Blow the Hen Down by NickZangus 2018-08-23T22:45:43Z
This game was great. I really enjoyed the artwork and the gameplay. The intro narrator doesn't sound enough like a pirate but it doesn't matter.
Foon → Ludum Dare Explorer → Users → UnitedFailures
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | π₯ | Societies Stranding 3 | jam | 215 | 3.86 | 4.06 | 3.22 | 4.09 | 3.59 | 2.11 | 3.50 | |
| 2025 | 58 | Collector | π₯ | Trash Dash | jam | 314 | 3.61 | 3.61 | 3.43 | 4.18 | 3.55 | 3.51 | ||
| 2025 | 57 | Depths | π₯ | Diggity Diggity Diggity (Dash) | jam | 443 | 3.55 | 3.45 | 3.83 | 3.87 | 3.50 | 2.78 | 2.94 | 2.87 |
| 2024 | 56 | Tiny Creatures | π₯ | Bacteria Bashers | jam | 612 | 3.47 | 3.33 | 3.50 | 4.22 | 3.81 | 3.54 | 3.06 | 3.27 |
| 2024 | 55 | Summoning | π₯ | Soul Food | jam | 530 | 3.60 | 3.45 | 3.41 | 4.04 | 4.56 | 3.78 | 3.72 | 3.97 |
| 2023 | 54 | Limited Space | π₯ | Societies Stranding | jam | 1073 | 2.80 | 2.63 | 3.06 | 3.00 | 3.34 | 2.00 | 2.86 | |
| 2023 | 53 | Delivery | π₯ | Courier Crusaders | jam | 247 | 3.90 | 3.80 | 3.92 | 4.25 | 3.42 | 4.07 | ||
| 2023 | 52 | Harvest | π₯ | Barn Busters | jam | 106 | 3.96 | 4.24 | 4.25 | 3.40 | 4.22 | 3.69 | ||
| 2022 | 51 | Every 10 seconds | π₯ | Big Block Mode | jam | 299 | 3.79 | 3.68 | 4.08 | 4.08 | 3.72 | 2.88 | 3.33 | |
| 2022 | 50 | Delay the inevitable | π₯ | Cabbage Crashers | jam | 802 | 3.44 | 3.28 | 3.38 | 2.82 | 3.02 | 3.00 | 3.28 | |
| 2019 | 45 | Start with nothing | π₯ | Small Mouse, BIG SHOES! | jam | 863 | 3.11 | 3.44 | 2.92 | 2.36 | 2.53 | 2.83 | 3.85 | 3.17 |
| 2018 | 42 | Running out of space | Arctic Escape | jam | 402 | 3.56 | 3.72 | 3.58 | 3.83 | 3.22 | 2.86 | 3.04 |
This game was great. I really enjoyed the artwork and the gameplay. The intro narrator doesn't sound enough like a pirate but it doesn't matter.
This game was really nice and refreshing. I've never seen a friendly stealth game until this one- and now I would like to see more.
Two things I think this game could improve to make it even better (besides obviously adding more levels if you had more time) than it already is would be to add the ability to put items back down and possibly a score system that counts how many items you put away.
This game is pretty fun. It's at its best when you're fighting your way to the top, and at its worst when you're camping the top of the map and spamming punch to send everyone back down. You find a way to spice up the "end game" and you'll have a really solid game here.
This game was great. I love how the boulders fall slow enough for you to use them as platforms to boost yourself. I loved how fast paced it was and how I felt like I truly had to go sonic speed to escape the rising water. Each time I played the levels felt unique- not sure if you used procedural generation or just randomly pick from an assortment of levels, but I never found myself bored or saying "oh gee, this level again."
I never was able to make it past the third room. I kept playing to try to get 1st place but I fell short in 2nd with the name "Rodman."
Overall a very fun game. Good work.
Awesome game. I love swinging grappling hook games so this really connected with me. The controls felt fluid but the ambiguity of the length of the rope bothered me.
Great game overall.
This game was really fun. I feel at times it could be really slow, like when nothing is really happening and you're just waiting for a coin to drop. The game is at its best when you're surrounded on all sides by numerous eneimes with coins being spread across the map.
Also, there was a bug in my playthrough with the enemies spawning at the bottom partially offscreen: bomberdashBug.png
This is a pretty fun mutation of the original snake. My strategy was to go sonic speed at the start and slow myself down as the border closed in.
This game was pretty fun, you should probably consider making the instructions clearer though because it took trial and error for me to finally get the controls down.
