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TomatoLamp

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202557DepthsCloud Sea Catalogjam3443.673.393.672.794.284.17
202354Limited SpaceπŸ‘₯No Room in Helljam5293.613.373.354.023.703.893.153.94
202353DeliveryπŸ‘₯Jurassic Part-Timer jam6973.483.643.393.963.463.463.553.33
202251Every 10 secondsπŸ‘₯BLOODKNIFE : KNIFE OF BLOODjam6943.423.313.113.672.923.283.363.22
202250Delay the inevitableπŸ‘₯Prestidigitaxationjam3333.813.833.333.903.833.724.033.54
202149UnstableπŸ‘₯Pen's Panicjam12593.083.183.033.003.323.113.24
202148Deeper and deeperπŸ‘₯Kibble Caperjam15013.163.213.302.993.463.493.202.90
202047Stuck in a loopCore Guardjam6833.583.563.884.303.88

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by TomatoLamp

TomatoLamp leaves an average of 11.4 feedback comments each event.

LD57 — Depths (11)

Wobble Down by MartenJ 2025-04-17T03:26:24Z ♥ 1

At first I really wanted the leaning to allow me to navigate around the obstacles but once I realized how it functioned, I enjoyed it my time here!

I do think the obstacles could be more dangerous. I was able to run full speed through most of the level, only slowing down for the steep, downhill, segments.

Additionally, stepping on obstacles randomly sets your balance but it doesn't provide any "momentum" in that direction so the best thing is to often not input at all. If obstacles "pushed" the balance in a direction for a length of time (or until another obstacle is hit) - it might make them trickier and more exciting.

All in all, it's a unique entry with some ambitious features - good job!

In Focus by miroreflect 2025-04-17T02:31:08Z ♥ 1

Kudos on making a working puzzle game and especially one with a fresh, on-theme, mechanic!

Side note: my brain really wants to see this as a 3D game with a forced perspective (from the main camera angle, everything would look normal but if you turned the camera you would see which objects are "out of place" and interactable)

Siren Song of the Deep by merc37 2025-04-17T02:17:26Z ♥ 0

Aside from having to hold shift to use the objects, I really liked how the ship and its mechanisms controlled! Maybe I was lucky but it seems like you're able to mine the coral around the shaftway without ever getting attacked by fish? Maybe if the area became increasingly dangerous over time or less coral spawned there it would force the player to venture out.

I could see this being increasingly stressful and hilarious if it were expanded a little more. Good work!

Big Boom Bob by indegame 2025-04-17T01:53:21Z ♥ 1

Charming character sprites and a strangely addicting gameplay loop. With some polish and additional content, there's already a fun little game here. Nice work pulling this together!

Underwatica by MilkWine 2025-04-10T05:39:02Z ♥ 2

It felt kind of cruel but scanner go brrrrr! A cute exploratory entry with an unexpectedly cozy vibe - the sound design and "scanning" animation really brought it together. Good work!

Dredge by Snore 2025-04-10T05:27:21Z ♥ 1

I love the cutout art-style - it's cohesive and adorable. Some of those fish are incredibly tricky to navigate around!

Bug report: I ran into an issue where the rope occasionally wouldn't reel me in. I was unsure if there was a mechanical reason for that.

Depth Gem by haykam 2025-04-10T05:00:27Z ♥ 1

I really like the arcade-style presentation and the strategy in saving the mining for the escape segments. The controls were very sensitive and the jump height was sometimes inconsistent or I would suddenly clip up onto a ledge. The scope is appropriate for a jam game but some additional hazards to avoid or upgrades to mine the deeper blocks would go a long way.

Regardless, it was compelling enough to keep me playing for a while - nice job!

Below by Regmont 2025-04-09T18:58:39Z ♥ 2

Despite the slow gameplay, I was kind of drawn in by the sound and presentation. Some additional hazards to navigate and maybe a boost or dodge feature to give us a chance to get cocky and hit the mines would have made it a bit more dangerous but it was a good length and fun to explore!

Π‘Π“-4: Superdeep by Auto 2025-04-09T18:25:59Z ♥ 2

Honestly, this might be one of my favorite game jams...ever? It's small in scope but the execution is practically flawless. The way the music and visuals build-up make it quite addicting and the presentation feels like it's been pulled straight from a DS WarioWare game - fantastic work everyone! As others have mentioned, discerning the rock types can be a bit tricky at times but learning that did add a layer of complexity that I appreciated.

