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rej

View on ldjam.com

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202557Depths👥Depth Navigatorjam2463.794.004.254.132.422.81
202455Summoning👥Summon & Summoffjam5383.613.764.303.19
202354Limited Space👥Space traffic controllerjam564.214.084.294.583.53
202251Every 10 seconds👥Deca-secondjam9103.183.163.953.582.682.972.95

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by rej

rej leaves an average of 3.0 feedback comments each event.

LD57 — Depths (5)

Cursor Descend by FoxEcho 2025-04-25T14:35:45Z ♥ 2

This game takes a simple concept, and executes it really nicely! I liked that the bounds checking weren't too strict, because this prevents the player from loosing because of small errors. It's also nice that the scrolling speed changes in different sections depending on the course.

Heart-Blob by Jacobloon 2025-04-25T14:25:46Z ♥ 0

The writing in the game is wonderful! Funny and entertaining. The music is also nice, and builds atmosphere for the game by changing to fit the scene. I think it is worth adding an option to disable text animation. Well done guys!

Above 30,000 meters by oeueGHa 2025-04-25T13:03:34Z ♥ 1

Very original concept! Thank you for adding the MMB text animation skip :)

Find the Abyss by Stephen Kyranakis 2025-04-25T11:05:37Z ♥ 1

The base game mechanics are really nice! I also really enjoyed the sound effects in the game. The way to win the game was a bit unclear though, as I wasn't sure there was an ending until I saw the screenshot of it in the comments. Some kind of visible display of progress could maybe help here.

TLYA by Fenix131113 2025-04-19T15:37:53Z ♥ 3

The graphics and the atmosphere are super cool! I also really liked the way the weapons feel. The player movement feels a bit strange because there is no inertia in the horizontal direction - if you stop accelerating sideways you immediately stop.

LD54 — Limited Space (1)

Tethered by mattiejas 2023-10-05T20:59:49Z ♥ 4

Interesting idea!

It took me a lot of time to understand that when pushing/pulling one of the guys stays mostly in place, instead of both guys moving by the same amount. Mostly because it was hard to judge movement relative to the star background. Maybe if you put some static object at the start point (like a ship wreck) it can be easier to orient yourself.