Spellfire by quadtree 2023-10-17T01:51:47Z
Very interesting grid based card battler. I like that idea quite a bit. Lacking some polish (the audio is quite annoying) for sure, but there's a solid idea there.
Obviously in a full version, you'd be building a deck as you went along, and maybe even building a grid. I think adding rogue-like elements could be quite fun in this format.
The game as-is has some balance issues, as is to be expected from a jam game, and it's a little confusing. Particularly, I wasn't sure how my grid matched up with the other side's at a glance. That should be made more intuitive somehow. Also, I was never quite sure which reaction cards I would have available until I ended my main phase, and I also didn't quite understand if cards refreshed or I drew more or if when I used them they were gone forever, etc.
Always fun when card games use physical space as an element, and this is a version of that I haven't seen before. I wonder if you might consider making the grid more literal, as in representing it as soldiers on a battlefield or something. That might make it make a bit more sense, bc right now casting your spells in a grid doesn't make the most intuitive sense.
This is a very cool central concept that could really be something special with more refinement and a few more iterations on the core idea. Nice :)