Dark Depths by buckmeister 2025-04-09T18:12:52Z ♥ 2

Echoing what's already been said, it's fun and atmospheric with great presentation!

Bug report: the mouse sensitivity seemed to be read differently when going in and out of the upgrades menu. Before opening the menu, I was hardly able to turn at all and it would reset back to that state if I alt+tabbed to a different window.

Lust4Life by hirqshi 2025-04-09T18:08:12Z ♥ 3

Great art direction and immersive way to clue the player into the objectives without any tutorials. I wished the minerals wouldn't fall into the boulders so easily but an impressive entry overall!

LD54 — Limited Space (10)

Six Seats Left by F1Krazy 2023-10-19T20:20:52Z ♥ 1

What a great little compo game - while we might want to know more about the characters, knowing so little and only seeing them in their desperation adds to the reality of the situation, there is no easy or right choice. Excellent work!

we been bussin by dvdstain 2023-10-19T19:42:36Z ♥ 0

I love the presentation and overall mood of the game - it's not the most intense gameplay but the premise and execution are very charming. Maybe adding more exits over time or other ways to fail would make it more challenging - but I enjoyed it regardless.

Bubbles by Emma.Ge 2023-10-19T04:44:55Z ♥ 2

It definitely could benefit from an in-game tutorial - it seems like most of us immediately leave the bubble and see the "press space 3 times message" and get confused thinking that's how you should survive. Once I got used to pressing "J" to make my path, it was a lot more fun to move around. Maybe pressing "J" with no direction could create a bubble on top of you and eliminate the need for the spacebar mechanic completely?

I think the way you incorporated the theme into the story and gameplay is very well done and the artwork is incredible. A really intriguing entry that I fear will be missed by some due to a rough start.

Bone Box Brawl by LucasZoom 2023-10-19T02:26:52Z ♥ 1

I really enjoyed the straightforward design of the scoring system and the ever-increasing intensity. As others have said, some feedback on taking damage and moving the box would go a long way for your presentation and player satisfaction. Regardless, great work for your first jam game and way to nail the theme!

Eggcellent Oot by N3K 2023-10-19T00:05:43Z ♥ 0

The art direction is so good here - great work on the models! I had a lot of the same issues others mentioned, including riding an egg out of the ring and being stranded outside the level. With those issues fixed, some balance adjustments, and a tutorial - I could see a pretty fun little jam game here.

This Robot Wizard Game Is Taking Too Much Disk Space! by jandourek 2023-10-18T23:55:05Z ♥ 1

Amazing concept - absolutely the best take on the theme I've seen. The gameplay was simple and the art was charming - what more could you want from a jam game. Great work!

Hellevator by SgtWeirdo 2023-10-18T23:28:16Z ♥ 2

The presentation here is great - I love the art style and the detail put into the scrolling background. Really great job making something so charming. I think if the attack animation played consistently and the enemies could damage you - it would make a world of difference too. Regardless, well done team!

Shadow's Edge by octahedron 2023-10-18T22:02:33Z ♥ 1

Like many have said, visually, you've made a charming little entry - nice work for the compo! I also made a frustrating to control entry, so I'm maybe biased towards the controls but I found it to be a fun challenge - I only wish I didn't die to so many holes I couldn't see.

Bar by CleverDog 2023-10-15T21:24:36Z ♥ 1

I love ice grape orange drink. 10/10

The Jazz Cat by chispaLBC 2023-10-15T18:40:28Z ♥ 1

One of my favorite entries so far, I don't really love puzzle games but it had such a fantastic visual style and mood!

I agree with some of the comments above about the cursor/controls and confusion about what to do - perhaps having the cat paw cursor to click between the kitchen and the payout on the "restaurant segments" rather than walking would be enough to ease that confusion and let you keep the cat paw there while removing it in the puzzle parts.

Great work to the whole team!

LD53 — Delivery (11)

Xenoluv by TennoTako 2023-05-18T14:32:42Z ♥ 2

How did you manage to make something so horrific *this* adorable?! A great concept and executed well outside of some minor bugs - but the visual style and the little charms really make it a blast to play (especially for fans of the series).