Fun game though.
I want to preface this review by saying that your game reminds me of typing games like Epistory and Typing of the Dead; except this displays a whole new refreshing take on keyboard-based games.
I found myself really enjoying the game despite having to replay each level around 6 times to finally complete it. At first, I was moving slowly through the game, pressing one key feeling for the next then hitting that next key, but I eventually found myself dancing across the keyboard with my fingers to clear out a large area.
I disagree with comments about labeling the keys. Doing that would take away the challenge of remembering where you were and reduce the player's reliance on patterned movements across the keyboard (which was the best part of the game for me). You could possibly add an easy difficulty that adds the labels if people really seem to want them.
I usually try to offer advice in my reviews but I honestly can't think of a single way to make this game any better than it already is besides obviously making more levels and maybe adding more game mechanics in the future. I'm surprised by how much I enjoyed this game. Easily the best one I've played from this jam so far. Great work.
First, I just want to say that the artwork for this game (especially the title screen) is great; better than anything I could ever make that's for sure. It's definitely your strongest element.
That being said I think the gameplay could use some improvement. There is no clear way for the player to strategize besides just grabbing an equal amount of resources and leaving on the last day. Given more time to fully flesh this out, I think your main priority should be to add multiple playing styles as well as an incentive to leave before day 8 (like maybe your likelihood to survive goes down over time) because otherwise there's no reason to not do the strategy I stated earlier.
Also, I'm sure you ran out of time but always make sure there is a scene management flow because when you reach the end of the game there is no way to go back to the main menu.
The thing that bothered me with this game were the controls for the bus. The bus when in motion gains so much motion that I have to start slamming on the breaks when I'm halfway away from the bus stop.
But besides that, this game was great. Unlike some of the other games I've played on here I was actually eager to continue onto the next level. The only reason I stopped playing was that the game broke where I had a full-sized bus but there was only a single student on the map that I couldn't find. I ended up with a score of 19700.
This is a very fun game.
Really enjoyed this game. I was a little confused at the start but then I checked the description and found out about pressing the "H" button to see what the buildings do.
I thought the art was confusing and hard to follow. The plot could use some improvement to make it more interesting but I liked the ending and how it connected to the quote at the start. You should think about adding a timer for special events like hitting the space bar because I wasn't even aware you could die by hitting the wrong button because I would always wait around for an extra 20 seconds looking at the art and checking what button I was supposed to play. Making the game a little more interactive would've made me enjoy it more as well.
But besides the stuff I think you should've done, everything you guys put into the game was well polished and seemed to have a lot of effort put into it. Good job.
I feel like the gameplay could be improved. I found myself just constantly sprinting and pressing the "M" button along the same path repeatedly. I like the graphics along with the animations. You should change the launch rocket button from M because it's on the other side of the keyboard from WASD.
Overall, the game was pretty solid.
Hey, you need to update your download and link section. I can't play the game without it.
Edit: Hey, I got around to playing your game and it was pretty fun. My highscore was 17, not sure if that's good or not but it took me 10 playthroughs to get it.
My advice is to fix the health so you die after 3 hits instead of 2, and to possibly tell the player the controls or something. I may just be stupid but it took me a while to get that the green balls heal me- I thought they were how I get points at first.
The game is good at what it does, but it is definitely lacking in content. You should consider adding more levels and more game mechanics. The levels you do have seem to focus more on how fast you go run between points and don't rely on any puzzle solving or anything- so in future levels if you want to make them more challenging try adding enemies or little puzzles that the player must overcome.
The concept for this game is cool and unique- however I feel like the execution of it was subpar. I feel like the spawn rate for the boxes was too slow and a lot of the time I was just sitting there waiting for the next box to spawn. Also, you might want to include a tally on the game over screen that shows how many boxes you placed down as a score.
This game has an awesome premise and some great game design. While I was playing I kept thinking to myself, "Wow, this was a really cool idea for a game. I would've never thought of this." However, this is held back by the unresponsive controls. I often found myself clicking all around an area trying to move there or interact with something before it worked. You should have a larger area that you can click to be able to move to a position, or something that makes it easier for the player to move around. Also, you should add a way to automatically use ladders if I click on a different floor- that way I can move to a position on either floor with one click.
This game has a pretty good concept and some good game design. I like the intro as well- thought it was funny.
However, I feel like you could improve the player's attacks. There seems to be no reason to use a punch since all the enemies take two kicks to kill. My strategy was just to spam kick- which gets old quick. You might want to make enemies get stronger over time, or add more ways to play besides just kicking repeatedly.
