyncing. - The juice is very good and helped push myself through the gameplay loop to finish to the end of the game, which I think is the looping of the messages. - It feels quite repetitive. The hammer is really good to use once it's use is fully understood, and saved me lots of time.
Fred's Fishing Frenzy by Phasmantic 2025-04-09T05:08:00Z ♥ 1
Great game! I love me an incremental game. I thought the stock market was great too lol. Unfortunately my game seems to have froze when a fish escaped, but I had a great time with what I had. I personally found the line length was the best way to grow money quickly, assuming the skill is there to back it up.
Depths of Field by pRoFiT 2025-04-08T04:35:02Z ♥ 1
Pretty hard game, but I had a neat time with it. The movement of the platforms was also fun to look at. Having a leaderboard is so cool! I haven't seen that before