Some added hazards, music, and a pause menu would be welcome additions to completely the package, but great work!

At one point a marine just walked up to an egg on their own, lovestruck - it was just like Prometheus lol

Pier Boat Delivery by Vinicius Meireles 2023-05-17T23:30:17Z ♥ 2

The surfboard put a huge smile on my face - not to mention the dogs! I kind of wish we got to keep and activate the abilities manually but they did add a sense of urgency to things.

Overall, I think @bmacintosh said almost everything I can but I'd like to add that the player controls really well for a 3D platformer jam game; good work!

Feed Before Fight by WangJeff 2023-05-17T18:35:55Z ♥ 0

I really enjoy all of the character sprites, animation, and the overall visual design - it's not completely cohesive but there is a clear vision here and it's very cute and charming!

The main gameplay loop, however, is immediately a bit confusing - you have a hand of cards, there are cards of different rarities, coins, and hearts but the player has no familiarity with any of it on starting (outside of your write-up).

You may want to considering how you can tie these systems together to create a more unified and straightforward experience. Perhaps your health could be the amount of cards remaining and getting hit takes your cards - currency could even be cashing in on cards and their value could come from their rarity.

Regardless, I had fun; it looks like this is your first jam as a team and overall you show a lot of promise - nice work!

railless! by lethargic 2023-05-17T18:11:18Z ♥ 1

The premise is awesome and the overall presentation is phenomenal but something is definitely a little off about the difficulty.

One thing that might be an issue is that the player's starting angle and position seemed to vary slightly after failures which has a pretty big effect on drifting in such small spaces. Maybe it was just me, but levels like 4 and 5 became much easier when I quit back to the main menu and returned to them properly lined up.

Overall it is a remarkably clean and complete package of a game for a jam - perhaps a few speed difficulty options would have made it more accessible for first impressions. Nice work!

Instant Delivery by Scorpion 2023-05-17T14:32:51Z ♥ 1

This is really well scoped and a good entry for your first jam - especially as a solo dev.

Aside from what has been mentioned, I think you are just a step away from an engaging gameplay loop. Maybe something like making packages appear as pickups on the road that you need to keep stocked up on - that would force the player into traffic more and from there you could layer in additional enemies and even player abilities pickups (invincibility, projectile, etc.). Mixing that chaos into your left/right throwing system sounds like a blast to me.

Regardless, you pushed through and submitted a game - good work!

Supply Drop by Bernhard 2023-05-17T14:21:23Z ♥ 1

A very well put together compo game! I actually really enjoyed the handling of the helicopter once I got accustomed to it but the chaos of the rope physics was pretty unwieldly lol

A couple of notes: -Some indication of what can destroy the box might help make things clear to first time players. Sometimes it would seem to explode when it hit the helicopter and other times it didn't?

-I like the chaos of the rope being able to hit the box but maybe it'd be better if the rope only had collision on some kind of end claw object? This way the player will still have to be careful but they wouldn't be responsible for random folds in the rope snapping straight and sending the box off towards its doom.

Good work!

DeliverEgg by Tricky_Fat_Cat 2023-05-15T18:16:10Z ♥ 2

I agree with most of what's been said here - you had a huge scope but absolutely delivered. My biggest nitpicks are these:

I really wish the "landing" animation played in time with you hitting the ground. It seems small compared to how much you've accomplished but also very important for giving that main action satisfying "feel." For the same reason, I would love a sound effect when you jump on enemies.

Regardless, gorgeous entry with an incredibly polished presentation - awesome stuff!

Crazy Pizza Galaxy! by Snowdrama 2023-05-15T16:39:07Z ♥ 1

I actually played for way longer than I expected. I think the style and music really contributed to an engaging lo-fi/vaporware sort of vibe that I got sucked into.

I do think the "increasing difficulty" format is a good fit for jams and am guilty of going that route every time. You're right on the balance issues but I think you were very close to hitting the mark - it's a little slow to start and then gets too hard once you get into a flow but I still enjoyed the time I spent with it. Nice work!

Crab Raider by Lex 4kraba 2023-05-05T03:29:46Z ♥ 1

A great homage to one of my childhood favorites! I'm sure it's a bit confusing for those who didn't play the original but it's very well executed overall. I wish there was more but you accomplished a lot for a jam game already.

