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Mr. Kittys mana potions
Mr. Kittys mana potions
By tinysalad
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 407 | 3.00 | 21 | |
| Fun | 379 | 2.92 | 21 | |
| Innovation | 301 | 3.15 | 21 | |
| Theme | 423 | 3.02 | 21 | |
| Graphics | 388 | 2.92 | 21 | |
| Humor | 102 | 3.34 | 21 | |
| Mood | 300 | 3.02 | 21 | |
Comments
2022-10-03 11:16
Fun factor is not high at this game, but maybe next time you will think more about that and it will be better. Partly match the theme, maybe next time it will be better.. Average art design, next time will be better. Overall I like you game, good job.
fnelix
2022-10-03 12:23
Haha, this is crazy, i enjoyed this
locke8
2022-10-04 15:54
I like the idea of playing around with the terrain, its rather interesting. The graphics are fine, the terrain has a retro-game look and its fairly well made. After a little while playing it becomes really difficult to keep the skeletons at bay, once the forest burns there's not too much you can do with just one spell every 10 seconds, however its quite fun to see everything burn down.
huskitch
2022-10-04 16:14
Pretty whacky
someone
2022-10-12 19:20
Some nice ideas here. Its interesting to be able to grow more trees to make the fires spread. Its not really fleshed out enough to be particularly fun though. The first big fireball ripping across the land is entertaining, but after that the 10 second cooldown was way too long to keep up.
This game is so cute, and I love the concept of it: a kitty drinking so many mana potions that they have to continually cast magic spells. And I love the mechanic of balancing both destruction (which kills enemies ALL OVER via fire!!) vs creation (creating new trees TO BURN) vs protection (the ice seemed to maybe create separation areas so the fire wouldn't necessarily burn EVERYTHING). I'd love to see this expanded upon and play around in that world more!
1kirik3
2022-10-12 19:51
I love comics style intro of this game. This game have interesting concept but i think you should develop mechanic of 10 seconds and add more options for decison making. I enjoy this game :)
I enjoyed this game. I liked the art, I'm a big fan of simple low-polyish art with highly saturated colors. The lightening and fire mechanics are really good. Good job on the dynamic terrain - you got a pretty good baseline here.
My one suggestion would be to add some sort of passive gameplay so you're not just waiting idly between using special attacks.
very cute game! I think having the option of choosing what you want might have worked better, when trees don't show up the game ends quite fast, very well executed for two days though (:
magprog
2022-10-13 00:31
I am a fan of strategy. It is far more satisfying to have your enemies die from plans made in advance, even if they are just a minute ago. In this case, burning natural habitats and leaving ashes in their wake. The terrain destruction doesn't do too much for the mechanics, but it was nice to see the effects of your spells on the nearby lands.
It is tragic there were not more cat pictures. They are my favorite part of this game.
Ten seconds is a very long time to wait between actions. Since a skeleton can get to your base within twenty seconds, I found it annoying that I had to wait ten seconds, before laying down more smackdown on possibly just a single skeleton. I think having your MP pool refreshed every ten seconds, with certain spells using all of the magic, but others using only half of it at once. Or, like some others have suggested, some sort of action you can take between MP pool refills.
Because each spell is quite limited, each use needed to be maximized. I think a radius of effect, as well as more consistent effects (always having fire from meteor), would improve the gameplay, as you can more properly plan. RNG can also give you a bum hand, leaving you dead with practically no recourse from the get go.
I personally disliked the look of the terrain. I thought they were too saturated. The low poly nature of the ground was quite serviceable and worked well with terrain destruction.
Nice game, and I wish you many more ratings in the near future.
mandytoh
2022-10-13 14:21
It's a cool game, but not really replayable, the fire is really broken, and it's dificult to recreate the forest. But it's really fun for one or two try !
The terrain system is a cool idea, but if you took this further it would be cool if there were more synergies between different spells and terrain types like with the lightning and trees. Would be nice if there were more spell slots, and no chance of repeats showing up to give the player more control over the situation. Nice job!
It was fun to experiment with the different spells and I did feel like I found myself in a bit of a traditional gameplay loop for a while but it could definitely use refining. You have a good foundation with the destructible terrain and the functionality of the spells - it would be cool to see their reactions expanded as some of the other comments have noted but of course those are difficult things to tackle and keep in-scope as a solo dev and I think you accomplished a lot as is.
Either way, the cute cats were enough to make it worthwhile and gives charming context to the playground you've built - keep it up!
very cool game just needs some polish fire is too broken and other spells are underpowered
Fun game. Some sounds would've provided some nice feedback to the game.
The terrain interaction with the spells is a great touch. Manage to keep an area safe with a fireball and the occassional replanting of trees. Fun challenge to the whole game.