Your game overall is pretty solid. Your graphics are phenomenal and they help compensate for what I viewed as much duller gameplay.
I think my biggest problem with the gameplay was that you're encouraged to sit around in the same area for as long as possible to minimize your chance of falling off the map. I often found myself just waiting on one platform nearly stagnant up until it was on the verge of toppling then just jumping to the next one and repeating the same strategy. Every time I tried something different it never yielded the same results as just sitting around.
If you end up fleshing out the gameplay a little more I would definitely see myself buying this in the future if it's ever published.
I downloaded and played the game on android and I had some fun playing it. I found it nearly impossible to get past 4 players on the court (but that may be because I'm just bad at the game). You definitely made the right choice of turning this into a mobile game because it reminds me of those addicting endless games like doodle jump where the longer you survive the more difficult it gets. The artwork is pretty nice, no complaints there. I pretty much enjoyed the game; however, I always try to throw some constructive criticisms/advice in my reviews so here we go: First, there are two buttons on the main menu: the functional button the starts the game and the button displayed on the background graphic. You need to make the functional button biggest since it's extremely small and you need to remove the button from the background texture to avoid confusion.
Secondly, when you go to build your game just jump inter build settings -> player settings and quickly change the product name to your game and possibly add a picture. I went to relaunch the game and it took me a while to find it because I was looking for "Dodghell" and looking for a Dodgeball related picture.
Edit: I went back and played (the game is pretty addictive lol) and I got to 6 people and I'm pretty sure that's the max amount of people. You might want to have around count after that because I think I survived to 6 people + 2 extra rounds.
This game is great. On my second run through, as the race started I turned around and trolled the 2 cars behind me causing a collision. As they went flying out of their car I quickly hopped in and zoomed past them.
I love the physics for flying out of your car, feels really satisfying when you cause collisions. The one thing I think you could improve is to make your character more visible on the minimap (like brighter or something). I hardly used the minimap because it would take too long for me to find where I am because all the colors blend together.
Overall, great gameplay and fucking love the name "nuderuto."
I really enjoyed this game
@feingehacktes The squeakqual will be called Small Mouse BIG House
This game is really cool. I like the Katamari-Monkey Ball vibes. One complaint, the camera jerk from moving is too sharp and it makes me nauseous. Good job tho
I beat the game. It was fun, I just wish there was a end screen and a little more content. Good job though.
EDIT: post posted twice, ignore this message
My biggest complaint about the game is it's too hard to tell what the pieces on the side of the road are.
This game is pretty good. I like the constant struggle between wanting to use your items and wanting to hold onto them to get the level boost; it's a interesting dynamic. Graphics were good and the game seems well programmed. My only complaint though would have to be the controls. The arrow keys and mouse don't work very well. I would have used the traditional wasd since that always feels nice.
Other than that, great work. Real polished game for a game jam.
Awesome game!
Fun game. Won on normal difficulty fairly easily - but still had a good itme :D
YO, nice to see another like-minded team made a cabbage themed game!
I enjoyed your game, with the thing I liked most being the artwork (especially the backgrounds as you move look really nice).
If given more time I'd like to see the combat fleshed out a little more - but other than that great work!
I wasn't sure if yeeting the crabs into the ocean would kill them. Fun game though!
One of the best takes on "Delay The Inevitable" that I've seen.
The description drives home this point - but this is a game that will take a bit to fully understand. But once you get past that learning curve the gameplay is really nice.
The strongest point I would give this game is how it sets up such a cool mood. The character design dichotomy of the little orblings compared to the scare big (AoT-esque) giants, coupled with music that gives off a vibe that says "shit is serious, but if you play it smart and you'll make it".
This game rocks, and I strongly encourage the devs to keep with it after the jam.
Cool and unique concept!
Cool puzzle concept, and I like how progressive levels build on it. Levels never really feel repetitive. GJ!
I was worried that :spy: Big Cabbage :spy: was going to hide our game from the Ludum Game Search - but glad you all found it and were able to try out our game :D
Thanks for all the good/constructive feedback so far! Appreciate it!
@weewsa sorry about that. Sometimes the way that the game gets embedded on itch.io looks funky. I'll try to look into that tonight - but a temporary fix is to play in fullscreen mode. That should make things scale correctly.
Cute little game that reminds me of the the old school Game&Watch games. GJ!