At one point, Not-Sam-the-Sheepdog got stuck in this fence and made my run a bit of a breeze. Though I was impressed at how effective he was normally! image_2023-05-04_222815807.png

CONVEYOR PROJECT by Almaz 2023-05-03T19:29:04Z ♥ 3

Nice work for your first entry! It isn't exactly my type of game but I still found myself sucked into the process. I thought the art style came together in a fun way and enjoyed seeing the boss spy on me as I failed terribly.

I think the trigger on door 4 is maybe a little messed up - I regularly couldn't drop packages in it and when it did work it was kind of far to the left on the door.

Save the Mail! by MtWhateverest 2023-05-03T19:21:39Z ♥ 1

Based on what others have said, there may be some bugs with the counting of boxes but the general premise and scope are perfect for a jam game. Additional challenges and a bit of polish would go a long way, but it's a simple and fun entry. Good work!

LD51 — Every 10 seconds (8)

Timed Turn Based Strategy Game by PatBGames 2022-10-19T03:35:37Z ♥ 0

There's a good framework here in your updated version, it's a little slow but I feel it's just missing a layer of polish. A timer and turn-order UI would really help inform the player what is happening. Also, auto-selecting the next available unit (and focusing the camera on them), a pan button for moving the camera, and showing enemy turns on camera would help the flow of the game a lot.

Overall, I'm glad you took the time to add the extra combat elements as they did add a bit of strategy and pull it together a bit more - it's hard to make such complex games during a jam (especially compo), nice work!

Mr. Kittys mana potions by TinySalad 2022-10-13T21:00:32Z ♥ 1

It was fun to experiment with the different spells and I did feel like I found myself in a bit of a traditional gameplay loop for a while but it could definitely use refining. You have a good foundation with the destructible terrain and the functionality of the spells - it would be cool to see their reactions expanded as some of the other comments have noted but of course those are difficult things to tackle and keep in-scope as a solo dev and I think you accomplished a lot as is.

Either way, the cute cats were enough to make it worthwhile and gives charming context to the playground you've built - keep it up!

Kangaroo Court by Celtican 2022-10-13T20:26:21Z ♥ 2

I did have some issues with the gavel not registering but, aside from that, this has been one of my favorite entries so far! It's a great use of the theme in a clever and complete little package. While the gavel should certainly be more reliable for the time you have, it was otherwise very polished in presentation and gameplay loop.

Of course it was frantic and there was information overload but that seemed to be exactly the point. I always felt like I had just enough information to make a weary assumption but I somehow got the "good" ending. Great work to the entire team!

Sunfall by chemicalcrux 2022-10-13T19:12:40Z ♥ 1

You really have the perfect amount of polish and scope for a jam game - it reminded me a lot of Race the Sun at first but your effects and layered design help it stand out on its own. I agree with what others have said about a safe-zone transition and I wasn't a huge fan of the audio tone after an extended session but it definitely helps with the feeling of dread. Overall a great entry, nice work!

Zombie Bomb 10 by Sparkinex 2022-10-12T23:08:36Z ♥ 1

It always felt satisfying putting up the shield just in time! Enemy variants and having more audio/visual feedback when the player takes and deals damage would go a long way but we all know how hard it is cramming everything into the weekend. It looks as if this might be your first LD game, you've got a great start here - keep going!

Moovement by AshCubed 2022-10-09T18:53:59Z ♥ 3

I agree with the above comment, I played for over 5 minutes on my first run and never once actually saw a battle since I kept getting more time. I'd be really interested to play a version of this with a tighter balance, it seems like there's a lot of potential here!

Encoded War by KokkakNiphon 2022-10-09T18:12:41Z ♥ 2

A really solid package and a clever game design - I agree with most of what has been said here. Primarily, I think it would benefit from letting you practice during the read phase - at least to serve as a tutorial on the first day.

Faraday Uncaged by TheWustache 2022-10-08T23:05:03Z ♥ 2

A deceptively deep and addicting little game, I agree with everything said here - it already feels ready for the appstore!

LD50 — Delay the inevitable (9)

Bonanananza by shieldgenerator7 2022-04-09T20:10:49Z ♥ 2

Awesome presentation and a very tight little game. It's easy to see how the idea could be expanded on and polished - great work, everyone!

