Foon →
Ludum Dare Explorer →
LD51 →
Deca-second
Deca-second
By aa4z2, liero and rej
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 910 | 3.18 | 21 | |
| Fun | 780 | 3.15 | 21 | |
| Innovation | 111 | 3.94 | 21 | |
| Theme | 655 | 3.57 | 21 | |
| Graphics | 1036 | 2.68 | 21 | |
| Audio | 640 | 2.97 | 21 | |
| Mood | 979 | 2.94 | 21 | |
Comments
jk5000
2022-10-03 07:16
The idea is super fun, and I will also say that it is pretty fun to play, but it is also really difficult to get very far. The visuals and the music is okay, but not the best. Overall an fun little jam game, that is using the the jams theme in an interesting way. Well done.
grau
2022-10-03 10:20
I like the idea, it has some kind of puzzle character. It may be worth to design the levels deterministic, so that this aspect will be more prominent. Other than that the controls are a bit weird, especially when the character is on top. Overall I had a great time playing the game, good job! :)
Great idea! The game is really cool. The controls feels weird at the beginning, but when you get used to them its fun!
Very innovative game, but also really hard to play.
min4uk
2022-10-05 18:02
hard, but fun to play. good game!
k-s-raj
2022-10-05 18:03
nice game.
relick
2022-10-05 18:58
I like the concept, but it feels like it could've done with an ounce more polish (e.g. a rotating clock instead of player would go a long way to make the controls easier). It took me quite a while to work out what to do and then once I had, the random movement of the enemies made some levels very quick and some levels achingly slow - but I didn't feel I had any control over that. That said, the stacking music was a neat idea, and once it gets going it is quite fun!
phufhi
2022-10-05 19:39
Love the concept! I like that the game is quite hard too, especially getting my head around standing upside-down.
justmars
2022-10-16 00:32
Extremely unique and creative idea with a solid execution. Movement around the clock felt great and playing the first few levels was exciting. Somewhere around level 5-11 however the game got extremely repetitive as no new mechanics or enemy types were introduced. I ultimately quitted at level 16 cause I was not sure if there was ending as the only difference between levels at that point was the number of enemies at startup. I also didn't like how it was random if the clock's pointer spawned an enemy, teleport or wall, as some levels could go on for way too long if enemies spawned at certain points.
Audio side was solid, liked how the music progressed in the first levels. Graphics were simple but effective. Theme was taken into consideration nicely. Less randomness, more enemy types (like ones that shoot projectiles that fly around the clock etc.) and more variety between levels would have made the game even more enjoyable, but amazing job for a 72h jam!
BTW, how many levels are there in total? Is there an ending?
aa4z2
2022-10-17 12:40
@justmars There's no ending, the game is infinite. The "goal" is simply to reach the highest level you can.
Dude this was harrrrd. There must be some way to get the guy into the needle without it getting me but I couldnt grok it. I think if the needle was slightly faster than the baddie but not as fast of me it would have been balanced better. Great jam entry--enjoyed the audio and the jumping and movement controls felt nice.
badcop
2022-10-19 01:56
hi! I played your game on my stream, here's a link to the vod if you're interested! https://www.twitch.tv/videos/1628015648?t=2h40m00s
prologi
2022-10-19 02:02
Really nice. Took a while to realise how I should to eliminate enemies, but once I fugired out it queit simple to complete the level. I've made it to the level 6. Is there any ending or is it just endless? Liked a lot that rising music through the levels!
spudboy
2022-10-19 03:33
I don't really understand how the enemy AI works, which is unfortunate cause I'm pretty sure you need to understand how the enemy AI works to play the game properly.