Movement is fun and nice. I really like the planet gravity implementation - and like the user above I found the ramps really fun.
I played on keyboard and I don't think I was able to kill the drills with the arrow keys.
Cool game idea!
Incredible game / project, and judging by all the feedback here that seems to be a pretty popular opinion lol.
The few points of criticism / changes I hope to see if you continue to develop this project after the jam:
- be able to check up on paintings I participated in - undo/redo - being able to press e on a painting after voting on it
But once again, really awesome stuff. I probably spent like an hour just walking around and admiring other's art - and then another hour adding my own. Great job overall.
Yeah, I'm not sure what `3` is for either. A comment in the desc or in game would be useful. Otherwise, great game!
Damn, this game really takes the "mood" category and knocks it out of the park. I felt a legitimate uneasiness as I walking through the forest trying to avoid the gaze of the eyes around me. Good job
I am a sucker for chess-like games, so I really enjoyed this. You guys do a really good job establishing the mood and working the story dialogue into the game.
DAMN this game is hard but addicting. Had to check the comments to see if anyone (if it's even possible) has gotten to the other side... shit is hard AF
Just incredible!
Hey, I am playing through your game and I really like the art style / how fast paced the platforming is. Although how fast paced the game is also one of my complaints. I feel like the time left just be incremented slightly more to give a more leeway. I am not stopping at all and I still run out of time.
Secondly, the gas walls that kill you need a little tweaking I think. Often times I can't tell if the collisions are active and going to kill me, or if its safe to jump.
Overall fun game that I'm gonna play some more of!
This game is a fun and innovative take on the Pinball genre. The slowmo feels really nice and is easily the best part about this game. The art is also really good - it looks very professional.
My only complaint / suggestion is to improve the camera view by zooming out / panning down a bit more. I keep wanting to add a force to the ball that would cause my mouse to go off the screen.
This is a pretty fun platformer. The lock on / lunge towards enemy mechanics feel really nice, the art is unique and sets a really cool purgatory vibe, and overall I had a good time playing the game.
my two points of feedback though would be to add a little more air-mobility, and to display your health in a more understandable way for the shops (like give me a numerical value in the top left).
Overall great work!
Shoutout to the dude that speed ran the final level in ~8 minutes O__O
This game is really good and is reminiscent of old school civ. Love the diversity of starting nations - reminds me of mods like Lekmod where you're just like "what the hell? This game has Ireland" lol. The procedurally generated terrain seemed fine, and the AI for nations also seemed to be pretty solid. My main complain really comes from the UI. A lack of labels slightly hinders the initial experience - but once I got used to it I had a good time. Something as small as just adding labels to some stuff (like the building icons) would go a long way,
Overall great game, and good job!
Funniest game I've seen in the jam so far lol. Really does feel like a WarioWare spiritual successor
Fun game. Beat it with a score of 623. Respect to the artist - really liked how the game looked.
I don't see any other commentators saying they were confused, so I think I'm just dumb, but I struggled for like 10 minutes trying to figure out how to play this game. Once I finally beat the first 2 rows I felt like I could see through the matrix. Fell into the groove of the game and had a really good game.
Another awesome puzzle game, @oadt. I think you've commented on every one of my jams so thanks for that, you legend! Look forward to seeing what you make next jam!
Yo, this is an actually good idea and implementation that is brought down by adherence to the theme lol.
After this jam I strongly recommend you release a new version that uses a longer period of time - like a 30 secs or a minute. That way you can have more time to strategize. I wanted to troll the other player in my server by misplacing traps - but hardly had the time to think that through. Only enough time to accept the board as it is, and play with it.
I'd also consider switching up the point system. IMO - points should be awarded for area cleared. Then an additional set of points for clearing a board (to keep the strategizing of that).
Once again, this is an awesome game and awesome idea. I really think with a little more polish this could be a big hit.
This game is very cute :). I love the core gameplay of multitasking the little work minigames with the cat petting. A lot of the `10 second` games feel a bit overwhelming as a result of reoccurring challenges every 10 seconds - but this is one of the few games I have seen that strikes a nice balance where I never quite feel overwhelmed and annoyed, but I also feel reasonably challenged.
Fun game, great art, and overall good job!
This game is really awesome. I could see this becoming a legit variant on Chess.com or something. I love the idea, and the game has been really well executed. The only real point of improvement I can think of is the camera angle - where it is sometimes hard to click pieces behind other pieces. Also, maybe an alert when you're "in check" aka your king is threatened (if this exists I missed it). Other than that, the art is nice, the piece movement feels smooth, the ui is clear about what units to move and such
I'll definitely show and play this game with my buddies later. This is something I would play outside of the jam - so I definitely encourage you to stick with it after the jam.