TOOB by Gatlink 2022-04-09T19:38:10Z ♥ 2

Awesome style and execution! To avoid repeating what others have said, here are two observations of mine:

Perhaps having a camera that points down the "TOOB" would help a bit with avoiding deaths to obstacles while performing tight turns.

Also, turning left and right on the XboxOne gamepad is odd as it stops reading your input as a turn when you push the stick too high or low on the y-axis - I'd just leave the triggers for accel/brake and give the stick better range of motion.

Great entry and nice work!

Jupiter Station - v0.5 by Kyra Sanchez 2022-04-09T18:02:15Z ♥ 2

Fantastic use of theme and absolutely agree with @peachtreeoath about its potential and innovative take on the genre. Awesome entry!

Last Night at Tax fraud by iMadislol 2022-04-06T23:13:01Z ♥ 3

A really fun idea - probably made better for those familiar with FNAF. Spooky atmosphere with fun artwork!

We also made a run from the tax-man game - it's, uh, different.

The Denevetable by Tricky_Fat_Cat 2022-04-06T23:05:16Z ♥ 2

I love the aesthetic and the level design makes fantastic use of that asset pack! Overall, the game feels tight with a great presentation - nice work everyone!

The Pit by dikkop 2022-04-06T22:55:42Z ♥ 0

Your dropbox link is not working - it looks really fun, hope its working soon!

Lucifloor by Snowdrama 2022-04-06T22:27:43Z ♥ 1

I love the art! The presentation and gameplay feel super solid though it does seem like there should be some obstacles to discourage the player from just building a tall tower and standing still.

Potential bug: The block inventory does not reset to 10 after restarting - our game has this same problem with power-ups too, πŸ˜…

Great Work!

Tamaghost Jump! by Kaiyaki 2022-04-06T22:01:43Z ♥ 1

A super cute entry with incredibly solid presentation - great work!

Death Will Find A Way by ashley watson 2022-04-06T21:30:11Z ♥ 1

I love Death's animations and the comedic use of the theme - it can be pretty tough and unforgiving at times but it's a jam game and you accomplished a lot in a nice little package!

LD49 — Unstable (4)

The Lunatic by Samuel Fine 2021-10-20T16:51:21Z ♥ 1

Seems like I was stuck in a similar predicament to someone else, but overall I really liked it and wanted to keep playing. The concept is slow to pick up but rewarding in practice!

image_2021-10-20_114926.png

Lizzie's Lucky Potion Shop by celia14 2021-10-20T03:44:37Z ♥ 2

Loved it! My wife and I spent way too long arguing over how to gamble our money away...mistakes were made.

Router Runner by JustinMullin 2021-10-12T20:48:29Z ♥ 1

A really tight puzzle concept with a great layer of polish. The "feel" of pulling the wires was very satisfying and actually kept me playing longer - well done!

Celestial Waltz by gasgiant 2021-10-07T23:08:52Z ♥ 1

I agree with everything said here. Great mood and theme but would benefit from informing the player their calculations are only done before pressing space - an easy thing to miss that might have some people clicking away before seeing your hard work.

Good job finding something so unique to convey and executing it so cleanly!

LD48 — Deeper and deeper (20)

Descending the Abandoned Mine by RoCap 2021-05-12T18:34:46Z ♥ 1

There's a good foundation here! Like others have said, more feedback on hits/cooldown and reasons to engage enemies would go a long way. Maybe enemies could drop hearts when defeated?

I wasn't able to complete the game as it's fairly unforgiving and twice I encountered a bug that ended my attempts. If one of the skeleton enemies jumped on top of me while I was attacking, the player character would repeatedly swing his sword until I died.

Depths of Slumber by Snowdrama 2021-04-30T17:48:59Z ♥ 1

As has been said, the music and vibes are really great and combined with being chased by your own gliding movements, it has a sort of haunting feeling that made me want to keep going deeper. More obstacle variety and some sort of indicator towards the end portal would go a long way towards completing the package, but it's a jam and I had a good time with it - short and sweet!

Deep BO-12 by themorfeus 2021-04-28T21:27:00Z ♥ 1

I'm very impressed - a 3D game with a grapple hook for a gamejam is no small undertaking but this a fun and clean idea that works! I agree with others about the ammo capacity being a bit low but it was frantic and kept me moving about at least. Nice work!

