baldurs 2025-04-10 05:11
I like the wire. I think you could make the wire part of the gameplay in some way, the visual itself is a cool detail.
Foon → Ludum Dare Explorer → LD57 → Dredge
By snore
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 3.50 | 7 | ||
| Fun | 3.00 | 7 | ||
| Innovation | 3.30 | 7 | ||
| Theme | 4.20 | 7 | ||
| Graphics | 4.00 | 7 | ||
| Audio | 3.87 | 6 | ||
| Humor | 3.60 | 7 | ||
| Mood | 3.50 | 7 |
I like the wire. I think you could make the wire part of the gameplay in some way, the visual itself is a cool detail.
This game looks great! and I think the concept is quite original in how score is accumulated and how throwing objects at enemies works out. But while playing, I had a fatal flaw that made the gameplay experience really difficult: The input detection. It seems like the input only works sometimes when I try to jump or grab/throw. From a technical perspective, I would guess the problem is that the input is being checked in a physics loop instead of an update loop, but just my guess. I think the game is quite good, but is harmed by the input detection problem.
I love the cutout art-style - it's cohesive and adorable. Some of those fish are incredibly tricky to navigate around!
Bug report: I ran into an issue where the rope occasionally wouldn't reel me in. I was unsure if there was a mechanical reason for that.
I really like the fishes, they are soo goofy. Game was a little hard for me, it's almost impossible to take something from the very deep, fishes will not allow it!
I really loved the graphical style and music/sound and the idea for game loop, but i also feel the controls lack polish somewhat. The collisions on grab action are really narrow and sometimes seems to not work? Especially after throwing the treasures. And I also feel that fishes are too aggressive (and recover too quickly) or just too aggressively placed. But overall it's fun, it's just too satisfying to bonk on the head fishes with treasures!