Solid work overall. GJ!
I enjoyed this game. I liked the art, I'm a big fan of simple low-polyish art with highly saturated colors. The lightening and fire mechanics are really good. Good job on the dynamic terrain - you got a pretty good baseline here.
My one suggestion would be to add some sort of passive gameplay so you're not just waiting idly between using special attacks.
Love this game. I love to micromanage and optimize things. Found myself trying to speedrun and early game carry-canceling the bunnies to just bring over the resources myself. My best time was 110 years - but I see some faster times. I'll have to try harder...
Great work on this game!
This is a really cool and unique game concept.
Haha, love the dialogue. Glad I was able to match with the Cat at the end.
This is a fun platformer. I would have liked the gravity switch to be more noticeable - but once I got used to watching the timer I was able to have a good time.
Good job!
Hahaha, fun little game.
Loved the art style. Reminds me of Teardown.
The cart physics felt nice, and I liked when you janked things around causing carts to go flying. Overall, good controls.
Good work
Yoo, cool that you got planetary-walkig working. I've struggled implementing that is the past - so props to you
This is my favorite puzzle game of the jam. The levels are really well designed. You take a somewhat simple idea of collecting fruit from a tree - and gradually build on it over the course of the game in a way that always feels inventive. The levels never felt repetitive, and I had a blast the entire way through.
It was definitely the right idea to focus a lot of your effort on game design, because it really led to a much more enjoyable and memorable experience. Great job, and I look forward to playing your future submissions!
The best strategy I was able to figure out was to go full pharma bro, lol. Fun game, and good job
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Damn lol, I came in here expecting to hold the high score. 21 days is epic, GJ @klaus-peter
Really knocked it out of the park in terms of graphics. Love the inspiration taken from the one true Super Mario Bros 2. Great game, and good work!
This is a pretty fun puzzle game. I found myself getting hooked pretty quickly, and after a few runs I got a high score of day 33! I was never quite smart enough to make good use of the fireball though - did anyone else ever find an optimal way to use that one lol?
Another OadT classic! Jam after jam you consistently put out some of the most unique puzzle games and this is not exception!
I really loved this game. Gave me "Baba is You" vibes, and is a really neat way to gameify logic puzzles. My only suggestion would be to make the "Pill" implication mechanic not hard-coded in to add a bit more challenge.
The core gameplay is great overall though! Favorite / hardest levels were the ones towards the end with the "red is pushable" rules. If you ever decide to add more levels please LMK, because I'd love to try them :)
@OadT my friend! Highlight of every jam is checking to see if you're participating too! Looking forward to playing your game when I am free :)
Yeah, the WebGL version is our post jam version. The minimap was always planned for the game but was too buggy to make it into the jam release. I encourage you to play both versions, but rate regarding the original.
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Fun game! Started to remind me of aim labs towards the end when I was frantically trying to quickly click on the right trash and drop it on the right spot lolll
This is an absolutely incredible game. I played both the original and the post-jam submission with my girlfriend, and we had a blast. Reminded me of OverCooked and similar coop games. We played until we got the highest score in the post-jam version :D.
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Great game! The game feels well polished for a game jam! Specifically character controller + camera all feels really nice. Loved the vibes of the game too - music ramps up in intensity alongside the increase in enemy wave intensity, which was awesome!
The gOadt π does it again! This is the first non-puzzler you've put out since I started following your jam games -- and I loved it :). Thought the whole premise of the game was funny, and the gameplay was a bit redundant but still fun. Great work, Oadt!
Also my score was 170 points!
I loved this game! The atmosphere and art were really well done. I really enjoyed the gameplay, and I'd love to see this brought to a more fleshed out post-jam version!
Great work!
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This was a super fun and addicting game! My main strategy was to perform encirclements around the enemies, and swarm them -- which felt super satisfying!
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I loved this game! I loved how each room randomly sampled different puzzles, kept things interesting and helped induce a sense of insanity lol. My first run was ~20 minutes, but I went back and got a better understanding of all the puzzles and here was my best speedrun score!
Super innovative, and great job! I love these type of experiences that stem from game jams.
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Awesome game! Like the dude above, I found it really addicting. I would have liked if the merging bonus was stronger, but otherwise great game!