Awfully Good Pizza by beahives 2021-04-28T21:17:20Z ♥ 4

Show this game to anyone who thinks games aren't art and move over Townscaper, we're making pizzas now!

image_2021-04-28_161549.png

Hilarious concept and amazing art - very little to say here except great work everyone!

Catlantis by fabula_rasa 2021-04-28T21:03:33Z ♥ 3

Really strong entry! I love the underwater vibes and feel of the movement - it reminds me a lot of the classic Echo the Dolphin. I think my only real complaint is it feels like the air bubbles could maybe just completely refill your oxygen immediately - there didn't seem to be much purpose to the slow refill outside of making us wait.

Screw it by Jasuse 2021-04-28T20:47:31Z ♥ 1

Very nice presentation - it has all of the makings of a WarioWare minigame and just the right level of sadism, lol.

I agree with @fraukauz about the pointer and scoring systems but aside from that it's a clean, polished, package - great work team!

Don't hit anything by Martinek 2021-04-28T20:41:17Z ♥ 1

The game has a clean look but the lack of visual/audio feedback on hits makes it hard to know what's going on, especially in the lower areas when the backgrounds get more detailed. I couldn't tell what was hurting me and died several times when seemingly just the tip of my hand would touch a bird which feels pretty hard to focus on in the middle of all of the action.

When I beat the game, I didn't go for any breakable objects and just held to the left of the screen, grabbing hearts as they appear - maybe it'd make more sense for the balloons to drop hearts so the player would have to engage more in a risk vs reward decision?

Still had fun with it and agree with most of the comments here! Congrats on the entry!

ONI by Daniel Whittaker 2021-04-28T20:28:27Z ♥ 1

Really liked the atmosphere and the puzzle solving aspect of the game. Unfortunately, the combination of really sensitive mouselook, slow move speed, and flashing lights kind of made me a little nauseous towards the end.

I can tell you put a good amount of effort into crafting the story and it really feels like its on the right track - reminded me a good deal of the game "Ether One." Nice job!

Prospector Paranoia by Kovi 2021-04-28T20:05:25Z ♥ 1

Fully agree with @the-neon-shark, you've got a great foundation here and accomplished a lot during the compo - just some work tightening the core-gameplay loop would go a long way towards player engagement.

I hope you can have fun using this project as a post-jam testing ground for those bigger ideas you didn't get to! Nice work!

Deep-fry Deeper by Ithildin 2021-04-28T19:52:21Z ♥ 2

A perfect little minigame and a great concept for staying in the scope of a jam. As others have said, that fast chocolate pour is maybe too fast lol but it did keep me trying again and again to get a perfect batch! Fantastic work!

No sun by Croosle 2021-04-28T19:45:49Z ♥ 2

I like the atmosphere and vibes quite a bit - the level design leans into the gameplay mechanics in the right ways, however, I do think some kind of checkpoint system would be nice; it's pretty unforgiving as is.

It would feel less frustrating if there was a dodge or crouch that helped you avoid the enemy projectile attacks but right now they happen in very narrow quarters and sometimes you just get really unlucky with no way to move out of the way - especially with the one right next to the spikes.

Nice work getting a solid platformer together in such a short time - can't wait to see what you do next!

Onigiri Mining Corporation by wasd 2021-04-28T19:30:22Z ♥ 0

Great presentation and humor; I think it might have benefited from some type of enemy/obstacle to knock you around (or maybe fake Onigiri blocks to dig up) but the story and humor really carried it regardless! Very fun and fresh approach to the jam, nice work!

shaftception by testudor 2021-04-28T19:18:37Z ♥ 2

A lot of feedback already and I agree with most of it. The presentation, music, graphics, etc. are all very polished but the UI/level design maybe leaves a little to be desired. It's hard to see whats ahead and some of the obstacles/split-paths happen immediately after a boost-wall so, if you're on the wrong side when you boost, you will always fail - meaning the gameplay comes down to just memorizing the current "checkpoint."

That being said, it works pretty well as a memorization/speed running game and I had a good time with it! Nice work!

Egress by SirDuck 2021-04-28T19:10:40Z ♥ 3

I agree with almost everything that has been said - there's a fantastic foundation here and with a little more polish on the tutorial side and speeding up combat, it's something I'm very into! Great work!

Deeper than Darkness by leodantas 2021-04-27T21:24:23Z ♥ 3

You've got a solid foundation here in your atmosphere and gameplay feel, it could just use some more effects/sound/time. Like @batiali said, that's just how jams go! Also, I really like the enemy designs!

Acheron's Gambit by bunnyhero 2021-04-27T21:11:52Z ♥ 2

One of my favorite games of the jam so far! The presentation is fantastic and the combat is really engaging even against individual enemies. My one small complaint would be that having to wait for the animation to finish before pressing the corresponding attack button again is a bit hard to feel out in the middle of combat but it does create a nice rhythm for alternating left and right attacks. Awesome entry!

Bug note: I had one crash - it was on the respawn screen with one soul remaining.

20.000 LIGHT YEARS deep in THE SKY by Arivenzys 2021-04-27T19:37:19Z ♥ 3

Agree with everything said, a fantastic entry!

Abyss by Nomppie 2021-04-27T19:07:43Z ♥ 1

Very chunky and satisfying and I really like the character designs! More enemy variety would have been great (I saw only three or so of the bats enemies across multiple runs) but it's a very solid package of a jam game - well done or "Nice!" ;)

Bug note: sometimes when restarting the black fade would come back and immediately hide the screen and I'd have to reload the game.

Anglerfish Feeding Frenzy by js_ 2021-04-27T18:38:29Z ♥ 1

A very solid concept and well-built for speed-runs! I would have liked a visual counter on the number of dashes you have before the cooldown (3, I think?) but it was easy to feel out and satisfying to lure fish into a row and take out a big chunk at once - nice work!

Not Really Righting Reflex by MahayBandit 2021-04-27T18:27:50Z ♥ 2

Adorable! I really like the sprites and it is a very clean/straightforward concept! The music stopped playing early on unfortunately and I maybe would have liked to see it ramp up in difficulty but it's a solid game. Also, we both made cute, "retro" cat games :D

LD47 — Stuck in a loop (18)

Lily Pad Drifters by bernard-bumblebutt 2020-10-08T14:49:32Z ♥ 1

Found this game to be incredibly charming and addicting for such as simple concept. Want to echo that this feels like it has the potential to be a successful mobile game!

My only real issue was in the first level - it seems your flies spawn pretty much at random, so I had a couple attempts where very few flies came within the reach of the lilypads.

Loop Factory by Nitero 2020-10-07T20:51:47Z ♥ 0

Such a tight, polished, little game and an adorable robot!

In a release build, it might be nice to have a skippable demonstration of the starting pattern at the start of each level - just to help wrap your head around the current loop.

HONK II by Tricky_Fat_Cat 2020-10-07T20:08:15Z ♥ 1

I thought I had rated this already, but I came back to play it again and realized I hadn't. I think the fact that I came back speaks for itself. Great game, incredibly polished, amazing product out of a jam!

Free Hamster by Hozoku 2020-10-07T20:00:31Z ♥ 2

It was really fun to try and improve while also just smashing through different obstacles despite the controls feeling a little unpredictable.

The graphics team did a great job and that hamster-in-a-ball is absolutely adorable!

Time Raider by Almax 2020-10-07T19:43:52Z ♥ 1

Very brutal but satisfying! The movement and presentation is well-crafted and engaging - talented team!

Cattle Ropin' by nandelind 2020-10-07T18:26:13Z ♥ 1

A great little game - reminds me a lot of something you'd find in an old Game & Watch/Warioware minigame.

I found it almost impossible until I learned two tricks: aim by the shadow of the loop and, less obviously, you don't need to click & drag in one quick swoop. Slowly "charging" the throw and lining up your shot is still challenging but much more manageable. Not disclosing those to the player makes it have even more in common with those old games, but might turn away people who don't get why they're so bad πŸ˜… Great work!

Under The Moon by Albuquerque 2020-10-06T20:32:11Z ♥ 2

Awesome sprite work and story-telling; you created an excellent atmosphere out of some rather cute sprites!

I do wish the stairs were all just ramps though, as others have mentioned it gets a little tedious running loops through the environment, but I'm sure you had a lot on your plate. Great work for a solo jam!