Lolll at some of these screen shots. I was able to beat the game and had a good time. Great work!
duck-bread.png Awesome game! I loved the vibes of the little duck adventurers. My strategy for the game centered around the warrior's "Quackle" ability. Giving them shield/health and just using that for dealing damage.
Great work, y'all!
This is a super cool and unique submission! I love the art, and how the gameplay is simple to understand but has a lot of depth in the strategy.
Great work!
Loved this game! Great job!
I really loved this game. The levels were really well designed, and the items you chose (like the NES) helped give that cozy atmosphere :). I also appreciated that item groupings were made clear (dice, cards, etc), to help the player sift through the noise easier without overwhelming them as more items were added.
I could see this concept being a big hit if it were expanded on. There's something so relaxing about and satisfying about this game. Really great work!
I've played some great idle games this jam, but this was by far my favorite! The art and atmosphere were great! I enjoyed how the game is pretty well balanced as you're ramping up, until you start unlocking point multipliers and you just go super sonic lolll. That's always my favorite part of idlers.
Great work, yall!
OatdT the GOAT you've done it again! You always come up with the most interesting and unique puzzle games - and this was no exception.
I really enjoyed this game! The nature of it being physics-based opened up some different solution possibilities, which were cool and sometimes hilarious. I also thought the puzzles were good, and appreciated how each one felt like it was exploring a different interaction. Also, I like how you usually include some form of narrative in your works :)
Great work as always, and look forward to your next game!
Always happy to support a fellow mole-like game. This game was great! The controls felt good, and I loved that feeling of popping in and out of the ground to /me teleport behind the farmers. Great work!
Really high quality game! Reminded me a lot of Klonoa. Great work!
This is an awesome inversion of the Tetris formula! Really fun game, and great work!
*"BURNING SOME TRASH! BURNING SOME TRASH!"*
Rad game. Banger soundtrack. This driving mechanics in this game were surprisingly fun. Loved cruising through the open world and jamming out. Good work!
This game is so creative! Love the fake out at the beginning with the website crashing. Y'all did a great job with audio cues and giving the player enough time to respond. Felt super satisfying when I automated Idle Badger near the end and started popping off. Great work!
Loved this game! I got to Day 11 with $6k when I stopped playing. I fell into the winning strategy of just ignoring all my bills and pocketing all the cash. It's nice to see a game that teaches valuable life lessons!
Took me 14 days to beat the game. This game is seriously addicting lol.
This is my favorite puzzle game of the jam so far! Y'all are so talented and pump out bangers every jam. Ngl, I had to use the hints for the bottom left and top right puzzles... lol
I really loved the art for this game! I'm always a sucker for a good idler, and this was no exception. My feedback on the gameplay would be that I found myself manually mashing to be the best strategy throughout the game. If you make a post jam version, I'd love to see the drones buffed up a bit! Great work overall :)
This game is so impressive, it's like a fully fleshed out strategy game made for a game jam. The game is simple, but has so much depth from the timeline mechanic. Like I don't want to win too early before I mine my gold, strategizing about where to put your spikes or walls to turbo wreck the enemy. Great work, y'all!
Had to go turbo gamer mode in the final day, but I won by the skin of my teeth. This game is awesome! Good work Duckollector.png
Loved this game! Reminded me of animal well. I felt like all the achievements were will hidden, but not super obtuse. Great game design! SecretMushroomPasta.png
Loved this game! Very satisfying collecting mechanic, and the ship controls feel pretty polished. Great work!
I really enjoyed this game! I'm loving the art style shift to vectorized graphics! The game looks so crisp! Also, it's funny, but after playing enough OadT-likes I have finally begun noticing your style for recording sfx and I love it lolll.
I really loved how the game is designed to appear visually simple and straight forward, but there is so much underlying complexity derived from the level design and the bow mechanics. Some of your later puzzles are VERY big brain, but for the ones I was able to solve I felt like a genius. I think my feedback (especially for those later levels) would be to add a setting to control the game's tick speed, since some of those later levels require a lot of trial and error (especially if you have no clue where to start lol), so it'd be nice to speed things up while I iterate.
Overall another OadT gem, and I'm always happy to see you participating in the LudumDare!
This game is awesome! I also really love the art style, and all the effects. I'm assuming y'all were inspired by Defcon -- which is funny because our submission was ALSO inspired by Defcon lol.
I really enjoyed the game's loop of scouting the enemies to perform the most optimal strategic strikes. I also can't get over how polished this whole game is! Great work!