Dog Go Bark by Snowdrama 2020-10-06T20:18:50Z ♥ 2

I got stumped on 6/10 bones - I really want to complete it but I must be missing something, I'll have to come back and give it another shot! Overall it was very compelling and incredibly wholesome (up until I started chucking balls at squirrels). It's already nailing those gameboy vibes and I'd definitely revisit it if there are any plans to add audio.

Based on your comments, I can see how the systems were meant to shape up. As is, I'd do away with the curfew (but leave the returning home at low health animation because it's fantastic (maybe add a skip tho)) - I didn't mind the timer until I got stuck and then it quickly got in the way of an otherwise adorable experience.

A similar speed route/memorization issue led me to completely scrap my original idea - but I guess that's the fun of a theme. Whether you stick to it or have to compromise it - it can force you to adapt outside of your comfort zone.

Debugger by wdebowicz 2020-10-06T19:53:21Z ♥ 1

I *love* that you play as a cursor - the trails emulating a "highlight" are really clever too! The platforming feels great and the aesthetic is very well done.

Some "some programmer humor" comments sprinkled through-out and maybe more PC-esque sfx would help tie it together, but the zany music and shifting text are already really fun elements.

Only real "issue" I found was that you could just cling to the walls indefinitely and tap space/w to climb way faster than the red bar can get you. Also, at the very top of the script, I failed by getting pushed to the other side of the wall and falling back down - not sure if there's a completion screen anyway tho.

Roundabout Way by Quandtm 2020-10-06T19:38:49Z ♥ 2

Such a well constructed, polished, jam game and it has my favorite gameover screen so far!

Hall of Repeat by Monkosum 2020-10-06T19:33:24Z ♥ 1

It's smooth, simple, and a joy to play. It's a genre we all know, but something about the simple shapes, punchy sounds, and slow/large bullets make for a really satisfying experience. I haven't beaten it yet, but I keep coming back for more!

FrΓΆggo by Loren Heubert-Aubry 2020-10-06T19:23:48Z ♥ 1

I died so much that I won - I kinda love it. From roadkill to king - the changing soundtrack is fantastic and ties in nicely with the sense of humor and art style.

It's definitely hard to feel out the colliders for those sprites and, occasionally, I seemed to jump off of nothing instead of dying in the lava - but it was a fun experience that I wanted to see to the end! I'll definitely be showing it some friends to see their reactions πŸ˜†

Hamster Happiness by shosanna 2020-10-06T05:13:17Z ♥ 0

Just absolutely adorable. Is it weird that I was scared of losing? Like...can you run the hamster to death? I'm not sure I wanna know. Love the style and vibe - oozes charm

Coalescence: Battle System Prototype by Seth Tal 2020-10-06T05:06:42Z ♥ 2

I'm a big fan of this kind of "active battle system" - lots of potential here for a bigger endeavor. It reminds me vaguely of battling in the original Digimon World (psx) - you just cheer on your Digimon with buffs while it beats on enemies. Very charming for a battle system prototype!

Caught in the Sheriff's Loop by Kassie Kitsune 2020-10-06T05:00:14Z ♥ 1

The points listed before are all valid, but I wanted to add that the art-style and vibe of this game are absolutely spot-on. Add a western chiptune and some snappier gameplay and you've got something special here!

Toucan's Revenge by AfroAnt 2020-10-06T04:50:13Z ♥ 6

Absolutely adored this game. The music and art create a unique and engaging atmosphere that made me want to keep going.

It's a great little proof of concept that could be developed into a bigger project!

Interstellar Roundabout by sparrow-lynn 2020-10-06T04:25:02Z ♥ 0

Great use of the theme and, while I wasn't particularly thrilled about the idea of a traffic roundabout, you made it feel like a daring adventure. The car handles really well for the gameplay objectives, letting you feel comfortable to make quick maneuvers but it's still clearly your fault when things go awry - plus the fender-benders were always kind of satisfying to see.

LOOPLLET HELL by Bicheste 2020-10-06T04:09:12Z ♥ 4

Everything about the presentation and feel of the game is incredibly solid! I absolutely adore the old school style complete with the announcer; that rewind effect also helps bring together the "time"/wristwatch/loop themes - great work!

I agree with the comments about autofire - I do love tapping as fast as I can, but the machine gun became a blessing